- PC Gamer talks StarDrive, Endless Legend - 27 April 2014
Come check out this cool story about 4x games that PC Gamer has done. A meaty chat. http://www.pcgamer.com/2014/04/25/interview-endless-space-and-stardrive-developers-talk-about-4x-design/
- PC Gamer talks StarDrive, Endless Legend - 27 April 2014
Come check out this cool story about 4x games that PC Gamer has done. A meaty chat. http://www.pcgamer.com/2014/04/25/interview-endless-space-and-stardrive-developers-talk-about-4x-design/
- Interview: Endless Space and StarDrive developers talk about 4X design - 25 April 2014
At the Game Developers Conference in March I previewed Endless Legend, a fantasy 4X strategy game from Amplitude Studios that is now available on Steam Early Access. I wanted to spend more time talking to Amplitude's creative director, Romain de Waubert de Genlis (above right), about the recent resurgence of the 4X genre and the success of his previous game Endless Space. We decided to talk over lunch with another 4X designer, Daniel DiCicco (above left), who is working on a sequel to his indie success StarDrive. Over the course of an hour we discussed different approaches to 4X design, their all-time favorite 4Xs, what they think the genre is missing, and more. It's a long, meaty conversation about one of the most complex corners of PC gaming. Read on to join us for lunch. Wes Fenlon, PC Gamer: To start off with a topic: , earlier we were talking about you having a really active commun…
- StarDrive 2 Development Log - 17 March 2014
Here is a video log update of our development progress on StarDrive 2! http://youtu.be/xz0OI-K-Oak
- StarDrive 2 Development Log - 17 March 2014
Here is a video log update of our development progress on StarDrive 2! http://youtu.be/xz0OI-K-Oak
- StarDrive 2 blasting off in September - 26 February 2014
As recently as 2012, I could approach people in the street, look them square in the eye and ask their opinions on space, only to receive a blank-faced reply of "Never 'eard of it guv." But now, oh now everyone adores space! Riding that rocket to the stars, StarDrive creator Zero Sum Games has announced a sequel to its spaceborne 4X strategy game, logically titled StarDrive 2 .
- Patch Notes 1.15 - 18 January 2014
Here is the changelog for the 1.15 patch. I think many players will appreciate both the fixes and the additions, and it also holds some good stuff for modders. Fixed an issue with the Fletchette cannon and other dual-purpose Anti-Ship/PD weapons not damaging ships as they should. Increased the 'time-out range' of all weapons by 25%. You may have noticed your missiles exploding prematurely and other projectiles disappearing before they reached their target, therefore resulting in misses. This was due to the 'time-out' range of projectiles in the engine being equal to the maximum firing range of that weapon, so your ships fire on inevitably moving enemies at a range that means the projectiles can't travel far enough to hit them. This change will result in more satisfying projectile behavior, as projectiles fired at a moving ship that is in range will no longer time out before the target i…
- Patch Notes 1.15 - 18 January 2014
Here is the changelog for the 1.15 patch. I think many players will appreciate both the fixes and the additions, and it also holds some good stuff for modders. Fixed an issue with the Fletchette cannon and other dual-purpose Anti-Ship/PD weapons not damaging ships as they should. Increased the 'time-out range' of all weapons by 25%. You may have noticed your missiles exploding prematurely and other projectiles disappearing before they reached their target, therefore resulting in misses. This was due to the 'time-out' range of projectiles in the engine being equal to the maximum firing range of that weapon, so your ships fire on inevitably moving enemies at a range that means the projectiles can't travel far enough to hit them. This change will result in more satisfying projectile behavior, as projectiles fired at a moving ship that is in range will no longer time out before the target i…
- Patch Notes 1.14A - 5 November 2013
This latest patch does a lot of tinkering under the hood of StarDrive. You should see substantially better performance memory-wise and in the late game. You should also see much better play out of the AI due to economic tweaks. Their Core Strategic AI remains unchanged - it should be quite tricky as is. But now their Economic AI is much better, which means they will have more ships and better ships to fight you with. I took a long look at what type of things players were doing to get good economies and also at where the AI was making dumb economic choices. Let me know how your conquest goes! Added fairly major memory optimizations. Possibly eliminated OOM errors. Please let me know your results Added the Kulrathi Titan Added Vulfar Titan Changed the peace treaty notification icon to a dove icon Double clicking a planet will no longer explore it automatically Ships with ordnance fabricat…
- Patch Notes 1.14A - 5 November 2013
This latest patch does a lot of tinkering under the hood of StarDrive. You should see substantially better performance memory-wise and in the late game. You should also see much better play out of the AI due to economic tweaks. Their Core Strategic AI remains unchanged - it should be quite tricky as is. But now their Economic AI is much better, which means they will have more ships and better ships to fight you with. I took a long look at what type of things players were doing to get good economies and also at where the AI was making dumb economic choices. Let me know how your conquest goes! Added fairly major memory optimizations. Possibly eliminated OOM errors. Please let me know your results Added the Kulrathi Titan Added Vulfar Titan Changed the peace treaty notification icon to a dove icon Double clicking a planet will no longer explore it automatically Ships with ordnance fabricat…
- State of the Game - 11 October 2013
Greetings people of Earth. We have seen some confusion floating around the internet about the state of StarDrive - rumors that StarDrive is a dead or abandoned game. To help clear that up, we wanted to make a post here to confirm that StarDrive is, in fact, a feature complete and comprehensive 4x game that receives regular updates. If you want to follow our development progress, then you can join us over at the official stardrivegame.com forums. You can also view all of the patch notes for each version in the Patch Notes forum, found here: http://stardrivegame.com/forum/viewforum.php?f=9 Thanks for your continued support! Have fun conquering the galaxy.
- State of the Game - 11 October 2013
Greetings people of Earth. We have seen some confusion floating around the internet about the state of StarDrive - rumors that StarDrive is a dead or abandoned game. To help clear that up, we wanted to make a post here to confirm that StarDrive is, in fact, a feature complete and comprehensive 4x game that receives regular updates. If you want to follow our development progress, then you can join us over at the official stardrivegame.com forums. You can also view all of the patch notes for each version in the Patch Notes forum, found here: http://stardrivegame.com/forum/viewforum.php?f=9 Thanks for your continued support! Have fun conquering the galaxy.
- ZeroSumGames: Developer's update (Patch Notes 1.13) - 15 July 2013
Fixed Heavy Siphon beam to have the buff from last patch Ships with supply bays will no longer resupply other ships with supply bays Shamelessly stole ThomasGideon's arc art Fixed a font issue with Arial 20 bold being way too large and screwing some spacing up Changed arcs and shields in the shipyard to always draw over the ship module textures Troops now spawn from planets in freighter class vessels rather than scout class vessels Fixed a crash on the ground combat screen that could result from clicking the exact wrong spot Planetary Gravity wells are now a vanilla rule Subspace projectors and home territory now negates gravity wells Planetary shields get a large HP buff; planetary shield regen reduced to 1 per turn Changed the freighter algorithm to be more efficient when supplying planets in need of food Added the ability to spawn new random resource items on planets by planet type.…
- ZeroSumGames: Developer's update (Patch Notes 1.13) - 15 July 2013
Fixed Heavy Siphon beam to have the buff from last patch Ships with supply bays will no longer resupply other ships with supply bays Shamelessly stole ThomasGideon's arc art Fixed a font issue with Arial 20 bold being way too large and screwing some spacing up Changed arcs and shields in the shipyard to always draw over the ship module textures Troops now spawn from planets in freighter class vessels rather than scout class vessels Fixed a crash on the ground combat screen that could result from clicking the exact wrong spot Planetary Gravity wells are now a vanilla rule Subspace projectors and home territory now negates gravity wells Planetary shields get a large HP buff; planetary shield regen reduced to 1 per turn Changed the freighter algorithm to be more efficient when supplying planets in need of food Added the ability to spawn new random resource items on planets by planet type.…
- The Steam Summer Sale - Day 3! - 13 July 2013
The Steam Summer Getaway Sale continues! Today's Daily Deals include: * Tomb Raider 75%; * Borderlands 2 66% off; * Resident Evil 6 50% off; * The Witcher 2 75% off; * RPG Maker VX Ace 66% off; * Stardrive 66% off; * Mars: War Logs 50% off; * Age of Empires II HD 50% off; * Sniper Elite: Nazi Zombie Army 66% off; * Might and Magic Heroes VI Shades of Darkness 50% off; Also, buying discounted games now earns you an all-new collectible in the form of Trading Cards . Collect, trade and craft over 50 new sets of cards, including 10 Summer Getaway Trading Cards that can only be earned during the sale. Each set can be crafted into badges, backgrounds, emoticons and other rewards. The Steam Summer Getaway Sale will run from now until 10AM PST, July 22nd. Complete information on Daily Deals, Flash Sales, Community Choice Voting and more can be found at http://www.steampowered.com . For more inf…
- Daily Deal - StarDrive, 50% Off - 28 June 2013
Today's Deal: Save 50% on StarDrive !* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends June 29th at 10AM Pacific Time
- ZeroSumGames: Developer's update (Patch Notes 1.11 and hotfix 1.11B) - 27 May 2013
1.11 Added Russian language support Changed a number of fonts around to support russian characters; let me know if you see any oddities Fixed repair drones, which were accidentally disabled in 1.10 while trying to fix repair drones. Recursive failure/ Fixed bug where ships being refitted would jump to full price upon loading a saved game Fixed a bug where beams would sometimes misfire Fixed an issue where buildings added to the construction queue by a governor weren't getting the pacing modifier Fixed a rare race condition regarding ship hangars Fixed a rarer crash caused by the autosave Fixed a bug where reloading a game would cause ships to lose their boarding defense. Increased the range of the EMP cannon to fit with some new stuff I'm doing with AI that wants to capture your ships Siphon beam is now 5x more effective Siphon beam works properly now. It wasn't working before. Probably…
- ZeroSumGames: Developer's update (Patch Notes 1.11 and hotfix 1.11B) - 27 May 2013
1.11 Added Russian language support Changed a number of fonts around to support russian characters; let me know if you see any oddities Fixed repair drones, which were accidentally disabled in 1.10 while trying to fix repair drones. Recursive failure/ Fixed bug where ships being refitted would jump to full price upon loading a saved game Fixed a bug where beams would sometimes misfire Fixed an issue where buildings added to the construction queue by a governor weren't getting the pacing modifier Fixed a rare race condition regarding ship hangars Fixed a rarer crash caused by the autosave Fixed a bug where reloading a game would cause ships to lose their boarding defense. Increased the range of the EMP cannon to fit with some new stuff I'm doing with AI that wants to capture your ships Siphon beam is now 5x more effective Siphon beam works properly now. It wasn't working before. Probably…
- ZeroSumGames: Developer's update (1.10) - 15 May 2013
Hi everyone. I have pushed out two small patches yesterday / today. Combined patch notes to 1.10: Fixed the bug where loading a mod would not load your modded ships StarDrive will now remember what mod you have loaded between plays Fixed a crash referencing the Agent Operations list Added modding support for adding or overwriting default ship designs with a mod Fixed an issue where the game would freeze sometimes when firing beam weapons Hotfix for a Repair Drone related issue that could cripple your game to 1fps Fixed race condition crash involving the drop-down notifications Fixed a crash that could occur when trying to save if there is a corrupted saved game file Small improvements to the combat collision code to speed things up. 5-10% Fixed a race condition involving AI tasks Fixed a crash in the planet list if you hide owned planets when all known planets are owned Fixed a crash th…
- ZeroSumGames: Developer's update (1.10) - 15 May 2013
Hi everyone. I have pushed out two small patches yesterday / today. Combined patch notes to 1.10: Fixed the bug where loading a mod would not load your modded ships StarDrive will now remember what mod you have loaded between plays Fixed a crash referencing the Agent Operations list Added modding support for adding or overwriting default ship designs with a mod Fixed an issue where the game would freeze sometimes when firing beam weapons Hotfix for a Repair Drone related issue that could cripple your game to 1fps Fixed race condition crash involving the drop-down notifications Fixed a crash that could occur when trying to save if there is a corrupted saved game file Small improvements to the combat collision code to speed things up. 5-10% Fixed a race condition involving AI tasks Fixed a crash in the planet list if you hide owned planets when all known planets are owned Fixed a crash th…