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Interregnum: False Prophet

Interregnum: False Prophet Steam news

Spacewalkers | Jun 18, 2024 | game

Released

0players observed · 24 September 2026 - 17:18:46 UTC

AdventureRPGStrategyEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak18
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score59% positive

Interregnum: False Prophet news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak18
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score59% positive
  • Total reviews58
  • Release dateJun 18, 2024
  • DeveloperSpacewalkers
  • PublisherSpacewalkers

Genres: Adventure, RPG, Strategy, Early Access

Company pages: Developer: SpacewalkersPublisher: Spacewalkers

Top Steam chartsTop 100 gamesGame directorySteam Store page

Interregnum: False Prophet Steam news

Interregnum: False Prophet news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Early Access Patch Notes #4: Final Event, Base Upgrades & Strategic Survival - 8 September 2024

    CARAVAN BASE Managing a group of survivors after the collapse is a tough challenge, but with the new features in this patch, you can spend days expanding your base – your safe haven. Build a mobile mini-town, becoming an independent entity, where, as the leader (Prophet), you decide who deserves to stay safe within your walls and who must be banished from the base. The Medical Care and Medical Supplies system has been reworked. Now players can donate medical consumables to gain Medical Supplies. Medical Care value can only be increased by specific structure, currently the Infirmaries. Redesigned rations panel for followers management. Sick and medical supply management system. Now players can assign workers to Infirmary structures that will boost Medical Care value. New upgrade options for all production structures, infirmaries, and workshops. Followers banishment system (remove followe…

  • Early Access Patch Notes #3: Explorer Mode now available! - 23 July 2024

    NOTE: This update may break old saves, so making a new one is recommended! We apologize for the inconvenience. WHAT'S NEW? GENERAL Explorer mode has been enabled! Save anywhere on the world map to continue your pilgrimage later. WORLD MAP Anomalous Essence has been added as collectible to the world map along with its spawning mechanics (Be careful to not slip on the ice!) Survivor Camps have been added as interactive objects on the map Weapons and armors now can be found with over 50 tags that modify their stats. (You can find items with up to 3 tags! Good luck with looting) 8 New melee weapons have been added to the game New camping option has been added - Houses. Now the player is able to make a camp during scavenging process in households CARAVAN BASE Research system has been implemented. Research is performed by workshops and allows you to unlock new crafting recipes, structures and…

  • Early Access Patch Notes #2 - 4 July 2024

    Hey there! Here are some new patch notes: BATTLE Fixed: Characters not being affected by lights in battle summary levels Added AI able to use medical items properly Added multiple new enemy type presets for survivors, bandits, and military Rebalanced enemies loot WORLD MAP Fixed: Crash on AMD graphic cards after finishing Hilltopshelter Fixed: Inventory rotating display character Fixed: item detection in slots, fixed functionality of repair kits Fixed: Misleading number of enemy units on worldmap to the actuall numbers of them in Fight Optimization: Worldmap - rendering distance of interactive objects was tweaked Rebalanced the amount of enemies and the compositions of their groups Update of the repair UI and its functionality EVENTS AND CUTSCENES Fixed softlock issue in Sinkhole event Fixed softlock issue in Town Beneath event Fixed null icons in events GENERAL Improved various UI text…

  • Early Access Patch Notes #1 - 24 June 2024

    Hey there! Thanks everyone for your feedback, it was incredibly helpful! We've prepared a nice set of patch notes for you, full of bugfixes! BATTLE Fixed LoS for AI resulting in erratic movement and rare shooting. Fixed double barrel SG collision resulting in character flying when walking over. Fixed AP calculations resulting in unlimited ap exploit when shooting. Fixed melee bug freezing turns after being interrupted. Fixed traits/statuses regarding AP and shooting. Fixed items showing in ability description. Added new AI behaviours for military. Tweaked AI engaging resulting in more natural behaviour Added visual info about enemy unable to move due to lack of AP. Added visual info about resisting guard deactivation by getting hit. Added guard close proximity detection. Improved enemy turn timeout and reduced timer to 8s. Removed camera return on shooting finish. Fixed camera occlusion…

  • Interregnum: False Prophet released! - 18 June 2024

    The Interregnum has begun. Venture out into the cold. https://store.steampowered.com/app/2218680/Interregnum_False_Prophet/

  • Interregnum: False Prophet Gameplay Overview Trailer - 5 June 2024

    Enter the Interregnum. Early Access release on June 18th! Please enjoy this gameplay overview trailer, presented by our lead designer. Get a firsthand look at exploration, survival, and combat in our frozen world!

  • False Prophet Development Log: EXPEDITIONS - 21 February 2024

    EXPEDITIONS In the age of the Interregnum, many social structures that people had grown reliant on have ceased to function, the most vital of which being transportation. Due to the extreme conditions of the outside world,vehicles that can still function are few and far between. Most groups have no choice but to travel on foot. And when walking through a cold, dead world, the question of how to survive is a constant concern. The only way to get anywhere is with a carefully planned Expedition. https://i.imgur.com/1xmeito.png While on an expedition, you will need to keep track of the needs of your squadmates: Warmth: The clothes each squadmate wears determines the temperatures they can endure. Insufficient coverage may result in freezing and sickness, especially when weather conditions intensify… Hunger: Everyone requires sustenance. Without food, starvation ensues. Fatigue: The longer and…

  • False Prophet Development Log: WANDERING BANDS - 7 February 2024

    WANDERING BANDS In the wake of the Collapse, the mysterious global catastrophe that kicked off the Interregnum, a vast majority of Earth’s population disappeared without a trace. The world is a quiet place, now. But that doesn’t mean the Prophet is alone when they embark on expeditions. They might encounter Wandering Bands. https://i.imgur.com/Q9QOGPl.jpeg As you travel the world of the Interregnum, you will see other roaming bands like yours, walking the roads, making their way in the wilderness, or resting in what they think is a safe locale. They belong to distinct factions– they may be normal survivors like you, marauding bandits, or ruthless remnants of the US Army. https://i.imgur.com/XvdhjWF.jpeg When a wandering band picks up your tracks, they’ll react to them. Some may flee your presence, but others will cease roaming and begin pursuing you. If you don’t want pursuers, it’s bes…

  • False Prophet Development Log: SUPPRESSION - 24 January 2024

    SUPPRESSION The survivors of the Interregnum are not Hollywood juggernauts, striding undaunted into rivers of gunfire that part before their machismo. They’re normal people faced with the reality of combat, not the glamor: each bullet promises death. The only thing better than avoiding one is ensuring the enemy doesn’t get a chance to fire; in other words, Suppression. https://i.imgur.com/76v9Vd0.gif Attacking a unit on the battlefield will suppress it, whether the attack lands or not. Even if they’re not reeling from pain, combatants flinch from whistling bullets or swinging bats. Cover helps protect against Suppression, but doesn’t eliminate it entirely. https://i.imgur.com/0mml7Zk.gif Suppression depletes AP (Action Points), which are required for all combat actions. Therefore, if you keep an enemy fully suppressed, they’ll be unable to take action, letting you neutralize a particula…

  • False Prophet Development Log: CHALLENGES - 11 January 2024

    WELCOME TO THE DEVLOG! On a regular basis, we’ll be making posts here that reveal the game’s mechanics and give you a glimpse into the post-apocalyptic world of the Interregnum! As always, we’d love to hear what you think, and answer any questions you have… as long as they don’t constitute spoilers, of course! So sit back and enjoy as we start off with… CHALLENGES In the ruined world of the Interregnum, the laws of both civilization and nature have been savagely shattered. The few survivors are bled dry on the shards, pushed to their limits each and every day. When they’re not fighting over what’s left of their near-future society, they face fateful struggles in the form of Challenges. These can be scavenging from a particularly tricky locale, braving some kind of danger, trying to save a fellow survivor’s life… if there’s uncertainty involved in an action, it’s a Challenge! https://i.i…

  • Thank you for playing! - 16 October 2023

    During Interregnum Chronicles: False Prophet's first Steam Next Fest, we received a deluge of incredibly valuable feedback from those who played our game, from topics like bugs to balancing to conveyance to the title of the game itself! We appreciate the feedback immensely, and are already making plans to improve the game with it in mind! It's heartening to see that so many people enjoyed their time with the game despite the existing bugs and imbalances, and we're really motivated to deliver a paranormal post-apocalypse that you can be excited for and we can be proud of! Thank you so much for playing! If you'd like to get immediate information on future demos and releases, please join our Discord community here!

Patch notes and updates

S.noRelease datePatch nameGID number
18 September 2024Early Access Patch Notes #4: Final Event, Base Upgrades & Strategic Survival6242640076607263771
223 July 2024Early Access Patch Notes #3: Explorer Mode now available!5969041959983738040
34 July 2024Early Access Patch Notes #25842939267335560405
424 June 2024Early Access Patch Notes #15759622039991702926

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