Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 2235310 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Coming soon |
| Developer | PatchXR |
| Publisher | PatchXR |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
Patchworld is the social playground for playing and creating music, worlds, and games in VR and PC. Build together by connecting hundreds of blocks, jam with friends, explore community creations, attend live events, & workshops and turn any ideas into something you can play, remix, and share.
About this game
Build, patch, play together PatchWorld is a live creative sandbox for VR and desktop where you build musical instruments, interactive worlds, games, generative visuals and playful machines by connecting modular blocks directly in 3D. Make beats, play with sound and physics, explore, experiment, collaborate, and learn from each other. Inspired by visual scripting languages like Max/MSP and TouchDesigner and by modular synthesis, PatchWorld brings patching off the flat screen and into a shared 3D space. Patching is programming made physical. You do it with your hands: grab blocks, connect them, see what happens, and keep building while everything is running. Patch anything to anything, and build entire universes, stories and games. Easy to start playing, and deep enough to keep you tinkering and bringing your most impossible ideas to life. Show up and play You don't have to build anything on your first day. Jump into a world someone else made, play a game another patcher built, drive a strange machine, take an instrument apart to see how it works, or drop into a jam room and start making noise. Nobody minds a beginner turning up in a live session, unless you are stepping into an actual school classroom. There is something on every week: jams, workshops, build-alongs, Share & Tell sessions, listening parties and live performances, hosted by the PatchWorld team and by patchers themselves. That is where you meet people like Pearl, Todd or Leo, who builds rideable trains, remote-controlled UFOs and funny weapons that shouldn't work but do. When you do want to make something, you never start from an empty room. Ready-made studios (electronic music, techno, drum and bass, reggae and more), game templates (puzzle, race, shooter), devices and whole worlds are there to open, use and rebuild. You can make something that sounds good even if you have never played music, and get a game running before you understand any of the system underneath it. Build worlds, machines and games Build anything from strange little toys and machines to whole interactive environments and narrative experiences. Robots, remote-controlled vehicles, kinetic sculptures, smoke machines, landsca…
Supported languages
English * * languages with full audio support
