PatchWorld news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID2235310
- PriceNo longer available on Steam Store
- Release dateComing soon
- DeveloperPatchXR
- PublisherPatchXR
- Parent gameNot available
Genres: Adventure, Casual, Indie, Simulation, Early Access
Company pages: Developer: PatchXRPublisher: PatchXR
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
PatchWorld Steam news
PatchWorld news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Community Spotlight: Leo, PatchWorld’s Skeleton Inventor - 13 June 2026
Meet Leonardo Björk, one of those PatchWorld creators who, despite showing up as a skeleton, makes the whole platform feel alive.If you have watched our YouTube channel or spent time in PatchWorld on standalone VR, you may have already seen him: the quiet skeleton avatar building something strange, funny, playful, and interactive somewhere in the corner.Leo builds toys, vehicles, musical machines, games, rideable trains, remote-controlled UFOs, catapults, interactive bombs, hose guns, spear guns, punching gloves, lottery machines, spyglasses, eye-makers, and many other devices that feel somewhere between a garage invention, an amusement park ride, and a cabinet of interactive curiosities. Watch a remote controlled UFO in Mixed RealityHis creations are made to be operated. You can touch them, trigger them, drive them, open them, copy them, and take them apart.That makes sense when you kn…
- PatchWorld is Coming to Steam Early Access - 18 May 2026
PatchWorld is coming to Steam Early Access, bringing our multiplayer music-making universe to PC VR and desktop. This is an important new chapter for us. Over the past years, we have been building PatchWorld on standalone VR headsets with a small but incredibly creative community of patchers. What started as a single-player VR music app has grown into a living creative ecosystem: a place where people make music together, build instruments, create audiovisual worlds, perform live, teach, learn, and remix each other’s creations. Getting this to work on standalone VR headsets was a huge challenge, because music is one of the most demanding forms of real-time collaboration. Timing, latency, sound quality, gesture, presence, and synchronization all have to feel right. If any of these elements is off, there is no flow — and no magic. So yes, what we have managed to build on standalone headset…
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