SPSTEAMPULSELIVE ANALYTICS
The Kaiyo Mission

The Kaiyo Mission Steam metadata

eXplore Studio | Jan 29, 2025 | game

Released

0players observed · 5 October 2026 - 15:59:47 UTC

AdventureCasualIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

The Kaiyo Mission metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews2
  • Release dateJan 29, 2025
  • DevelopereXplore Studio
  • PublishereXplore Studio

Genres: Adventure, Casual, Indie

Company pages: Developer: eXplore StudioPublisher: eXplore Studio

Top Steam chartsTop 100 gamesGame directorySteam Store page

The Kaiyo Mission Steam metadata

The Kaiyo Mission metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2248280/metadata
Steam Storehttps://store.steampowered.com/app/2248280/
Steam Communityhttps://steamcommunity.com/app/2248280
PCGamingWiki search
IGDB searchSearch IGDB for The Kaiyo Mission

Reviews, pricing, and metadata

Review summary

2 user reviews

100% positive, 2 positive, 0 negative

Price and discount

$9.99

Platforms

Windows

Categories

Single-player, DualShock Controller Support, DualSense Controller Support, Partial Controller Support, Family Sharing

Achievements

Not available

Platform releases
  • Steam 29 January 2025

Latest Steam announcements

  • The Kaiyo Mission - Update May 2026 - 6 May 2026

    Based on player feedback, minor bugs have been corrected.

  • First update after release v.1.0.01 - 22 February 2025

    Minor incremental improvements and bug fixes based on feedback.

  • New Year, New Beginnings - 1 January 2025

    After what I’ve heard a lot of people describe as a challenging year, here at eXplore Studio we have been reflecting on what progress we have made. It has not been all sunshine and rainbows for us either. We have had our fair share of hurdles, especially as a truly independent indie game studio with very limited funding. However, I am also incredibly proud to be writing that our first game will be released 29th January 2025, and we are now less than a month away from this milestone. This comes with both nerves and excitement, but The Kaiyo Mission game is a piece of art we cannot wait to share with the world. For us this is not simply a commercial product we are aiming to sell, instead it is a passion project we have invested so much into. This includes effort, time, and giving it our all. Looking back at 2024, it has been amazing working with the team of freelancers we do and developin…

  • Working using the Agile principles - 27 November 2024

    At eXplore Studio, we see the value of taking an agile approach to our work. This working style still includes two structured weekly meetings with the whole team, with a scrum planning meeting on Monday and a technical meeting on Thursday. Nonetheless, throughout the week we are flexible and maintain strong lines of communication. This means we are continuously in touch to share our insights and prioritise our working connections as a team. Equally, the agile approach gives clear advantages when developing working products which we continuously refine. Through this technique, we avoid striving for perfection from the outset and learn that we can evolve as we go. Testing and asking for feedback are also a huge part of this process, as we then do not end up with a “finished” product which needs to be wholly altered. Concentrating on progress over perfection means we can keep work going, i…

  • Making The Kaiyo Mission accessible to all - 10 November 2024

    Whilst developing video games, accessibility might not be your first thought. After all, some people argue that certain accessibility functions could limit your creative scope. However, here at eXplore Studio we believe that accessibility and inclusivity are key to creating strong video games. Most importantly, ensuring that everyone is able to be included and thought of before constructing a video game is key, rather than including accessibility as an afterthought. This makes it easier to figure out ways of working which are most accessible, as well as the video games themselves. In fact, we have found that accessibility helps everyone benefit from clearer and more effective work. Accessibility can be challenging, giving how many different needs different kinds of people may have. This is particularly hard with video games. For example, adding loud music to the background of a game cou…

  • The Kaiyo Mission - The submarine on Enceladus - 14 October 2024

    In the first mission phase of The Kaiyo Mission, the player controls a submarine that is exploring the underwater plateau of Enceladus, a moon of Saturn. While the submarine is discovering this new fascinating, extra-terrestrial world, you take pictures of the many elements of interest that are nearby like plants and animals for example. The second mission phase opens once all the pictures are taken! Good luck! 🐙

  • The Kaiyo Mission - Portals and travels - 7 October 2024

    ‘Are you telling me that one of our two ESEL submarines that landed on Enceladus last month, that was deployed, melted through the ice, found life in the subsurface ocean, and suddenly vanished…has been found on Earth last week?’ asked the Head of Deep Space Exploration of JAXA. (extract from The Kaiyo Mission – Enceladus)

  • Why is it so important to estimate the workload of your team? - 4 October 2024

    Many developers do not bother with estimating their workload, because it takes time and effort, and in most cases, estimates turn out to be incorrect anyway. This is true. All estimates will probably be false. Too many factors have an influence on the time it takes us to do anything really, even depending on multiple human performance influencing factors present on a given day, which will vary from one day to the next. But if estimates are good enough to give us helpful indications for decision making, they are precious. So, estimating our workload when developing a game is crucial for several reasons: First, knowing how much time and effort each task will take, even if not 100% accurate, helps in allocating resources effectively and scheduling realistically. It helps in setting more achievable milestones and deadlines, ensuring that the project stays on track. Second, by understanding…

  • The Kaiyo Mission - The habitat on Enceladus - 23 September 2024

    An Underwater Inflatable Life Support System (UILSS) has been put on Europa in the vicinity of the portal to Earth and before it is fully operational, two researchers of The Kaiyo Mission are there at work, 1.44 billion kilometres away from Earth. ‘Sheila and Asim went through their checklist of activities in the tent. They had eight essential test activities on their list: (1) Monitoring of breathing air consumption; (2) using the airlock; (3) charging the air supply of two portable life support systems simultaneously; (4) connecting the three surrounding observation pods and receiving data feeds; (5) testing the electricity provision and reduction of carbon dioxide; (6) eating and drinking; (7) going to the toilet (using portable human waste containers with an interface for male and female people respectively); and finally (8) sleeping.’ (extract from The Kaiyo Mission - Europa ) The…

  • Small indie game studios vs bigger companies - 19 September 2024

    One might think the situation is hopeless, when small indie game studios try to gain visibility and traction in the market, given that they have to compete against seemingly very powerful, big companies with impressive marketing budgets. However, despite the odds, small studios can indeed compete with larger companies by leveraging creativity, community engagement, and strategic marketing. The following strategies may be useful: Using social media like X, TikTok, YouTube, Instagram, Tumblr, LinkedIn, Discord etc., small studios can still reach out to their future players globally and build a strong and loyal community of followers, especially when the content they share is of high quality, e.g. with regular updates, appealing videos such as compelling trailers, interesting behind-the-scenes content, and interactive posts. Furthermore, engaging with influencers and streamers can signific…

  • The Kaiyo Mission - The compendium explained - 16 September 2024

    Since The Kaiyo Mission belongs to the hard science fiction genre, with animals, plants and artefacts created and named for the game itself, we thought that a compendium would be one of the many cool features to implement. Indeed, the compendium is easily accessible when you play the game and gives you short but very detailed information about the elements of interest discovered and photographed. Moreover, the comments have been written by the explorers of The Kaiyo Mission themselves (for more, check out also The Kaiyo Mission Enceladus and The Kaiyo Mission Europa books – available on Amazon). Finally, if you click on the pictures, you get the option to download these pictures locally and use them as you wish! And let’s not forget that the compendium is available in 14 languages…

  • Why is there still much hope even without having a publisher? - 11 September 2024

    Small game development studios face several challenges in gaining visibility in the large market of games – why is there still much hope even without having a publisher? The global gaming industry keeps growing at a rapid pace, which is good news for game developers. At the same time, the market is highly competitive, with many games being released every single day. For indie game developers, it is increasingly difficult standing out among well-established studios and popular titles, especially when they have limited budgets for the development and marketing of their games. Also, many small studios lack the marketing expertise needed to effectively promote their games, which likely results in lower visibility and fewer sales. Yet, it is the unique charm and innovative spirit of these smaller studios that often capture the hearts of gamers. Many indie games have risen to great popularity…

  • Employees or freelancers? - 6 September 2024

    Deciding whether to employ people or work with freelancers in game development depends on various factors, including your project’s needs, the location and country of residence of the people who work with you, your available budget, and the long-term goals of your studio. Employing full-time staff has got certain advantages but also drawbacks. On the positive side, it tends to bring consistency, stability, and longer-term commitment. Team cohesion is likely to be higher having a dedicated team, which can foster better collaboration and a stronger company culture. Regular team members can build stronger relationships and may work more cohesively over time. Also, it may be easier to align team members with the company’s vision and processes. Finally, employees can grow and develop their skills within the company, leading to higher quality work overtime. On the negative side, full-time emp…

  • As a game creator, is it worthwhile attending game conventions? - 30 August 2024

    Attending game conventions can be highly beneficial for game creators. Here are a few reasons why: Conventions are a great place to meet other game developers, publishers, and industry professionals. Building these connections and ‘networking’ can often lead to collaborations, partnerships, and valuable insights. If you are actually exhibiting your game, you can also showcase your game to a diverse audience and get immediate feedback. This can be invaluable for refining your game and understanding what players enjoy or find challenging. Similarly, conventions offer you marketing and exposure opportunities. They offer a platform to promote your game to a wider audience. This can help build buzz and attract potential players, media coverage, and even investors. Even if you do not exhibit but just attend as a visitor, there is a lot of learning and inspiration on offer. Many conventions fe…

  • As a game creator, is it worthwhile attending game conventions? - 23 August 2024

    Attending game conventions can be highly beneficial for game creators. Here are a few reasons why: Conventions are a great place to meet other game developers, publishers, and industry professionals. Building these connections and ‘networking’ can often lead to collaborations, partnerships, and valuable insights. If you are actually exhibiting your game, you can also showcase your game to a diverse audience and get immediate feedback. This can be invaluable for refining your game and understanding what players enjoy or find challenging. Similarly, conventions offer you marketing and exposure opportunities. They offer a platform to promote your game to a wider audience. This can help build buzz and attract potential players, media coverage, and even investors. Even if you do not exhibit but just attend as a visitor, there is a lot of learning and inspiration on offer. Many conventions fe…

  • Make the game you love - 19 August 2024

    Game developers often face a big dilemma: should they create a game they love or develop one that is more likely to sell well? Clearly, in the extremes lies danger: Some game developers make just the game they have always dreamed about and spend many years on it. This is a very long time without income, unless there is some other way of financing the development, for example by means of grants or crowdfunding of some form or another. And without some kind of market orientation and community building, financial success of the final game may be questionable. On the other hand, if a game is being developed that corresponds to the market today, but that does not really fill the developers with enthusiasm and joy, then they may be spending years of development doing something they do not enjoy. Also, the market moves faster than a game is usually developed. So, there are no guarantees at all…

  • The Kaiyo Mission - Making the game accessible to ALL - 12 August 2024

    The Kaiyo Mission developers wanted to make sure that the game would be as inclusive and accessible to all as possible. That is why, when you hit the ‘Options’ button, you can adjust the sound, sound effects, brightness and more. Indeed, the players can select a colour deficiency mode: protanopia, deuteranopia or tritanopia, and a dyslexia- friendly font is also available. We hope it helps…

  • Why is it so important to try and find a diverse group of play testers? - 8 August 2024

    In game development, we always have to put ourselves in question and be aware of how players actually approach our game, how they play it. They do not have years of experience working on our game, they do not know it by heart, inside out, like we do. On the other hand, they are quite likely to see things about our game or experience difficulties, where we no longer see them, where we have blind spots. So, whenever we are in the great position to receive honest and constructive feedback from people who take the time to play our game, this is a fantastic opportunity for us to learn about our game and how we have to continue improving it. This is important all along the development of our game, not just in the end before releasing it. Using such opportunities to learn and influence our work, it is also important to make sure that we have a lot of diversity among our play testers. This is s…

  • Should we care about using inclusive language for games? - 6 August 2024

    There are many games around that have started using inclusive language. Still, sometimes one can find vicious comments on social media or sales platforms from players who do not agree. So, when we are developing a new game, should we use it or is it better for us to avoid collecting hateful comments? Well, it depends on what we want to achieve with the games we make. Do we want to do something meaningful that makes the world a better place and brings much enjoyment and hours or days of fun and excitement to our beautiful players? Or do we want to deny our values and dreams, and out of fear not do what would be the right thing to do? In our opinion, using inclusive language is essential for several reasons: First of all, inclusive language shows respect for all individuals, regardless of their background, identity, or experiences. It acknowledges their humanity and validates their existe…

  • Working together - 2 August 2024

    The Kaiyo Mission is the story of a courageous mission to find extra-terrestrial life in our own solar system, the experiences of amazing people from all over the world, working together as one, to push the boundaries of human knowledge and understanding, while bringing out the best human qualities we have within us. So, when you play The Kaiyo Mission, you control one explorer at a time, but you will notice other brave members of the mission helping out and ensuring safety, working on the underwater habitat, chatting to you, encouraging and support you, and presenting their findings in the compendium. You can learn more about The Kaiyo Mission by playing the free demo available on Steam or read The Kaiyo Mission-Enceladus and The Kaiyo Mission-Europa…🐙

Patch notes and updates

S.noRelease datePatch nameGID number
16 May 2026The Kaiyo Mission - Update May 20261832065502809334
222 February 2025First update after release v.1.0.011792116353269152

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2248280
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateJan 29, 2025
DevelopereXplore Studio
PublishereXplore Studio
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review type2 user reviews
Positive review percent100%
Positive reviews2
Negative reviews0
Total reviews2
Steam recommendationsNot available
AchievementsNot available
Average playtime forever207 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2248280/

Short description

Control a submarine or a diver into the depths of unknown underwater worlds and take photographs of alien animals, plants and artefacts. Continue your journey through this casual, side-scroller, exploration game and collect stars to unlock more secrets before travelling to an alien home planet.

About this game

Embark on a relaxing yet thought-provoking single-player adventure in The Kaiyo Mission, a 2D side-scrolling indie game that blends atmospheric exploration with story-rich sci-fi. Dive beneath the icy surface of Enceladus to photograph alien life, solve minimalist environmental puzzles, and uncover a narrated tale rooted in real science. With casual gameplay, educational themes, and a nature-focused underwater setting, this futuristic journey invites players to slow down, reflect, and immerse themselves in a world where music, mystery, and meaning converge. 'The Kaiyō Mission’ is about peaceful yet dangerous space exploration in hostile underwater environments of ocean worlds. The players embark in three different mission phases that lead them to various underwater plateaus of ocean worlds, including the Saturnian moon Enceladus. They will control a submarine or a diver and take photographs of alien animals, plants and artefacts. A tutorial level is available, and a bonus mission phase with several self-contained games is opened upon successful completion of the initial three phases. Key Features of The Kaiyo Mission: A unique story based on real research and a hard science-fiction adventure. The game triggers the curiosity of the player to explore alien underwater worlds that are peaceful but dangerous, performing research tasks. The different vision modes, sound effects and music make the experience varied and engaging. Some of the context is realistic to a certain extent, based on real research, science and hard science-fiction. The player is placed in an international context, where humanity works together to push the boundaries of knowledge… ‘After a smooth descent, the habitat was gently put down on the seabed, not far from the portal but sufficiently enough from any rocks that could become an obstacle for the recovery of the habitat. The new ‘home’ for the explorers was a bit like a spacecraft. Comfort and personal space were not high on the list of priorities. However, all was designed to be functional and optimised to support safe diving operations on the seabed at depths of several hundreds of meters, for a group up to ten divers over several day…

Supported languages

English, French, Italian, German, Spanish - Spain, Polish, Arabic, Simplified Chinese, Turkish, Portuguese - Brazil, Russian, Malay, Swahili

Steam categories

Category IDCategory
2Single-player
55DualShock Controller Support
57DualSense Controller Support
18Partial Controller Support
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 5, 2026 to Oct 5, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

The Kaiyo Mission's USD price history spans from Oct 5, 2026 to Oct 5, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

The Kaiyo Mission's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Oct 5, 2026 through Oct 5, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records The Kaiyo Mission at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-05$9.99$9.99No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 21,092,3015 October 2026 - 16:24:02 UTC1,818,368
2Wallpaper Engine95,3965 October 2026 - 16:17:05 UTC150,271
3Dota 2825,0935 October 2026 - 16:24:01 UTC1,291,328
4Subnautica3,5085 October 2026 - 11:31:38 UTC51,446
5ICEY1,3435 October 2026 - 15:49:27 UTC3,173
6Once Human19,1555 October 2026 - 13:17:49 UTC231,343
7Escape From Duckov3,1965 October 2026 - 04:50:52 UTC301,322
8xingchenbian online75 October 2026 - 12:07:56 UTC32
9Brotato12,0295 October 2026 - 13:36:37 UTC23,754

Related Steam games by tag and genre

Adventure

GameLatest observed playersTracked peakReviewsDeveloper
PUBG: BATTLEGROUNDS406,1085 October 2026 - 16:24:02 UTC3,236,0272,744,193PUBG Corporation
Apex Legends™181,1075 October 2026 - 13:12:33 UTC624,4731,047,228Respawn
Valheim131,6095 October 2026 - 16:16:47 UTC498,478533,888Iron Gate AB
Rust122,1255 October 2026 - 15:14:51 UTC259,6461,403,838Facepunch Studios
Delta Force102,0155 October 2026 - 15:53:27 UTC246,418192,933Team Jade
Grand Theft Auto V Enhanced64,3785 October 2026 - 14:53:25 UTC161,805217,159Rockstar North
The Outlast Trials62,1205 October 2026 - 16:21:06 UTC90,646101,323Red Barrels
Aniimo57,0055 October 2026 - 03:56:34 UTC140,219Not availablePawprint Studio
NARAKA: BLADEPOINT56,2555 October 2026 - 13:14:21 UTC385,770302,33024 Entertainment
Palworld54,8755 October 2026 - 16:12:11 UTC2,101,535451,088Pocketpair
VRChat50,4635 October 2026 - 16:15:00 UTC74,217269,026VRChat Inc.
Don't Starve Together49,1495 October 2026 - 14:34:50 UTC122,662531,182Klei Entertainment

Casual

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat174,8695 October 2026 - 16:16:03 UTC193,859110,826Marcel Zurawka, Julius Krüger
Wallpaper Engine95,3965 October 2026 - 16:17:05 UTC150,2711,008,495Wallpaper Engine Team
TBH: Task Bar Hero68,4455 October 2026 - 16:18:43 UTC546,13043,714Nugem Studio, Tesseract Studio
How to Fish51,9025 October 2026 - 16:11:37 UTC373,97130,342Dazed Games
VRChat50,4635 October 2026 - 16:15:00 UTC74,217269,026VRChat Inc.
Deskrawl: Idle ARPG43,1755 October 2026 - 16:01:47 UTC45,587Not availableFirst Day Games
Diablo® IV27,4045 October 2026 - 15:31:16 UTC64,51869,242Blizzard Entertainment, Inc.
Transport Fever 326,7195 October 2026 - 14:42:27 UTC42,161Not availableUrban Games
Garry's Mod26,2525 October 2026 - 15:06:46 UTC73,7501,258,308Facepunch Studios
The Sims™ 424,3805 October 2026 - 14:23:59 UTC96,185193,399Maxis
Dressmaker20,8895 October 2026 - 12:23:18 UTC37,946Not availableelyaradine, raithza, oomsarel
Russian Fishing 420,6285 October 2026 - 12:55:06 UTC27,90689,773FishSoft LLC

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat174,8695 October 2026 - 16:16:03 UTC193,859110,826Marcel Zurawka, Julius Krüger
WARDOGS161,0665 October 2026 - 16:16:45 UTC399,748Not availableBULKHEAD
Valheim131,6095 October 2026 - 16:16:47 UTC498,478533,888Iron Gate AB
Rust122,1255 October 2026 - 15:14:51 UTC259,6461,403,838Facepunch Studios
Wallpaper Engine95,3965 October 2026 - 16:17:05 UTC150,2711,008,495Wallpaper Engine Team
Slay the Spire 283,3185 October 2026 - 15:16:17 UTC574,638199,438Mega Crit
Stardew Valley78,0745 October 2026 - 15:31:59 UTC236,6141,016,067ConcernedApe
TBH: Task Bar Hero68,4455 October 2026 - 16:18:43 UTC546,13043,714Nugem Studio, Tesseract Studio
The Outlast Trials62,1205 October 2026 - 16:21:06 UTC90,646101,323Red Barrels
Project Zomboid61,5415 October 2026 - 16:17:27 UTC122,811467,999The Indie Stone
Palworld54,8755 October 2026 - 16:12:11 UTC2,101,535451,088Pocketpair
How to Fish51,9025 October 2026 - 16:11:37 UTC373,97130,342Dazed Games

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.