- 0.3.5 AI improvements and bug fixes - 12 September 2026
The AI should now be less likely to overextend for attacks or abilities when a better movement or positioning option is available. (might still require some tuning)Made AI more likely to focus low health targets.Added Unequip All button to Armory.Updated main menu logo.Fixed Whizz Hydra dialogue.Fixed OnPostAttack effects running for dead units. (led to softlocks)Possible fixes for a few rare null pointer exceptions (might have been only possible to trigger by cheating).
- 0.3.4 mini update - 31 August 2026
High-grade Revolver MK.2 now gets triggered by Retaliation Break.Cat Tail now gets triggered by Retaliation Break.Fixed Outpost description.Fixed missing new line in Abandoned Mine event.Breacher's passive now uses the correct description.
- 0.3.3 Military buffs and reworks, plus Hardmode Achievements. - 18 August 2026
UnitsNew Soldier ability: Sabotage Grenade, Deal 40-50 damage to the target and 50% of that to adjacent tiles. Deals 2x damage to Buildings.New Soldier passive: On Guard, Gain Retaliation Break immunity and take 25% less damage when standing next to an allied Unit.New Sniper Passive: Optimal Range, Damage varies with range: 75% at 1 tile, 100% at 2 tiles, 115% at 3+.Medic's passive now also increase damage dealt by 30%.Breacher's passive now gives +15 Base ATK and 20% Damage Reduction instead of +15% ATK and +15 DEF.Sniper Range 2 -> 3.Sniper Health 95 -> 100.Sniper Defense 15 -> 20.Soldier Health 105 -> 110.Medic damage 35-50 -> 40-55.Breacher's ability damage 20-30 -> 30-35.Scrapper's ability damage 20-30 -> 30-35.Assassin's ability no longer applies Ability Power.Assassin's ability cost 15 -> 10.Assassin passive now scales with Ability Power.CommanderBlitz's Bombardment damage 30-40…
- 0.3.2 Bug fixes and minor updates. - 26 July 2026
GameplayNova's passive no longer stacks.Bug FIxesFixed dialogue error in Hellhound vs Whizz.Fixed Old Seer event choice 2 not rewarding 300 credits.Fixed Whizz's Reposition not working on crowd controlled targets.Removed Rage commander Ability Power scaling. No Stratagems should scale with Commander Ability Power, this was an error due to reusing the same code as Hellhound's Mass Berserk.Fixed "Enemy Commander passive enabled warning" not matching actual activation. In hardmode the warning would show after completing the first battle but the passive would not be enabled until after three battles. We intended it to be enabled after the first battle in hardmode but have since decided that it's working well as it is, and have therefore just moved the warning.Description FixesFixed Dirty Sweatband name missing space.Fixed Military Aiguillette spelling.Added proper description to Rage Strata…
- 0.3.1 Bug fixes and minor changes - 14 July 2026
GameplayBounty Hunter can now dash over water using Lacerate.Bug fixesBombardment Protocol causing softlock if the target dies before all hits are done.Hopefully fixed a softlock triggered by using an ability or consumable together with movement.Additional Bug fixes since 0.3.0Player units now face the closest enemy during placement.Stratagems not getting unlocked.Whizz - Hellhound defeat dialogue missing causing a crash.MiscOn launch, the game now checks for any missing Steam achievements and unlocks them.Updated Bloodletting and Bloodbath descriptions.Updated Disruption Module description.Updated Whizz's Grand Strategy and Scheme descriptions.Escape menu is now blocked during Stratagem selection, to avoid players exiting without making a choice.
- 0.3.0 The Hardmode Update - 9 July 2026
WhizzMajor - Grand Strategy: All Allied units gain -50% Ability Cost for 2 rounds. After their first ability cast during this effect, they gain +75 Ability Power and +15 Initiative for 1 round.Minor - Reposition : Swap the position of 2 adjacent units.Passive - Strategic Genius: When an allied unit uses an ability, give adjacent allies +1 Movement and +30 Ability Power. Lasts 1 round.Unlocked as a Boss by defeating Blitz.Unlocked as a Playable Commander by winning a run as Blitz.StratagemsStratagems are extra commander abilities with a wide range of functionality to aid you in battle. At the start of each run you get to choose one out of three random Stratagems and after that you get one more after each completed Deadly Battle. A maximum of three Stratagems can be equipped at once.There are currently 16 stratagems, 10 of them are unlocked by default and the other 6 are unlocked by compl…
- 0.2.2 Game Balance - 30 April 2026
BuildingsOur goal here has been to move away from extensive stat padding without counterplay. Huge unavoidable increases in AI stats are not particularly fun to play against, especially when it comes to attack damage.FactoryOld effect: "On round start, give all allied units +8% ATK, +8 Ability Power and +4 DEF."New effect: "Fortifies all allied units, reducing Frontal and Flank damage by 30%."This will remove the feeling of being put on a timer, and also the risk of having an enemy Sniper get 5 stacks and one shot player units. It will now also be possible to play around the buff itself by good positioning that results in Backstab attacks.There was also a bug in the previous Factory version that could duplicate its stacks, making AI units far more powerful than intended.WorkshopOld effect: "When a unit dies, all allied units gain +7% ATK, +7 Ability Power and +1 Initiative (was triggere…
- 0.2.1 - 18 April 2026
Unit HUD item listHovering a unit will now show all of their items beside the unit itself directly in the HUD. This will hopefully make it a lot easier to keep track of units equipment during a battle, as well as making it easier to differentiate between units of the same type.You can also choose to keep the item list always visible for all units, and adjust its transparency via the settings menu for even better readability.Unit Number UpdateThe small unit identification number which was shown inside the units HUD and also inside the initiative portrait, now instead displays the units current position inside the initiative order.This will make it easier to see in what order units are going to act by just looking at the units themselves instead of having to hover their initiative portraits.Armory and Commander menu accessibility The Armory and Commander menu will now always be accessible…
- 0.2.0 The Progression Update - 13 March 2026
Took a bit longer than expected but 0.2.0 is finally here! (we dropped the major versioning number)This patch includes around a hundred new items, Achievements, Unlockables, Hydra, balance updates and much more!Progression79 Achievements.58 Unlockable Unit Items.21 Unlockable Commander Items.3 Misc Unlocks.Hydra Unlockable both as a Boss and playable Commander.HydraMajor ability: Set off a venomous cloud, dealing 10-20 damage and applying 2 stacks of Poison.Minor ability: Select an allied unit, they Heal 20 HP at the end of every turn and gain +1 Movement. Lasts 2 roundsPassive: After attacking with a unit, apply 1 stack of Poison dealing 8 damage per Round.Unlocked as Boss by defeating Hellhound.Unlocked as Playable Commander by winning a run as Hellhound.Unit Death Coinflip systemUnit deaths in 0.1.0 were too punishing. For 0.2.0, we wanted to add some silver lining to it. When a unit…
- Patch 0.1.2 - 10 December 2025
AI ImprovementsThe AI will now prioritize attacking low health player units without affecting the way it evaluates its own units. This will reduce the risk of overly passive behavior, such as not attacking in fear of retaliation.AI self preservation is now reduced when its losing. This also helps in reducing the risk of overly passive behavior, such as running away with 1-2 low units when there is no way for it to make a comeback.AI enemy heatmap improvements. Heatmaps are used to guide the AI towards objectives. The enemy heatmap determine the density of enemy units in a certain area, a denser area -> more engagement -> more attractive to the AI. However this should not always be the case, a single low health unit is a far better target (most of the time) than a large ball of player units. To fix this the enemy heatmap score generated by low health units are now a lot higher and has a…
- Patch 0.1.1 - 3 December 2025
GameplayDefense soft cap now start at 40 down from 50 and drops off faster.Ticker Mine can now be placed underneath units.Ticker mine damage reduced from 55-65 to 50-60.Warpdroid's Warp can no longer target stealthed enemies.Factory and Workshop stacks are now capped at 5.Faction building descriptions now clarify that destroying them removes the buff.All Shield Charged items buffs now stack.Trash-digger's Gloves per junk item effect updated, Health 25 -> 20, Lifesteal 10 -> 15.Lifesteal items now show percentage sign after value.Game FlowArmory will now show up before entering a battle to avoid missing to equip new items.Exiting a battle now takes you back to the main menu and Continue directly loads you into the same battle again.Save System Rework.Complete rework of the save system. Save files are now properly stored inside the Application.persistentDataPath folder instead of the Stre…
- Hotfixes 27/11/25 - 27 November 2025
Fixed pressing ESC during unit actionESC was not blocked during unit actions like right click is, this made it possible to execute a back action while the unit was mid action (moving or attacking etc). Overlapping action execution would result in a corrupted game state, causing various issues such as units to appear on incorrect tiles, become desynced from their sprites, and most likely crash the game during AI simulation.This should hopefully fix some of the weird bugs that we have seen before but not been able to replicate!Also updated victory screen backgrounds -> removed the white line on the right side.
- Patch 1.1.0 - 26 November 2025
Quality of life and UIAdded range preview for unit abilities via hover + \. Should help with some of those nasty knock out deaths ;)Improved unit movement highlight accuracy. Sometimes inaccessible tiles were highlighted in white.Made it possible to move multiple steps at once while interacting with the Scenario Map, instead of having to move zone by zone one step at the time.Commander ability side buttons now show up 5 turns before coming off cooldown and play an animation, plus a sound effect when they are ready to be used.Recruitment name box is now prefilled with a random name to make it faster for people who dont want to come up with names.It's now possible to rename units by clicking their names inside the Armory.ESC now closes the Recruitment name box (if open) instead of the whole Recruitment window.Added tooltip when hovering Rogue units inside Recruitment.Added tooltip when ho…
- Patch 1.0.3 - 22 November 2025
UI UpdatesUnit info now show ability range.Implemented stationary tooltip to displaying general information inside of battles.Moved unit directional attack damage to stationary tooltip.Added tooltip info to Rubble and chests.Added tooltip info for capturables.Added proper hover feedback and information to faction buildings.Removed tab info from entities where its no longer needed.Fixed Loot Chest hovering.Fixed pressing \ not closing Commander Screen inside of battles.Armory and Commander Screen can now be closed via \ and \ inside the scenario scene.Added \ text to map button.Implemented automatic line breaking inside tooltips. This will reduce the horizontal width the tooltip uses. (will need some fine tuning)Updated faction building descriptions to match their buff values.Gameplay UpdatesUnit retaliation now reset on unit turn start instead of round start. This is to make it more con…
- Hotfixes 21/11/25 - 21 November 2025
Fixed movement effects such as Riders passive and Dragon Sticker not working when the unit is moved first and then an attack is executed as two separate inputs.Fixed Movement Shield item not showing shielding vfx after move is completed.Fixed active unit not showing tile range highlights.Tiles with Capturables on them are now highlighted in yellow.Fixed Pack of Cigarettes spelling.
- Patch 1.0.2 - 20 November 2025
Movement ChangesAfter lots of feedback from you guys we have decided to make it possible to move without directly spending your unit's turn, allowing for other actions to be taken such as attacking/using abilities as a separate input.This also allows for cool combos, like moving -> using a consumable -> attacking in one turn.Throwables are finally back on the table!Press \ to end your unit's turn.Unit ChangesBreacher Shield Bash can no longer be used through allies. Instead it can now be used to knockback allies to improve positioning.Breacher Initiative lowered from 10 to 8.Akimbo Health buffed from 85 to 95.Artillerist damage lowered from 35-50 to 30-40.Building ChangesFaction buildings Health lowered from 115 to 110 and 130 to 120.Lowered Outpost shielding from 20 to 15.Factory buff stat change: ATK 10, Ability Power 5, DEF 5 -> ATK 8, Ability Power 8, DEF 4.Barracks healing lowered…
- Hotfixes 19/11/25 - 19 November 2025
Deadly BattlesDeadly Battles max enemy unit count is now lowered by 1. This means that in almost all cases Deadly Battles will now have one less enemy unit in them. We updated some of the maps to be better aligned in difficulty compared to the other Deadly Battle maps. Note that this meant increasing the difficulty on those maps, however we hope that reducing the max enemy unit count should compensate for this. Deadly Battles might still be too hard after this update and if that is the case we will continue to nerf them and/or increase rewards etc.FixesFixed input getting locked after using AoE ability/consumable.Unit and Commander Ability buttons are no longer clickable during SHIFT movement toggle.Fixed incorrect highlight layer showing after SHIFT movement toggle was deactivated causing a weird input state.Fixed SHIFT movement toggle not working during placement.Updated Bloodied Band…
- Patch 1.0.1 - 19 November 2025
Balance Buffed Soldier, Health 100 -> 105, ATK 40-60 -> 50-60, Price 120 -> 115 Tier 3 enemy units can no longer appear before encounter 3 and Tier 4 units can no longer appear before encounter 4. Nerfed Event aura durations, all event auras with a 3 battle duration are lowered to 2. Bugs Fixed Wounded Mercenary Event choice two not triggering item gain animation. Fixed pre-capped barracks being owned by player on Battle Island 03. Fixed interrupting Shopkeeper dialog by closing the window causing the map/exit button to not appear next time the shop was opened -> Locking the player inside the Shop. Fixed shift range highlights getting stuck if active when alt tabbing -> blocked inputs. Fixed Blood Augmentation not healing at end of turn. Probably fixed cursor indicator not getting removed after a battle. Fixed commander cooldown reduction text not fitting inside commander armory stats w…
- Post Release hotfixes - 17 November 2025
Fix Bombardment simulation bug which caused the game to hang. Volume settings no longer reset after restarting the game. Updated Wasteland maps decorations. Disabled shop dev tools for adding/removing funds. Fixed spelling errors in combat tutorial page 1. Renamed commander cost charge to cooldown reduction.
- ANIWARS Early Access Trailer now live! - 3 September 2025
We're thrilled to finally share the official Early Access trailer for ANIWARS: Call of the Void!The trailer showcases all the three factions, intense tactical battles, and the first look at the action you'll experience when the game launches into Early Access later this year.If you like what you see, don't forget to wishlist on Steam and share the trailer with your friends! Or take part in the development on our Discord.This is just the beginning - more updates, previews, and news are coming as we get closer to launch.Thank you for all the support!- Breaker Interactive