SPSTEAMPULSELIVE ANALYTICS
ANIWARS: Call of the Void

ANIWARS: Call of the Void Steam metadata

Breaker Interactive | Nov 17, 2025 | game

Released

4players observed · 23 September 2026 - 10:41:58 UTC

IndieStrategyEarly AccessSteam Store

  • Latest observed players4 · 23 September 2026 - 10:41:58 UTC
  • SteamPulse tracked peak39
  • Units sold (VGI)2,813
  • Revenue (VGI)$27,248
  • Review score95% positive

ANIWARS: Call of the Void metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players4 · 23 September 2026 - 10:41:58 UTC
  • SteamPulse tracked peak39
  • Units sold (VGI)2,813
  • Revenue (VGI)$27,248
  • Review score95% positive
  • Total reviews149
  • Release dateNov 17, 2025
  • DeveloperBreaker Interactive
  • PublisherBreaker Interactive

Genres: Indie, Strategy, Early Access

Company pages: Developer: Breaker InteractivePublisher: Breaker Interactive

Top Steam chartsTop 100 gamesGame directorySteam Store page

ANIWARS: Call of the Void Steam metadata

ANIWARS: Call of the Void metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2269540/metadata
Steam Storehttps://store.steampowered.com/app/2269540/
Steam Communityhttps://steamcommunity.com/app/2269540
PCGamingWiki search
IGDB searchSearch IGDB for ANIWARS: Call of the Void

Reviews, pricing, and metadata

Review summary

Very Positive

95% positive, 142 positive, 7 negative

Price and discount

$12.99

Platforms

Windows

Categories

Single-player, Steam Cloud, Family Sharing

Achievements

106

Platform releases
  • Steam 17 November 2025

Latest Steam announcements

  • 0.3.5 AI improvements and bug fixes - 12 September 2026

    The AI should now be less likely to overextend for attacks or abilities when a better movement or positioning option is available. (might still require some tuning)Made AI more likely to focus low health targets.Added Unequip All button to Armory.Updated main menu logo.Fixed Whizz Hydra dialogue.Fixed OnPostAttack effects running for dead units. (led to softlocks)Possible fixes for a few rare null pointer exceptions (might have been only possible to trigger by cheating).

  • 0.3.4 mini update - 31 August 2026

    High-grade Revolver MK.2 now gets triggered by Retaliation Break.Cat Tail now gets triggered by Retaliation Break.Fixed Outpost description.Fixed missing new line in Abandoned Mine event.Breacher's passive now uses the correct description.

  • 0.3.3 Military buffs and reworks, plus Hardmode Achievements. - 18 August 2026

    UnitsNew Soldier ability: Sabotage Grenade, Deal 40-50 damage to the target and 50% of that to adjacent tiles. Deals 2x damage to Buildings.New Soldier passive: On Guard, Gain Retaliation Break immunity and take 25% less damage when standing next to an allied Unit.New Sniper Passive: Optimal Range, Damage varies with range: 75% at 1 tile, 100% at 2 tiles, 115% at 3+.Medic's passive now also increase damage dealt by 30%.Breacher's passive now gives +15 Base ATK and 20% Damage Reduction instead of +15% ATK and +15 DEF.Sniper Range 2 -> 3.Sniper Health 95 -> 100.Sniper Defense 15 -> 20.Soldier Health 105 -> 110.Medic damage 35-50 -> 40-55.Breacher's ability damage 20-30 -> 30-35.Scrapper's ability damage 20-30 -> 30-35.Assassin's ability no longer applies Ability Power.Assassin's ability cost 15 -> 10.Assassin passive now scales with Ability Power.CommanderBlitz's Bombardment damage 30-40…

  • 0.3.2 Bug fixes and minor updates. - 26 July 2026

    GameplayNova's passive no longer stacks.Bug FIxesFixed dialogue error in Hellhound vs Whizz.Fixed Old Seer event choice 2 not rewarding 300 credits.Fixed Whizz's Reposition not working on crowd controlled targets.Removed Rage commander Ability Power scaling. No Stratagems should scale with Commander Ability Power, this was an error due to reusing the same code as Hellhound's Mass Berserk.Fixed "Enemy Commander passive enabled warning" not matching actual activation. In hardmode the warning would show after completing the first battle but the passive would not be enabled until after three battles. We intended it to be enabled after the first battle in hardmode but have since decided that it's working well as it is, and have therefore just moved the warning.Description FixesFixed Dirty Sweatband name missing space.Fixed Military Aiguillette spelling.Added proper description to Rage Strata…

  • 0.3.1 Bug fixes and minor changes - 14 July 2026

    GameplayBounty Hunter can now dash over water using Lacerate.Bug fixesBombardment Protocol causing softlock if the target dies before all hits are done.Hopefully fixed a softlock triggered by using an ability or consumable together with movement.Additional Bug fixes since 0.3.0Player units now face the closest enemy during placement.Stratagems not getting unlocked.Whizz - Hellhound defeat dialogue missing causing a crash.MiscOn launch, the game now checks for any missing Steam achievements and unlocks them.Updated Bloodletting and Bloodbath descriptions.Updated Disruption Module description.Updated Whizz's Grand Strategy and Scheme descriptions.Escape menu is now blocked during Stratagem selection, to avoid players exiting without making a choice.

  • 0.3.0 The Hardmode Update - 9 July 2026

    WhizzMajor - Grand Strategy: All Allied units gain -50% Ability Cost for 2 rounds. After their first ability cast during this effect, they gain +75 Ability Power and +15 Initiative for 1 round.Minor - Reposition : Swap the position of 2 adjacent units.Passive - Strategic Genius: When an allied unit uses an ability, give adjacent allies +1 Movement and +30 Ability Power. Lasts 1 round.Unlocked as a Boss by defeating Blitz.Unlocked as a Playable Commander by winning a run as Blitz.StratagemsStratagems are extra commander abilities with a wide range of functionality to aid you in battle. At the start of each run you get to choose one out of three random Stratagems and after that you get one more after each completed Deadly Battle. A maximum of three Stratagems can be equipped at once.There are currently 16 stratagems, 10 of them are unlocked by default and the other 6 are unlocked by compl…

  • 0.2.2 Game Balance - 30 April 2026

    BuildingsOur goal here has been to move away from extensive stat padding without counterplay. Huge unavoidable increases in AI stats are not particularly fun to play against, especially when it comes to attack damage.FactoryOld effect: "On round start, give all allied units +8% ATK, +8 Ability Power and +4 DEF."New effect: "Fortifies all allied units, reducing Frontal and Flank damage by 30%."This will remove the feeling of being put on a timer, and also the risk of having an enemy Sniper get 5 stacks and one shot player units. It will now also be possible to play around the buff itself by good positioning that results in Backstab attacks.There was also a bug in the previous Factory version that could duplicate its stacks, making AI units far more powerful than intended.WorkshopOld effect: "When a unit dies, all allied units gain +7% ATK, +7 Ability Power and +1 Initiative (was triggere…

  • 0.2.1 - 18 April 2026

    Unit HUD item listHovering a unit will now show all of their items beside the unit itself directly in the HUD. This will hopefully make it a lot easier to keep track of units equipment during a battle, as well as making it easier to differentiate between units of the same type.You can also choose to keep the item list always visible for all units, and adjust its transparency via the settings menu for even better readability.Unit Number UpdateThe small unit identification number which was shown inside the units HUD and also inside the initiative portrait, now instead displays the units current position inside the initiative order.This will make it easier to see in what order units are going to act by just looking at the units themselves instead of having to hover their initiative portraits.Armory and Commander menu accessibility The Armory and Commander menu will now always be accessible…

  • 0.2.0 The Progression Update - 13 March 2026

    Took a bit longer than expected but 0.2.0 is finally here! (we dropped the major versioning number)This patch includes around a hundred new items, Achievements, Unlockables, Hydra, balance updates and much more!Progression79 Achievements.58 Unlockable Unit Items.21 Unlockable Commander Items.3 Misc Unlocks.Hydra Unlockable both as a Boss and playable Commander.HydraMajor ability: Set off a venomous cloud, dealing 10-20 damage and applying 2 stacks of Poison.Minor ability: Select an allied unit, they Heal 20 HP at the end of every turn and gain +1 Movement. Lasts 2 roundsPassive: After attacking with a unit, apply 1 stack of Poison dealing 8 damage per Round.Unlocked as Boss by defeating Hellhound.Unlocked as Playable Commander by winning a run as Hellhound.Unit Death Coinflip systemUnit deaths in 0.1.0 were too punishing. For 0.2.0, we wanted to add some silver lining to it. When a unit…

  • Patch 0.1.2 - 10 December 2025

    AI ImprovementsThe AI will now prioritize attacking low health player units without affecting the way it evaluates its own units. This will reduce the risk of overly passive behavior, such as not attacking in fear of retaliation.AI self preservation is now reduced when its losing. This also helps in reducing the risk of overly passive behavior, such as running away with 1-2 low units when there is no way for it to make a comeback.AI enemy heatmap improvements. Heatmaps are used to guide the AI towards objectives. The enemy heatmap determine the density of enemy units in a certain area, a denser area -> more engagement -> more attractive to the AI. However this should not always be the case, a single low health unit is a far better target (most of the time) than a large ball of player units. To fix this the enemy heatmap score generated by low health units are now a lot higher and has a…

  • Patch 0.1.1 - 3 December 2025

    GameplayDefense soft cap now start at 40 down from 50 and drops off faster.Ticker Mine can now be placed underneath units.Ticker mine damage reduced from 55-65 to 50-60.Warpdroid's Warp can no longer target stealthed enemies.Factory and Workshop stacks are now capped at 5.Faction building descriptions now clarify that destroying them removes the buff.All Shield Charged items buffs now stack.Trash-digger's Gloves per junk item effect updated, Health 25 -> 20, Lifesteal 10 -> 15.Lifesteal items now show percentage sign after value.Game FlowArmory will now show up before entering a battle to avoid missing to equip new items.Exiting a battle now takes you back to the main menu and Continue directly loads you into the same battle again.Save System Rework.Complete rework of the save system. Save files are now properly stored inside the Application.persistentDataPath folder instead of the Stre…

  • Hotfixes 27/11/25 - 27 November 2025

    Fixed pressing ESC during unit actionESC was not blocked during unit actions like right click is, this made it possible to execute a back action while the unit was mid action (moving or attacking etc). Overlapping action execution would result in a corrupted game state, causing various issues such as units to appear on incorrect tiles, become desynced from their sprites, and most likely crash the game during AI simulation.This should hopefully fix some of the weird bugs that we have seen before but not been able to replicate!Also updated victory screen backgrounds -> removed the white line on the right side.

  • Patch 1.1.0 - 26 November 2025

    Quality of life and UIAdded range preview for unit abilities via hover + \. Should help with some of those nasty knock out deaths ;)Improved unit movement highlight accuracy. Sometimes inaccessible tiles were highlighted in white.Made it possible to move multiple steps at once while interacting with the Scenario Map, instead of having to move zone by zone one step at the time.Commander ability side buttons now show up 5 turns before coming off cooldown and play an animation, plus a sound effect when they are ready to be used.Recruitment name box is now prefilled with a random name to make it faster for people who dont want to come up with names.It's now possible to rename units by clicking their names inside the Armory.ESC now closes the Recruitment name box (if open) instead of the whole Recruitment window.Added tooltip when hovering Rogue units inside Recruitment.Added tooltip when ho…

  • Patch 1.0.3 - 22 November 2025

    UI UpdatesUnit info now show ability range.Implemented stationary tooltip to displaying general information inside of battles.Moved unit directional attack damage to stationary tooltip.Added tooltip info to Rubble and chests.Added tooltip info for capturables.Added proper hover feedback and information to faction buildings.Removed tab info from entities where its no longer needed.Fixed Loot Chest hovering.Fixed pressing \ not closing Commander Screen inside of battles.Armory and Commander Screen can now be closed via \ and \ inside the scenario scene.Added \ text to map button.Implemented automatic line breaking inside tooltips. This will reduce the horizontal width the tooltip uses. (will need some fine tuning)Updated faction building descriptions to match their buff values.Gameplay UpdatesUnit retaliation now reset on unit turn start instead of round start. This is to make it more con…

  • Hotfixes 21/11/25 - 21 November 2025

    Fixed movement effects such as Riders passive and Dragon Sticker not working when the unit is moved first and then an attack is executed as two separate inputs.Fixed Movement Shield item not showing shielding vfx after move is completed.Fixed active unit not showing tile range highlights.Tiles with Capturables on them are now highlighted in yellow.Fixed Pack of Cigarettes spelling.

  • Patch 1.0.2 - 20 November 2025

    Movement ChangesAfter lots of feedback from you guys we have decided to make it possible to move without directly spending your unit's turn, allowing for other actions to be taken such as attacking/using abilities as a separate input.This also allows for cool combos, like moving -> using a consumable -> attacking in one turn.Throwables are finally back on the table!Press \ to end your unit's turn.Unit ChangesBreacher Shield Bash can no longer be used through allies. Instead it can now be used to knockback allies to improve positioning.Breacher Initiative lowered from 10 to 8.Akimbo Health buffed from 85 to 95.Artillerist damage lowered from 35-50 to 30-40.Building ChangesFaction buildings Health lowered from 115 to 110 and 130 to 120.Lowered Outpost shielding from 20 to 15.Factory buff stat change: ATK 10, Ability Power 5, DEF 5 -> ATK 8, Ability Power 8, DEF 4.Barracks healing lowered…

  • Hotfixes 19/11/25 - 19 November 2025

    Deadly BattlesDeadly Battles max enemy unit count is now lowered by 1. This means that in almost all cases Deadly Battles will now have one less enemy unit in them. We updated some of the maps to be better aligned in difficulty compared to the other Deadly Battle maps. Note that this meant increasing the difficulty on those maps, however we hope that reducing the max enemy unit count should compensate for this. Deadly Battles might still be too hard after this update and if that is the case we will continue to nerf them and/or increase rewards etc.FixesFixed input getting locked after using AoE ability/consumable.Unit and Commander Ability buttons are no longer clickable during SHIFT movement toggle.Fixed incorrect highlight layer showing after SHIFT movement toggle was deactivated causing a weird input state.Fixed SHIFT movement toggle not working during placement.Updated Bloodied Band…

  • Patch 1.0.1 - 19 November 2025

    Balance Buffed Soldier, Health 100 -> 105, ATK 40-60 -> 50-60, Price 120 -> 115 Tier 3 enemy units can no longer appear before encounter 3 and Tier 4 units can no longer appear before encounter 4. Nerfed Event aura durations, all event auras with a 3 battle duration are lowered to 2. Bugs Fixed Wounded Mercenary Event choice two not triggering item gain animation. Fixed pre-capped barracks being owned by player on Battle Island 03. Fixed interrupting Shopkeeper dialog by closing the window causing the map/exit button to not appear next time the shop was opened -> Locking the player inside the Shop. Fixed shift range highlights getting stuck if active when alt tabbing -> blocked inputs. Fixed Blood Augmentation not healing at end of turn. Probably fixed cursor indicator not getting removed after a battle. Fixed commander cooldown reduction text not fitting inside commander armory stats w…

  • Post Release hotfixes - 17 November 2025

    Fix Bombardment simulation bug which caused the game to hang. Volume settings no longer reset after restarting the game. Updated Wasteland maps decorations. Disabled shop dev tools for adding/removing funds. Fixed spelling errors in combat tutorial page 1. Renamed commander cost charge to cooldown reduction.

  • ANIWARS Early Access Trailer now live! - 3 September 2025

    We're thrilled to finally share the official Early Access trailer for ANIWARS: Call of the Void!The trailer showcases all the three factions, intense tactical battles, and the first look at the action you'll experience when the game launches into Early Access later this year.If you like what you see, don't forget to wishlist on Steam and share the trailer with your friends! Or take part in the development on our Discord.This is just the beginning - more updates, previews, and news are coming as we get closer to launch.Thank you for all the support!- Breaker Interactive

Patch notes and updates

S.noRelease datePatch nameGID number
112 September 20260.3.5 AI improvements and bug fixes1843481262698219
231 August 20260.3.4 mini update1842212951309552
326 July 20260.3.2 Bug fixes and minor updates.1839041357033863
414 July 20260.3.1 Bug fixes and minor changes1837955055366618
510 December 2025Patch 0.1.21818752592120887
627 November 2025Hotfixes 27/11/251817483467036387
726 November 2025Patch 1.1.01817483467035069
822 November 2025Patch 1.0.31816849002017542
921 November 2025Hotfixes 21/11/251816849002014427
1020 November 2025Patch 1.0.21816849002012053
1119 November 2025Hotfixes 19/11/251816849002008298
1219 November 2025Patch 1.0.11816849002006147
1317 November 2025Post Release hotfixes1816307528972048

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2269540
Live current players4
SteamPulse tracked peak39
Live count (today's peak floor)4
Price$12.99
Free to playNo
Discount0%
Original price USD$12.99
Current price USD$12.99
Release dateNov 17, 2025
DeveloperBreaker Interactive
PublisherBreaker Interactive
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeVery Positive
Positive review percent95%
Positive reviews142
Negative reviews7
Total reviews149
Steam recommendations188
Achievements106
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2269540/

Short description

ANIWARS is a challenging turn-based strategy roguelite. Assemble your squad, collect powerful items, conquer territory and dominate the enemy!

About this game

ANIWARS is a challenging turn-based strategy roguelike where you play as a faction Commander. Lead your squad, collect powerful items, conquer territory and face off against other powerful rival Commanders! INNOVATIVE STRATEGIC COMBAT Battle through difficult encounters where you must use everything at your disposal to prevail against the enemy, be it unique abilities, using the environment to your advantage, capturing objectives or finding the perfect use for the item you picked up earlier. STORY & FACTIONS For over half a century, the world has been engulfed in an unending conflict. It all started after Void Day, a cataclysmic event where all of Vertex’s Dark Matter drives around the globe imploded creating Void Zones which swallowed cities and ripped apart continents. From the chaos three factions emerged: the Military, PUNKZ and Vertex. Each faction has its own style in both design and gameplay. THE COMMANDERS Commanders function both as playable characters and bosses! Each Commander has their own set of abilities and unique dialogue. CONQUER THE MAP Capture territory, assemble your squad and gain enough power to challenge the rival Commander at the end! REPLAYABILITY! 200+ items and consumables with wild combos, stratagems, events and dozens of battle maps make each run of ANIWARS a unique experience!

Supported languages

English

Steam categories

Category IDCategory
2Single-player
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus12Conteúdo sexual Violência
steam germany12Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $12.99
  • Highest observed: $12.99

ANIWARS: Call of the Void's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $12.99, the highest is $12.99, and the first visible tracked price is $12.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

ANIWARS: Call of the Void's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $12.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $12.99. The latest run records $12.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $12.99
  • Current list price: $12.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records ANIWARS: Call of the Void at $12.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$12.99$12.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $12.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$12.99$12.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $12.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$12.99$12.99No discountSteam Store

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Baldur's Gate 325,53523 September 2026 - 08:59:42 UTC875,343836,282Larian Studios
RimWorld23,92223 September 2026 - 10:26:48 UTC95,851239,107Ludeon Studios
Don't Starve Together23,75023 September 2026 - 11:05:03 UTC122,662531,182Klei Entertainment
Sid Meier’s Civilization® VI23,70623 September 2026 - 08:59:42 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Mount & Blade II: Bannerlord22,98623 September 2026 - 11:23:39 UTC248,034297,199TaleWorlds Entertainment
Football Manager 2622,97523 September 2026 - 08:59:42 UTC82,75035,608Sports Interactive
Arena Breakout: Infinite19,57023 September 2026 - 09:53:21 UTC65,94478,112Morefun Studios
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
Total War: WARHAMMER III18,06123 September 2026 - 10:31:32 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
Valheim73,65723 September 2026 - 08:59:38 UTC498,478533,888Iron Gate AB
Slay the Spire 249,41823 September 2026 - 09:44:36 UTC574,638199,438Mega Crit
Palworld46,82623 September 2026 - 10:49:23 UTC2,101,535451,088Pocketpair
VRChat33,54523 September 2026 - 08:59:40 UTC74,217261,953VRChat Inc.
Project Zomboid29,95023 September 2026 - 10:12:12 UTC122,811467,999The Indie Stone
Path of Exile 229,15123 September 2026 - 08:59:41 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended14,35323 September 2026 - 03:45:31 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle13,15023 September 2026 - 05:54:22 UTC27,916111,695Afterthought LLC
BeamNG.drive11,33523 September 2026 - 10:12:17 UTC44,232392,944BeamNG
RuneScape: Dragonwilds11,17023 September 2026 - 11:18:30 UTC39,10324,686Jagex Ltd
R.E.P.O.7,42023 September 2026 - 08:30:16 UTC266,908420,693semiwork

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