Homebound: New Beginnings news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score50% positive
- Total reviews10
- Release dateOct 19, 2024
- DeveloperArgonaut Entertainment
- PublisherArgonaut Entertainment
Genres: Adventure, Indie, RPG, Free To Play, Early Access
Company pages: Developer: Argonaut EntertainmentPublisher: Argonaut Entertainment
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
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Homebound: New Beginnings Steam news
Homebound: New Beginnings news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Patch 0.27 - Action Bar Management and Simple Spells - 6 May 2025
This update brings in control of the Action Bar for both Basic and Combat Modes along with early iterations of spell classes. New Content - Halberd (Weapon) Added with Basic and Alternate Basic Attack. - Shortsword (Weapon) Added with Basic and Alternate Basic Attack. - Action Bar Management Page. - Spellbook Page and Beginner Talents. - Added 2 Simple Spells per Spellcasting Class, as of now only Pyromancy and Necromancy apply their more complex mechanics of Damage Over Time debuffs. Improvements - Updated Particle FX for Torches. - Display Action/Sell Buttons as differences per platform (Better accommodates Gamepad UI Buttons). Bugs - Fixed Bug where the Market Stall wouldn't take the purchase price from your gold. - Fixed Tavern Visitors appearing as flying for non-host players.
- Patch 0.26 - Player Market Stall - 24 April 2025
This patch brings Player driven market stalls, quest system stability and the first stage of the new introduction to a Class/Skill system. New Content - A Market Stall is up for Sale for players to use and sell their goods to visitors of the Island. - The Tavern is now open servicing NPC Visitors simple drink behaviours. - Quest Chain extended to guide to the Market Stall. Improvements - Save/Loadstones are now only given to Host players of a Server. - Save/Loadstones now update your quest Progress. - Can only Destroy a building via Build Mode while it is not in use. - Building Bounds has been added as a mechanic. - Added Draconic Wing visuals to the Air Dash. Bugs - Fixed a bug where you could Sell/Action Items from the Skills Page. - Quest Systems Networking refactored so everyone is on the same quest/progression. - Dead Animals will no longer continue to wander as they play the death…
- Patch 0.25 - Bug Bashing - 30 March 2025
Howdy, this patch is specifically aimed at dealing with a large portion of Networking bugs for primarily the Non-Host player. In the Background is some early setup for an eventual Player driven market stall coming in the next patch, here's an early look. Improvements - Added Diagetic Audio to Bushes. - Improved AI Markup in Dolendale Village for Visitors. - Added Day/Night Cycles to Townsfolk to migrate to their Homes during night (excluding the Tavern). - Added Price Text font changes based on affordability. Bugs - Fixes systemic issues relating to players interacting with the same or similar interactables. Previously many players were able to interact with an item leading themselves and the interactable into a broken state, players are now given a simple message.
- Patch 0.24 - Villages and Visitors - 23 March 2025
This patch brings in a bunch of bug fixes, performance improvements and most importantly daily Visitors to the Village via Skyship. New Content - Daily Visitors will appear via Ship to the Village and offer Trades of high value. - Wrecked Ship is now able to be repaired and the new Continent can be visited, but contains no more content at this point. - Added Elementium Stone entrance to Boss Battle. - Food is now able to be consumed, restoring health and essence. Improvements - Major improvements to Shop and Crafting interactions to make resources more visible and stylized. - Added Lobby Improvements (removing placeholder characters during Lobby). - Allow Aeromancy Spell to damage bushes. - Hydromancy on plants now increases odds of an optimal yield. - Player will pass out at 2am if they aren't able to find somewhere to sleep. - Added Extreme fall landing behaviour. - Non-visited Island…
- Patch 0.23 - Quests and Tutorials - 11 March 2025
The initial quest log has been implemented giving players some basic guidance with minor dialogue. The end goal is to help push players through the Isles and engaging the different experiences available, experimenting with the different game systems. Along with this comes some minor fixes and the implementation of neutral creatures (Goats and Rabbits). New Content - Quest Log. - Caster Introduction. - Added Goats and Rabbits as Neutral Creatures. Improvements - Added SFX and Music Volume sliders to Menu. (Visible ? Keys will be removed in fast follow patch) - Added Stats to Cloth Armor. - Simplified Cooking and Added Experimental Transport Disc. - Added Calendar. Bugs - Fixed issue with Equipping and Unequipping Armor removing Character Customizations. - Fixed Instances of Distant audio playing as 2D for all players. - Fixed Gary's Goods being available despite Gary not manning the stor…
- Patch 0.22 - Body Types, Customization and Dialogue Improvements - 3 March 2025
New Content - Male and Female Body Types are now available. - Customization is Available. (Armor Icon on Character Sheet) - New Intro Scene. - Upcoming Land Mass Visible. - Added In-World Speech Bubbles. (For simple dialogues) - Added Campfire for Simple Meals. - Added Dorhungan the Support, available for Demolition Jobs, at a price. Bugs - Fixed various networking issues with Dialogue and multiple players. - Fixed inability to destroy Soil. - Fixed random shirt colors not applying. - Fixed Samuel the Skeleton not respawning overnight. - Fixed all Guidebook pages being accessible before Region reached. - Improved Crafting Animations and UI. (No more woodcutting to cut stones)
- Patch 0.21 - Skills, Progression and Combat Mode - 17 February 2025
The waves have risen as the Ocean floor comes online. New Content - SINGLEPLAYER MODE (Initial implementation for Offline SP Mode is now available) COMBAT MODE Skill and Progression Systems are in their initial phases BUILDING - Provides rewards up to Level 7 TAILORING - Provides rewards up to Level 7 COOKING - Provides rewards up to Level 5 BLACKSMITHING - Provides rewards up to Level 5 For now these skill levels aren't saved but are being added to save data in a fast follow patch, along with new stats for armor and weapons. - Elite Adventurer is roaming the Lower floors. Improvements - Removed Ability to Fly with Air Actions. - Added Gold count to Save systems. - Automatically turn off Sprint on movement stop. - Added Repair Pathways to common areas. - Added Damage Numbers and Boss Immunity Text. Bugs - Fixed falling causing player to get stuck with only air actions available. - Fixed…
- Patch 0.20 - Dolendale Village, Fishing, Puzzles and The Guide - 1 December 2024
Howdy, Patch 2.0 is a bit of a big one bringing together a bunch of new systems and content. Dolendale Village Dolendale Village and the surrounding Island is a new larger continent pre-emptively putting down some space to add more challenges in following patches. The Village itself has some of the early inhabitants to chat, with but no complicated quests just yet. Fishing Fishing is available in Dolendale Village, it currently is a little minigame with intention to expand the challenge with different Fishing Lines to be used and tougher challenger in reeling in those fish. Save System (Items) The Save System for items is in with the ability to save and load items into a local text file. This is freely available to mess with and should be readable enough to edit, then just load the file back in (via the in-game Loadstone) and it'll replace your current items. Puzzle Boards The first Puz…
- Patch 0.191 - Hotfix - 19 November 2024
Soft Locks - Fixed being able to fall for eternity if exploring the Skull Island Audio - Applied Global Audio Controller to UI and Game SFX. This will result in a temporary volume flattening until the Setting for this SFX Volume is added to the Menu in upcoming patches.
- Patch 0.19 - Skull Island, NPCs and Magic - 17 November 2024
Patch 0.19 is bringing in the first medium sized island filled with some inhabitants and NPC backpack shops. Head over there to buy some spells. New Content - Skull Island. - Added Gremlin Inhabitants (Red, Green, Blue, Johnny, Nobody). - Added Foliage System (New Grass and Tree Variants, trees are yet to drop unique resources). - Added Elemental Persistent Effects caused by Spells (Burning is functional others yet to have gameplay impacts). - Added Basic Spells for Water, Wind, Fire (Available via Skull Island Vendors). - Added Lumberjack Steam Achievements. - Added Time Systems to Gary's Goods (Shop) limiting availability to daylight hours. Improvements - Update the floating pathways to be less individual rock and more pathway chunks. - Update Stone Resource to match the game's style more cohesively. - Updated Stone Island to match the new resource style. - Added Daily regrowth of Tre…
- Patch 0.18 - Gamepad / Early Steamdeck Support - 2 November 2024
Patch 0.18 brings Gamepad support utilizing Xbox Iconography, at this stage Steam Deck may be functional but is yet to be optimized. Potential issues on SteamDeck may occur in relation to the resolution of items appearing offscreen but this is looking to be fixed in the coming day with a follow-up patch. New Systems - Supporting Gamepad Controls from Launch to Gameplay - Gamepad Support can be changed during gameplay but may lead to mismatched icons if altered too often, the underlying bindings will still work as intended but visually some disconnect may be seen under these conditions. Bindings are in early development and open to suggestions on improvements. The idea long term is to enable rebinding of primary inputs, but this falls after the Save System and some upcoming content in terms of priorities for now.
- Patch 0.17 - 27 October 2024
New Content Islands - Added Pathway 'Cloth Drop'. - Added Altar to Mysterious Decision. - Added Currently Unreachable Island of Graves. Research - Added Empowered Smash . Systems - Added Equipment System along with Associated Cloth Set and Clothier's Bench. - Added Stone Smelting (Temporarily utilizes Saw visuals). - Added Simple Cooking (Currently generates gold value but no gameplay enhancements). Bugs - Fixed Collision offset from Visual Island
- Patch 0.162 - Hotfix - 23 October 2024
Soft Locks - Fixed being unable to interact with soil if you leave before planting. - Fixed a softlock when opening the Shop and attempting to sell from your Inventory. Visuals - Fixed Speedline scaling for 3440 x 1440 Resolution. Gameplay - Decreased Targeting Range 2000 >> 1250 for 'F Key' Interactions.
- Patch 0.161 - Hotfix - 20 October 2024
New Content - Added Air Down Smash to Aerial Action Bar. - Added '(Work-in-progress) Infused Wood Saw', automates Timber generation. Bugs - Fixed endless Air Dashing. - Fixed 'Wood Saw > Refine All' Locking players in animations.
- Patch 0.16 - 20 October 2024
New Content - Added Island 'Simple Resources (Wood/Stone/Treasure)'. - Added 'Research Desk' w/ 2 Basic Blueprints. - Added Air Dash and Aerial Action Bar. - Added Building removal mode. - Added Knowledge Resource/Shop - Used within the Research Desk. Bugs - Fixed Non-host players unable to Jump at times. - Fixed Players initial gold displaying correctly. - Removed Action Input Queueing as it caused camera jittering. - Fixed small generic networking bugs for Non-host players.
- Early Access - Release - 20 October 2024
The day has come to open up Homebound to everyone with Early Access! Thanks for anyone joining the journey and please share and any all feedback as you go through the experience, bugs, improvements, requests, ideas, the whole shazam. As for now the content that exists within the game is primarily an early sandbox with things such as: - Farming - Shopping - Basic Refining - Building - Boss Battle The road ahead is looking to focus on - Save Systems - Fishing - Progressive Content (this relies on save systems as I wouldn't want players to lose progress upon bugs/restarts)
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 6 May 2025 | Patch 0.27 - Action Bar Management and Simple Spells | 1798454487757389 |
| 2 | 24 April 2025 | Patch 0.26 - Player Market Stall | 1797820624449380 |
| 3 | 30 March 2025 | Patch 0.25 - Bug Bashing | 1795283637906524 |
| 4 | 23 March 2025 | Patch 0.24 - Villages and Visitors | 1794830910962054 |
| 5 | 11 March 2025 | Patch 0.23 - Quests and Tutorials | 1793384379527166 |
| 6 | 3 March 2025 | Patch 0.22 - Body Types, Customization and Dialogue Improvements | 1792751526129548 |
| 7 | 19 November 2024 | Patch 0.191 - Hotfix | 1783238125366158 |
| 8 | 17 November 2024 | Patch 0.19 - Skull Island, NPCs and Magic | 1783238125301496 |
| 9 | 2 November 2024 | Patch 0.18 - Gamepad / Early Steamdeck Support | 6146943657173957719 |
| 10 | 27 October 2024 | Patch 0.17 | 6212245217911913717 |
| 11 | 23 October 2024 | Patch 0.162 - Hotfix | 6212245217911780818 |
| 12 | 20 October 2024 | Patch 0.161 - Hotfix | 6212244583186362260 |
| 13 | 20 October 2024 | Patch 0.16 | 6212244583185774474 |
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