- update - 11 February 2026
aforementioned bugs should be fixed now also included text that tells which key to use for building
- bugs!!!!!!! - 6 February 2026
KNOWN BUGS!!!!!!!!!!-despite having the plywood creator unlocked, does not unlock your structures for some reason if you load into the game after it was already purchased in a previous game-closing the build menu prevents movement and requires using unstuck!-plywood creator warps you to it after a delay and again after randomly attempting to build, why does it do this? who knows? Uncertain how fast these bugs will be SQUASHEDBut at least they are not gamebreaking bugs, unstuck in the ESC menu lets you move again and so on!
- Update - 6 February 2026
The building issue has been resolved, you can now place your scrap producing tables and place 1 homebase Currently your homebase inside of the wall does not do anything Later on it will be a customizable little interior like a mini house Next to work on will be the ladder and next layers of the wall level
- Update - 30 January 2026
Dust farm can now be built inside the wall Known issues: Bar for farm progress does not update visually for some reason Scrap farmer does not appear visually? Homebase does not appear visually? Text for some structures decides not to appear even though the dust farm text appears and the nodes for all the other structures are the same in design? price appears for scrap farmer but not for dust farmer even though it's the same nodes? silly game! enjoy! :)
- Update - 23 January 2026
You can now press B to see buildable options! The dust producer is the main one that works for now It can only for some reason be placed at the front edge of the floor will work on a fix for that it has no collision because otherwise you'd kind of accidentally be able to trap yourself and never progress through the game one big step overcome!
- Forgot. - 16 January 2026
To see your build options you just press B when in the wall mode.
- Update - 16 January 2026
While the new constructions are not fully finished to be placed and used, you can preview what will be available! There's been a bit more added to the wall itself, like a leaky pipe for environmental stuff. Next update will have you be allowed to place 3 different buildings where you want them to, the text descriptions may be misbehaving for now but don't worry about it!
- Jumping and Adv. Mats - 21 November 2025
The mouse now properly goes along a spline back and forth on the compounder when it is in use, and plywood can be viewed via advanced materials. Plywood also wasn't being saved but now it should be.
- bug squash - 14 November 2025
compounder will let you escape the confines of infinite hopping if you run out of dust and escaping will let you escape, naturally, duh if it mysteriously does not then the compounder is going into the compounder
- bug - 14 November 2025
compounder issues, yay (not really) it doesn't want to cancel the loop of making plywoodit also does not load properly if you already made it, even though going up to it in a new game asks if you want to make plywood, therefore it should acknowledge you already purchased it, but it does nothave some things to figure out on why it's being buggy like thatalso other to do listadding more structures to build at the rest of the current wall segmentallow you to advance upwards of courseadding more wall scenery to seesounds eventuallyadvanced material viewer eventually
- Compounding Compounder - 14 November 2025
There is now a process your rodent will perform when creating plywood, it just needs a bit of polishing to make things smoother and less snappy But progress is progress!
- bug squashed - 7 November 2025
The nodes to make it visible just weren't added, they are added now.
- Wall Update - 7 November 2025
Area of exploration is deepened so you have more space to run around. Compounder now exists, animation WIP. Compounder turns dust into plywood, first "Advanced" material you will have. Advanced material viewer is WIP. (it will be something you can toggle to view, basic materials will always be visible at the bottom left) Tunnels no longer glitchy teleport, instead, you can just run right through after creating them. Small bug with tunnel visibility not turning on upon loadup, will try to fix today.
- Wall Harvesting - 31 October 2025
You'll discover a dust pile that you can begin idly harvesting dust from, canceled by hitting ESC, with an indicator of when it activates. Same goes for scrap, these two are your most common resources. The compounder is a WIP, but you'll find out where it'll soon be built rather quickly. Prompts at the bottom properly cancel and clear when you leave the radius for being able to use certain things.
- another fix hopefully - 23 October 2025
crafting menu shouldn't show up until it is needed if more things mysteriously break the rat inside of my brain may dig a way out and run away
- Another fix - 21 October 2025
travelling in tunnels is faster and smoother need to work on the main update for friday now
- wall bug fix!1 - 20 October 2025
WOOO Turns out I just had to remove the ability for it to use arrow key inputs I guess? Back to working fully on the real update, or rather, the rest.
- bugfix - 17 October 2025
fixed a node that was named incorrectly thus making it impossible to enter the wall normally, woops
- Stage 1 update of going into the W a l l - 17 October 2025
You'll notice that upon your first time entering the table (from where you ordinarily appear from of course) will present to you a cinematic overview of what you get to explore through! It'll only occur once per save file. Maze overview stuff has to wait until i turn them all into persistent levels. That's kind of a lot of reworking to do in the background. But right now, you can make it into the wall by going in conventionally via the table. This new mode does have some bugs but it's what I got done in a week! You'll also notice your mouse is now able to be seen, it even has an idle and running animation! The wall mode will be your time to shine with a manner of base development. It'll require a lot of adapting the save file for all the various other things I want to add. If there's any other bugs, let me know. Also if you somehow get shot into the void in the wall, press the pause but…
- Basic Menu Animations - 10 October 2025
There'll now be some basic animations in the main menu when you click the buttons. The in-the-wall mode is still being worked on, player animation blueprint wants to be silly. Likely have it be accessible next week's update?