- DownhillMadness now only $9.99! - 5 September 2024
Try out this one-of-a-kind game with totally unique game mechanics! Now only $9.99. Quake 3 meets Golf meets Plinko, with a scoresheet like Yahtzee! You won't find a game like this anywhere else!
- 60% off DownhillMadness! Only 16 hours left! - 29 May 2023
Right now, 60% off of DownhillMadness, one of the more original games you may ever play, created over half a year by a solo indie dev. Have fun and try it out!
- DownhillMadness now 50% off for one week! - 10 April 2023
DownhillMadness is now 50% off for one week! This includes the brand new step-by-step tutorial that explains how to play! Enjoy this work of art for yourself, with gameplay mechanics completely unique to this game!
- New Tutorial for DownhillMadness! - 28 March 2023
We have just released a major Tutorial Update for DownhillMadness! In response to several reviews of the game on youtube and twitch that made it clear players were having difficulty understanding the game mechanics, we've created a new fox guide to walk you through every part of the game in a fun and interactive way. This major update adds a completely brand new step-by-step tutorial system with multiple parts! - First you meet your fox guide who has thought bubbles that explain each element of the game as you go. He walks around and shows you different parts of the game and you walk up to him to progress through the tutorial. - The first part of the tutorial explains the wind pusher tool and the forcefield dropper tool, and gives you an endless stream of projectiles to practice pushing around. - After you show you can operate both tools, you move on to a new area. Here your fox guide s…
- Improved several maps, improved arcade mode - 17 March 2023
This small update makes arcade mode more fun to play and fixes a broken HUD element during arcade. - Put the firinghouse closer to the goals on FractalRivers map - Fixed the average score multiplier display on the HUD so it works during arcade mode - Covered the 10xs on a couple Plinko maps so they're not disproportionately easy during arcade mode - Updated SummerMountain and MountainRange to have 1 minute in arcade instead of 2 - Fixed tip text so it doens't appear during arcade mode
- Navigation update - 16 March 2023
Added more arrows and "LEVEL 1" and "LEVEL 2" indicators to help players find the first levels in adventure mode.
- Visual update to improve shadows, lighting, and camera - 14 March 2023
This minor update includes optimizations to make the visuals easier on the eyes: - Made some light sources less bright and blinding - Brightened lighting to remove super dark areas in shadows, so it's easier to see on every level - Improved camera contrast and brightness settings, decreased light bloom, overall better look - Optimized post-process settings for better performance - Decreased default music volume
- Update v1.02 - New tutorial, better movement, better gamepad controls - 13 March 2023
Today's update includes many useful improvements, especially for new players. The tutorial was rebuilt from scratch, gamepad controls improved, movement improved, objectives made more obvious, and a couple HUD improvements. Full list below: - Training level redone to be faster and more gameplay-like - Firinghouse now has virtual screen listing all challenges on current level - Edited training messages and text at savegame doors to be more concise - Changed default ball trail lifetime to 4 seconds to prevent viewport from having too many trails - Changed default hand style to chrome, it's shiny! - Added loading messages that say what is being loaded next for training and menu selection areas - Removed "new record!" notification which was flooding the screen - Added "New Trophy Point!" which shows on the HUD when a new trophy point has been earned - Changed the collectable fox area light…
- Minor lighting update - 10 March 2023
Improved lighting so it's less dark on CapybaraTemple and TrafficPlinko levels.
- Update Mar 8, making things more accessible for new players - 8 March 2023
Today we're adding a small update, mostly based around making the game mechanics more clear to the player. We've added text inside the first 3 levels explaining more details about how to play as you learn. This should make the game mechanics much more clear to new players.
- Important updates to improve experience for new players, especially at the start - 6 March 2023
This update makes the game much more accessible to beginners, and streamlines the training and finding the first few levels to play, based on player feedback we've gotten. - Easier to find first levels, with arrows on the ground that show the right path to take so you can get started playing right away! Some players were having trouble understanding where to go at the beginning, but this should now be clear to everyone. - Added a text popup that gives a notification if you don't have enough trophy points to unlock a door in adventure mode, and shows many trophy points are needed to unlock it. - Also added overhead signs to "Menu Selection Area" to make it more clear what the purpose of the area is, and added a larger "EXIT" sign to the tutorial level. - Improved look of arcade high score trophy plinths display (centered text, added digit grouping) - Training area has been redone to be e…
- DownhillMadness is out today! - 27 February 2023
DownhillMadness is out today! Get ready for an epic adventure in DownhillMadness, the thrilling first-person game that combines skill-based physics simulation with unique game mechanics. Immerse yourself in a mystical and surrealist world, brought to life with cutting-edge graphics powered by Unreal Engine 5.1. Experience the excitement as you launch hundreds of projectiles downhill, leaving glowing trails and navigating obstacles to score big multipliers. With adjustable shots per second and a variety of unique projectile types each with different physics, the possibilities are endless. Play Adventure Mode and complete challenges to unlock new levels or compete for the speedrun high score in Arcade Mode across all 32 levels. Survey the action from above with a live overhead satellite view or hover like a bird. Drop forcefields and use the wind blower gun to direct your shots towards th…
- Third and final pre-release update. DownhillMadness comes out Monday Feb 27th! - 24 February 2023
DownhillMadness is ready for launch on Feb 27th! This 3rd update before launch includes a lot of polishing, bug fixes, and several new levels. Here is a full list of the changes in this sizable update: Redid tutorial text to include controller buttons in explanations Forcefield dropper can shoot even if you have zero money Improved arcade tab information window to be smaller and located correctly ZigZagMini doorway moved to not block name Made mouse sensitivity 1/5th as powerful (the number listed exhibits 1/5th the sensitivity it previously did) 10x now says 10x+ in the tab scoresheet Added "drop columns" and "plant tree" functionality to default controller bindings Fixed so 'current' 10x+ counter also stops at 5 minutes as listed Put in missing goal area in tubes catcher Fixed the gateway for the wheatfield map so it warps correctly Fixed lazyspiral map to disallow direct-shot to the…
- Another big pre-launch update completed - 19 February 2023
This new update fixed many UI issues and includes gamepad support as well as many other quality of life improvements to DownhillMadness. Here is the full changelog: Added gamepad default mappings and support for gamepad functionality Fixed aiming coordinates to show only one decimal place always so they're less distracting Got rid of training level in arcade mode since it's required in adventure mode Fixed bug where occasionally arcade highscores would be ranked incorrectly Changed firing rate adjustments to be more fine and have a lower maximum cap of 50/sec to match framerate limits Added - and + keys ability to change firing rate without having to shoot gun, which displays on screen when adjusted, with new fadeout effect Streetlamp plinko level lights decreased brightness 10x+ ball counter challenge stops at 5 minutes as listed Capslock toggles the tab scoresheet, scoresheet left jus…
- Updates to DownhillMadness, which is coming out soon! - 13 February 2023
Many fixes and improvements have been added after our first round of beta-testing. Here's the full changelog: Migrated project from unreal engine 5.1 to 5.1.1 which fixed the click-drag functionality of the wall-mounted UI widgets Motion blur system repaired, huge visual improvement, and options slider now saves value permanently Mouse sensitivity value saves permanently in options menu, and inverted mouse option selection saves permanently too Intro messages added to menu area explaining menu area and wasd movement, similar messages removed from training level Guns added to training level Pause and options menu is now the normal 'esc' key instead of 'q' Reworked info messages for tutorial area to be more brief Tutorial automated balls fire earlier so it's more exciting and gives a chance to use the blower/forcefield tools to direct them around for practice Balls destroyed in 0x ponds d…
- DownhillMadness will be released this month for PC - 2 February 2023
The Windows version of DownhillMadness is almost ready to play! The finishing touches are being put on this brand new game while the steam store is being prepared for the upcoming release. DownhillMadness will release in mid to late February, just a few weeks from today! DownhillMadness has completely unique game mechanics, very smooth movement and physics systems, and beautiful graphics brought to you by the brand new Unreal Engine 5.1. Shoot hundreds of projectiles downhill in a crazy mess that you try to control with wind blowing guns and forcefields you can drop anywhere you want. Try to get as many through the multiplier hoops and in to the high-scoring areas, while avoiding the low-scoring areas, as fast as possible. Each level has 11 different challenges to get bronze, silver, gold, or platinum. There are 29 levels to play, each with their own techniques and style. Every level al…