- Version 1.2.4 Patch Notes - 15 May 2026
Fixes Fixed an issue with Multiplayer where returning to the lobby after losing from a Co-op checkpoint wouldn't properly refresh the lobby seed. Fixed an issue where Axons could disappear mid-wave, making the wave unclearable. Fixed Splitter Axons missing an animation. Fixed some issues with Credit sourcing(when you hover over your Credits at the top of your screen to see a breakdown of where they came from). Fixed Electron Launcher counting Blockers for its Global Upgrade range. Fixed an issue in the Map Editor where all Axons would spawn as Berserkers. Fixed an issue where the "All Inclusive" Tech didn't always give the right reward. Put in a failsafe that should fix errors caused by an interaction between Radiation Vent and spawned units.
- Version 1.2.3 Patch Notes - 2 November 2025
Survival All single target Defenses now have +20% damage in Survival and Co-op Survival to help them with scaling a little better into the lategame. Slightly bumped the HP scaling beyond wave 90 of Blank Canvas and Islands. Balance The default targeting has been adjusted. Before, it prioritized support units in the order they were spawned. Now it's prioritized in the following order: - Mass Cloaker(because it prevents priority targeting on other things) - Purger - Architect - Mass Teleporter - Lifter - Carrier - Replicator - Supply Tank - Disruptor - Protector Towers Artillery - Base impact damage reduced from 9 to 8. - U3 damage reduced by from 12 to 11. Drilling Laser - Base damage reduced from 10 to 9. Duplicator - U3 Upgrade cost increased from 25 to 30. Plasmathrower - Base damage reduced from 20 to 18. - U1 damage reduced from 18 to 16. Siphon Cannon - Damage reduced from 175 to 1…
- Version 1.2.2 Patch Notes - 29 July 2025
Survival Adjusted a particularly difficult wave a little bit. Fixes Fixed an issue where if you clicked the hotkey for a slot in your loadout on any page beyond your first one, it'd throw an error. Fixed an issue where Architects and loading checkpoints could trigger Techs that required you to Extend the Path. Fixed an issue where Gravity Field U2 was using an incorrect Slow value. Attempt #2 at fixing an error caused by Teleporting Axons throwing errors. Put in a failsafe to hopefully prevent another error caused by referencing Axons that no longer exist.
- Version 1.2.1 Patch notes - 3 July 2025
Survival Adjusted the HP multiplier and some of the waves on Big Islands to make it a little easier. Fixes Fixed an issue where there was a missing reference to the backend of the new Quickplay maps for leaderboards. Fixed an issue where Gravity Generator U3 could lift Omega's Beacons. Fixed an issue where Reroll costs and Overloads used did not get saved when loading a checkpoint. Fixed an issue with the removal of the wave 30 Defense causing desyncs in Co-op Survival replays. Fixed an issue where the Creator Boss HP got multiplied on stage transitions. Fixed a NullReferenceException caused by Creeps teleporting. Fixed an issue where the new Survival Big Islands image on the Co-op leaderboard was incorrect.
- 🔥The Steam Summer Sale is on fire!🔥 - 27 June 2025
🌞 The sun is blazing, the deals are sizzling—time to find your brand new gaming obsession!With the Steam Summer Sale in full swing, we're rolling out limited-time -25% discounts—there's no better time to grab "Axon TD: Uprising - Tower Defense"!Whether you're a new player or a fan waiting for the perfect moment, now's your chance!🎮 Massive discounts—snag your game today!
- Version 1.2 Update - 15 June 2025
It's been a little while, but we're back with one more release, Version 1.2! It contains a new Survival Map, three new Quickplay Maps, some difficulty tweaks, and numerous fixes. Read on the full notes! General Lines drawn with Ctrl-click now matches the player color. Campaign Campaign Co-op added HP multiplier reduced from 25% to 20%. Survival Added a new Co-op Survival map, Big Islands, that allows for an unlimited loadout, along with featuring Islands that have Generators and Aura Towers. Increased Survival progression points for clearing 5 waves from 5 to 6. Increased Survival progression points for killing a Boss from 6 to 10. Nerfed Big Islands difficulty quite a bit. Adjusted Two Sides so the first 30 waves are a bit more manageable. Adjusted HP scaling further to make more builds viable across all maps. Adjusted some of the more problematic waves in End Game Survival. You now ga…
- Version 1.1.5 Patch Notes - 11 May 2025
Adjusted the VFX of Artillery U3 to be less busy and more performant. Nerfed wave 12 of mission 39 in the Campaign a little(this is in preparation for a fix coming in 1.2). Fixed an issue where Omega wasn't spawning Beacons correctly on the "Platform" Survival map. Fixed an issue where the "Deployment Aura" pop-up text remained after placing the first Defense with Paint Mode enabled. Fixed an issue where the "Last Ditch Defense" notification was popping up repeatedly during the wave due to a Duplicator transforming near the exit. Fixed an issue where Network Tower's Global Upgrade was lost upon loading a checkpoint. Fixed an issue where Hover Jet's ability stopped working after being lifted. Fixed an issue where Lifter could break other Axons' pathing occasionally.
- Version 1.1.4 Patch Notes - 8 April 2025
Removed an indication where you got a valid targeting VFX for targeting an invalid target. Fixed an issuw where Command Link upgrades were not rotating. Fixed an issue where a preplaced Command Link U1 would give the full +2 range bonus to more than two Towers. Fixed an issue in the map editor where loading a checkpoint would break the range bonus of active connected Towers. Fixed an issue where the in-game music would keep playing after you stop testing in the map editor. Fixed an issue where the Boss' HP multipliers were not saved in Map Editor save files. Fixed an issue in the map editor where Rotators could not rotate preplaced Towers. Fixed an issue where the "Astrosys Build on Empty Tile" Tech was not working correctly. Fixed an issue where the "Astrosys Build on Empty Tile" Tech was not working on Survival maps without expansions. Fixed an issue where the Overload Power cost wasn…
- Version 1.1.3 Patch Notes - 11 February 2025
# Fixes - Fixed an issue where Command Link would stop rotating when a skin was applied. - Fixed an issue where Axons could move over a removed Architect bridge when Temporal Mine had moved them back. - Fixed an issue where the "Tried them All" and "The Architect" achievements weren't tracking properly. Unfortunately this is not retroactive. For those that didn't have the achievement yet, the progress has been reset. - Fixed an issue where Duplicator could stack multiple Towers in one spot if the clone duration was longer than the Duplicator cooldown. - Fixed an issue where players could potentially build on Architect bridges.
- Version 1.1.2 - Hotfix - 31 January 2025
Fixes Fixed an issue where Target Marker U3 causing error when triggered. Fixed an issue where Nuclear U3 indicators causing an error. Fixed an issue where the game throws an error when choosing not to remove any defenses on Survival Wave 30. Fixed an issue where the remove a defense prompt pops up during replay. Fixed an issue where the game throws an error when opening spawn info during a boss wave. Fixed the wrong Armor icon on the Axon Select info panel. Add the Damage AMP display on Axon Select info panel courtesy of the Tech 'Just a Scratch'.
- Version 1.1.1 - Hotfix - 27 January 2025
Fixes Campaign: Added Boss icons to the levels featuring Bosses. Fixed an issue where Frag Hammer U2 got super hyped about having its condition met. Fixed an issue where Plasmathrower's range wouldn't visually update when being placed next to Nuclear. As a result of Frag Hammer U2 being fixed, the top entries on the leaderboards that make use of the exploit have been nuked.
- Map-shifting mech RTS game Axon TD Uprising adds new PvP mode - 26 January 2025
Adapting your plans to suit the environment is fundamental to many of the best RTS games, but in Axon TD: Uprising you're capable of shifting the very map itself to optimize your base. The mech-based tower defense game has earned itself a very positive Steam user score through its rewarding strategy and blend of modes, with 88% of player reviews recommending it. Now, developer Element Studios is introducing a much-requested new competitive multiplayer mode, allowing you to go head-to-head with real players or skirmish against bots in semi-randomized battles to prove your skills. Read the rest of the story...
- Version 1.1 Patch Notes - 24 January 2025
At long last, Version 1.1 has arrived! Its major features include PvP Mode, Skins, & Stats Profile. And as per usual, it comes with a bevy of balance, fixes, and other updates. Check out our video overview for the quick rundown, and below is our full notes! General Added PvP Mode! Is played in 1v1. You start with 30 lives and 3 pre-selected Defenses and see who can survive the longest, or who has the most lives left when the game ends. You can also play it with the same random loadout, or a completely random loadout for both of you. You can send Axons at your opponent. This costs Credits. The quality of Axons you can send increases as you send more. If your sent Axons are killed, your Credits are refunded during the wave. If they leak on the opposing side, those Credits are lost. If you leak, you get free spawns. These do not contribute to upgrading your Axons. This mode features 4 diff…
- 1.1 Preview - Profile & Skins - 11 January 2025
We're just under two weeks out from Version 1.1, which contains: PvP Profile Skins Today, we're giving you a quick preview of the latter two! Profile Turns out the devs lack any stats! We're just ghosts. Need more stats in your life? Behold, for we have all the stats! Your level is in the top-left corner, which is based on the number of Achievements you've completed. On the bottom are three tabs. This one is the Game Stats tab. Next to it is your Achievements, which is the same menu as before, just bundled into the Profile. And the last tab is... Skins Unlocking is done per Defense, as opposed to per skin. Every Defense in the game now has 3 Skins! Don't want all-yellow MegaCorp Defenses? Now mix and match per Defense at will! For every 2 Achievements you achieve, you get an Unlock Point. Select a Defense, and you'll have all the Skin options for that Defense! There is no pay-to-unlock…
- PvP Alpha & Version 1.1 Release Date - 30 November 2024
Version 1.1 First up, release date is moving from December to January 24th. However, included in this update will be: PvP Mode Player Profile Skins These will be unlocked through in-game means, not paid It's got its own banner! How PvP Works Loadout The first thing you'll do in PvP is choose your Loadout. You choose 3 Starting Defenses and 2 Overloads. Note, you can't see what your opponent chooses. Also, your starting Defenses are Bans. Hypothetically, you and the other player can select the same Defenses, but if you don't, those Defenses will never show up for your opponent throughout the game. The Lobby looks a little different... Maps The mode currently has three map "layouts". That is, each layout has some degree of randomness: Procedurally generated maps? In Axon TD? Sending Axons Like Survival, you'll unlock Defenses over time, though it's a bit expedited, as you'll unlock Defens…
- Version 1.0.8 - Hotfix - 19 November 2024
General Made some tweaks to the camera in the Campaign overworld map. Increased the camera pan speed. UI The tower you currently have selected to build will now flash in the build bar at the bottom of your screen. Made the grid just slightly more visible. Audio Adjusted volume on Network towers and fixed their attenuation. Fixes Fixed an issue where Axons would stay cloaked for the duration of the EMP applied to them. Fixed an issue where loading a checkpoint in a solo co-op game would reset the game options. Fixed an issue with the Vex near Exit Tech that would cause it to reset on loading checkpoints. Fixed an issue where Axon Factory and Plasmathrower Damage-over-time fields were not being properly cleared due to an interaction with Purger. Fixed an issue with Reverser reversing again when updating the path after being lifted by Lifter. Fixed an issue where some achievements were not…
- Version 1.0.7 - Hotfix - 7 November 2024
Fixes & Improvements The Co-op Menu can now be used to access Co-op Campaign. Alternatively, you can still access it the original way through the Campaign menu. M36 in the Campaign no longer requires Hard Difficulty to achieve its optional objective. Added a SFX for Lobby Ready. This also triggers in-game in Co-op for the first person to hit Play. Added a SFX for Lobby Countdown Beep. Added a SFX for activating a Preplaced Tower. Added a subtle SFX for transitioning between screens. Also, we've become aware of an issue affecting our NA & EU servers, preventing some people from playing online. We're still trying to track down the actual issue and fix it; in the meantime, if you are one of these people, try switching to one of the other regions. We apologize for the inconvenience, and hopefully, we'll have it fixed soon!
- 1.0.6 Hotfix - 14 October 2024
Campaign Nerfed waves 4 and 6 in mission "Connections". Nerfed waves 9 through 12 in mission "Interstellar Comms Array". Survival Added a warning pop-up for starting a new game when you have a saved checkpoint. Audio Fixed ambience and audio attenuation levels when zoomed out. Fixes Fixed an issue where loading a checkpoint with an upgrade Pre-placed Defenses causing an error. Fixed an issue where upgrading a pre-placed Defenses would remove their pre-placed indicator. Fixed an issue where Orbital Cannon's Global Upgrade was granting bonus damage from Blockers. Fixed a display error where Network would appear to recieve attack speed and damage buffs from other sources. Fixed Backtrack and Radiation Cloud not being available in the Map Editor loadout menu. Fixed a visual issue where Mines and Traps would appear to be "hovering" in the Map Editor. Fixed an issue where Mine and Traps block…
- Post-Release Content Plans - 9 October 2024
Just under two weeks ago, we released Version 1.0 of Axon TD: Uprising, and so far, it's been well received! We've seen a good surge of new players and discussions on our forums and our Discord. We'd like to share with you a sneak peek of what we're working on. Behold: December Update One of the most requested features we've seen is a PvP Mode where you can send Axons at the opponent, and that's exactly what we're working on! You'll choose your Loadout just like Survival: a couple of Defenses and your Overloads, and then unlock the rest as you go. Additionally, maps will be procedurally generated. That's all we can share for now. Look forward to a more in-depth preview of the PvP Mode in November! Q1 Update We're also working on adding free Skins (no microtransactions) to the game, so you'll be able to customize the looks of your Defenses, as well as a profile with detailed stat trackin…
- 1.0.5 Hotfix - 7 October 2024
General Updated the UI for 4k resolutions. Added additional stats to the Game Over screen. Campaign Nerfed mission "Beta" slightly in the early waves. Added preview images to all the missions in the Campaign overworld map. Added a "Back" button to the initial Difficulty selection. Survival Two Sides nerfed a little bit overall. This will desync older replays on the leaderboard significantly, sorry for the inconvenience, but it's more importanant to us that it can actually be enjoyed by more people. Visuals Slightly adjusted the indicator color for Defense buffs. Fixes Fixed an issue where the achievement "All Decked Out" randomly would unlock. Fixed an issue where if you viewed a Quickplay, Co-op or Survival leaderboard replay, it would jump you back to the main menu instead of the menu you were previously in when you quit out of the replay. Fixed an issue where if you tried to load a c…