The Fall of Aether Station news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak4
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score83% positive
- Total reviews18
- Release dateJul 25, 2024
- DeveloperNibble & Byte Game Studio
- PublisherNibble & Byte Game Studio
Genres: Action, Indie, Strategy
Company pages: Developer: Nibble & Byte Game StudioPublisher: Nibble & Byte Game Studio
The Fall of Aether Station Steam news
The Fall of Aether Station news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- New Enemies and Endless mode! - 6 December 2024
Major Changes - 3 New enemy ship types - New Enemy Stations on some levels - New Endless mode Minor Changes - Income skill removed and now medium levels give 2 energy per tick and hard levels give 3 - Small Balance changes to ship damage
- 1.1.0.6 Hot fix - 6 September 2024
- Fixed issue preventing players from progressing through the Tutorial - Altered some early levels difficulty - Buffed Missiles a little bit
- 1.1.0.5 hot Fix - 5 September 2024
Issue where Level 2 would freeze and stop responding. This should be fixed now.
- 1.1.0.3 Patch - 1 September 2024
Fixed Bug where the swarmer text would pop up but nothing would spawn Re-enabled loading feature
- Major Update - 29 August 2024
You all pointed out a lot of improvements that can be made, so this is phase one of those improvements Energy Changes: I have decided to remove the energy gained by destroying ships. This ended up giving players too much energy to work with and took away any threat of losing ships. It made the lose of a ship meaningless and I want there to be more stress around the loss of an asset. In real combat, the loss of a ship would be significant to any commander. This also allows better story telling through escalation of the fight. Difficulty Changes: The wave progression has been completely redone to be far more achievable at all stages of the game. Each level will have a different wave progression intended to be completable at first pass by highly skilled players on their first go, but most players will struggle after around wave 30. I believe this will reduce the grindy feeling some players…
- Fixed Localization Issues - 22 August 2024
Switching Localization Languages Shouldn't break anymore... But if it does... It should do it right away so you can come tell me in the discord :)
- 1.0.3.3 Patch Note - 18 August 2024
minor bug fixes with new shipyard
- Moderate Sized update - 14 August 2024
Additions: - Added Surrender Button Changes: - Wave Progression Changed - Time between waves reduced - Shipyard overhaul Bugs: - Fixed level 59 issue... (again)
- 1.0.2.4 - 6 August 2024
- Fixed enemies going in reverse which was causing them to stay off screen and kept players from completing the game - Significantly reduced the bonus energy received from skipping ahead
- minor fixes - 4 August 2024
- Fixed issue with completing wave 60 - Nerfed Nanite turret
- Bug Fix 1.0.2.1 - 2 August 2024
Fixes: - Fixed Crash when trying to move a fleet and spawn a ship (shouldn't be able to do this) - Fixed Crash with Tower Targeting - Fixed bug allowing some users to spawn towers in space and not on asteroids
- Squish Squish buggies - 1 August 2024
I have continued my hunt in bug squashing, see notes below. Have something bothering you? Head over to the Discord and let me know Bugs - Mining Tower won't give energy when the game is paused and now properly handles fast forward - Difficulty Badges unlock properly in Level Select Screen now - Zoom should work properly on larger levels again New Features - Dynamic Asteroid Storms Enabled for levels 2, 7, 11, 14. Stay vigilant commander - Shipyard shows multipliers for Damage/Range/Support - High score wave now displayed during the level and updated when a new high score is achieved
- Big Balance Pass - 30 July 2024
Several players were reporting the game was too easy... well we cant have that now can we :) this change focuses on encouraging more synergistic fleets as opposed to finding the one OP ship and spamming it Changes: - Enemy ships Tier 3 and above have had HP at least doubled and their DPS significantly increased - Heavy Destroyer Damage Bonus reduced by 50%, - - it is supposed to be a flexible ship with its 6 turrets and the damage was not properly scaled to reflect that - Artillery Cannon modified to focus on long range damage, so lower damage, longer range - Ship prices increased - Cruiser and Battle ship damage and HP buffed Bug Fixes - Main Menu text wont disappear randomly - Particle effects shouldn't outlive their welcome - Beating wave 60 should now properly award Savior difficulty Updates - The game now properly saves your turret layouts upon closing - Full screen preferences are…
- The First of Many Fixes - 26 July 2024
Changes: - Small balance update for income from destroyed enemy ships - Hovering over Enemy ships will now display their health - Changed Proton Beam Tower visual effects, added "Rotation Speed" while firing Bug Fixes: - Players can no longer upgrade towers for negative cost - Turrets update correctly in the shipyard to reflect player changes
- The Game has Been Release - 25 July 2024
The Fall of Aether Station has been released Thank you to everyone who helped along the way! Thank you to all the play testers and fans, you have been an inspiration and we can't wait to see what you do with our game. Thank you to everyone who provided feedback, you have helped shape this game into something worth playing and developing. Now get out there and defend that station commander.
- Release Date has been Announced! - 26 June 2024
It's officially happening What's new New Features Tutorial Improved Black holes bombs now spawn an actual black hole Upgrade tree fully fleshed out Legendary Ships added Swarmer Enemy Type added Structures Implemented Added new fleet movement options Changes All the balance changes Revamped shipyard screen Ships better fit into specific roles on the battlefield Increased UI size Bug Fixes Crashes during tutorial Upgrade points save properly Swarmers dont insta-kill the station when in hull
- Hello Next Fest! - 12 February 2024
Hello Next Fest Thanks for checking out the game! This week we have several bug fixes and feature updates for our demo. In this demo you will see: Level 1, 2, and 3! 25 Waves per mission! Swarmer Ships are enabled! All weapons are unlockable All ships are unlockable If you would like to see more of the game, hope over to our discord to see how you can access an extended demo ːsteamhappyː See you on the Discord
- Hot Fix 0.12.0.4 - 7 February 2024
Bugs Fixed Crashes in Tutorial when Pausing Fixed issue where ghost ship would linger and block movement of player ships Quality of life features Changed options menu to make returning to main menu clear Added ship health readout to in level contextual menu Changed health bar read out to be relative to max health so that ships with differing HP don't appear to have similar HP
- Latest Demo Updates - 6 February 2024
Join us during nextfest for a peak at some new gameplay!
- Next Fest Demo Update (0.11.11.1) - 31 January 2024
Next Fest Demo Update! Check out the latest updates and balance passes as we prep for the excitement of Steam Next Fest. Here is a high level summary of the changes! Feature Additions Camera Zoom - Get a closer look at the action! Swarmers - These ships will spawn occasionally and ignore the path all together, make sure your fleet is flexible! Node Roaming - Spawn camping is harder now -> *See details farther down The Loading screen is now an actual loading screen Blackhole bomb reworked to be more like... well more like a bomb that generates a black hole Visual Improvements New Path Graphics Visual Effects on Ships with Hull damage to help see what needs attention New Station Designs for early levels Balance Tweaks (Or Heavy handed re-works) All Turret DPS numbers tuned way down Ship Health reworked to better match cost and remove some OP Combos Ships Costs changed to allow for more fl…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 6 December 2024 | New Enemies and Endless mode! | 1785321795647437 |
| 2 | 6 September 2024 | 1.1.0.6 Hot fix | 6242640076601126041 |
| 3 | 5 September 2024 | 1.1.0.5 hot Fix | 6242640076595188889 |
| 4 | 1 September 2024 | 1.1.0.3 Patch | 6240387642466204048 |
| 5 | 29 August 2024 | Major Update | 6240387642452720165 |
| 6 | 22 August 2024 | Fixed Localization Issues | 5875595438686766343 |
| 7 | 18 August 2024 | 1.0.3.3 Patch Note | 6909171012605092347 |
| 8 | 14 August 2024 | Moderate Sized update | 5875594803672850984 |
| 9 | 6 August 2024 | 1.0.2.4 | 5963413728354517900 |
| 10 | 4 August 2024 | minor fixes | 5963413728344377543 |
| 11 | 2 August 2024 | Bug Fix 1.0.2.1 | 5963413728337299238 |
| 12 | 1 August 2024 | Squish Squish buggies | 5963413728333803214 |
| 13 | 30 July 2024 | Big Balance Pass | 5963413094364866281 |
| 14 | 26 July 2024 | The First of Many Fixes | 5963413094352921269 |
| 15 | 7 February 2024 | Hot Fix 0.12.0.4 | 5589599109260400969 |
| 16 | 6 September 2023 | Demo Build 0.9.6.0 is Live | 5141476355678113469 |
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