SPSTEAMPULSELIVE ANALYTICS
Cardeneer

Cardeneer Steam metadata

Nordic Softworks | Nov 10, 2023 | game

Released

0players observed · 22 September 2026 - 14:20:38 UTC

IndieSimulationStrategyFree To PlayEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak70
  • Units sold (VGI)2,850
  • Revenue (VGI)No data available
  • Review score95% positive

Cardeneer metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak70
  • Units sold (VGI)2,850
  • Revenue (VGI)No data available
  • Review score95% positive
  • Total reviews95
  • Release dateNov 10, 2023
  • DeveloperNordic Softworks
  • PublisherNordic Softworks

Genres: Indie, Simulation, Strategy, Free To Play, Early Access

Company pages: Developer: Nordic SoftworksPublisher: Nordic Softworks

Top Steam chartsTop 100 gamesGame directorySteam Store page

Cardeneer Steam metadata

Cardeneer metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2307260/metadata
Steam Storehttps://store.steampowered.com/app/2307260/
Steam Communityhttps://steamcommunity.com/app/2307260
PCGamingWiki search
IGDB searchSearch IGDB for Cardeneer

Reviews, pricing, and metadata

Review summary

Very Positive

95% positive, 90 positive, 5 negative

Price and discount

Free to play

Platforms

Windows

Categories

Single-player, Multi-player, PvP, Online PvP, LAN PvP, Cross-Platform Multiplayer

Achievements

Not available

Platform releases
  • Steam 10 November 2023

Latest Steam announcements

  • Update 62.28 - Card design overlays - 10 January 2026

    - Added "Add visibility condition" option to card design nodes This allows you to specify an ability on a design node (image, text, layout etc.), then that node is only shown when a card has that ability. There is a visibility checkbox for debugging, it has no effect in game.

  • Status on the update to Godot - 21 December 2025

    It’s been a long time since the last update, sorry about that. Here’s some screenshots of what I’ve been working on: Main menu will show trending mods at the bottom and players can scroll down to see more. (Menu buttons will change)Collection. (layout hasn't changed)Card editor.Design editor.Rules editor.Big new features and changes in the godot version.UI overhaul.A mod.io account will no longer be needed to play/download mods, players still have to accept terms, and mod publishing still needs an account. This removes a big barrier for players to play mods as login is no longer needed.Godot enables support for more image types: svg, bmp, jpg, tga, webp. Embedding images in text. And I removed the image size limit.Lots of many more smaller quality of life features. I.e. Reorder/move abilities, challenges and design nodes with drag & drop.And now, let's be real.The update will not come o…

  • Update 62.27 - Fixes - 3 October 2025

    - Unity security fix - Fix table / board image not enabling the save button I got this message from unity today: https://unity.com/security/sept-2025-01 No need to worry, just make sure to update.

  • Update 62.27 - Restore health upgrade - 15 May 2025

    Game now tracks max health from buffs and debuffs. Added rule under abilities: Restore uses max health. Added ability effect: Summon to the enemy's field X . Fix abilites being in the wrong files. Fix issue where an aura could give an error. Just a small update while you wait. Some bugs have accumulated, but they are mostly issues with the unity version, so I would rather work on getting the update out as fast as possible rather than work on the old version. Thank you for being patient with me. I was recently asked on the Discord when the Godot update will come out, I will add my reply here: That is a good question. All my estimations have been wrong, so I don't think I dare say when, but I think It's safe to say this year. The reason it's taking so long is that most of the UI code had to be rewritten, the game is mostly UI and it has it's roots in everything. I'm also taking extra time…

  • Update 62.26 - Small publish fix - 19 February 2025

    Fix issue where publish only showed the login button. Added rule Health counts as attack. Godot is still weeks away, I really underestimated how much time it would take to switch.

  • Update 62.25 - Fixes - 14 January 2025

    Improved request handling again. (should help rate limited/pictures not downloading issue) Fix error dialog appearing behind interface. Fix issue with credits on included images when they shouldn't. Fix error that could occur when changing card name. Fix error that could occur in challenges. Fix error that could occur in lobby. Fix error that could occur on reload. Just a small update to fix some of the errors. Godot update still a month away I think, never easy to estimate software. I took some vacation because of christmas and new years, did some accounting, so progress has been slow, but now I should be able to focus on getting the update done.

  • Update 62.24 - Fixes - 29 November 2024

    Improved load times a bit. Fix issue with downloading images. Fix mod.io request limit issue. Fix error that could occur with pressing enter.

  • Update 62.23 - Fixes - 22 November 2024

    Audio settings: Added disable music. (will save you some memory) "Give enemy control of" changed to "Grant enemy control of" (was conflicting with "Give enemy ability") Fix issue with beating challenges. Fix issue with "In X turns" Fix issue with "If attacker/defender is"

  • Update 62.22 - 15 November 2024

    Added ability trigger "Before this defends:". Improved random deck generation a bit. AI minimum thinking time is now 1 second. AI will now test a minimum of 2 options. Improved memory usage. Added low memory mode in accessibility settings. Fix issue with opening editor. Fix issue with some Every turn abilities. Fix not being able to select a mod from subscriptions when selecting image. Fix issue with card designs. Fix empty mod lists in main menu. Fix error that could occur when resetting designs. Fix being able to delete root node of a required design. Fix some startup lag. I'm going focus more on the switch to Godot, updating the unity version 2 times a week takes too much time away from it. Going forward there will only be 1 update each week until I'm done, and it will mainly be small updates with fixes. Note regarding memory usage, it still uses a lot if the game you're playing uses…

  • Update 62.21 - More AI improvements - 11 November 2024

    Default AI values will now do more and be more aggresive. AI editor: added reset button. AI Inspector: added copy text button. Improved the way AI repeat penality works. Added rule: Hide Tooltips. Added rule: Hide Tooltips In Hand. Added accessibility option: Game tooltips. Fix issue every/in whn used in other abilities. Fix issue with create new version. Fix error that could occur on match start. Fix save issue for some systems. Fix save issue in web version. Fix issue with type renaming. Removed "In" option after Once. Stumpled upon a game that really needed tooltips to function probably, so I decided to add some opitons to help. And regarding the AI, I'm slowly realising that it's impossible to have one that can play all games, I'll have to think about this a bit.

  • Update 62.20 - Fixes - 8 November 2024

    Once and "X times" can now be used at the start of an ability. Fix "for each" checking "If X" everytime. Fix opponent missing deck in some modes. Fix error that could occur with a design. Fix resizing issue with cards. Just a small update, have mainly been working on Godot. Note: If your game crashes when you play, it's because you have an ability loop somewhere. I.e. "On Accumulate: Give this SomeStack." this is an example of an ability that loops by itself. This is something I want to fix, but it requires a lot of work so I'm delaying it a bit, until then please avoid making loops.

  • Update 62.19 - AI & load improvements - 4 November 2024

    AI now rewarded for doing more things. AI now punished for doing repeated actions. AI editor: Added slider for actions & repeated. Design editor: Card size can now be adjusted. (experimantal) Added ability trigger "Before this attacks". Improved load display. Improved multiplayer load system. All mods no longer have to be loaded to load a game. Mods are now cached and doesn't have to be reloaded. Removed old versions of ccg template/master. Game now show an error when it cannot create a valid random deck. Added Reset mod.io button under developer settings. File saving is now a bit more robust. Fix AI performance issue with random decks/hand. Fix Covert not being attackable with another Elusive/Stealth/Untouchable. Fixed issue with uploading mods. Fix issue where table image sometimes wouldn't load. Fix font size sometimes not saving correctly. Fix delete not working for mod.io mods. Fix…

  • Update 62.18 - Fixes - 14 October 2024

    "Editor" button will now allow you to edit mods from mod.io if you own it. Design editor: You can use in texts. Card design: Made seperate field image more clear. Card design: Added tooltip to custom text fields. Ability editor: Options are now sorted a-z. Fix collection issue where you could add cards. Fix targeting issue with "type1 and type2 target" Fix some ability options not showing up for big games. Fix performance issue with ability editor. Fix save issue with remove field image. Fix deck unlock rule issue. Fix lua render issue. "" is a shortcut for " return MyLuaFunction(card) " The new sorting of ability editor options is a bit experimental, let me know if you dislike it.

  • Update 62.17 - It - 7 October 2024

    Most "When..." abilities can now target "it". Added ability trigger: On Accumulate|Dissipate. Added multiple ability "When" triggers for depowers|empowers|accumulates|disipates. Many "When..minion" triggers now have a card option instead of minion. Challenges with a deck and sub challenges now has to be beat before you can see inside. Challenges with sub challenges now show a completion percentage. Challenges now have a padlock on them if you cannot play them yet. Added condition: If have X cards removed from play. Added better error message to some save errors Made Shroud description more clear. Removed small delay when rendering a card. Fix issue with card rendering. Fix issue where you could skip a challenge. Fix issue with image upload. Note: "On Accumulate|Dissipate" is "On Stack|Unstack" that was mentioned in a previous update. (forgot to actually add them to the game.) They trigg…

  • Update 62.16 - Aura anywhere - 4 October 2024

    Aura can now work while anywhere|removed or in hand|grave|deck. Recurring now also triggers at game start. Added rule "Summon from grave only resets health" Design editor: You can now use to display stack or values. Design editor: Abilities are now shown in button. Design editor: You can now use in text fields to run lua code and show whatever text you want. Fix "Summon " always summoning itself. Fix issue with editing decks while progression is on.

  • Update 62.15 - Recurring and AI improvements - 30 September 2024

    Added ability trigger: Recurring, triggers after every player move. Added quick guide to AI inspecter. Added "Make hands visible" to AI inspecter. Improved text in AI inspecter. AI editor: Values now go from -1 to 1. AI Mana values now also value current mana. AI End Turn is now down priotized. AI looks a round ahead. Card editor: Right-click now works on the card. Added title to manual. Elusive and Untouchable no longer get the Taunt effect. Publish editor now warns if a file doesn't exist. If the game fails to create a valid random deck, it will now be filled with TestEntity. Fix double serialization issue in moonsharp. Fix issue with image upload. Fix issue with transform not rendering.

  • Update 62.14 - Ai inspector - 28 September 2024

    Ai inspector, a new button beside menu when playing your own games. Added custom texts 0-9 for card and design editor. Card editor: Cards can now have seperate image for field and normal. Card editor: Images can now be cropped. Design editor: Added "Clear image" to image dropdown. Fix long loading time on texture load error. Fix random survival not disappearing when random deck is hidden. Fix card back not working for challenge player deck. Fix incorrect card back selected on open. Fix card back change not registering as change. Fix error that could occur with repeat. Fix issue with Can't Attack. Fix challenge editor not loading starting player. Fix ability editor showing some options in types/cards.

  • Update 62.13 - Card backs - 23 September 2024

    Card backs now visible in single player. Design editor: Added "New Card Back" button. Design editor: Added "Delete this design" option to card backs. Deck options: Added "Card Back" option. Deck selection now shows card backs. Added " for each minion." option. (minions on board) Added " for each enemy|your minion." option. "Remove attacks from " replaces "Stop from attacking". (does not stop attacks) Card is now reset with "On Death: Summon this." New hotkey: F4, open test game. Load errors on challenges no longer fails loading. ';' no longer allowed in names. Fix "..for each stack card.." counting stacks instead of cards. Fix issue where cards would show future values. Fix issue with "Add Starting Cards Before Draw" rule. Fix issue with rotation animation. Fix issue with saving. Fix issue error that could occur in simulator. Fix "On Summon: Summon this." Note: I have switched ko-fi out…

  • Update 62.12 - Once - 16 September 2024

    New ability effect: Once, . (ability is removed after activation) New ability effect: X times, . (ability is removed after X activations) New ability condition: If you|enemy own X with X stacks of . New ability: Ward, Cannot be targeted by spells. New ability: Deflect, Cannot be targeted by abilities. Fix display issue with icon in decoration tool. Fix some words treated as abilities when they're options. Fix issue with duplicate/import abilities. Fix issue with delete in design editor.

  • Update 62.11 - Duplicate card - 14 September 2024

    Card editor: Added duplicate button. Card editor: Export button changed to Export/Import. Card editor: Added test setting button. Rules editor: Return section changed to Abilities. Rules editor: Move|Shuffle resets added to Abilities. Rules editor: Death... moved to Abilities. Rules editor: Added "Add starting cards before draw". (Incompatible with some turn triggers, but allows "At Game Start") Made save more clear in the decoration tool. Cards are now reset after they are in the deck when Moved/Shuffled. (speeds up the animation) Added card AA video setting. Limited card render scale to 8x. Fix a card rendering bug. Fix xml change not registering as a save. Fix issue with long give abilities. Fix spell "On Play: Return the top card in your grave."

Patch notes and updates

S.noRelease datePatch nameGID number
110 January 2026Update 62.28 - Card design overlays1821288646583001
221 December 2025Status on the update to Godot1819386365099869
33 October 2025Update 62.27 - Fixes1811772772510299
415 May 2025Update 62.27 - Restore health upgrade1799817379463669
519 February 2025Update 62.26 - Small publish fix1792116353155423
614 January 2025Update 62.25 - Fixes1788311419183498
729 November 2024Update 62.24 - Fixes1784506359048785
822 November 2024Update 62.23 - Fixes1783872412015942
915 November 2024Update 62.221783238125242707
1011 November 2024Update 62.21 - More AI improvements6148070194801725982
118 November 2024Update 62.20 - Fixes6148070194801626158
124 November 2024Update 62.19 - AI & load improvements6146943657174031985
1314 October 2024Update 62.18 - Fixes6211118320238225644
147 October 2024Update 62.17 - It6350729003508938640
154 October 2024Update 62.16 - Aura anywhere6350729003498233707
1630 September 2024Update 62.15 - Recurring and AI improvements6339469370196751858
1728 September 2024Update 62.14 - Ai inspector6339469370189206021
1823 September 2024Update 62.13 - Card backs6341720536517176508
1916 September 2024Update 62.12 - Once6250522009528401283
2014 September 2024Update 62.11 - Duplicate card6250522009519595835

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2307260
Live current players0
SteamPulse tracked peak70
Live count (today's peak floor)0
PriceFree to play
Free to playYes
Discount0%
Original price USD
Current price USDFree
Release dateNov 10, 2023
DeveloperNordic Softworks
PublisherNordic Softworks
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeVery Positive
Positive review percent95%
Positive reviews90
Negative reviews5
Total reviews95
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2307260/

Short description

Create your own card game or dive straight into playing a variety of community-made games! The goal is to have the best editor for creating card games.

About this game

Feature List Singleplayer Modes: Try out Challenges, Draft, Random Decks, and Survival. Online Multiplayer: Play against your friends in online matches. Community Creations: Explore games and mods made by the community. Game Editor: Create your own games, cards, abilities, and more. (free trial, try it out!) The game is still in development! Share your feedback and ideas, become a part of the community and development journey. Chat with other players and the developer: About the Game Cardeneer lets you engage in strategic, turn-based card battles. Explore various community-made card games or create your own with the editor. Make games, cards, abilities, and challenges to match your preferences, and design unique card layouts with your own artwork. Try out the different game modes. Easily create your own games with the built-in editor. Craft unique special abilities using the ability editor. Design the layout of your cards.

Supported languages

English

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
47LAN PvP
27Cross-Platform Multiplayer
23Steam Cloud
17Includes level editor
44Remote Play Together
62Family Sharing
63Steam Timeline

Regional ratings

BoardRatingDescriptors
dejus12Conteúdo sexual Violência fantasiosa
steam germany12Sexuelle Andeutungen Fantasy-Gewalt
igrs18Penampilan Tokoh Kekerasan Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: Free
  • Highest observed: Free

Cardeneer's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Cardeneer's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Cardeneer at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-22FreeFreeNo discountSteam Store

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Hearts of Iron IV39,48322 September 2026 - 12:42:50 UTC93,196366,107Paradox Development Studio
Arena Breakout: Infinite36,19422 September 2026 - 14:48:27 UTC65,94478,112Morefun Studios
Sid Meier’s Civilization® VI35,18922 September 2026 - 13:05:15 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Mount & Blade II: Bannerlord33,30522 September 2026 - 14:38:46 UTC248,034297,199TaleWorlds Entertainment
Football Manager 2632,31522 September 2026 - 13:05:09 UTC82,75035,608Sports Interactive
RimWorld31,31422 September 2026 - 13:28:42 UTC95,851239,107Ludeon Studios
Total War: WARHAMMER III27,83822 September 2026 - 15:19:26 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
Once Human23,70822 September 2026 - 15:22:41 UTC231,343179,110Starry Studio

Free To Play

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 21,148,04022 September 2026 - 15:25:10 UTC1,818,3689,826,471Valve
Dota 2824,64222 September 2026 - 15:25:41 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS595,32722 September 2026 - 15:25:41 UTC3,236,0272,744,193PUBG Corporation
Apex Legends™232,32422 September 2026 - 13:05:08 UTC624,4731,047,228Respawn
Bongo Cat168,45222 September 2026 - 15:18:21 UTC193,859108,446Marcel Zurawka, Julius Krüger
Delta Force111,76722 September 2026 - 13:05:09 UTC246,418192,933Team Jade
Aniimo105,64022 September 2026 - 12:42:24 UTC111,475Not availablePawprint Studio
TBH: Task Bar Hero89,73622 September 2026 - 13:10:57 UTC546,13043,714Nugem Studio, Tesseract Studio
War Thunder75,99622 September 2026 - 14:30:50 UTC125,317781,076Gaijin Entertainment
Team Fortress 265,33722 September 2026 - 13:05:08 UTC253,2251,230,475Valve
Warframe59,81422 September 2026 - 15:08:38 UTC181,509676,031Digital Extremes
NARAKA: BLADEPOINT56,78522 September 2026 - 13:05:10 UTC385,770302,33024 Entertainment

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS210,80722 September 2026 - 13:05:15 UTC399,748Not availableBULKHEAD
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Slay the Spire 293,48922 September 2026 - 14:12:47 UTC574,638199,438Mega Crit
Palworld74,91722 September 2026 - 14:55:22 UTC2,101,535451,088Pocketpair
VRChat52,93422 September 2026 - 14:38:45 UTC74,217261,953VRChat Inc.
Project Zomboid49,45022 September 2026 - 13:54:50 UTC122,811467,999The Indie Stone
Path of Exile 240,75422 September 2026 - 13:05:08 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended21,58122 September 2026 - 12:46:09 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle16,43522 September 2026 - 12:01:37 UTC27,916111,695Afterthought LLC
RuneScape: Dragonwilds12,72422 September 2026 - 12:42:25 UTC39,10324,686Jagex Ltd
BeamNG.drive10,66222 September 2026 - 03:32:01 UTC44,232392,944BeamNG
R.E.P.O.10,03022 September 2026 - 11:20:41 UTC266,908420,693semiwork

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