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Cardeneer

Cardeneer Steam news

Nordic Softworks | Nov 10, 2023 | game

Released

1players observed · 24 September 2026 - 08:56:28 UTC

IndieSimulationStrategyFree To PlayEarly AccessSteam Store

  • Latest observed players1 · 24 September 2026 - 08:56:28 UTC
  • SteamPulse tracked peak70
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score95% positive

Cardeneer news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players1 · 24 September 2026 - 08:56:28 UTC
  • SteamPulse tracked peak70
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score95% positive
  • Total reviews95
  • Release dateNov 10, 2023
  • DeveloperNordic Softworks
  • PublisherNordic Softworks

Genres: Indie, Simulation, Strategy, Free To Play, Early Access

Company pages: Developer: Nordic SoftworksPublisher: Nordic Softworks

Top Steam chartsTop 100 gamesGame directorySteam Store page

Cardeneer Steam news

Cardeneer news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update 62.28 - Card design overlays - 10 January 2026

    - Added "Add visibility condition" option to card design nodes This allows you to specify an ability on a design node (image, text, layout etc.), then that node is only shown when a card has that ability. There is a visibility checkbox for debugging, it has no effect in game.

  • Status on the update to Godot - 21 December 2025

    It’s been a long time since the last update, sorry about that. Here’s some screenshots of what I’ve been working on: Main menu will show trending mods at the bottom and players can scroll down to see more. (Menu buttons will change)Collection. (layout hasn't changed)Card editor.Design editor.Rules editor.Big new features and changes in the godot version.UI overhaul.A mod.io account will no longer be needed to play/download mods, players still have to accept terms, and mod publishing still needs an account. This removes a big barrier for players to play mods as login is no longer needed.Godot enables support for more image types: svg, bmp, jpg, tga, webp. Embedding images in text. And I removed the image size limit.Lots of many more smaller quality of life features. I.e. Reorder/move abilities, challenges and design nodes with drag & drop.And now, let's be real.The update will not come o…

  • Update 62.27 - Fixes - 3 October 2025

    - Unity security fix - Fix table / board image not enabling the save button I got this message from unity today: https://unity.com/security/sept-2025-01 No need to worry, just make sure to update.

  • Update 62.27 - Restore health upgrade - 15 May 2025

    Game now tracks max health from buffs and debuffs. Added rule under abilities: Restore uses max health. Added ability effect: Summon to the enemy's field X . Fix abilites being in the wrong files. Fix issue where an aura could give an error. Just a small update while you wait. Some bugs have accumulated, but they are mostly issues with the unity version, so I would rather work on getting the update out as fast as possible rather than work on the old version. Thank you for being patient with me. I was recently asked on the Discord when the Godot update will come out, I will add my reply here: That is a good question. All my estimations have been wrong, so I don't think I dare say when, but I think It's safe to say this year. The reason it's taking so long is that most of the UI code had to be rewritten, the game is mostly UI and it has it's roots in everything. I'm also taking extra time…

  • Update 62.26 - Small publish fix - 19 February 2025

    Fix issue where publish only showed the login button. Added rule Health counts as attack. Godot is still weeks away, I really underestimated how much time it would take to switch.

  • Update 62.25 - Fixes - 14 January 2025

    Improved request handling again. (should help rate limited/pictures not downloading issue) Fix error dialog appearing behind interface. Fix issue with credits on included images when they shouldn't. Fix error that could occur when changing card name. Fix error that could occur in challenges. Fix error that could occur in lobby. Fix error that could occur on reload. Just a small update to fix some of the errors. Godot update still a month away I think, never easy to estimate software. I took some vacation because of christmas and new years, did some accounting, so progress has been slow, but now I should be able to focus on getting the update done.

  • Update 62.24 - Fixes - 29 November 2024

    Improved load times a bit. Fix issue with downloading images. Fix mod.io request limit issue. Fix error that could occur with pressing enter.

  • Update 62.23 - Fixes - 22 November 2024

    Audio settings: Added disable music. (will save you some memory) "Give enemy control of" changed to "Grant enemy control of" (was conflicting with "Give enemy ability") Fix issue with beating challenges. Fix issue with "In X turns" Fix issue with "If attacker/defender is"

  • Update 62.22 - 15 November 2024

    Added ability trigger "Before this defends:". Improved random deck generation a bit. AI minimum thinking time is now 1 second. AI will now test a minimum of 2 options. Improved memory usage. Added low memory mode in accessibility settings. Fix issue with opening editor. Fix issue with some Every turn abilities. Fix not being able to select a mod from subscriptions when selecting image. Fix issue with card designs. Fix empty mod lists in main menu. Fix error that could occur when resetting designs. Fix being able to delete root node of a required design. Fix some startup lag. I'm going focus more on the switch to Godot, updating the unity version 2 times a week takes too much time away from it. Going forward there will only be 1 update each week until I'm done, and it will mainly be small updates with fixes. Note regarding memory usage, it still uses a lot if the game you're playing uses…

  • Update 62.21 - More AI improvements - 11 November 2024

    Default AI values will now do more and be more aggresive. AI editor: added reset button. AI Inspector: added copy text button. Improved the way AI repeat penality works. Added rule: Hide Tooltips. Added rule: Hide Tooltips In Hand. Added accessibility option: Game tooltips. Fix issue every/in whn used in other abilities. Fix issue with create new version. Fix error that could occur on match start. Fix save issue for some systems. Fix save issue in web version. Fix issue with type renaming. Removed "In" option after Once. Stumpled upon a game that really needed tooltips to function probably, so I decided to add some opitons to help. And regarding the AI, I'm slowly realising that it's impossible to have one that can play all games, I'll have to think about this a bit.

  • Update 62.20 - Fixes - 8 November 2024

    Once and "X times" can now be used at the start of an ability. Fix "for each" checking "If X" everytime. Fix opponent missing deck in some modes. Fix error that could occur with a design. Fix resizing issue with cards. Just a small update, have mainly been working on Godot. Note: If your game crashes when you play, it's because you have an ability loop somewhere. I.e. "On Accumulate: Give this SomeStack." this is an example of an ability that loops by itself. This is something I want to fix, but it requires a lot of work so I'm delaying it a bit, until then please avoid making loops.

  • Update 62.19 - AI & load improvements - 4 November 2024

    AI now rewarded for doing more things. AI now punished for doing repeated actions. AI editor: Added slider for actions & repeated. Design editor: Card size can now be adjusted. (experimantal) Added ability trigger "Before this attacks". Improved load display. Improved multiplayer load system. All mods no longer have to be loaded to load a game. Mods are now cached and doesn't have to be reloaded. Removed old versions of ccg template/master. Game now show an error when it cannot create a valid random deck. Added Reset mod.io button under developer settings. File saving is now a bit more robust. Fix AI performance issue with random decks/hand. Fix Covert not being attackable with another Elusive/Stealth/Untouchable. Fixed issue with uploading mods. Fix issue where table image sometimes wouldn't load. Fix font size sometimes not saving correctly. Fix delete not working for mod.io mods. Fix…

  • Update 62.18 - Fixes - 14 October 2024

    "Editor" button will now allow you to edit mods from mod.io if you own it. Design editor: You can use in texts. Card design: Made seperate field image more clear. Card design: Added tooltip to custom text fields. Ability editor: Options are now sorted a-z. Fix collection issue where you could add cards. Fix targeting issue with "type1 and type2 target" Fix some ability options not showing up for big games. Fix performance issue with ability editor. Fix save issue with remove field image. Fix deck unlock rule issue. Fix lua render issue. "" is a shortcut for " return MyLuaFunction(card) " The new sorting of ability editor options is a bit experimental, let me know if you dislike it.

  • Update 62.17 - It - 7 October 2024

    Most "When..." abilities can now target "it". Added ability trigger: On Accumulate|Dissipate. Added multiple ability "When" triggers for depowers|empowers|accumulates|disipates. Many "When..minion" triggers now have a card option instead of minion. Challenges with a deck and sub challenges now has to be beat before you can see inside. Challenges with sub challenges now show a completion percentage. Challenges now have a padlock on them if you cannot play them yet. Added condition: If have X cards removed from play. Added better error message to some save errors Made Shroud description more clear. Removed small delay when rendering a card. Fix issue with card rendering. Fix issue where you could skip a challenge. Fix issue with image upload. Note: "On Accumulate|Dissipate" is "On Stack|Unstack" that was mentioned in a previous update. (forgot to actually add them to the game.) They trigg…

  • Update 62.16 - Aura anywhere - 4 October 2024

    Aura can now work while anywhere|removed or in hand|grave|deck. Recurring now also triggers at game start. Added rule "Summon from grave only resets health" Design editor: You can now use to display stack or values. Design editor: Abilities are now shown in button. Design editor: You can now use in text fields to run lua code and show whatever text you want. Fix "Summon " always summoning itself. Fix issue with editing decks while progression is on.

  • Update 62.15 - Recurring and AI improvements - 30 September 2024

    Added ability trigger: Recurring, triggers after every player move. Added quick guide to AI inspecter. Added "Make hands visible" to AI inspecter. Improved text in AI inspecter. AI editor: Values now go from -1 to 1. AI Mana values now also value current mana. AI End Turn is now down priotized. AI looks a round ahead. Card editor: Right-click now works on the card. Added title to manual. Elusive and Untouchable no longer get the Taunt effect. Publish editor now warns if a file doesn't exist. If the game fails to create a valid random deck, it will now be filled with TestEntity. Fix double serialization issue in moonsharp. Fix issue with image upload. Fix issue with transform not rendering.

  • Update 62.14 - Ai inspector - 28 September 2024

    Ai inspector, a new button beside menu when playing your own games. Added custom texts 0-9 for card and design editor. Card editor: Cards can now have seperate image for field and normal. Card editor: Images can now be cropped. Design editor: Added "Clear image" to image dropdown. Fix long loading time on texture load error. Fix random survival not disappearing when random deck is hidden. Fix card back not working for challenge player deck. Fix incorrect card back selected on open. Fix card back change not registering as change. Fix error that could occur with repeat. Fix issue with Can't Attack. Fix challenge editor not loading starting player. Fix ability editor showing some options in types/cards.

  • Update 62.13 - Card backs - 23 September 2024

    Card backs now visible in single player. Design editor: Added "New Card Back" button. Design editor: Added "Delete this design" option to card backs. Deck options: Added "Card Back" option. Deck selection now shows card backs. Added " for each minion." option. (minions on board) Added " for each enemy|your minion." option. "Remove attacks from " replaces "Stop from attacking". (does not stop attacks) Card is now reset with "On Death: Summon this." New hotkey: F4, open test game. Load errors on challenges no longer fails loading. ';' no longer allowed in names. Fix "..for each stack card.." counting stacks instead of cards. Fix issue where cards would show future values. Fix issue with "Add Starting Cards Before Draw" rule. Fix issue with rotation animation. Fix issue with saving. Fix issue error that could occur in simulator. Fix "On Summon: Summon this." Note: I have switched ko-fi out…

  • Update 62.12 - Once - 16 September 2024

    New ability effect: Once, . (ability is removed after activation) New ability effect: X times, . (ability is removed after X activations) New ability condition: If you|enemy own X with X stacks of . New ability: Ward, Cannot be targeted by spells. New ability: Deflect, Cannot be targeted by abilities. Fix display issue with icon in decoration tool. Fix some words treated as abilities when they're options. Fix issue with duplicate/import abilities. Fix issue with delete in design editor.

  • Update 62.11 - Duplicate card - 14 September 2024

    Card editor: Added duplicate button. Card editor: Export button changed to Export/Import. Card editor: Added test setting button. Rules editor: Return section changed to Abilities. Rules editor: Move|Shuffle resets added to Abilities. Rules editor: Death... moved to Abilities. Rules editor: Added "Add starting cards before draw". (Incompatible with some turn triggers, but allows "At Game Start") Made save more clear in the decoration tool. Cards are now reset after they are in the deck when Moved/Shuffled. (speeds up the animation) Added card AA video setting. Limited card render scale to 8x. Fix a card rendering bug. Fix xml change not registering as a save. Fix issue with long give abilities. Fix spell "On Play: Return the top card in your grave."

Patch notes and updates

S.noRelease datePatch nameGID number
110 January 2026Update 62.28 - Card design overlays1821288646583001
221 December 2025Status on the update to Godot1819386365099869
33 October 2025Update 62.27 - Fixes1811772772510299
415 May 2025Update 62.27 - Restore health upgrade1799817379463669
519 February 2025Update 62.26 - Small publish fix1792116353155423
614 January 2025Update 62.25 - Fixes1788311419183498
729 November 2024Update 62.24 - Fixes1784506359048785
822 November 2024Update 62.23 - Fixes1783872412015942
915 November 2024Update 62.221783238125242707
1011 November 2024Update 62.21 - More AI improvements6148070194801725982
118 November 2024Update 62.20 - Fixes6148070194801626158
124 November 2024Update 62.19 - AI & load improvements6146943657174031985
1314 October 2024Update 62.18 - Fixes6211118320238225644
147 October 2024Update 62.17 - It6350729003508938640
154 October 2024Update 62.16 - Aura anywhere6350729003498233707
1630 September 2024Update 62.15 - Recurring and AI improvements6339469370196751858
1728 September 2024Update 62.14 - Ai inspector6339469370189206021
1823 September 2024Update 62.13 - Card backs6341720536517176508
1916 September 2024Update 62.12 - Once6250522009528401283
2014 September 2024Update 62.11 - Duplicate card6250522009519595835

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