Tome of Fates news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak6
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score77% positive
- Total reviews22
- Release dateFeb 21, 2025
- DeveloperGrey Mount Studio
- PublisherGrey Mount Studio
Genres: Adventure, Casual, Indie, RPG, Free To Play
Company pages: Developer: Grey Mount StudioPublisher: Grey Mount Studio
Tome of Fates Steam news
Tome of Fates news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Final Release for Tome of Fates - Free to play ! - 11 February 2025
Hello everyone, After careful consideration of what’s best for the game and its future, I’ve decided to release Tome of Fates as a free-to-play! This transition will happen on Friday, February 21, 2025. Until then, the game remains available for purchase, and once Steam updates the listing, it will officially be free for everyone to enjoy. What’s Next? I’ll be actively supporting the game, answering questions, and helping with any technical issues—both here on the Steam forums and in our Discord community. Thank you for being part of this journey! See you in your creation ! Pleasure as always, Kamz
- Monthly update - 26 November 2024
Update 36 Patch 1.0.21 This will likely be the final update before the full release! I’m very happy with the current state of the game. While there’s always room for more features and improvements, I believe this is a strong foundation to build upon. As a sneak peek of what’s coming next, I’ve added Chapter 1 of the upcoming story, which I’ll be focusing on over the next few months to prepare for its release. One of my key priorities has always been ensuring backward compatibility. This means that all the stories created by players will remain fully functional in future versions of the game. Thank you for your support, and I can’t wait to hear your thoughts as we approach release day! Editor: Fixed an issue where resource slots could not be allocated/de-allocated to a resource. Added new link type, "Roll check" which will do the following - X dices, base on 1 resource, must meet Y, go t…
- Monthly update - 6 November 2024
Update 35 Patch 1.0.20 Another patch with QoL on the editor, fixed the last few remaining crashes. As i add feature and rework code, things tends to break a bit, so it's normal for me to go back and make sure these are cleaned up. Editor: Corrected an issue with the hero inventory - that was preventing the slot type image to be shown correctly Improved list/combo boxes to be shown in similar order as in the inventory panel. - Hero inventory - list - Resources details - combo boxes - Point of interest - combo boxes Hero inventory now shows the slots as "grey" when empty Added a search bar to the Resources lists Fixed a lot of tabulation jump order (from one input to the next one using tab) Reduced the size of the combo boxes options Combo boxes do not reset anymore their sub menu position Game: Fixed an issue creating "ghost" inventory slots Fixed load/save issue with inventory Fixed cra…
- Monthly update - 6 October 2024
Update 34 Patch 1.0.19 Reworked the help menu, including all new features that were added in the recent months -New UI panels and icons -Randomizer, and fallback system -General information, and the new pathing management system -Comment boxes -Dynamic calculations, dynamic information. Editor: New "Help" panel to explain all the editor's features Correction of crashes Kamz
- Monthly update - 16 September 2024
Update 33 Patch 1.0.18 Previously Pathing requirement was mostly driven by the inventory requirements. I have added a new simplified true/false requirement, this remove bloat in the inventory system for simple and quick thing to check that shouldn't involve number or inventory all together. Editor: Added "General information", which works in a true/false fashion. Under point of interest, changed "Hero" tab to "Other", which now has the "general information & path tab", where you will find the interface to add/remove requirements for the nod, as well as changing the value of said true/false. Corrected a small issue with inventory requirement status. Gameplay: Corrected the random requirement for entering nod. Added text description of what is taken when entering a point of interest Added new General information system on top of the current requirement system. Kamz
- fixing crash - 1 September 2024
fixed a crash that was preventing start of game (insta crash)
- hotfix patch 1.17.1 - 27 August 2024
Sorry i overlooked a few things. corrected the comment boxes if placed not at normal zoom corrected the crash with the stories
- Monthly update - 25 August 2024
Update 32 Patch 1.0.17 Over the next few months, i will focus on finishing the story i had started at the beginning of summer. Also please post any feedback you have, i will review and respond ! Editor: Click to add a Point of interest on another Point of interest will copy its content (instead of creating blank on top of it) Major UI polishing, i also added description and explanation to most UI Comment on the editor map - slide your mouse to select and press "C" to create the comment region, ( please remember to unlock/lock your comment regions using the bottom right corner button). Kamz
- minor hotfix 1.0.16.1 - 5 August 2024
issue with randomizer "resource requirement not met" not setting properly.
- Monthly update - 29 July 2024
Update 31 Patch 1.0.16 Added new dynamic calculations, Major editor UI improvements, new features to the randomizer. Gameplay: added dynamic calculation of variables, using "~" to start and end (~55+300~) would show 355. supports add (+), sub (-), mul (*), div (/). This is especially useful when you want to calculate dynamically values from inventory amounts and other variables. Editor: Major UI improvements, including new icons Randomizer: -Added way to avoid stopping the story if requirements are not met. -Added a fallback option if the requirements are not met. -Randomizer in "Full Pass" mode now avoid the Point of Interest if they are at 0% chance. Point of interest: - Various improvement to the link tab, responses are not clearer and has a better workflow (can jump to link) - Reworked the resource tab, it is now a lot more dynamic and easier to use. - Fixed an issue with the multip…
- Monthly update - 8 July 2024
Update 30 Patch 1.0.15 Lots of correction with the networking. Added new features from the feedback from players ( special thanks to "Hero Terre"). Gameplay: Corrected crash while selecting hero while being in a group Corrected issues with de-sync while being in a group Corrected issues with running away from combat while being in a group Corrected issues with using luck in combat while being in a group Corrected issue with selecting the last option while being in a group Minor UI improvements Editor: Improved the way references works Minor UI improvements Point of interest: - Added randomizer for monsters (chance to meet when combat start) - Added randomizer for hero stats - Added randomizer for Inventory requirements - Added randomizer for hero inventory loot. Kamz
- few fixes - 21 June 2024
Corrected issue -Starting a multiplayer game now does not send you back on the lobby screen. -Run away logic is now randomized instead of first option in the list. -Corrected the path logic with run away, defeated, regular. -Corrected an issue with the position in the list of the link under the Point of Interest
- Monthly update - 11 June 2024
Update 29 Patch 1.0.14 Hello everyone, i have switched to a monthly pace for the patches for now. Thank you for the people providing feedback and improvement idea for the game ! Gameplay: Improved the inventory UI Corrected a glitch with inventory received Corrected a lot of french translation Changed the behavior of showing paths that cannot be accessed due to the requirement not met, from hidden to always visible. Editor: Corrected the issue with return character not being imported correctly using the text Import/Export (Lang editor) Added multiplier to the "reference checker" Added new re-target to the "reference checker" Modified the hero's capacity to be attributed inventory from 3 digits to 4. (max 9999 instead of 999) Corrected an issue when creating new slot/resource, where it would swap spot on the list with another element Point of interest: - Fixed crash related to adding inv…
- Bi-weekly update - 11 May 2024
Update 28 Patch 1.0.13 Gameplay: Point of interest: -fixed issue with keyword requirements "any", it now only use resource if present, but not a needed requirement to enter the nod -fixed issue with the logic of requirements being used before autolooting -now blank answer and text will not be shown into the description and will be skipped -Added better requirement check to avoid going into nods when total requirement was not met Inventory - adjusted inventory window a bit to a larger size Inventory - MAX shown as "9999" will now be shown as "-" Inventory - reversed 1 item to be shown as "1" instead of " " Looting - added information for looting "grab", it now shows which slots it goes to Editor: added visual tips regarding the point of interest having requirements/loot/purchase Point of interest: -added "skip pass" to skip to its first permitted answer, useful to do special requirements…
- Bi-weekly update - 24 April 2024
Update 27 Patch 1.0.12 Gameplay: Fixed an issue with dynamic text only working once Requirements now works for randomizer nods Changed Story object to be shown under the Attributes tab Fixed the auto-loot multiplier to include resources re-spawned as well Fixed smoothed text drawing Added max information on items Editor: Fixed issue with changing base object in Hero slot Added *NAME to give hero's name dynamically Fixed minor UI layout Changed modifier for resources in points of interest to be per resources instead. Fixed an issue with Requirements to enter a point of interest not using the "Any" properly Fixed an issue with the resource not saving the proper count Changed some contrast in some of the panels to allow better visibility Changed the requirements to be ALL listed, instead of any of the listed resource Coming up: Alpha of "Astria" , based on my own lore, where you will be fi…
- Bi-weekly update - 4 April 2024
Weekly Update 26 Patch 1.0.11 Gameplay: Completed the UI panels that were missing Added a way to set-up running away from fight (must be set-up in story editor) Added a way to recover from losing a fight (must be set-up in story editor) Editor: Completed the UI panels that were missing Links in point of interest has now different type that can be chosen Editor tutorial - changed images to match new skin and added latest information Randomizer - can now be set-up with specific %chance Coming up: Alpha of "Astria" , based on my own lore, where you will be find yourself the new elected king of a beat down kingdom, where you will need to manage both your people, your economy and border ! Kamz
- Bi-weekly update - 18 March 2024
Weekly Update 25 Patch 1.0.10 Been only a week since the last patch, but i feel like it warranted it. Gameplay: corrected some issue with respawn and inventory on randomizer nods (inventory was skipped before, now it is attributed) Changed what is shown in the attributes list in game (only the name is shown, and not the slot anymore). Editor: Completed the reskin of the editor, including better workflow, some new icons. Point of interest now have the ability to add multiplier based on a resource for monster. Point of interest now have the ability to add multiplier based on a resource for resources (require, receive. purchase). can now reference base stats in Point of interest description and answers (using: *SKILL, *LUCK, *LUCKMAX, *HEALTH, *HEALTHMAX, *ATTACK, *DEFENCE, *BONUS). can now reference resources amount carried by hero in Point of interest description and answers (using: ^ID,…
- Bi-weekly update - 4 March 2024
Weekly Update 24 Patch 1.0.9 This weeks completes the last tools i required to do the campaign i am working on. This is going steadily, expecting to be done the next story over the next month. Gameplay: Now inventory (requisite, loot, purchase) on Interest point can respawn (if setup this way in editor) Now Monsters on Interest point can respawn (if setup this way in editor) Fixed an issue with the randomizer, not randomizing :p Editor: Partial reskin, more to follow. Point of interest now have the ability to respawn monsters. Point of interest now have the ability to respawn inventory. Added a new type of slot, "Hidden Story Object" allowing you to manage inventory and requisite that is not seen by the player (slot and object is hidden, no matter what). Coming up: Editor reskin - more coming Still working on a very cool new concept for the campaign, inspired by the "King of Dragon Pass…
- Bi-weekly update - 16 February 2024
Weekly Update 23 Patch 1.0.8 Very excited to introduce the Randomizer tool, now you can randomize your story's path ! Gameplay: Randomizer added to gameplay Inventory requirements can now be any, equal, more than, less than. Editor: Added Randomizer that can be added to any Point of Interest (PoI), replacing links Added option to use Click on PoI instead of the list for : Linkage, Start-up PoI, Randomize Coming up: Editor reskin Still working on a very cool new concept for the campaign, inspired by the "King of Dragon Pass" game! Kamz
- Bi-weekly update - 3 February 2024
Weekly Update 22 Patch 1.0.7 Gameplay: Modified the dialogue picked UI, only to show on multiplayer Editor: Improved Point of interest window Other minor improvement on UI Added "Reference" window You will now be able to know when the following is in used, where, and have a quick access to it. -Monsters -Classifications -Resources -Point of Interest links Fix even more issues with the story editor Coming up: more QoL for editor Randomizer pools I am working on a very cool new concept for the campaign ! Kamz
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 1 September 2024 | fixing crash | 6240387642466815332 |
| 2 | 27 August 2024 | hotfix patch 1.17.1 | 5875595438704452434 |
| 3 | 5 August 2024 | minor hotfix 1.0.16.1 | 5963413728351314629 |
| 4 | 21 June 2024 | few fixes | 5759622039978228405 |
| 5 | 11 January 2024 | Minor hotfix 1.0.5a | 6300039510118422550 |
| 6 | 30 November 2023 | Hotfix - game error at startup | 5395937983659800485 |
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