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Beaming Stingray

Beaming Stingray Steam metadata

Austin Dixon | To be announced | game

Coming Soon

GameSteam Store content

ActionIndie

  • Steam app typegame
  • Steam App ID2312490
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperAustin Dixon

Beaming Stingray metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID2312490
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperAustin Dixon
  • PublisherAustin Dixon
  • Parent gameNot available

Genres: Action, Indie

Company pages: Developer: Austin DixonPublisher: Austin Dixon

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Beaming Stingray Steam metadata

Beaming Stingray metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2312490/metadata
Steam Communityhttps://steamcommunity.com/app/2312490
PCGamingWiki search
IGDB searchSearch IGDB for Beaming Stingray

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Gamepad Recommended, Partial Controller Support, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • DEVLOG: Grand Ocean - 8 October 2025

    Hi all, Austin here. Work on the game continues! It really does. Lots of work behind the scenes building up the Grand Ocean level. This is a water-based level that focuses on player movement. I've shared some parts of the sewer portion before, but here is a look at the Cakuc, the Hammerhead. The player has to dodge the ongoing downward lasers while managing the barrage of bullet and missile patterns throughout the fight. I wanted to create something that forces the player to really use the dash in a fun and fast way, so you'll be flying all over the place for this one.Long way to go still on development, but in between work and life I AM MAKING PROGRESS!Thanks,Austin

  • SHMUP SLAM 7! - 13 May 2025

    Hey all! Shmup Slam is the premier US-based shoot 'em up event put together with love and dedication by Mark from Electric Underground. This year is going to be another awesome showcase of top-level players like Jaimers, Meriscan, and many many more. I'll be doing a S-Rank run of the demo at 6PM EST on Sunday May 18th and talking about some of the design thoughts of the game too. Watch live starting Saturday 8AM EST on YouTube Check out the last Shmup Slam too:

  • Devlog: The Sewer Tunnel - 27 March 2025

    THE SEWER TUNNEL The second level of the game, The Grand Ocean, is a water-based level with multiple areas and transitions where the core gameplay revolves around movement challenges. After defeating the boss in level one, Soraya and the Little One find themselves traveling through sewer tunnels full of sludge and pollution, hoping that "all rivers lead to the sea". It's dark and dank in the tunnel and all the enemies are based off of bugs and amphibians: gnats, horned-toads, and dragonflies... If you don't know how to use the dash effectively yet, you will when you face the horned-toad! The. next area of the game is a canyon that leads to the titular Grand Ocean. More soon. Best, Austin

  • Demo Update 1.3.1 - 3 February 2025

    Hi all - Austin here! Holidays are over and it's time to get back to work with what should be (fingers crossed ːsteamhappyː) the final main update to the demo. The two main issues I kept seeing about the demo were that the intro tutorial and the intended strategy for the demo boss were too unclear. Streamlined Tutorial You might think tutorials are easy to make, but there are so many kinds of players at different skill and literacy levels that it's really hard to make something that works for everyone. It's REALLY hard to figure what to tell the player, how much, and at what speed. For example, the tutorial currently only has three parts and it covers shooting, comboing, combo+, and rewinding time. But there are a lot more mechanics in the game! For example, Dashing, Dashing + Absorbing time bullets at the same time, Point-Blank damage increase, bonuses when large enemies fall into smal…

  • Devlog: Ramping Up Development in 2025 - 29 December 2024

    Merry Christmas, Happy Holidays, and Happy New Year! Playing some games... At the end of each year I take some time to play a bunch of games. With a full-time job and a family, I spend more time developing games than making them. So I usually grab a couple games during the holiday sales or set aside time to play ones I've been looking forward too. Here's some of the games I've been playing this past month: Ni no Kuni: Wrath of the White Witch (Finishing after bouncing off) Final Fantasy XII: The Zodiac Age Hogwarts Legacy And one more game I've been looking forward to for years and finally made time to play it: Layer Section. This might surprise you but I don't play very many shoot 'em ups! I find most shoot 'em ups to be very derivative, but this is one of those super unique ones and it's super approachable. The push and pull of focusing on surviving in the foreground while locking on…

  • Devlog: Beyond Next Fest - 29 October 2024

    Hi all - Austin here! I've been decompressing post-Next Fest. It really is a ton of work trying to market a game yourself holy cow. Lots of videos/GIFs, posting, networking, making press lists. But I think it was worth it! I played some demos in Next Fest - figured I should since I was in it 😂 . I really liked Beastieball! Right now the game sits just under 1000 Steam wishlists (!) and will likely get there in the next few weeks as wishlists stabilize post-fest. Next up is continuing design work for the Zahar Desert. This level focuses on technique and close-quarters combat. The level starts with a miniboss right out of the gates: Al-Qaum. This video-projecter-looking mech will be a fun intro to the level. Al-Qaum will sometimes use the trees around the area to supplement their attacks on Soraya! I'm excited to get to work on the rest of the game! -Austin

  • STEAM NEXT FEST 2024! - 14 October 2024

    Hi all, Austin here. So excited to have Beaming Stingray in the Steam Next Fest! I've worked really hard to fine tune everything for the event. What you'll find in the demo: A 3-minute introductory tutorial A bit of story + intro level The main game's first level I can't wait to see what everyone thinks! If you experience any bugs or issues, please make a post here on Steam or on the discord: https://discord.gg/Zngcc8CDuB ENJOY! -Austin

  • STEAM NEXT FEST DEMO IS LIVE! - 8 October 2024

    Hey all, Austin here. The Steam Next Fest demo is now live on the main page. In this demo you'll have a quick tutorial, an intro level, and the full first level of the game (as it stands now - subject to change!). Reminders: Pause at (almost) anytime with Esc or the Start button on a controller (or your controller's equivalent). Toggle fullscreen with Alt-Enter Cutscenes should become skippable after you've seen them one time (I worked so hard on them you GET to watch them lol) I'm so excited to see how people react to a shoot 'em up that tries to do something different. Send me your high scores! Enjoy!

  • OFFICIAL ANNOUNCEMENT! It's really real! - 1 October 2024

    WELCOME! I am Austin Dixon and I am the solo dev behind Beaming Stingray. Today the game was officially announced with the Announcement Trailer on Twitter! Beaming Stingray is the result of 3 years of very VERY long nights and weekends. It all started in November 2021 when, in the span of 40 days, both of my mother's parents passed away. With COVID, other illnesses, and age, these two grandparents were the 6th and 7th recent deaths in my life. With so much death so close in time, I really started to think about my time on this planet! How long do I have left. Working on this game has been a way for me to process that - all the fear, the anger, the helplessness, and the hope. Maybe a little deep for a shoot 'em up! But one I hope you'll enjoy when the game releases. - Austin

Patch notes and updates

S.noRelease datePatch nameGID number
18 October 2025DEVLOG: Grand Ocean1813041031185559
23 February 2025Demo Update 1.3.11790214123224051

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2312490
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateTo be announced
DeveloperAustin Dixon
PublisherAustin Dixon
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Soraya's life hangs in the balance following a reckless act of revenge. Fight alongside past versions of yourself and find a way home in this approachable and fluid shoot 'em up.

About this game

Beaming Stingray is an approachable and fluid shoot 'em up about time and aging. Soraya's life hangs in the balance following a reckless act of revenge. Can she find peace with the time she has left? FIGHT ALONGSIDE YOURSELF Fill Soraya's TimeStone by absorbing green time-bullets and play alongside past versions of yourself. Double up on a shielded enemy to expose a weak point or dance together with your time ghost to rack up combos that would be impossible in linear time. With forward-thinking strategy, many ghosts can be stacked for truly dizzying action. Exploiting the possibilities of the TimeStone is key to your success and your survival. BRAIN-BENDING ACTION Face complex, puzzle-like bosses and string together three enemies of the same color/symbol to net a score-amplifying COMBO . Maintaining a COMBO throughout an entire level requires multiple play sessions, thoughtful strategy, and multi-ghost coordination. FLY WITH POWER AND GRACE Dash and back blast between walls of bullets as you take out waves of tanks and war machines. The little Deity you fly has a unique move set that enables creativity and rapid-fire damage dealing. Shooting at point-blank range does double damage and ending a combo with a back blast will net you a COMBO+ for extra points and a TimeStone boost. SAVE THE ANIMALS The Raeshah Revolutionary Army (RRA) has captured many of the mystical creatures in the land. Find a way to free them and they might just return the favor . Saving all of the animals unlocks a secret level and minigame inside of Soraya's mind...

Supported languages

English

Steam categories

Category IDCategory
2Single-player
60Gamepad Recommended
18Partial Controller Support
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Beaming Stingray's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Beaming Stingray's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Beaming Stingray at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$0.00$0.00No discountSteam Store

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.