- Update notes for version 1.32 - 25 June 2026
1. Upgraded sail unfurling / furling animations 2. Added Display and brightness settings 3. Flags no longer flicker when speed up is used. 4. Updated icons for trade items, equipment and player skills.
- Update notes for version 1.31 - 31 May 2026
1. War canoe is now again capturable. Previously canoe's tiller was not selectable. 2. Increased weather variation time, and made "disruptive" weather events rare. 3. Brightened up both night and shadows. Made a day time last longer compared to the night. 4. Sun now correctly rises from east and sets to west. Instead of from south to north.
- Update notes for version 1.30 - 22 April 2026
1. Fixed graphic settings that were not working after the weather system update. 2. Stream lined some of the settings. 3. Optimized some high polygon models to improve performance on lower ends system. 3. Added LODs to the crew animation systems 4. Sound settings now affect the new weather system.
- Lighting / weather system update! - 11 March 2026
Added completely new lighting / weather system.Improving the visual look of the game. With additional bug fixes and improvements!
- Update notes for version 1.28 - 7 February 2026
1. You can now freely aim the cannons from side to side. (Instead of being locked at the centre) 2. Smoothed up the ship turning. 3. Added ragdoll physics to dying enemies. 4. Improved first-person camera 5. The monetary values of items are now calculated correctly with Haggle and Foreign Trade Relations skill 6. Made boarding crew size calculations more fair to the player. 7. Fixed ...Harder they fall achievement. Now triggers correctly from Man'o'wars instead of just largest ship in the game.
- Update notes for version 1.27 - 12 January 2026
Release v1.27: 12.1.2026 1. Added a custom model for the legendary captains 2. Added Level of Detail to the crew members, should improve performance. 3. Fixed regression in AI's formation following behaviour
- Update notes for version 1.26 - 13 December 2025
1. Fixed rare bug in which port menu was not clickable. 2. Updated models for Caribbean ports, for the upcoming walk on land update.
- Update notes for version 1.25 - 16 November 2025
Release v1.25: 16.11.2025 1. Fixed the ship spawning collision detection. -No more ships spawning into each other or terrain -No more flying ships 2. Fixed bug on some quest in which enemy ships respawn too easily after being despawned. 3. Fixed sometimes happening incorrect spawning location and visual glitches when the captain was added to the deck of the ship 4. Fixed bugs with the skills menu, -Skills no longer disapear if the skill is not fully dragged to the skill bar. -Skills can be dragged multiple times. -Fixed a crash that could happen if the skill were left into previous broken state. 5. Refixed the travel hitch (One step forward, two steps back with the previous engine update)
- Update notes for version 1.24 - 14 November 2025
Updated the game engine version. Now has fullscreen support. Fixed issues with resolution switching, added confirmation for changing resolution. Sail damage is now correctly added to sails materials. Improved travel hitch performance. Upgraded the loading screen. Adjust collision on Bermuda sloop ( Added bow spirit)
- Melee boarding combat update is here! - 8 November 2025
Melee boarding combat is here! Pick up your swords, guns and old trusty hand cannon and with your jolly crew on your side, swing yourself aboard your enemy's ship! Meet your foes head on and slash, shoot and blow them up until you are know as the very Terror of the Seven Seas itself. And for those who want to lead the crew from the close proximity, now there is a new captain mode available which allows you to freely roam decks of all the 30+ ships in the game.
- Update notes for version 1.22 Pre-melee boarding update - 6 October 2025
1. Redid most of the character models and animations in order to support the upcoming first person boarding update. 2. Updated most of the main HUD icons. 3. Added reeling animation for the boarding combat. 4. Added boarding indicator which tells when ship is boardable based on speed and distance. 5. Miscellaneous small fixes, improvements to textures, post process colours and spelling corrections.
- Update notes for version 1.21 - 30 June 2025
1. The default sea state is now closer to calm, increased the chance for storms. Original wave roughness can be be restored by setting option in Settings->Gameplay->Rough waves 2. You can no longer have more active crew than ship has crew capacity. Exceeding crew is still stored. 3. Readjusted the UI for the Dockyard, making the stats comparison between ships easier. Made also buying and changing of the equipment easier. 4. Fixed equipment and stats related bugs, polished UI relating to them also. 5. Switching between Crow's Nest and Deck View is now saved and next time spyglass is used it will default to the previously used view. 6. Fixed incorrect default key bindings being shown in the input menu.
- Trade update v1.20 - 25 June 2025
1. Reworked part of the trade system: part 1 1.1 Each port now has an individual supply and demand. 1.2 Added production/consumption icon to the trade window based on port's production 1.3 Port's supply and demand can now be seen by clicking on the port's icon on the Map screen 1.4 Added additional trade goods. 1.5 Port's doubloons and trade goods are now saved. Preventing exploitation. 1.6 Port's doubloons and items goes incrementally back to their default values after a half in game day 1.7 Added additional trade related instructions to pirate-o-pedia 2. Ranking up again is now possible after reaching rank viceroy. Making gaining additional skill points possible 3. Fixed rare crash when save's timestamp is incorrect.
- Update notes for version 1.19 - 25 May 2025
1. Added Legendary Pirates that roam the Seven Seas and added a Wanted Board for them in the Tavern. Bar keeper will sometimes reveal their locations, if you have high enough rank 2. Changed ship buoyancy, so that ships are less bouncy in waves 3. Fixed memory leak while looking at the map 4. Fixed issues with player ship being invulnerable
- Update notes for version 1.18 - 12 January 2025
1. Improved the skill bar usability (easier to replace skills and change the order etc.) 2. Rare items can now sometimes be found in the equipment store 3. Fixed crash relating to boarded ship being sunk and rare crash relating to NPC's ownership of flotsams 4. Fixed equipment flotsams sometimes showing up as empty. 5. Fixed two exploration locations sometimes being spawned on top of each other in the Mediterranean. Also reduced exploration location density there. 6. Small UI improvements. 7. Fixed sound volume not being applied to the rain
- Update notes for version 1.17 - 7 January 2025
1. Fixed the ship counting for El Dorado quest 2. Increased rare equipment drop rate. 3. Fixed a crash relating to spyglass 4. Victory now has 4 chasers
- Update notes for version 1.16 - 29 December 2024
1. Small upgrades to animations, interior texturing and lighting 2. Tooltips for towns no longer shown when hovering over exploration locations on the map 3. Max crew added to the captain menu 4. Stralsund now classified as medium frigate. 5. Fixed a soft lock while trading when the ship's cargo is over ship's maximum cargo capacity 6. Fixed multiple rare crashes.
- Update notes for version 1.15 - 14 December 2024
1. Readjusted sunsets brightness, so it no longer turns in to laser beam. 2. Main menu assets/island no longer appear in real space when specific exploration location at zero coordinates is interacted with. 3. Quest's enemy list HUD element no longer appear after the quest is completed
- Update notes for version 1.14 - 9 December 2024
1. Added Crow's Nest to most ships. Can be accessed by pressing Z button when using the spyglass. 2. Fixed multiple issues with sailing around the world (Travelling from America using pacific to Asia or vice versa) 3. Fixed rare issue of ships "warping/"shifting"
- Update notes for version 1.13 - 2 December 2024
1. Rebalanced some of the skills. 2. Rebalanced reload speed stacking (No more machine guns) 3. Fixed multiple issues with stats and equipment calculations in the stats/equipment screen while in dockyard. 4. Equipment stats are now correctly applied when game is loaded from save game. 5. Equipment flotsams should no longer spawn as empty 6. Ships turn rate is now affected by sail condition. 7. Skill bar is now hidden when spy glass is used. 8. Reduced crew damage of barshot and cannonball since it was making scattershot redudant. 9. Fixed rebinding of movement keys and contextual arrow keys. 10. Rearranged the orders of the key bindings to be more grouped together and logical