- Hotfix for Update 0.8.700 - 23 August 2026
The new game bug has been fixed.
- Update to version 0.8.700 - 23 August 2026
This update brings the Kelp Forest zone, the ability tree, blowfish enemy, and the seals. I have one more big update before the bug-fixing stage and the creation of the game's official demo. I have a pretty big list of things to fix and tweak, so that stage will be significant, bringing the game to it's final vision. A 2-3 hour vertical slice.I'm getting right back into it tomorrow. The demo will include all but 2 of the game's core features, missing only the elemental swapping and trident gems, which are introduced in the following chapter.Thank you everyone for your patience as always. This is primarily a solo dev effort I handle in my free time, and it's finally starting to look like a real game.-DevDre Carrionwave
- Update to version 0.8.675 - 1 August 2026
Welcome to Opal! the home of the MiuraThe game now features its second town, including a new enemy, and a continuation of the story.We delve a little deeper into the game's main story as Keena faces new challenges with her trident and allies. Combat is proving to be working well in 3D as it offers more challenges. Kiting enemies requires more awareness, the new Eel enemy is a fast nuisance that invades your space and distracts you from the more serious hitters in the engagement, but ignoring them too much will dwindle your health away faster than you might think. Continued testing is leading a host of important notes for the upcoming bug fix patch. One concerning issue is the lag associated with enemies, something I'm going to need to look into very soon. Opal is a fairly large level but not the densest when it comes to enemy population. The next update will bring the Kelp Forest level,…
- Update to version 0.8.650 - 18 July 2026
This update introduces the Crushed Ruins level and the Trident, with the first taste of real combat. A lot of changes happening right now are systematic, and might be introducing bugs across the earlier content. Please feel free to report any issues if you come across any via Steam, Discord, or my business email [email protected] 3 more updates until the game's first true boss and the game's official demo. Before the demo releases I will also go back and clean up and improve all the content prior to that and get the game more in line with its final quality. Thank you all for your patience and support, with the Trident acquired Keena begins her journey into true gameplay. -DevDre Carrionwave
- Foundational update to version 0.8.625 - 7 July 2026
This is one of the few updates that will break things. I'm really sorry if your save is unable to continue, but this update needed to happen before I got too deep into the game. This foundational update is making a few important changes, some for the sake of the game, others for my sanity. As it was I was essentially building 1 game while trying to leave the other untouched (Overhaul Vs Non-Overhaul content) this was becoming extremely time consuming as I tried to navigate both. All non-overhaul content is now removed from the build. These saves will fail. Separate playable characters have been collapsed into 'main character', any save where you were Cess or Nara will fail. Battle system has been revamped. Combat is no longer 'group' based, enemies spawn freely and you can see them around the map from a distance now. A few important changes to how player attacks are initiated, this remo…
- Delay due to bugs and changes - 24 June 2026
Just checking in. The latest update was meant to add the Crushed Ruins level to the game but upon testing I'm realizing there are some major issues that if not addressed now will lead to some serious issues in the future. The following changes are also coming with the new update. Replacing profile save system with traditional crpg saves. Will autosave at the start of every level + entering hub zoneDisable old content. This will save me so much time as every new thing has to also not interfere with the old content, the overhaul is the intended final experience and most of the old content is very rough and unpolished.Replace enemy groups with roaming 'freebattle' enemies. The group system is causing a number of issues in regards with how battles are initiated, especially when they are close together.Nara and cess will be different versions of Keena. This is a technical change to deal with…
- HOTFIX Update to Version 0.8.601 - 27 May 2026
Fixed a bug with camera acceleration that caused the camera to 'jump' around as if it was lagging. Camera acceleration element dropped for now, will revisit at some point in the future.
- Miuratale Prologue Overhaul Complete - 19 May 2026
Prologue is complete!This update fixes, adds, and polishes many things from the previous Overhaul updates.New item notification (stacks vertically and shows multiple items at once)3D tesselated water with new seamless physicsNew mount animations for dolphin and sunbusStun meter current hidden until relevant in future updatesNew world mapMissing colliders fixedFixed the 'sad' expression for Keena and made her eyebrows darkerApplied Nara's damage animationsAdded post processing to all cutscene camerasAdded missing map and minimap areasFixed HUD appearing during cutscenes and loading screenMade the Shoht miniboss have cooldowns on attacks to prevent spammingReplaced the conversation blur effect with a better depth of field blurFixed the game over screen from not showing after deathImproved color mixingReplaced Enviro3 asset with a simpler custom atmospheric solutionAdded floating debris in…
- Miuratale OVERHAUL part 5 : update to version 0.8.550 - 4 May 2026
The trident is in sight, Keena and Cess take the Grand Cruiseway to their destiny!The latest update brings you the first boss of the game, and recreates the Grand Cruiseway level into a massive structure you can fully explore in and out. The game draws ever closer to its main gameplay loop as Keena gets closer to acquiring her iconic weapon.This update took longer than expected, it's been a rough April, Sinus infections, flu, ear infection, bronchitis, one after the other. 2 weeks where I was basically useless and could barely get out of bed.On top of that this has one of the few major cutscenes in the game, a big complicated one that was tricky to recreate in-engine. It was tough, but it's finally done!This update MIGHT break a lot of sound effects, I found a bug that was causing certain sounds to play at full volume and ignore the mixer, unfortunately fixing that broke a bunch of refe…
- Miuratale OVERHAUL part 4 : update to version 0.8.500 - 28 March 2026
Miuratale Overhaul pt.4This time we join Princess Nara and her short adventure to discover the mysteries of the Grand Temple, a heavily guarded zone protected by the Siren Queen and her soldiers. This part of the overhaul changes many things both narratively and mechanically. The original version of this section was made very last minute right before I released my Early-Access. As a result a few things simply weren't thought out yet. Story events were out of order, and you played as a random guest character, because Nara requires a set of melee attack animations, which were going to take time to make.Nara is the Atla Princess and a major player across the events of the story, it was really important to give the player a chance to control her and get a feel for what her journey is like. Something I'd like to expand upon later on as well. Just like Cess she plays an important part in Miur…
- Miuratale OVERHAUL part 3 : update to version 0.8.450 - 12 March 2026
Miuratale Overhaul pt.3This next update is pretty exciting, as it's time to get a taste of the new 3D combat system! Not only that, but a new playable character, Cess, will be introducing it. Keena takes a back seat during this stage, as she's far too afraid to take on enemies at this point, one of the many narrative related changes coming to the game with the overhaul.When entering combat enemies spawn in groups, with a fairly large range to tackle them with. If the player retreats far enough, they will despawn, and the battle will reset. Ensuring that important battles cannot be skipped or cheesed. The game's camera automatically locks on to your target, allowing you to freely orbit around them and place your shots or dodge.I may need to add more indicators of where enemies are around you, pull the camera back, and give more indicators when you're in danger... This will be a learning…
- Miuratale OVERHAUL part 2 : update to version 0.8.400 - 8 March 2026
Miuratale Overhaul pt.2This next update is fairly small, but introduces the next stage : the Faewell Vents area. Alongside several minigames, a dolphin mount, and the next piece of story content. This small but sweet update gets us a little closer to the end of the game's prologue. In the background I have been testing out the new combat system, which you will get a taste of in the next update : the Mangled Caves! This area will allow the player to try out the new combat system as Cess, as she leads Keena through the sketchy caves in search of a 'cool shark'. Pulling Keena out of the players control is part of many small changes happening to help with story and character building. Keena is no warrior right now, and Cess is, so we'll give players a taste of new characters and how they control.Introducing mounts is a relatively new idea, mostly to help the player's early game quickness, s…
- Miuratale OVERHAUL part 1 : update to version 0,8,350 - 28 February 2026
The Miuratale OverhaulIt's been a long time coming! With the full game mostly done, save a few optional side quests and minigames, I spent this last holiday considering what the next step should be for Miuratale. After trying out a few things, and testing some ideas, I decided it was time to take the game to the next level, to make Miuratale all it can be, a fully 3d mermaid RPG. This overhaul is going to address everything from graphics, to gameplay, to sounds, music, and polish. This is going to be the final version of the game, taken one update at a time.Each update is going to address between 1 and 2 of the game's areas, depending on content and scope, and will release until all area's are complete, from the start to the end sequentially. This allows me to cleanly playtest everything along the way and optimize the experience. Alongside the game now playing fully in 3d (only the Crys…
- Update to version 0.830 - 19 January 2026
The NPC series of updates comes to a close for now. With all of the game's NPC's functional, I have a big announcement coming up... First the patch notes : 4 new NPC's with their own short quests New type of world map discovery added 'Unique' zones 3 Unique zones added Oliver the merchant can now be found. He sells a random assortment of finished goods for premium prices, and can be sent out to re-roll his supply. Keena will now look around in 3d zones, following the camera Miuratale Overhaul From now until version 0.970 the game will be undergoing a full 3D overhaul, reworking nearly every aspect of the game to function in 3rd person. I've been mulling over this choice for months and finally decided to pull the trigger. I ultimately want Miuratale to be the best mermaid/rpg experience it can be and I believe allowing people the freedom to explore in 3D, to see the character and battles…
- Update to version 0.8.250 - 28 December 2025
NPC update 1 The first NPC update is now live! Including about half of the NPC's you will rescue across the game, many of which have their own side quests as a way to level up and gain experience, and learn the stories of those around you! I wanted to wish everyone a happy holidays and new year! 2026 is going to the year of our final release for Miuratale! I have some big news coming up after update 2, and a big community event with a chance for anyone interested to get their own custom mermaid into the game. The next NPC update will bring the other half of the NPCs, including a new merchant who sells random finished products! I hope you all have a great winter! Thanks and best wishes, DevDre Carrionwave
- Hotfix 4 or something - 2 December 2025
Issue with post processing that caused heavy blurring fixed. On the positive side, the NPC dialogue transcriptions for this update are done. Next are quests and finishing the minigames. Currently setting the following minigames for the next update so I can get 0.825 out before the end of the year. -Clamball - Complex soccer minigame, basic functionality but needs quite a bit more work on the player and cpu side -Treasure Hunts - the story, dialogue, and puzzles still need to be made. Levels are nearly done and just need final touches. -Racing - Pretty close to finished but further testing is needed, and the levels need more decoration. The following minigames and features will still be in this update. -Clashing Fates - A card/dice luck game.. Nearly complete -Tarot cards - Adds X number of extra difficulties to Y number of battles. Needs testing. -RNG storefront - A new character will h…
- Crash Hotfix 2 - 24 November 2025
Further debugging the crash issue, this should solve it.
- Hotfix 0.8.204a - 13 November 2025
Fixed a crash that happens at the start of Shell City A few small changes were made as the game was dissected for the upcoming big 0.8.25 update, the world map model is currently a cursor sprite, this is temporary. The main menu has change slightly as well. 0.8.25 is coming along, most of the asset creation is done now, but work has been a mess, and I've had limited time to work on the game in the last 2-3 weeks. Hopefully things stabilize soon, Thank you to everyone supporting the game and finding issues! -DevDre
- Update to version 0.8.203 - 14 September 2025
This version adds the flavor NPC's to the Shell City area. Reminder that all NPC designs will be improved at the end of this serious of updates. The next one, 0.8.250 is the big one. I always work every day for at least the next week and a half, so there will be a delay on that, so expect a 1-2 month window, but this one is adding a bunch of content to the Crystal Palace, flavor dialogue, side quests, and minigames! Thank you for you patience, -DevDre
- Update to version 0.8.202 - 7 September 2025
This update adds in the Opal city NPC's. Quick reminder that NPC designs will be redesigned at the end of the 0.8.2xx series of updates. Thank you, one more update before the big Crystal Palace update. -Devdre