SPSTEAMPULSELIVE ANALYTICS
Future Breach 64

Future Breach 64 Steam metadata

Yurii Nikshych | Jan 4, 2025 | game

Released

0players observed · 6 October 2026 - 04:32:37 UTC

ActionSimulationSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak11
  • Units sold (VGI)12,463
  • Revenue (VGI)$19,893
  • Review score89% positive

Future Breach 64 metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak11
  • Units sold (VGI)12,463
  • Revenue (VGI)$19,893
  • Review score89% positive
  • Total reviews104
  • Release dateJan 4, 2025
  • DeveloperYurii Nikshych
  • PublisherTheGamesFortress

Genres: Action, Simulation

Company pages: Developer: Yurii NikshychPublisher: TheGamesFortress

Top Steam chartsTop 100 gamesGame directorySteam Store page

Future Breach 64 Steam metadata

Future Breach 64 metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2335790/metadata
Steam Storehttps://store.steampowered.com/app/2335790/
Steam Communityhttps://steamcommunity.com/app/2335790
PCGamingWiki search
IGDB searchSearch IGDB for Future Breach 64

Reviews, pricing, and metadata

Review summary

Very Positive

89% positive, 93 positive, 11 negative

Price and discount

$0.71 (76% off from $2.99)

Platforms

Windows, Mac, Linux

Categories

Single-player, Family Sharing

Achievements

15

Platform releases
  • Steam 4 January 2025

Latest Steam announcements

  • A new and Improved HIGHTOWER - 9 September 2026

    Hi friends! For a long time, Hightower had many places that were, um,"there" but not used gameplay-wise and had no reason for you to actually go there. Now, the enemy incursions will be more varied and Hightower has been improved and expanded. With each update, I’m happy to say this becomes more and more like the idealised concept of this game that we originally envisioned. Expanded HIGHTOWER and added more varied enemy incursionsThe “less grind” feature now comes as standard (no need to ‘enable’ it) Fixed the "living areas/bridge achievement"... hopefully.Fixed the missing Workers Loot (examine) feature -thanks o4zloiatrinax for finding this bug! Turns out it was introduced when adding the “uncuff” feature for megacorp workers.Fixed a pesky memory leak!Fixed the “revive timer” not resetting when you are downed a second time (when you are downed and need to call the medic or wake up in…

  • Pylonmania update! - 6 May 2026

    We proudly introduce basebuilding aspect to hightower so that the money you collect along the way actually has a purpose (it becomes unlocked after the first few missions). \ People have said this is perhaps the best update, if not the greatest so far if I may say so myself-There has been a lot of talk in the community about the game being too grindy, so this room now has clues as to how to reduce the grind:- fixed footstep audio lag- mouse sensitivity can be increased way further nowother things mentioned in the forums are still in the works, so stay tuned!

  • Gamepad Update - 22 October 2025

    Added an option in the settings menu where you can select between DirectInput, Xinput (for xbox controllers) and an "disable" (if you have a controller connected but don't want it to interfear). The DPAD is used for selecting team commands (vertical) and inventory items (horizontal). As an aside funny anecdote: the testing was done on a Logitech F710 which has an "X" mode for Xinput (xbox mode), So, Imagine my surprise after spending lots of time trying to understand why the second trigger thingies(L2, R2) didn't, well, trigger, it took looking at an image of an xbox controller to realize they don't have those buttons. lol. other minor bug fixes

  • New Mission type: Protect Base Core - 11 October 2025

    Hello Fam! This update introduces:New Mission Type - Protect the Base Core (appears later during the game) - thanks Hardwater for the idea!Gamepad Support - Tested on a Logitech F710, but most gamepads should work hopefully, if not use a re-mapper or whatever it is you zany kids use these days. This took surprisingly long to do, since it required going through all the aspects of the game to make sure it all worked.Linux Support - now runs natively on LinuxNow, I know what you are going to say: “But.. where are the new hats!?” And to that I say, fear not - they are coming!

  • The Hardwater update - 9 August 2025

    Today’s update fixes some lingering bugs described by the user Hardwater (thanks Hardwater!)-Fixed enemy squadmates not seeing you after you are revived-Fixed a spelling error (“moral coil”→”mortal coil”) - I could have SWORN I fixed it in previous updates, but guess not -Fixed a crash during missions -Fixed enemy squadmates floating in the air near their dropship after it flies away (dead bodies will still float though.. for now)

  • Uncuff and ye shall be free! (from bugs) - 17 July 2025

    Greetings fam! Today’s update features many quality of life things but, most importantly… and people will say this will be one of the greatest things that came to this game in quite a while , let me tell you that, is Uncuffing. Truly a great day for Future Breach. You can now FINALLY uncuff Megacorp workers (either those captured ‘accidentally’ by you or cuffed by the enemy team). And YES, you will get your cuffs back or get extra cuffs if it’s by the enemy team. Extra thanks to the users Hardwater, Tomekk, Boxes for doing lots of testing and providing useful info and ideas!Fixed crashes related to shattering glassFixed a bug related to being revived midgameMade the dropship more accessible when the door opens onto downward slopesimproved the “F1 F2” hint text logic for the carriers/squadmates info

  • Healtcare costs!?? - 21 June 2025

    Greetings fam! Today we have some new quality of life improvements, mostly stemming from Sleeve's feedback thread and ideas from the user BOXESAdded healthcare costs for your squadmates: When it comes to tactical sims, what could be more realistic and immersive than taking care of the medical bills of your team? Though, jokes aside, this was done to alleviate the whole “having a large amount of cash later on in the game that doesn’t really have a purpose” and add another layer of importance for when a squadmate gets injured. Apart from this, more uses for cash are planned.Added a “squadmate status” window similar to the carriers status window that you can access when you have access to the command menu during missions or incursions. In it you can see your squadmate’s status (if he was injured) and his current action.Squadmate’s gravestone thingies in the squad menu will now list the nam…

  • The enemies can build turrets now! - 20 April 2025

    People will say that this is probably the greatest update of this game: - The enemy team will now build turrets after a certain level - turrets are vulnerable to EMP grenades, so those now have more reasons for existence - previously the primary reason was to destroy enemy pylons, generators and base cores. - Later in the game, enemy worker carrier ships will now sometimes appear during incursions - Enemy incursions now less frequent but “better” - Greatly improved the squadmate and worker decision-making - Workers will drop their weapons from smoke/flash grenades - now those Finally have an actual use! - Added Nades and Cuffs stats (so you can carry more of them) - they will sometimes appear as a choice when you level up and wake up. - Added an option to disable the music - Added more pages to the in-game “Tactical Guide” bug fixes: - You can sit on any chair in the dropship (previousl…

  • Future Breach Trading Cards, Badges, Backgrounds and emoticons are here! - 15 April 2025

    Greetings all! You've probably by now wondered what all those "steam points" are and how to use them, well fear not! We're in this journey together. Future Breach now has cool backgrounds and emoticons to choose from for your various nefarious uses, as well as regularly scheduled card drops in game. What a time to be alive! The Points Shop can now be found here: https://store.steampowered.com/points/shop/app/2335790

  • Added Enemy Carriers - 31 March 2025

    Greetings all! This build introduces lots of new things -Added enemy (red) carriers to some missions. The red team can now capture and collect resources and workers. This is one of those features that was cut during initial production that I finally am happy to introduce. The overall vision is for both sides to have equivalent abilities (like in that other game with hats) and I believe we are on the right track. -Added glass hats -Added a secret location in hightower. Additionally, there are many fixes and improvements, and I'd like to thank all of you from the forums, especially Necronomicron, LoxAndOrder and Sleeves for providing lots of feedback. Fixes: Fixes/improvements: -Fixed more random crashes. -Fixed “if a downed worker bleeds out/dies, sometimes his torso keeps rotating” -Fixed spelling mistakes -Revamped the Xp system - you will now get Xp from more things -Fixed the hole in…

  • Stability, fixes and fuel barrel hats - 15 March 2025

    In this update - Fixed: Cuffed worker glitches out and walks around in cuffs - random crashes greatly reduced - Added several hats, including a fuel barrel hat ------------------------ known issues: - steam workshop workers don’t appear until you create and save your own custom worker - too large building/objectives after being revived - if squadmates sitting in ship are ordered to follow, they glitch below the dropship floor for a second - if a downed worker bleeds out/dies, sometimes his torso keeps rotating - if the mission is NOT complete and you leave, and you saved(marked) your squadmates, they aren’t saved - feedback from https://steamcommunity.com/app/2335790/discussions/0/591765454927734039/

  • We have a workshop n' stuff - 5 February 2025

    Due to popular demand (actually, it was just the user "Cookie Dealer"), we are introducing steam workshop integration. You will now be able to create your very own custom worker that will appear in your base (you have to find him - he could be ANYWHERE) and give him a name, as well as download custom workers made by others. The workers can also wear HATS. NOTE: the workshop appears after you have finished several missions Additionally in the update: - fixed the player arms walk/run animation (sometimes it wouldn't play) - Squadmade recovery system revamped - fixed squadmates that died during enemy incursions in your base being listed as missing during a mission - fixed worker carriers in the base sometimes not picking up the workers and being empty - fixed the FPS Cap button - it now works better - additionally stability fixes. I know developers always say this line and no one knows wha…

  • Your Feedback - Reality. PART DEUX - 20 January 2025

    Greetings all, this update for the full version features: - Ability to command dudes after the ship landed (becomes available after the first few missions) - Enemy Incursions overhaul - now they are more varied and not just frontal assaults. - A way to increase the capped FPS from 60 - 2560x1440 resolution option - Added a 'drop weapon' zone in your room - Achievements fix for the ship parts progression - Fix for the ship parts names (in the megaship view after the missions) not being visible in certain localization such as Chinese/Japanese -some other things such as key binding, steam controller support, steam workshop are on my list for possible later updates. Cheers!

  • NEWS: Your Feedback - now reality! - 8 January 2025

    Greetings all! With today's update, the settings panel has been greatly revamped, now added: - Ability to change (tone down) the "Pixelation" - Invert the Mouse - Mouse Speed - View Keyboard Shortcuts Additionally, you can now replay the tutorial that was at the start at the game without loosing your progress (added to the main menu) Fixed many bugs, including the one where your squad would glitch out when stacking up and wouldn't respond to commands, and a lot of smaller ones that are too numerous to mention

  • progress report - it's all coming together - 2 April 2023

    -Added the Hightower “hub world” from where you will go on missions - sleep, food, stamina stats and mechanic - 3 squadmate classes (apart from the generic one) - medicus, destructor and techsmith - improved the procedural level generation - -added resource gathering: tech chunks, fuel barrels - added weapon destruction - impoved the terrain to make it look less bland - color wall destruction: now the debris chunks will be the same correct color not just grey. The coloring of the walls is all done programmatically ( as is the entire level generation) - improved the AI's vertical aiming and flanking - Added a night color palette for, well, nighttime so it looks more natural. Also team colors on ships. - Added team logos/texts/propaganda to the generator. This will help the places feel more "intentional". Unaligned places will have various graffiti on the wall telling the player's team to…

  • game progress - 12 March 2023

    -Added team colors and flags to the level generator. Now, the building's colors will be different depending on the faction parameter of the location. I also hope that the randomly added colors will make the levels easier to navigate and not blend together, and also give the appearance of design/purpose -in the "blue" areas (your faction), the scientists are friendly and you should protect them from enemy forces (to be done), in red areas you will capture the enemy scientists -Turret building, Destruction, Damage, Repair - if you kill someone while he is building a turret, the turret flies apart -Been working on the whole system that keeps track which squadmate is dead / hiring/ firing/etc. It's the more "boring" part but very crucial, and was very time intensive since there is a lot to keep track of such as the whole database of squadmates, which are currently hired/dead/etc, visualisin…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2335790
Live current players0
SteamPulse tracked peak11
Live count (today's peak floor)0
Price$0.71 (76% off from $2.99)
Free to playNo
Discount76%
Original price USD$2.99
Current price USD$0.71
Release dateJan 4, 2025
DeveloperYurii Nikshych
PublisherTheGamesFortress
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeVery Positive
Positive review percent89%
Positive reviews93
Negative reviews11
Total reviews104
Steam recommendations105
Achievements15
Average playtime forever402 minutes
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2335790/

Short description

Breach and Clear areas tactically in a team-based shooter.

About this game

3D-Rendered color game that has full XVGA resolution support. - Command a Squad and Breach into buildings! - Destructible walls and doors - Customize your appearance and loadout - Full control of your squad- tell em what to do! - IS there a story? YES, you'll love it Command to Breach and clear! Be nonlethal when possible... Command to Destroy door blocks

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência Linguagem imprópria
steam germany16Drastische Gewalt Alkohol / Tabak Schimpfwörte
igrs18Kekerasan Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Penggunaan bahasa

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 6, 2026 to Oct 6, 2026
  • Lowest observed: $0.71
  • Highest observed: $0.71

Future Breach 64's USD price history spans from Oct 6, 2026 to Oct 6, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.71, the highest is $0.71, and the first visible tracked price is $0.71. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 1
  • Discounted days: 1 day
  • Deepest markdown: -76%
  • Latest sale window: Oct 6, 2026 to Oct 6, 2026

SteamPulse has grouped rows carrying discount metadata into 1 recorded discount window, covering 1 calendar day and 1 discounted snapshot. The deepest recorded markdown is -76%, with a lowest recorded final price of $0.71 during rows named Steam sale. The latest recorded window starts Oct 6, 2026 and ends Oct 6, 2026, spanning 1 day of uninterrupted daily tracking. Window boundaries follow the available snapshots, so gaps in coverage can make an actual sale shorter or longer than the recorded span.

Recorded sale names include Steam sale. The table reports the observed markdown, final price, snapshot dates, and any sale name supplied with the row. It can show whether similar discounts recur in the retained record, but it does not infer publisher intent, demand, or the reason a price changed.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.71, from Oct 6, 2026 through Oct 6, 2026. The latest run records $0.71 for 1 day of uninterrupted daily tracking with a listed discount from $2.99. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.71
  • Current list price: $2.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Future Breach 64 at $0.71 in USD, with a listed base price of $2.99 and a -76% markdown. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.71$2.9976%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.71.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.71$0.71No change76% (Steam sale)
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.71.

DateCurrent priceOriginal priceDiscountSource
2026-10-06$0.71$2.9976% (Steam sale)Steam Store - Steam sale

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