- Patch 1.6 Performance Update - 26 September 2026
Hello to all fans of building, modeling, and creating! Another major update has just landed! Despite having a relatively small number of changes, it brings a huge improvement to overall gameplay performance and smoothness. I’d especially like to thank Maciej and Michał from Tessera for their help with optimizing the game. Thanks to their efforts, the game now runs significantly smoother and more efficiently. On my PC, performance has practically doubled, which is an absolutely incredible achievement.I hope you’ll notice and enjoy the recent improvements just as much! Here are the full Patch 1.6.2 notes:Global game optimization passLocalization tweaksCredits section updatedFixed the “terrain spike” bug affecting some AMD graphics cards
- 1.5.1 Patch Notes - 13 June 2026
Disabled snap-collision for dead trees.Added background blur in settings.Tweaked key descriptions in settings (English).Configuration-files improvements (removal of mutually exclusive options).
- GeForce NOW Support - 8 June 2026
Hello to all fans of building, modeling, and creating! I'm not slowing down! After pushing through a few issues with update 1.4, I'm already back with more great news for everyone. Outside the Blocks is officially supported on NVIDIA GeForce NOW starting today! If your PC setup is struggling you can now stream the game directly from the cloud with maximum performance.Thank you all so much for your amazing support and patience!
- 1.5 Patch Notes - 2 June 2026
Moved back to previous, reliable engine versionMerged all changes tweaks from new versionMerged translations from new version. Important info about saves:Unfortunately, due to recent changes, some of your saves might not automatically appear in your gallery.Luckily, there is a simple fix! You just need to manually copy them while the game is running on the main menu. From location: C:\\Users\\{USER}\\AppData\\Local\\MHB\\Saved\\SaveGamesTo location: C:\\Program Files (x86)\\Steam\\steamapps\\common\\Outside the Blocks\\MHB\\Saved\\SaveGames Once again, thank you for your patience! ːespressoː
- 1.4.25 Patch Notes - 2 June 2026
Added more support for older video cards.Changed the way sky textures load. Now it should be smoother and seamless.Potential fix for crashes connected to async loading of sky textures.Refactored old references for unused collision channels that could crash the game in some cases (e.g., when selecting objects).Reworked tutorial initialization: removed debug code and unnecessary functions on startup. Important info about crashes:I'm still working on the crashes caused by patch 1.4. Today, I finally managed to reproduce some crashes connected to the lighting setup, and this patch aims to fix them. If you are still having any trouble with game, please message me! Any additional data is incredibly valuable to me!Once again, thank you for your patience! ːespressoː
- 1.4.24 Patch Notes - 1 June 2026
Fixed behavior when the marquee tool is used without selecting anything while Multi-Selection is ON.Increased the maximum number of instructions the game can perform.Added more debug data to the project. Important info about crashes:I heard about some random crashes happening sometimes while selecting objects. I'm currently investigating the issue, but since I haven't been able to reproduce it on my end, it's hard to say exactly what is causing the problem.If anyone else is experiencing this, I would be really grateful for any additional info you can provide (videos, reproduction steps, etc.).Important info about cloud-saves:I changed also the location for steam cloud saves. This shouldn't cause any issues on your end. However, if you notice any problems appearing with your saves, please contact me right away!Sorry for the inconvenience! The last big patch introduced a lot of major unde…
- Patch 1.4 Localization Update - 30 May 2026
Hello to all fans of building, modeling, and creating! A major update that I’ve been working on for a long time has just landed! This patch introduces new language versions to the game. Thanks to this, almost everyone will now be able to enjoy the game in their preferred language! The game has been translated into 16 languages:Chinese (Simplified)CzechDutchEnglishFrenchGermanItalianJapaneseKoreanPolishPortuguese (Brazil)RussianSpanishThaiTurkishUkrainian I would like to take this opportunity to deeply thank everyone who bravely helped me localize the game into their native languages! This update was possible mainly thanks to their hard work and dedication:Alkin Elkatip (Raziel Icefire)Anna ZavatskaBOXHO 404Bruxo99emmanuel mirasFemke van der VeenGuenther SellKaan Şener - Dirty LedsLaura Marie NLena PhilippMashuldenMichael BahnerNataliia Bilousovarapomaru linkuRow, U-M, YohaneSergio CYoha…
- Localization Progress Update - 25 January 2026
Hello to all fans of building, modeling, and creating!I’d like to start with a huge thank you to everyone who has already joined the localization tests and shared their feedback. Thanks to your reports, many mistakes, typos, and unclear phrases have already been fixed, making the game more polished and enjoyable for players around the world. Community support like this is incredibly motivating and helps push the project forward in the best possible direction. ːespressoː That said, a few languages still need more testing and verification before the localization can be considered complete. If you speak any of the following languages, your help would be greatly appreciated: 🌐 Languages still needing checks:Chinese (Simplified) JapaneseKorean Portuguese (Brazil)Thai Italian 👉 How to join the tests:On Steam, switch to the special branch: Localization. (To change a Steam branch, right-click…
- Localization Testing - 10 January 2026
Hello to all fans of building, modeling, and creating! It’s great to see you all in the new year! I’m currently working on adding support for multiple languages to the game. Before these translations go live in the main build, I’d love for the community to help test them and report any mistakes, typos, or awkward phrasing. 🌐 Planned languages:CzechGermanEnglishSpanishFrenchItalianJapaneseKoreanDutchPolishPortuguese (Brazil)RussianThaiTurkishUkrainianChinese (Simplified) 👉 How to join the tests:On Steam, switch to the special branch: Localization. To change a Steam branch, right-click Outside the Blocks in your Library, go to Properties > Betas, select the Localization from the dropdown, then close the window and let Steam download the update.Launch the game and test your selected language.Leave your feedback in the Google Sheet (add a comment to the relevant line): https://docs.google…
- Patch 1.2 and other news! - 6 December 2025
Hello to all fans of building, modeling, and creating! Outside the Blocks has just hit its first month! To celebrate, I decided to write this Steam post in a slightly larger format, since a bunch of smaller news items have piled up and I’d like to share them all with you!I expect that all future updates will be published as regular patch notes. So far, the following have been released:Latest Patch 1.2.0First of all, I’d like to let you know that Patch 1.2 has just landed!It finally brings several new features to the game requested by the community. These additions should give you even more tools to build awesome new creations. Here are the patch notes:New animal swarm: FirefliesNew water preset: Winter LakeNew display base material: White MarbleNew display base material: Gray MarbleNew display base material: Brown MarbleNew display base material: Green MarbleImproved screenshot quality:…
- 1.1.7 Patch Notes - 22 November 2025
Added a new “Light Source Quality” option that simplifies shadows from smaller light sources such as torches or campfires. This enables significantly more light sources to be active without performance issues. It's especially useful for open-field dioramas.Added a new “Atmospheric Fog Quality” option with three presets. These allow players to reduce fog quality in the scene with a small impact on performance.Redesigned the Video Settings layout for clearer navigation and easier adjustment.Optimized how Video Settings data is stored and written. This reduces hard-drive usage without affecting object creation time.Updated the initialization method for light-source objects to ensure more reliable behavior and better compatibility with the new Light Source Quality setting.Fixed a bug where grid visibility did not update when resetting UI options.Fixed a bug where UI scale settings did not u…
- 1.1.6 Patch Notes - 16 November 2025
Added two variants of medium-sized window shutters.Implemented soft-foliage cutting on the top of the glass dome, not only the sides as before. Note: Does not work on hard branches.Fixed a bug that caused terrain textures to revert to the last saved state when using Undo in the sculpting workspace.Fixed wind vane orientation: it now properly aligns its rotation with the wind direction.Fixed a Capture Workspace issue: Randomize All now also randomizes the weather profile.Updated Maple Tree label (Small → Tiny).Adjusted Dense Ivy color to better match other natural objects.
- 1.1.5 Patch Notes - 13 November 2025
Fixed a bug that caused “grainy” terrain materials when height differences were significant.Improved Dune Terrain Generator shapes — now less geometric.Improved Mountain Terrain Generator shapes — now less noisy.Improved terrain normal generation for higher accuracy.Improved terrain shading — shading contrast on flat areas is now less noticeable.Improved terrain lighting — now smoother and less jagged.Improved flattening tool — edges should now appear less jagged.Smoothed terrain texture blending patterns.Improved grass spawning — more grass patches should appear across all terrain generators.Improved foliage painting — now more responsive and less blurry.Improved terrain slope textures — now smoother and more natural.Reduced terrain generator spawn times.Resolved an issue causing snow to appear on some foliage despite coverage being set to 0.
- Inside Our Discord Community - 11 November 2025
Hello to all fans of building, modeling, and creating!Just a friendly reminder: Outside the Blocks has an official Discord server, and you’re welcome to join anytime: https://discord.com/invite/mAYsGS77t3 Why join?🤝 A helpful and creative communityGreat people share their experience, answer questions, and help newcomers get into creating.📘 Guides & ResourcesWant to learn how layers work? Curious about profiles or building techniques? You’ll find all the info and tips you need right there.📰 News & UpdatesI regularly post updates about Outside the Blocks and everything happening around the project. If you want to stay in the loop and get the latest news first, this is the place!🗳️ Vote on the futureRegular polls and the “Ideas Forum” help me gather feedback and learn what features people want most. Want to have a say in the project’s direction? Join in!🧩 Exclusive previewsGet early l…
- 1.1.1 Patch Notes - 10 November 2025
Fixed an issue where a cube would appear instead of fish or butterflies when loading a save created before version 1.1.0.
- 1.1.0 Patch Notes - 9 November 2025
Added the ability to toggle chimney smoke on/off.Note: If you already placed a chimney on your diorama and want to see smoke, you’ll need to place it on the scene again.The “Toggle UI” button now hides automatically when the UI is hidden and the mouse hasn’t moved for 1,5 second.Improved quality of all wall anchors.Fixed the “Use Rotation” checkbox behavior in the object gizmo.Fixed dog scratching animation scale.
- 1.0.3 Patch Notes - 7 November 2025
In-Game Cursor System Reworked: Cursor movement is now independent of framerate, resulting in a much smoother and more user-friendly experience.Global Illumination Presets Added to Display Settings: You can now adjust Global Illumination quality to significantly improve performance on low-end PCs.Camera guidelines no longer block the scene gizmos.The next-tutorial-step hotkey bug has been fixed, and it no longer works once you finish the tutorial.
- 1.0.2 Patch Notes - 5 November 2025
New display resolution preset added: 3440×1440Improved animation speed: Faster appearance of projects in the Gallery
- 1.0.1 Patch Notes - 4 November 2025
Fixed a bug where the world grid was not adjusted when canceling object movement.Tutorial – Reset Camera Step: Added information about the keyboard shortcut.Improved TSR anti-aliasing (AA) quality.
- Outside the Blocks is out NOW! - 4 November 2025
Hello to all fans of building, modeling, and creating! The long-awaited moment has finally arrived. Outside the Blocks is now available!And on top of that, you can grab it right now with a special launch discount: Outside the Blocks FriendsTo make the launch even more special, Outside the Blocks is part of three separate collaboration bundles with some amazing games from fellow creators:Outside the Blocks + DystopikaOutside the Blocks + Pile Up!Outside the Blocks + FrozenheimEach bundle is available with a 10% discount, so this is a great chance to expand your collection with games in a similar spirit, while supporting multiple indie developers! CelebrationI’ve prepared a brand-new trailer that shows the game in all its glory: I also want to take a moment to say a huge thank you to all of you. Every comment, wishlist, piece of feedback, as well as all the testing and conversations, has…