- Free Playtest Weekend for Keep Keepers! - 4 June 2026
To celebrate BieberLAN, we're opening the gates to a free Keep Keepers playtest weekend starting now and running until Sunday at 00:00 CEST (midnight)!This is the perfect opportunity to jump into Keep Keepers and experience the game with your friends completely free and without any risk or commitment.Already playing? Invite your friends to join you! Whether you're defending your keep together, learning the mechanics, or just having fun discovering what Keep Keepers has to offer, this weekend is the best time to bring new players along.📅 Duration: Now until Sunday, 00:00 💰 Cost: Free 👥 Bring your friends and discover Keep Keepers together!See you in the Keep! Daniel & Daniel
- Small Patch: Unity Vulnerability - 4 October 2025
Hey Keepers,We’ve just rolled out a new patch addressing a critical Unity security vulnerability that affected multiple versions of the engine. You can read more about it here: 🔗 Unity Security Notice (Sept 2025-01)We know many of you are eagerly waiting for the a new content update and we promise it will be coming. It will just take a bit more time. However fixing this security issue was our top priority.In the meantime, if you’d like to support us, please consider wishlisting & following our upcoming game Islantiles: 👉 Islantiles on Steam Thanks for your patience and continued support! Daniel & Daniel
- 🏝️ New Game Announcement from the Keep Keepers Devs: Islantiles - Wishlist Now! - 7 May 2025
Hey Keepers 👋 We’re thrilled to finally share what we’ve been quietly building behind the scenes. 🚨 We're working on a brand new game: Islantiles! It’s live on Steam now for wishlisting: 👉 Wishlist & Follow Islantiles on Steam 🌿 What is Islantiles? If you’ve enjoyed the strategic depth of Keep Keepers, you’ll feel right at home - but this time, we’re heading to the islands. Islantiles is a cozy roguelite city puzzler with deckbuilding mechanics, built by the same two - person team behind Keep Keepers. You’ll place buildings from a custom deck to create beautiful, high-scoring island settlements. You’ll combine those buildings with up to 5 out of 150 technologies to create mind blowing synergies - then lose it all and start again with new tools, unlocked techs and better ideas. There’s no combat, no timers and no micromanagement - just relaxing gameplay, layered strategy and endless…
- Patch 1.1.5 - 8 January 2025
Hey Keepers, We've been keeping a close eye on your feedback and continue eliminating remaining bugs to make your experience with the game even smoother. Here’s what we’ve fixed in version 1.1.5: Fixes Fixed war drums not appearing for sling weapons in hard mode Moved the spawn point for “lost” items to a more visible location in Sandcastle Fixed bug for clients when upgrading weapons on a portable weapon holder after loading a previous game Fixed chain lightning effect not triggering when killing an enemy with its base damage Fixed magma totem not applying the correct volcano damage buff Fixed not being able to hide hints in certain cases Zoomed out even further in Quad Garrison to fully see the two bottom lanes Fixed defensive totem applying an incorrect amount of fortification HP when loading a game in some cases Fixed pushing firebug pile getting stuck after multiple nights or in pr…
- Announcement: Spawn System Overhaul and Highscore Update! - 3 January 2025
Hey Keepers! We’ve been blown away by the incredible skill and perseverance of our community—many of you have surpassed the highest nights we ever expected in the game! However, this has revealed an unexpected issue: after Night 80, the spawn rate mechanics caused fewer enemies to appear, unintentionally decreasing the difficulty instead of increasing it. We will roll out some significant changes to address this and ensure the game remains challenging and fun: What’s Changed: Minimum Spawn Period: Enemies will now spawn at highest every 0.5 seconds. Night 51+ Adjustments: Enemies won’t spawn faster after Night 51 but will increase in difficulty by scaling hp. HP Scaling: Starting from Night 51, enemy HP will increase by 5 each night. These changes ensure the game remains challenging after Night 51. Highscore Updates: We know how much your highscores mean to you and the community. Removi…
- Drums of Winter Update : Patch Notes - 23 December 2024
Hey Keepers, Just in time for Christmas we have a little present for you: This is our biggest update for now. This update brings a bunch of exciting changes, including a brand-new weapon run, a unique skin for Next Fest winners, and a major overhaul to bomb mechanics with the introduction of War Drums. We've also refined game balance for 3- and 4-player modes, added quality-of-life improvements, and squashed several pesky bugs. Whether you’re diving into the new Winter Weapons run, enjoying brighter nights, or exploring the improved crafting systems, there’s something for everyone. As always, your feedback has been invaluable, so thanks a lot for your great feedback and support. Patch Notes Overview New Weapon Run: Introducing Winter Weapons with a unique recipe. Exclusive Skin: Winners of Next Fest receive the unique Lion Skin. Bomb Mechanics Overhauled: Improved mechanics and strategi…
- What's Next? - 10 December 2024
Hello Keepers! We have had a fantastic response to our first month on Steam! Your enthusiasm and support have been incredible, and we want to extend a huge THANK YOU to all of you. Your feedback has been invaluable, and while we’ve processed every bit of it, we can’t always respond to everything individually. Rest assured, your voices are heard! Here’s what’s coming next: Feature Updates & Improvements More Save Slots: You asked, and we’re delivering! Restart Confirmation: To avoid accidental restarts, we will add a "Yes/No" confirmation. Gameplay Enhancements Bombs in High-Level Play: We’ve noticed bombs aren’t used as much in advanced gameplay. Expect some tweaks to make them more appealing! 3 & 4-Player Mode: Acknowledging the challenges here, we’re making adjustments to improve balance, especially involving bombs. Improved Local Co-Op Visibility: Playing with friends locally is now…
- Patch 5 - 22 November 2024
Hey Keepers, The past three weeks have flown by, and we’re genuinely excited by the amazing feedback you’ve shared! The volume of responses has been incredible—so much so that while we can’t reply to everyone individually, please know that we’ve read every single one. Your input has been instrumental in helping us compile a detailed list of changes to address your suggestions. Our list of ideas continues to grow, and we’re working hard to prioritize the most impactful improvements. Thank you for your support and thoughtful feedback—it’s a privilege to be part of such a passionate community! This patch focuses primarily on fixes—many of them minor or addressing rare issues—but we wanted to roll these out quickly as we shift our attention toward balance updates, quality-of-life improvements, and exciting new content. QoL The sell station can now be used by multiple helis at the same time.…
- Patch 4 - 5 November 2024
Hey Keepers, The first week is behind us, and we're amazed with all the great feedback we've received! Our list of suggestions keeps growing, and we’re working hard to prioritize the most important issues first. Thank you all for your continued support and feedback—we feel incredibly lucky to have such a fantastic community! Fixes Fixed an issue where automation would break if a grabber targeted a grappling hook. Resolved an issue with red helicopters creating duplicated, uncollectable icons. Fixed an issue that caused new teleporters to display incorrect colors after loading a saved game. Addressed a bug where corner grabbers would change rotation upon loading if they had never been rotated. Fixed lightning towers not functioning properly within quad garrisons. Corrected a bug allowing medikits to heal barricades in practice mode. Fixed an issue where request storages would receive ite…
- Patch Notes Patch 3: First QOL + Bug fixes - 31 October 2024
Hey Keepers, Another day, another small patch is ready and will go live in a few minutes. This should be the last bug-fixing patch of the week and it also adds a little bit of quality of life that has been requested. Thank you all for your feedback & support, we feel blessed to have such a great community! Quality of Life Added setting to disable screen shake Added hint on the settings screen about how to change controls Myst & Magic: Added hammer range indicator Myst & Magic: Added smelter recipes that reverse water bowl recipes Fixes Reroll costs are now saved Fixed a bug where the shock totem was not working as intended Fixed a bug that caused music to stop playing on new game screens Myst & Magic: Fixed volcano range display As always feel free to join our Discord, for updates, discussion & support and if you have some feedback or find a bug, please let us know.
- Patch Notes Version 1.0.2 - 30 October 2024
Hey Keepers, The second patch is ready and will go live in a few minutes. This patch will focus on bugs that we have just learned about. If you were affected by the save problem, please join our discord and let us know, we can still recover your save game. Fixes - Fixed a problem where requesting storage was destroying save games. - Fixed a problem where diamonds were sometimes not triggering helicopter arrivals. - Fixed a bug where vaults were storing diamonds that couldn't be picked up after being combined from shards. - Fixed a formatting issue in the German translation. - Temporarily disabled cloud storage to prevent potential errors related to storage request bugs.
- First Wave of minor Bugfixes - 29 October 2024
Hey Keepers, all in all the release went really well, no major issues have been reported. First patch is ready to go and will go live in a few minutes. This patch will focus on the few bugs we heard about. Fixes - Fixed an issue where helicopter tooltips displayed a translation error. - Corrected a bug where storage requests referenced balloons instead of helicopters. - Resolved a rare bug that prevented diamonds from being picked up in vaults under specific conditions. - Fixed a display issue with shop slot level 6 not appearing. - Addressed a bug preventing the upgrade option from shop slot level 5 to level 6 from showing. - Fixed a bug that caused helicopters in the shop to persist without despawning. - Resolved an issue where enemies could pass through barricades on the desert map.
- 🛡️KEEP KEEPERS OFFICIALLY HAS LAUNCHED!🛡️ - 28 October 2024
To all our Keepers—the gates are officially open! We’re excited to finally share Keep Keepers with you all, and we can’t wait to see you dive in, strategize, and defend your keeps with everything you’ve got. As you step into this world, we need your help to spread the word! 🗣️ 📜 Leave a Review! If you’re enjoying your time in Keep Keepers, your review would mean the world to us! Steam reviews play a huge role in helping new players discover the game and join our community. Not only that, but your feedback helps us shape the future of Keep Keepers—each review, rating, and piece of feedback makes a real difference. ⚔️ Join the Discussion! Tell us about your favorite strategies, share tips, or just let us know what you think! We are reading every comment, and we’re excited to engage with you all. https://discord.gg/n24hXgwhaW Thank you, Keepers, for being the heart of this journey. Now,…
- Mid Next Fest Demo Update: Shiny New Content - 18 October 2024
Next Fest Additional Content! First of all we want to thank you all for all your amazing support with feedback, big reports, and ideas! 🙌 With that being said there has been some addition content that is being added to the game for all of you to experience during Next Fest! NEW MAP The secondary map, Twin Fortress, can now be unlocked by completing 10 days on Greenwood Keep on the Bam or Kaboom difficulty setting. This will also introduce a new leaderboard and a new mini event. See 🎟community-events for more details. New Pause Menu Features Three new features have been added to your Pause Menu! • First, you will be able to start your practice mode as opposed to running back and forth to the dummy outside. • Second, you will be able to check your score! Now you can track your progress while trying to push for those top leaderboard spots. • Third, you will be able to check the recipes…
- 🚨 Steam Next Fest & Our First Event! 🚨 - 14 October 2024
Attention all Keepers! 👀 As we bid farewell to the playtest, it’s time to welcome Steam Next Fest! 🎉 🗓 Starting TODAY, Oct 14th, and running through to Oct 21st, Keep Keepers will be featured with a brand-new updated demo! 🙌 🛠 What’s in the Demo? This demo will include all the content from the playtest with a few key limitations: Woodland Keep only 🌲 Projectile weapons only 🏹 Tier 4 max shop slots level 🏪 🎉 Our First Major Event! We’re kicking off Next Fest with something special: fresh leaderboards! Here’s your chance to earn some amazing, exclusive rewards: Special Discord role – You’ll keep this forever! 🏅 Your name in the game credits 🎮 Collaborate with our devs to design a new totem 🛠 Unique character model that only winners will ever have! 🤩 For additional rules and details, be sure to check out our 🎟 event-announcements channel on Discord! In order to participate p…
- Release Date Announcement - 1 October 2024
Hello Keepers, We are finally ready to announce our long awaited release date: Keep Keepers will release on October 28th! We published a new trailer to announce this date and showcase a bunch of new content waiting for you in the release version. Have a first look at new maps, new enemies, new furniture and new weapons awaiting you in the full version. Additionally, you can already see all the new possibilities for automating your keep with teleporters, ghost grabbers, 90°-grabbers and more! Now that we have finished this pre-release trailer, we will focus on finishing the release version. While doing so, the demo will continue to benefit from bugfixes and polishment. Keep supporting us, we really appreciate it! Daniel & Daniel
- Announcing the upcoming Beta playtest starting Friday, September 27 - 23 September 2024
Playtest Announcement: Keep Keepers We’re excited to announce the playtest for Keep Keepers! Starting Friday, September 27, players will get an exclusive chance to dive into the action and help shape the future of the game. The playtest will run until Tuesday, October 1. 🛡️ Event Details: - Start Date: Friday, September 27 9:00 (GMT+1) - End Date: Tuesday, October 1 8:00 (GMT+1) Join us for this limited-time event, explore unique features, provide feedback, and be among the first to experience the world of Keep Keepers. Your input is crucial in helping us fine-tune the game for launch. 🔥 When will the registration start? You can go to our steam page an register right now! Stay tuned for more updates, and we can't wait to see you in the game! Keep safe
- Tiny Teams - Demo Feedback Patch - 12 August 2024
Greeting Keepers, We're excited to announce that Keep Keepers is now part of the Tiny Teams Festival! This has brought a wave of new streams, content videos, and, most importantly, a wealth of valuable feedback from our growing community. As always, your input is incredibly important to us, and we're committed to making Keep Keepers the best game it can be. To celebrate all the attention and support we've received, we're releasing a special patch that incorporates some of the feedback you've shared with us. While we're hard at work on the full version, we wanted to ensure that we implemented as much of your feedback as possible in this update. Thank you for your continued support, and we can't wait for you to experience these new changes in Keep Keepers! Patch Notes: Game Intro: We've reworked the starter items to have a base efficiency of 1, with all subsequent items having higher effi…
- Demo Patch 5: Demo 2.0 - 20 June 2024
Hello Keepers, you haven't heard from us in a few weeks, there's a reason for that. We have been working very hard on a new demo upgrade. We have introduced new visuals, new content, a better introduction for new players and new challenges for experienced players. This is our biggest update yet and we think you will have a lot of fun with it. We can't wait to hear your feedback, so download the patch and give the new demo a try. It will be worth it. Features Introduced Map stages for better player progression → Much easier and less stressful start for beginners and a way more challenging game for experienced players New nightmare enemies → Unlock and try the Kaboom mode to find out more Advanced crafting options for harder difficulties → Automation got even more interesting Added three new totems Added storage that can hold up to four small items of the same type Camera controller now c…
- Exciting New Banner and Upgraded Visuals! - 1 June 2024
Hey Keepers! We’re excited to announce that our game just got a fresh new look! As part of our ongoing efforts to enhance your gaming experience, we’ve rolled out a stunning new banner and upgraded visuals across the board. Here’s what you can expect from this exciting update: New Banner: Get ready to be greeted by a brand-new banner that showcases the essence of our game like never before. This new banner sets the stage for the adventures and challenges that await you. We believe it captures the spirit of our game and will draw a lot more keepers in to experience our game together. Upgraded Visuals: Enhanced Graphics: We’ve overhauled the graphics to make every detail pop. From character designs to environmental textures, you’ll notice richer colors, sharper details, and an overall more immersive visual experience. Optimized Performance: With these visual upgrades, we’ve also optimized…