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Journey to Natsai

Journey to Natsai Steam news

Fate Wizard | To be announced | game

Coming Soon

GameSteam Store content

IndieStrategy

  • Steam app typegame
  • Steam App ID2360580
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperFate Wizard

Journey to Natsai news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID2360580
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperFate Wizard
  • PublisherFate Wizard
  • Parent gameNot available

Genres: Indie, Strategy

Company pages: Developer: Fate WizardPublisher: Fate Wizard

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Journey to Natsai Steam news

Journey to Natsai news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Major Update: Enhanced Customization, Interactions, and Future Plans - 24 March 2025

    Character Selection & Customization: We’ve implemented a new character selection screen with four unique characters—each featuring its own story, playstyle, and Core deck. Players can further tailor their experience by picking 2 bonus cards out of 4, and choosing 1 passive from each of 3 categories (with a total of 7 passives available). New Effects & Visuals: A host of new effects and cards have been added to deepen gameplay. We’ve also created and updated many icons to enhance the overall visual experience. Enhanced In-Game Interactions: Campsite: Choose between a priest (restores a large amount of health), a guru (restores plenty of mana), a shaman (provides a bit of both), or simply claim extra gold. Altar: Pick from two powerful passives to boost your character. Blacksmith: Decide whether to upgrade an item or sacrifice two items to craft a brand-new piece of gear. Shrine: Upgrade…

  • Added equipment and deck management menu! - 10 February 2024

    Now between battles you will be able to edit your deck and also to choose which items you will equip, you will be able to adapt yourself to your current situation, for example if low on HP you may consider to replace one of your current item with more defensive one. This change may sound small but give a lot of freedom and effect a lot of fields in the game. Thanks a lot for following the game progress.

  • Additional Layer To The Reward System! - 14 November 2023

    Before And After : Until this change after defeating an enemy you got a list of rewards that may vary, I liked that idea but I had one problem with it, I felt that the character progression was too slow, after considering many alternatives I decided that I want to keep this system but with additional layer above it, so after picking your rewards "choose one" upgrade will appear, you will need to choose between two different upgrades to your character. The idea behind it is that the game allows the player to develop his character faster in an interesting way that leave him every time in another branch of choice without the need to replace the old system that had a lot of advantages that I didn't wanted to give up on them. Hope you liked this change, Coming next - equipment and deck editor.

  • Progression Update! - 23 August 2023

    Sharing the main changes to Journey To Natsai in the past 4 weeks: Done : - Another improvement to the enemies predictions. - Now there is in-game menu. - Fixed a few bugs. - Added currency to the game. - Added animations for mechanical worm boss. - Added animations for horse and ogre elites. - Sound discovery - my main time consumer this month. - Started to work on the UI concept for the character equipment and deck editing. Thank you for the time and stay tuned for more, Cheers.

  • Second mile stone has ended - first act and character progression! - 23 July 2023

    Around 3 weeks ago I generated 20 keys to Journey To Natsai for testing and feedbacks purpose, I want to thank everyone who toke part and helped me to know how to keep improve my game. Apart from this here are some of the changes I made since my last update. - Added a boss fight at the end of the act. - Added 2 elite monsters. - Added the ability to create cards that there effect has a chance to happen. - Added some hover effects. - Tile map ordering is now better. - Map can also be scrolled by mouse scroller. - Fixed some tutorial spelling issues. - Added the ability to create movement cards with more then one option. - Fixed a bug that happened when the player killed the monster and died at the same time. Best regards.

  • Progression Update! - 1 June 2023

    main features that I have worked on in the past three weeks: Done : - Added a basic game tutorial. - Added the ability to make cards or items with different attack targets. - Added BloodLust effect and Blood Lake Cloak item. - Added Added Spiky Pauldron item and HardShell effect. - Added 3 more attacks to the player. - Added missing icons for the current useable effects. - Attack to a fixed hexagon on map will now rotate the character if not in the right direction. - Changed some descriptions. - Changed some cards and items tiers. - Basic balance for the monsters, starting deck and some cards. - Fixed visual bug on the world map. In Progress : - Reward system changes - making it more dynamic and smarter. Getting very close to finish step 2 - first act and character progression (only monsters interaction for now), Best regards.

  • First Trailer + Game Progression Update - 7 May 2023

    First of all, I'm very excited to announce that finally I have a trailer for Journey To Natasi! Second as I promised here are the changes from my last announcement: - Better AI for enemies, will still need improvements in the future but overall much better. - Monster without reasonable moves will make valid move even if its not a good one. - Fixed 3 bugs. - Added skill images for some cards. - Improved the animation system to be more generic. - Added basic animations for a lot of cards use. - Added VRX for many cards. - Movement cards can now deal damage. - Added textual feedback when receiving effect for some effects (poison, bleeding and more). - Added textual feedback when receiving damage. - Effects description shows now if pointing at the effect icon. - Changed the way the inspect work on the promo cards. Best regards.

  • Progression Update! - 19 April 2023

    main features that I have worked on in the past three weeks: Done : - Changed fonts, sizes and positioning for many elements in the game. - Added legend and title to the world map. - Player bar shown now while in world map view. - Card inspect mode appear with animation. - Card inspect generate descriptions for effects if he have any. - Better look for the battle win screen. - Added a new art to 12 cards. - Added 6 icons for indication on effects on character. - Bars now have indication on the active effects of their owner. - Changed the bar icons. - Bar icons shows the monster tier and the number of rooms that already been cleared. - Added border indication to the arena. - Fixed 2 visual bugs with the UI. - Replaced images in the Steam page to fit the new look. In Progress : - Better AI system for the enemies. - Simple temporary trailer for the Steam page. Should upload the trailer in…

  • Current Game Status And What Will Be Included In The Future - 29 March 2023

    Here are some of the main features that already exist in my game: - Basic menu. - Randomly generated world map. - Nine monsters with different decks and natures. - Effect system that can be used as card effect or on items (passives, curses, buffs, status and more). - Battle encounter against monsters. - Basic reward system. - Lose and win mechanic. - Advancing through the world interactions while developing the character and facing stronger monsters. Obviously those are only the big titles and every one of them contains many things but it is still important to me to at least share the general idea. Here you can pick on the game future, my progression is divided to five steps, currently I'm close to finish step two. First step - programming the infrastructure of the project: Includes many scripts, different managers, board controller, cards controllers, cards creation (art and functional…

  • JOURNEY TO NATSAI ON STEAM! - 29 March 2023

    Hello everyone, I'm excited to announce that my new game is now on Steam! If the game idea sounds interesting to you be sure to add it to your wishlist, it will be a great help. I will do as much as I can to update about the game progress frequently, Thank you.

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