Alice Into the Panopticon news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID2366770
- PriceNo longer available on Steam Store
- Release dateTo be announced
- DeveloperTeam Lunarians
- PublisherTeam Lunarians
- Parent gameNot available
Genres: Action, Adventure, Indie
Company pages: Developer: Team LunariansPublisher: Team Lunarians
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Alice Into the Panopticon Steam news
Alice Into the Panopticon news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Dev Diary #7 - 12 May 2024
Hello Everyone! It’s been a while! We hope you are doing well! Here is the update for the month: -Alternate skins? We’ve been experimenting with the idea. Would you like to have different appearances for Alice? -We’ve finished integrating the Hatter and we’ve made a room for him, which will serve as a recurrent safe haven to rest and adjust your build, among other things. -Getting it ready for you all to go down the rabbit hole. We hope you enjoyed the new content, we’ll keep doing our best to make the game even better. Be sure to follow us on X and wishlist on Steam if you haven’t! It helps us a lot! See you in the next Dev Diary!
- Dev Diary #6 - 23 March 2024
Hello Everyone! We hope you are doing well! Here is another update to show our latest additions to the game! -Combat has gone through some changes and now it feels much more agile and satisfying! -Illusory walls? Say no more. -To finish up the thorns area, we have added a few new enemy types: We hope you enjoyed the new changes, we’ll keep working to have a demo as soon as possible. Be sure to follow us on X and wishlist on Steam if you haven’t! It helps us a lot! See you in the next Dev Diary!
- Dev Diary #5 - 19 January 2024
Hello Everyone! We hope you had some nice holidays! We are back full of energy and ready to share what we’ve been making these past few weeks. Cheshire has been with us from the beginning, but now he has got a beautiful new sprite, shader, and animations! A while back we asked you all on X which dialogue bubbles you liked the most, so we’ve taken the result and this is how it turned out! Here is a sneak peek of Alice’s third eye ability, which will reveal secrets across the map. Use it if something looks suspicious! Be sure to follow us on X and wishlist the game on Steam if you haven’t! It helps us a lot! See you in the next Dev Diary!
- Dev Diary #4 - 1 December 2023
Hello Everyone! This month we have been hard at work with the Rose boss. We’ve made good progress with its logic and attacks and have polished its visuals to make it easily readable. Talking about visuals, we have added animation and vfx to the healing ability. We are drawing inspiration from alchemy to make these spells, so each one of them will have an alchemical symbol associated with them. That’s all for now. Remember to follow us on Twitter/X for more updates and to give us your opinion as we go. We really value your feedback. You can also help us by adding the game to your wishlist! See you next month!
- Spooktober is here! - 24 October 2023
Can you feel it in your bones? Halloween is near! Here is some special artwork with Alice and the Cheshire Cat to celebrate it!
- Dev Diary #3 - 20 October 2023
Hello everyone! This month, we have both continued to update more of Alice animations, and we have also worked on the scenery more specifically, the first boss room! It feels better to jump about now. What do you think? You can follow us on Twitter and tell us. We are always eager to listen to your feedback. As for the first boss. We have been working on the mood around it. Without getting into much detail, the boss is a mysterious entity in the shape of a rose, that will test your might against its guardian, a disembodied hand of thorns. Here is some concept art, and the current version in the game. We want to create a feel of uneasiness, so we’ve been working with rim lights and Unity’s 2D lights. That was all for today. But a little something might be coming for Spooktober too… Stick around if you want to see more of the development, and don’t forget to check our Twitter! See you in…
- Dev Diary #2 - 19 September 2023
Hello everyone! This month, we have made progress with different Alice abilities, and we have improved older systems. One of those systems is magic. Now you can equip up to four spells and easily cast them through spell shortcuts. There’s a big variety of spells to pick from, so have fun looking for your favorite combination! Another update goes to the “Drink Me” ability, the first ability Alice finds in her adventure. We have updated the visuals to make it look smoother. We have also added a lot of smaller updates, but we want to keep these announcements brief, so we will say goodbye with a picture of Alice’s main weapon. If you want to see more, you can follow us on Twitter! See you on the next Dev Diary!
- Dev Diary #1 - 1 August 2023
Hello everyone, We are back with another monthly update. At last, we are approaching the culmination of the tea springs area, and only a few more rooms are left unfinished. Here is one of our latest set pieces for it: To add some more variety, we are also adding a new type of enemy to the other aberrant fauna you may find down in the caves. This poor rat has been parasitized by one of the strange roses invading the cave, and is wandering mindlessly to find new hosts. It may not have the best sight, but don’t get caught by those tendrils, its thorns are excruciatingly sharp. We have also been putting some work into Alice’s magic system. We are saving it for the next update, but we are making sure that spell casting feels agile, varied, and satisfying. Almost as satisfying as opening an unbirthday present. See you in the next devlog, Team Lunarians
- Dev Diary #0 - 1 July 2023
Hello everyone, Firstly, we want to express our gratitude to everyone who has wishlisted the game so far. Your support motivates us greatly and fuels our motivation to create a game that all metroidvania fans can enjoy! Since we made our Steam page public in late March, we have been working non-stop, and we're excited to share with you our progress and our vision for the near and future developments. Our primary focus has been finishing one of the first areas, the subterranean tea springs. This is where the villagers from above collect tea from a well. Currently, the area is being overtaken by a mysterious rose vine plant, and its thorns will provide a dangerous obstacle to overcome. At the same time, we have been refining the game’s mechanics, finishing up a few systems and drafting item descriptions and story material. Our Twitter community has been an important source of feedback, he…
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