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Forum Mortuorum

Forum Mortuorum Steam news

Vittoria Games, Without Fail Games | 2026 | game

Coming Soon

GameSteam Store content

RPGSimulationStrategy

  • Steam app typegame
  • Steam App ID2368530
  • PriceNo longer available on Steam Store
  • Release date2026
  • DeveloperVittoria Games, Without Fail Games

Forum Mortuorum news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID2368530
  • PriceNo longer available on Steam Store
  • Release date2026
  • DeveloperVittoria Games, Without Fail Games
  • PublisherVittoria Games, Without Fail Games
  • Parent gameNot available

Genres: RPG, Simulation, Strategy

Company pages: Developer: Vittoria Games, Without Fail GamesPublisher: Vittoria Games, Without Fail Games

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Forum Mortuorum Steam news

Forum Mortuorum news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update 0.6.2 - Restocking, Balance, Quality-of-Life - 18 January 2025

    Salve, amici! Having recently presented at Boston's Festival of Independent Games, I returned to my workshop to hammer out some tweaks to make the game just a smidge better. Changes Shop Restocking & Destocking The shop stock now dynamically restocks. Items also come off of the market each week to represent other buyers. While it's a nice way to make the game feel more alive and make rare equipment more scarce, it's really preparation for Patch 0.7, which will introduce travel. In 0.7, each city's stores will carry different equipment at different frequencies and the number of goods on offer will be proportional to the city's size. All of that nice systems logic is now there, under the hood, so that we can sail smoothly in to sailing smoothly around the Mediterranean. Balance Injured gladiators now sell at a discount. No more buying a recruit, throwing them into an easy match and sellin…

  • Update 0.6.1 - Balance & Typos - 15 December 2024

    Salve! Just dropping a couple small tweaks to 0.6 based on some additional testing and feedback Changes Balance Power is less powerful, granting +1% damage per level instead of +2%. This should lead to fewer instances where a gladiator is dispatched in just a couple successful hits. The final fight of the demo is a bit easier to make it a tractable challenge after 30-odd rounds of prep Legibility Enlarged the elements of the training UI. Since you'll likely only have 3-6 gladiators in the demo, there was no need to cram 9 into a single page at the cost of readability Fixed some typos in tooltips. No longer will you suffer "rgladiators"

  • Update 0.6.0 - STATS! (and training) - 11 December 2024

    Salve, dear players! I'm thrilled to announce patch 0.6.0 just in time for the holidays! The biggest patch just occurred in my own life: I got married since the last update! In that spirit, I hope you will fall in love with your new starting gladiators, Dacius, Leander, and Pio. But more on that below. What's New in 0.6.0 Major Features Stats: In 0.5 and before, gladiators were basically interchangeable. They looked a bit different and had different perks, but they weren't really unique. That changes in 0.6! Each gladiator now has three stats, Power, Constitution, and Agility, which roughly correspond to damage, health, and chance to hit an dodge. This gives some compelling reasons to pick one gladiator over another as well as to specialize them towards one or another weapon or defensive skill (dodge or block). Training: Each week that a gladiator is uninjured and not participating in a…

  • Update 0.5.1 - Balance & Bugfixes - 22 July 2024

    Salve, readers! Patch 0.5.0 introduced practice matches and healing and I didn't get the new balance quite right. With a thank you to Malthe Sørensen, who contacted me by email with some detailed notes on where the balance felt off. Thanks to that and some further playtesting of my own, this patch fixes a couple small bugs and tweaks some values to keep the demo challenging, but eminently possible to win. Changes Features - Added a UI element to show what level gladiators are when recruiting them Balance Changes - Increased daily healing rate from 6 to 10 . This is a pretty dramatic increase that should get your gladiators back into the fight quicker and leave more room to experiment, learn, and earn money between practice matches. - Increased starting funds from 2500 to 3000 - Slightly increased "wood axe" damage and cost. Slightly increased mitigation from the high-tier "plate" armors…

  • Update 0.5.0 - Healing, Exhibition Matches, and Time - 30 June 2024

    Salve, dear readers! It's the end of June and time for a major update before I head off on vacation for a couple weeks. So... What's New in 0.5.0 Major Features Healing: Gladiators wounded in combat will now remain wounded after the exit the arena. Each day (more on that in a second) they will heal a small fixed amount of health. You can, of course, return them to the arena should you be in a foolhardy mood. Exhibition Matches: Before all matches were fatal and you had fight matches continuously to advance. That made it difficult to feel like you were progressing your gladiators and getting to know them. As of this update, you only need fight the major, preset 'sponsored' matches. However, to have a chance to beat those, you will need to judiciously participate in optional, non-lethal exhibition matches (at most one a day) to make the money and gain the experience you need to stand up t…

  • Patch 0.4.3 - More SFX & Bugfixes - 19 May 2024

    Just tidying up before moving onto bigger better patches. Patch 0.4.3 updates the demo with the following: SFX - Changes 'hit' SFX to reflect which weapon is hitting. Now, only punches go 'thwack' - Added sound effects to perks, equipping equipment, selling equipment by dragging, the menu open button, dialog boxes, and alert 'toasts' Graphics - Caps framerate to the screen refresh rate to avoid working the GPU hard for no reason (which also causes some GPUs to whine) Bugfixes - Fixed a bug where buying and selling a couple of gladiators would cause one of them to be dismissed from the recruiting pool. - Fixed a bug where all gladiators with the same facial features would inadvertently also share the same skin tone - Fixed a typo that caused the 'Exit to Desktop' menu button to read 'Exit to Menu' - Fixed a bug where the tooltip for perks was floating off to the left of the screen - Fixe…

  • Patch 0.4.2 - 14 May 2024

    Hi there! Welcome to the inaugural patch notes for Forum Mortuorum! What's New in 0.4.2? Features Sound Effects: for combat & most UI buttons Audio Settings: in case you don't like my sound effects :'( Improved main menu background graphics (sharpness, color choice, & scaling). Enjoy some pleasant blues for a change Fixes Fixed a bug where gladiators would occasionally be equipped with both a 2-handed weapon and an off-hand item Fixed visual bugs on the gladiator stats panel in which text would sometimes overlap Eliminated UI 'flashing' on stats panel when rapidly hovering over gladiators in quick succession What's Next? Next (major) update (0.5.X) will be all about progressing your gladiator's skills and keeping them alive! Here's what's in the works: Gladiator training, injuries, and healing: When a gladiator fights to the death or near death, it's going to take them time to bounce ba…

Patch notes and updates

S.noRelease datePatch nameGID number
118 January 2025Update 0.6.2 - Restocking, Balance, Quality-of-Life1789039014408960
215 December 2024Update 0.6.1 - Balance & Typos1785774543605076
322 July 2024Update 0.5.1 - Balance & Bugfixes5969041959977487217
419 May 2024Patch 0.4.3 - More SFX & Bugfixes5747233970428471268

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