Update 0.5.1 - Balance & Bugfixes — Forum Mortuorum Steam update #501484

Salve, readers! Patch 0.5.0 introduced practice matches and healing and I didn't get the new balance quite right. With a thank you to Malthe Sørensen...

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Forum Mortuorum (2368530)
Event type
patch note
Published
21 July 2024 - 22:48:51 UTC
Source
steam_community_announcements
Salve, readers! Patch 0.5.0 introduced practice matches and healing and I didn't get the new balance quite right. With a thank you to Malthe Sørensen, who contacted me by email with some detailed notes on where the balance felt off. Thanks to that and some further playtesting of my own, this patch fixes a couple small bugs and tweaks some values to keep the demo challenging, but eminently possible to win. Changes Features - Added a UI element to show what level gladiators are when recruiting them Balance Changes - Increased daily healing rate from 6 to 10 . This is a pretty dramatic increase that should get your gladiators back into the fight quicker and leave more room to experiment, learn, and earn money between practice matches. - Increased starting funds from 2500 to 3000 - Slightly increased "wood axe" damage and cost. Slightly increased mitigation from the high-tier "plate" armors ...

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