- [EA 0.8.314] Update Notes - 23 September 2026
● You can now hook multiple train chassis together. The total mass and Output in the bottom right will now automatically show the combined totals for all connected trains. ● The train feature is done. Next, we'll continue working on the merchant system. Actually, the bike and train features we've already shipped were originally supposed to be part of the merchant system—we just released them separately first. https://images.steamusercontent.com/ugc/11717479764460445457/76B1DDA59CE4E1D6DBA4F315CE7596559DD876B9/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
- [EA 0.8.313] Update Notes - 21 September 2026
● When building tracks, two concrete pillars are now automatically generated underneath, which means you can quickly build an elevated high-speed railway between two mountain peaks. ● You can now drive a train while laying tracks as you move forward. This feature can greatly reduce the time it takes to lay tracks. Curved tracks still need to be laid manually. ● Tracks, wooden plank platforms, log platforms, and other similar building modules now automatically snap to nearby building modules when placed on uneven terrain, fixing the issue of these structures having inconsistent heights after placement. ● Tracks can now overlap with each other, and you will no longer stack one track onto another. This makes it easier to split tracks by overlapping curved tracks with straight tracks. ● Greatly increased the damage dealt to terrain and other blocks when blocks placed on a rotor rotate, and…
- [EA 0.8.312] Hotfix - 01 - 19 September 2026
● Optimized the ladder system again; you should no longer suddenly fall off ladders. You'll also stick to ladders better when climbing down. ● Fixed a bug where bullets from certain rifles would fail at a specific firing angle when hip-firing.
- [EA 0.8.312] Update Notes - 19 September 2026
● Fixed a bug where vehicles would teleport. ● Fixed a bug where the character's pose was abnormal when sitting on a vehicle. ● Fixed a bug where wall collision detection for the camera did not work when sitting on a vehicle. ● Fixed a bug where inventory quantity was occasionally not deducted when placing building structures. ● Fixed a bug where zombie corpses could occasionally not be looted. ● Fixed a bug where bullets occasionally failed to hit targets when firing while aiming down sights.
- [EA 0.8.311] Hotfix - 01 - 19 September 2026
● Fixed an issue where the zombie running animation swayed too much from side to side.
- [EA 0.8.311] Added Railroad Track System - 16 September 2026
● New feature — Railroad Track System (Mechanical Workbench). Players can lay their own tracks, build a train chassis on them and freely expand it. Track switching is supported, and tracks can even be laid as roller coaster tracks. The train's max speed is 100 km/h, much higher than vehicles' 55 km/h. Also, the train's mass has little effect on its movement speed, so very few motors can drive a very heavy train; for example, 2 electric motor engines can drive a 50,000 kg train. ● New feature — When disassembling or upgrading firearms, attachments and loaded ammo on the destroyed firearm are returned to the inventory/hotbar. ● New feature — Right-click "Unload Ammo" button for firearms. ● New feature — When obtaining an item, a small icon of that item now appears before the notification on the left. ------------------------------------------------------------------------------ ● Fixed a…
- [EA 0.8.310] Update Notes - 10 September 2026
● Fixed the continuous stuttering that occurred while the player was moving. This fix is significantly effective; now only occasional minor stutters occur. However, this change causes all model packages to change, so this update is still very large. We sincerely apologize for this. ● Added an “Off-road bike” with an excellent suspension system, making it ideal for riding on uneven terrain. We also increased the speed of the racing bike so it can make the most of its speed advantage on flat terrain. ● Added a jump function to bikes (shares the character jump key, Space). The brake key is now R (shares the reload key, R). ● After rebinding hotkeys such as WSAD and LeftShift, they will now also change accordingly when riding a bike. ● Attempted again to fix the bug where zombies could not be hit. ● Fixed a bug where loading a chunk caused the game to crash. ● Fixed a bug where, after getti…
- [EA 0.8.309] Added Bicycle, Merchant System Warm-up - 7 September 2026
Note: This update adjusts certain data structures to support the upcoming merchant system, so the file size is very large (future content updates will not be this large). If you do not wish to update, you can right-click the game icon in your Steam library and switch to the "prior_working_version" (0.8.308) branch. ● Added a bicycle to the F1 crafting window. Players can craft it in the first biome for faster movement. The merchant system will take a few more days; the bicycle is released first, and subsequent content will follow. ● When holding a building module, pressing the ESC key now exits build mode first. This fixes the issue where controller players could not exit build mode. ● Fixed a bug where the player's own footstep sounds had reversed left/right channels. ● Fixed a bug where the furnace burning sound effect had reversed channels. https://images.steamusercontent.com/ugc/147…
- [EA 0.8.308] Update Notes - 5 September 2026
● Pressing R to pick up a death backpack now automatically equips the gear the character was wearing at death and restores items placed in the hotbar. Different death drop settings have been taken into account. ● When repairing equipment with the right mouse button, if a campfire is placed nearby, it will automatically take the required repair materials from surrounding storage boxes and workbenches. ● The wireless crafting feature can now also directly obtain required materials from surrounding workbenches. ● Auto-sorting for backpacks and storage boxes now groups items of the same quality together. ● Reduced the stutter duration caused when loading distant chunks. ● Increased the repair range of the stone axe.
- [EA 0.8.307] Update Notes - 2 September 2026
● You can now right-click to "upgrade" armor, melee weapons, guns, and other items to higher quality. ● Fixed the bug where "Stone Skin" was ineffective. ● In first-person, holding the right mouse button now enters scope/iron sights mode. ● The default quantity for crafting items is now 1. ● Fixed a bug where, after a vehicle had 20 tires, traps could not be built on it.
- [EA 0.8.305] Update Notes - 31 August 2026
Note: This update involves changes to many systems (various models reference these systems), so the update size is huge. If you do not wish to update, you can right-click the game icon in your Steam library, and switch to the "prior_working_version" branch (this version will be locked to 0.8.304 and will not change until the merchant system is released).● The left mouse button can now lock the preview structure in build mode in place, allowing players to fine-tune around it. The original reset function of the left mouse button has been moved to the middle mouse button.● The hotbar now uses items by clicking the left mouse button (no longer using F).● The Lumberjack Perk (level 5) now doubles the amount of wood obtained.● The Architect Perk has been reworked; now when crafting building or vehicle structures, there is a chance to not consume materials.● The Lethal Ambush Perk has been sig…
- [EA 0.8.304] Hotfix - 30 August 2026
● Fixed a bug where nearby chunks would not load after dragging the map. ● Fixed a bug where closing the map caused strange post-processing effects and screen scaling issues. ● Fixed a bug where right-clicking on the map could not place flag markers.
- [EA 0.8.303] Update Notes - 30 August 2026
● Fixed a bug where splitting items and then placing them into the hotbar to merge with existing items would prevent entering build mode. ● Fixed a bug where the vehicle F2 window could not be closed. ● Fixed a bug where the Architect perk could infinitely duplicate torches. ● Fixed a bug where standing on a vehicle with a bow equipped would cause violent shaking of the vehicle. ● Fixed a bug where picking up a placed block would suddenly spawn a horde of zombies. ● Fixed a bug where filling excavated holes with terrain blocks would not save the state. ● Fixed a bug where mods that change FOV did not sync the FOV of another in-game camera, causing distant trees to flicker. ● Fixed a floating abandoned car issue reported by players. ● The spawn rate of bearings is now more balanced, so you won't keep searching forever if unlucky like before. ● Based on error logs reported by players, fix…
- [EA 0.8.301] Update Notes - 27 August 2026
● The game will now automatically detect whether Steam's incremental update system has corrupted game files. When detected, a prompt will appear informing players how to fix the issue. ● Biomes farther from the world center now have higher quality caps for items found in loot crates. Reaching Biome 10 or beyond gives a chance to obtain the highest-quality items without needing the "Scavenger" Perk. ● The "Scavenger" Perk has been reworked to increase the chance of looting high-quality items, on top of the previous rule. For specific changes, hover your mouse over the Perk icon to view detailed descriptions. ● Fixed a bug where players could quickly craft various top-tier, high-damage melee weapons using cheap wooden sticks. ● Fixed a bug where the hotkey binding for Shift-accelerating power generation on the pedal generator was not working. ● Fixed several bugs reported by players from…
- [EA 0.8.300] Update Notes - 26 August 2026
● Fixed a bug that caused the game's framerate to suddenly drop below 10 FPS (multiple VRAM leaks). ● Fixed a bug where the pickaxe occasionally failed to mine a targeted block. ● Modified the ore generation algorithm; it is now more random and no longer appears in predictable patterns. ● Fixed the invisible zombie bug again. ● Fixed a bug where climbing a ladder would teleport you to a nearby location. ● Fixed a bug where chopping trees in snowy areas yielded 0 wood. ● Reduced the spawn rate of ammunition. ● Fixed a bug where, with high-quality global illumination enabled, the glass on shields could not be seen through in darkness. ● Fixed an issue where the hunter's left thumb did not grip the FAMAS properly in first-person view. ● Increased the loot quantity of bearings, scrap tires, and medical gauze. ● The placement distance of the building system is now dynamically adjusted; the l…
- [EA 0.8.299] Update Notes - 25 August 2026
● Fixed a bug caused by the previous update patch – backpacks dropped upon death contained no items. Items lost due to this bug will reappear after this update. ● Fixed a bug where zombies could not be hit. This bug is relatively complex, so if it occurs again in the future, please submit a bug report to us. ● Fixed a bug where the pickaxe produced fewer ores when digging underground. ● Based on several error logs reported by players from the previous version, fixed several bugs.
- [EA 0.8.297] Patch Notes - 24 August 2026
● Fixed a bug where the pickaxe occasionally hit the rock above it instead of the target; now the pickaxe will 100% perfectly hit where you aim. ● Fixed a bug where items from the old workbench appeared in the new workbench. ● Fixed a bug where dragging and closing the map repeatedly caused the screen to zoom in and apply various strange filter effects. ● Fixed a bug where, while a fracture splint was active, holding Shift to quickly move items between storage crates/loot crates could trigger another fracture. ● Fixed a bug where approaching a wheel would unexpectedly launch the vehicle into the air; also, jumping while pressed against a wheel will no longer cause you to get "stuck" on it. ● Fixed a bug where shooting an arrow at a vehicle caused the vehicle to spin in place. ● Fixed a bug where, while sitting in a vehicle, already-looted airdrop crates would show the wrong icon ("unloo…
- [EA 0.8.294] Patch Notes - 21 August 2026
● Added to the error log: error code line numbers, auto‑hide of the upper‑left notification when the error window is closed, and duplicate errors will now only be shown once. ● Removed the character limit for custom storage box labels; you can now freely use colored tags. For details, search for the keyword " " in the Steam discussion forums.
- [EA 0.8.293] Patch Notes - 21 August 2026
● Added an automatic error reporting log system. If any error occurs in the game, a prompt will appear in the upper‑left corner of the screen. Press F8 to open the error log interface, where you can copy the log text and send it to us for analysis. This system can be configured to ignore notifications via a checkbox. ● Fixed a bug where the vehicle icon's name on the compass used the wrong language after the vehicle moved more than 2 km away from the player. ● Removed the crane's timer system; vehicles can now remain in build mode permanently. ● Fixed multiple floating loot crates and floating fence issues. ● Based on clues from the Player.log provided by players, we found that the cause of player bases disappearing was that when an auto‑save was triggered, the save file was occupied by a third‑party process (possibly antivirus, firewall, cloud sync, or similar software), causing a writ…
- [EA 0.8.292] Patch Notes - 20 August 2026
● Fixed a bug where occasionally neither the player could hit zombies nor zombies could hit the player (due to difficulty in reproducing, the fix was made solely through code analysis; actual player testing is still needed for verification). ● Fixed a bug where aiming down sights with firearms occasionally failed to hit zombie heads (internal testing passed, but player verification is still needed). ● Fixed a bug where the shotgun's pellet spread caused frequent failures to hit zombie heads. ● Fixed a memory leak bug. ● Fixed a bug in the streaming texture loading system, which may help resolve the sudden frame rate drops reported by players.