SPSTEAMPULSELIVE ANALYTICS
Soulknight Survivor

Soulknight Survivor Steam metadata

SE Development | Dec 1, 2023 | game

Released

0players observed · 6 October 2026 - 02:12:37 UTC

ActionSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak7
  • Units sold (VGI)600
  • Revenue (VGI)$2,478
  • Review score65% positive

Soulknight Survivor metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak7
  • Units sold (VGI)600
  • Revenue (VGI)$2,478
  • Review score65% positive
  • Total reviews20
  • Release dateDec 1, 2023
  • DeveloperSE Development
  • PublisherSE Development

Genres: Action

Company pages: Developer: SE DevelopmentPublisher: SE Development

Top Steam chartsTop 100 gamesGame directorySteam Store page

Soulknight Survivor Steam metadata

Soulknight Survivor metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2414900/metadata
Steam Storehttps://store.steampowered.com/app/2414900/
Steam Communityhttps://steamcommunity.com/app/2414900
PCGamingWiki search
IGDB searchSearch IGDB for Soulknight Survivor

Reviews, pricing, and metadata

Review summary

Mixed

65% positive, 13 positive, 7 negative

Price and discount

$1.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Full controller support, Steam Cloud, Family Sharing

Achievements

61

Platform releases
  • Steam 1 December 2023

Latest Steam announcements

  • Soulknight Survivor will become free to play - 7 September 2026

    Hey everyone,I've been thinking about this step for over a year now, and I finally made the decision.Sales have slowed down a lot, and I'd rather have more people enjoy the game instead of earning a few extra bucks a year from it.If you already own the game, thank you for supporting me and for all the feedback I recieved over the recent years! But I hope you understand this decision.So in a few weeks, Soulknight Survivor will become free to play.Have fun! :D

  • Soulknight Survivor v.1.056 - 20 June 2025

    If you’re just here for the patchnotes, feel free to scroll down.It’s been a long time since the last update, and I want to be honest with you...For the past few months, I wasn’t even sure if I’d finish this one.I’m someone with a lot of dreams, and one of them was to release a game on Steam. That dream came true, and it’s been a great experience—not just from a game design perspective, but also in learning so much more about the industry as a whole.First of all, I want to thank everyone who joined me on this journey and enjoyed Soulknight Survivor. I'm not a professional developer, but I genuinely enjoyed improving the game bit by bit based on the constructive feedback I received.That said, I’m still working full-time as a mechanic, so I can’t continue developing this project indefinitely.I hope this final update (or maybe more... if I feel a scribble in my fingers again 😄) addresses…

  • Soulknight Survivor v.1.054 - 31 May 2024

    Deleted the "auto-aim on/off" description from the gamepad controls window, as it is not usable anymore since v.1.51 on gamepad. Bushes now have a Z-Level, so they can be drawn above or below the player based on the player's position on the y-axis. Added the missing bushes/grass from the last update to be destroyable. Added a sound when a bomb is activated by the player. Updated ppfx (graphical effects library) to the recent version. Bugfix: Destroyable bushes were always drawn above the player in the village. Bugfix: Addressed the bug with the flash soul power again. Hopefully, it's truly fixed this time. Bugfix: Background of the speech bubbles was not drawn correctly.

  • Soulknight Survivor v.1.053 - 26 May 2024

    All texts are now rendered by the newly implemented Scribble extension. Hope everything looks crisp now :) Several (now unneeded) fonts were deleted, which should decrease texture pages and improve performance. Added some missing translations. Bushes are now slashable. What do they drop? Nothing, but it's fun xD Bugfix: Fixed a bug that occurred when the flash soulpower followed an enemy out of sight. Some minor bug fixes.

  • Soulknight Survivor v.1.052 - 19 May 2024

    This update is a follow-up to the last update. I'm currently working on migrating most of the texts to the newly implemented Scribble text rendering extension. The SE-Development logo is now loaded as a graphic instead of a font to save texture page memory. Adjusted the vertical position of several windows to be more central. Added some missing translations. Replaced several texts with "Scribble" text rendering to make them more readable and dynamic. The item name in the chest window now shrinks to fit the window width if it's too long. Added stat change numbers to the chest window, making it easier to decide if you want to scrap an item. Bugfix: In the chest window, it was not possible to select "scrap" for ring items.

  • Soulknight Survivor v.1.051 - 12 May 2024

    Migration from GameMaker LTS to the recent version, as the long-term support version had become outdated. Please report any bugs encountered, as updates like this can potentially cause issues. Updated the "Input" library/extension (by Juju Adams and Alynne Keith) to the latest version. Implemented the text rendering extension "Scribble" by Juju Adams. Currently, it's only in use by the crafting and skill window, but there are plans to expand its usage further. The font can now be changed within the language file by entering the name of the desired font. Make sure the font file is in the same folder as the language files. Since auto-aim can now be interrupted on a gamepad by using the right stick, the auto-aim toggle button on the gamepad is now disabled. Settings are now not saved anymore when activating or deactivating auto-aim but instead at the end of the game. Bugfix: Resolved a res…

  • Soulknight Survivor v.1.050 - 1 May 2024

    Auto-aim on gamepad is now always on but can be disrupted by manually aiming (using the right axis). Auto-aim now also targets activatable bombs on the ground. Ice ghosts are now slightly slower. Storm sound volume has been decreased. Shop sell sound volume has been increased. Step traps now reset after a while. Healing rain spawns one more cloud and heals double the HP. Hitbox of the flame bullets has been slightly decreased. Added some missing translations. Bugfix: Portals didn't spawn properly since the last patch. Some minor bug fixes.

  • Soulknight Survivor v.1.049 - 10 February 2024

    Portals now automatically close after 4 minutes. Reduced the number of bomb cycles at the bombrain event, balancing the gameplay. Introduced a new random event: Healing rain. (finally rain that I enjoy) ;) Implemented a feature where the game pauses when the gamepad is unplugged, ensuring a smoother player experience. Reduced the size of some maps for improved navigation and gameplay. The arrow indicating the direction of the minecart is now red for better visibility and clarity. Slightly increased the damage output of the player. Bugfix: Resolved the issue where it was possible to upgrade masteries above Level 5. Various small optimizations and bugfixes

  • Soulknight Survivor v.1.048 - 21 January 2024

    Enhanced the visibility of the mastery button by making it blink slightly brighter. New mastery: Decrease weapon charge slowdown by 4%. New mastery: Increase the maximum Soulpower level by 5. Implemented a new level-up animation for added visual appeal. Replaced the "Back" and "Forward" buttons in the language selection and achievements window with arrow graphics. Modified the Soulpower magnet, reducing its levels to 5, aligning with most other passive soulpowers. Separated the "hold attack to charge" hint from the tutorial, now always appearing in the first two runs. Added the hint "you can level up with souls" on the map, displaying when the player accumulates enough souls for a level up. Adjusted the "Redeem" hint to align with the level-up hint. Introduced a new random event: Ghostring. Bugfix: Increased the possible text width of town buildings to enhance the visuals of translation…

  • Soulknight Survivor v.1.047 - 14 January 2024

    Implemented a dynamic system for events (bombs, turrets, etc.) to appear randomly, introducing variety and excitement to each run. Bosses, however, remain fixed on a predetermined schedule. Introduced a new event: Soulimp, a creature not particularly dangerous and a bit shy, but it carries a substantial bag of souls. Introduced a new event: Storm. Adjusted the timing of miniboss appearances to minutes 10 and 20, with the end boss now scheduled for minute 29:55. This shift aligns better with the progression of the level. The barricade now spawns at a random position and may contain 2-4 chests, with variations influenced in part by the luck stat. Chests from barricades can now include all chest ranks, influenced by the player's luck stat. Added a tutorial feature: When activated, a brief message blinks below the player at level start, reminding them to charge an attack by holding the atta…

  • Soulknight Survivor v.1.046 - 6 January 2024

    Instead of blocking not unlocked difficulties from being selected in the difficulty selection window, they are now selected with red tint. Revamped the difficulty window to include a screenshot preview and a table detailing drop chances specific to the selected difficulty. Introduced two additional droptables for higher tiers, focusing on later levels and increased difficulties. Adjusted drop chances for achievement chests to enhance gameplay balance. Increased the effectiveness of the magnet soulpower for improved in-game benefits. The mastery button in the skill menu now blinks, providing a clearer indication of available mastery points to invest. Bugfix: Resolved an issue where levels on the world map couldn't be selected via the mouse following the last update. Bugfix: Corrected an error in the controls window, where it incorrectly displayed "dodge" instead of "autoaim on/off" for t…

  • Soulknight Survivor v.1.045 - 1 January 2024

    Implemented "Input 6.1" by Juju Adams, replacing the previous input system. This update aims to enhance compatibility with a variety of existing gamepads by incorporating community-contributed bindings for commonly used controllers. Updated the visuals for the Xbox gamepad buttons. Additionally, introduced graphics for PlayStation controllers, with the system automatically displaying buttons based on the connected gamepad type. Revamped the controls window to align with the new Input system, including the addition of buttons for "show/hide fireplace" and "controls" to provide a comprehensive overview. Included keyboard keys "Q" and "E" for "show/hide fireplace" and "autoaim" in the controls window's keyboard section. Adjusted the controls window to dynamically display the relevant section instead of defaulting to the gamepad section upon opening. Changed the toggle autoaim command to th…

  • Soulknight Survivor v.1.043 - 14 December 2023

    The mouse is now automatically locked within the game screen, preventing accidental clicks outside the window. Introducing a new option in the settings menu: "Always show mouse." Enable this feature to keep your mouse visible even when a gamepad is detected. Corruption now initiates at a smaller size and gradually expands. Corruption is now capable of spreading, with a higher likelihood on increased difficulty settings. Collision mask of corruption slightly reduced for improved gameplay. New language option added: Spanish.

  • Soulknight Survivor v.1.042 - 11 December 2023

    New Soulpower: Dark orb - Create up to two dark orbs that are hovering around you. Altered the visual appearance of the first button in the settings menu to explicitly convey its clickability, signaling its role in toggling between "game/audio/graphic" options. Reduced the invulnerability cooldown as well as the stun of the enemies when they got hit. Bugfix: The invulnerability cooldown and stun of some enemies had the old computation which was based on weapon damage stat.

  • Soulknight Survivor v.1.041 - 9 December 2023

    Hotfix: Fixed the crash at farmlevels since last update.

  • Soulknight Survivor v.1.040 - 9 December 2023

    Slightly increased the radius of mighty slash. Adjusted the stamina consumption formula by reducing the impact of the item damage stat. Slightly increased the size of minibosses for a more imposing presence. Minibosses now emit a subtle red glow, enhancing their visibility. Flattened the progressive curve for souls required for skilling, making upgrades more accessible. Introduced informative text in the difficulty selection window detailing the bonus souls (+50% / +100% / +200%) for each difficulty level. Slightly reduced the hitboxes of corruption, bomb explosion, and blob enemy explosions for better gameplay precision. Implemented an indicator, similar to the ones for minibosses and chests, for the campfire. Activation is possible by pressing Q or left trigger A on the gamepad. The indicator turns on automatically upon completing a level, aiding particularly in Ironman mode for level…

  • Soulknight Survivor v.1.039 - 7 December 2023

    First and foremost, I extend my heartfelt thanks to all of you for purchasing and playing Soulknight Survivor! As my debut project on Steam, the journey has been one of immense learning. I want to emphasize that I value feedback, particularly when it is constructive and respectful. Many players expressed dissatisfaction with the RNG, especially concerning the random stats of items. I acknowledge that I may have pushed it a bit too far, and with this update, I aim to address these concerns and make the experience more enjoyable for most of you. Let's delve into the issues and changes introduced in this update step by step (for those who prefer to read only the patch notes, please scroll to the bottom). Insufficient Equipment drops: Increased the chance to loot equipment instead of resources. Rarity of Looted Items: Slightly elevated the chance to loot items with higher rarity (based on l…

  • Soulknight Survivor v.1.038 - 5 December 2023

    Hotfix: Game still crashed when the player died directly at the campfire. Hotfix: Crash at gamestart with older save files.

  • Soulknight Survivor v.1.037 - 5 December 2023

    Revised the text in the shop window to enhance clarity and understanding. Soulpower level-ups now completely refill Stamina. Bugfix: The luck progress system, responsible for increasing loot and equipment chances after encounters without chests/equipment, was unintentionally reset at level start. Bugfix: Resolved a crash issue occurring when the player died directly at the campfire. Bugfix: Endbosses no longer respawn like other enemies after remaining stationary for an extended period. Bugfix: Eliminated dodging from the gamepad buttons "B" on Xbox or "Circle" on the PS gamepad, as it is already designated for toggling autoaim. Bugfix: Corrected the miscalculated soul cost to level up stamina after the first level-up when the skill window was opened. Bugfix: Adjusted the mouse hover width of the skill buttons to match the graphics accurately.

  • Soulknight Survivor v.1.036 - 2 December 2023

    Removed some old and unnecessary objects/scripts. Removed "Max Epicness" text from item names and added a "Max Epicness" tooltip in the materials section of the crafting window to clarify that the material type determines the epicness cap. Decreased the brightness of common items to distinguish them more from uncommon ones. Added a drop chance table to the crafting window to better explain the influence of the blacksmith skill and the crafting system overall. Made small changes in the Russian language. For suggestions, join our Discord. Bugfix: Fixed an issue where resources were saved but not the new building level during upgrades. Bugfix: Fixed a bug where closing the Steam overlay while a window (e.g., inventory) was open resulted in the game resuming.

Patch notes and updates

S.noRelease datePatch nameGID number
126 May 2024Soulknight Survivor v.1.0535741605105618830987
219 May 2024Soulknight Survivor v.1.0525747233970430357442
31 January 2024Soulknight Survivor v.1.0455410576585170712217
414 December 2023Soulknight Survivor v.1.0435409450219974016870
511 December 2023Soulknight Survivor v.1.0425395938616809725615
69 December 2023Soulknight Survivor v.1.0415395938616802896830
79 December 2023Soulknight Survivor v.1.0405395938616802533806
87 December 2023Soulknight Survivor v.1.0395395938616795876784
95 December 2023Soulknight Survivor v.1.0385395937983678818531
105 December 2023Soulknight Survivor v.1.0375395937983677292049
112 December 2023Soulknight Survivor v.1.0365395937983669678801

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2414900
Live current players0
SteamPulse tracked peak7
Live count (today's peak floor)0
Price$1.99
Free to playNo
Discount0%
Original price USD$1.99
Current price USD$1.99
Release dateDec 1, 2023
DeveloperSE Development
PublisherSE Development
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeMixed
Positive review percent65%
Positive reviews13
Negative reviews7
Total reviews20
Steam recommendationsNot available
Achievements61
Average playtime forever423 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2414900/

Short description

Soulknight Survivor is a topdown action-roguelite game. Survive the waves of enemies to unlock new areas. Level up your character and loot equipment to gain power. Craft new powerful equipment and upgrade the buildings of your hometown. Follow your way to become the Soulknight.

About this game

Fight against hordes of enemies and collect their souls to gain special soulpower attacks. Try to survive against various monsters for 30 minutes on each of the 5 challenging maps. You can aim your weapon in all directions with your mouse or the right stick on your gamepad. But keep your stamina in mind, each swing and dodge drains a part of it. Level up your character with the collected souls. Souls are not just used to fill your soulpower bar and unlock powerful attacks inside an area. You can also use them to level up your stamina, strength, health and stamina regeneration on the long term. Loot chests to get new weapons and armor. Enemies drop random loot chests with tasty resources and procedurally generated weapons and armor. Mine stones and fell trees to gather resources. Craft powerful weapons and armor at the forge with the collected resources. Increase your blacksmith skill to become a master blacksmith! Upgrade your hometown to increase your resource storage, improve the forge and more. Directional combat system Soulpowers Skill system Resource gathering Crafting system Loot chests 5 challenging levels with 4 difficulties each Earnable medals Achievements Upgradable hometown

Supported languages

English, German, Russian, Spanish - Spain

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany12Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 6, 2026 to Oct 6, 2026
  • Lowest observed: $1.99
  • Highest observed: $1.99

Soulknight Survivor's USD price history spans from Oct 6, 2026 to Oct 6, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $1.99, the highest is $1.99, and the first visible tracked price is $1.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Soulknight Survivor's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $1.99, from Oct 6, 2026 through Oct 6, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $1.99. The latest run records $1.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $1.99
  • Current list price: $1.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Soulknight Survivor at $1.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$1.99$1.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $1.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$1.99$1.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $1.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-06$1.99$1.99No discountSteam Store

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