SPSTEAMPULSELIVE ANALYTICS
The Wind's Path

The Wind's Path Steam news

Endless Project Games | Mar 11, 2025 | game

Released

0players observed · 25 September 2026 - 19:32:03 UTC

ActionAdventureIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score75% positive

The Wind's Path news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score75% positive
  • Total reviews4
  • Release dateMar 11, 2025
  • DeveloperEndless Project Games
  • PublisherNot available

Genres: Action, Adventure, Indie

Company pages: Developer: Endless Project Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

The Wind's Path Steam news

The Wind's Path news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • We The Indies x The Wind's Path Physical PC Release - 31 August 2026

    The Wind's Path is now on We The Indies!What's included?The We The Indies copy of The Wind's Path will be DRM-Free and contain both the Linux and Windows versions of the games. It's the same game with the latest update from this past August, but physical! About We The IndiesWe The Indies makes and distributes PC discs for any game developer. No minimums, on-demand ordering starting at $10 shipping globally, and always costing $0 for developers.Check it out here: https://www.wetheindies.com/product-page/the-winds-path-pc-dvd

  • New Difficulty Settings, Bug fixes, and New Demo Release! - 18 August 2026

    The Wind’s Path has a huge new update, new gameplay features and an updated re-release of the demoA big update has been released for The Wind’s Path. Including, better readability and clarity of gameplay.Improved combat visual effects.More display options.Steamworks bug fixes.Various bug fixesCan use D-PAD to navigate Ability Wheel.Fixed glitch where mouse cursor would appear when using gamepad to open Ability Wheel.Input Configuration file no longer transferred to Steam Cloud.Menu bug fixes and better responsiveness.More assist and challenge settings to spice up gameplay. These settings do more than change stats. The focus on these new assist and challenge settings are to change the player experience altogether.Assist Settings: Player can move twice as fast as normal.Assist Settings: Player has three times the normal invincibility frames.Challenge Settings: All enemy projectiles home o…

  • Minor Visual Bug Fixes - 22 July 2026

    2 visual bug fixes:Transitions are smootherFixed glitch where HUD would appear instantly when level started, disappear, then fade back in.

  • QOL Update: New gameplay options and small fixes - 18 April 2026

    Back on the Wind's Path again with another update!More Quality of Life options to make the game just a little more enjoyable!New Input setting behavior:Nintendo button layout now changes "Accept" to A button and "Cancel" to B button. Using the right mouse button to cancel is no longer an option in pop-ups and menus.New Gameplay options:Added a gameplay option to turn vibration on and off.Added a gameplay option to automatically skip all cutscenes.Added a gameplay option to skip the hub world and go from level to level directly.Difficulty settings have their own menu in the settings screen now:Difficulty options have their own separate menu in the settings menu for better organization and less clutter inside gameplay options.As always, if there are any issues you're experiencing or suggestions you would like to make, feel free to leave a message or email! Thanks for playing!

  • Automatic Resolution Scaling - Performance Improvements - 7 March 2026

    What's newThe game now scales to the player's monitor. This will make rendering the game easier on smaller resolutions giving a stable framerate. PC game emulation on Android and low end hardware Did you know you can emulate PC games on Android now? If you're using any low end hardware/small monitors or using an Android handheld gaming device, you should get much better performance now. I'm still looking into more options to add, so please tell me if you have any requests. Enjoy! And thanks for playing!

  • Difficulty Settings - 9 December 2025

    I added some difficulty settings into the game. This isn't the normal "Easy Mode" or "Hard Mode" though. In the settings menu under the gameplay settings, there will be options to modify the game. Things like, giving the player a higher jump (making platforming more forgiving), or not allowing dashing/dodging. These settings can be mixed and matched to create personalized challenge runs or to ease the game's difficulty. The harder settings will probably break the game if you turn them all on. And the "assist" settings will make the game more forgiving to people who struggle with the normal game. If you have any ideas for challenge or assist settings please let me know. I'm looking for more options to add to the game.

  • Delta Time Implementation - 11 November 2025

    Got a huge update for you!The Wind's Path is now framerate independent!🎉🎉This means no more slow down making the game come to a snail's pace. The Wind's Path was designed around 60fps gameplay. So if you weren't getting that solid 60 before, it won't slow down. Instead, it will become a bit choppier. If you had no slowdown before, this won't be an issue for you at all. The gameplay will be more consistent either way. Steam Deck Refresh Rate CompatibilityIf you want to use the Steam Deck's refresh rate options, this will also allow you to extend battery life while playing at a lower refresh rate.

  • Input Buffer - 7 September 2025

    A much needed new feature has been implemented. Input buffering!This will make the game a little more forgiving when handling inputs.If you press the jump, dash or attack buttons a little early, the game will now execute those inputs when allowed.(Thanks again, Tim!)This, along with previous updates, will make the gameplay smoother and be more forgiving on the players.Enjoy the new grace period!PSIf something feels off please let me know.

  • Update! Dashing out of attack recovery animation + Performance Improvements - 27 August 2025

    A few updates based on feedback.Now able to dash out of the attack recovery animation. Pressing dash after using the basic attack will let you instantly dash away or towards your target. (Thanks Tim!)1 old save file will be kept alongside the main save and backup files. Just in case you made a mistake and the autosave kicked in before you could quit the game.Fixed Billboard light Placement. The lights align with the billboard again.General performance improvements. HOPING that this makes the game run better and at a locked 60fps (For Steam Deck at the very least).If you're having any issues please let me know.That's all for now!

  • Save Backup Update - 24 August 2025

    A couple of updates:The game will now create a backup save file. Safer saving system to mitigate chances of corrupting save file.

  • New save system - 14 April 2025

    The saving method has been changed. The game now uses a .sav file instead of .res. This will be reset your game's progression but will make the game less vulnerable to malicious exploits. Please contact me if you have any further issues. Thanks!

  • Small Fixes Update - 22 March 2025

    Optimized particle effects to be less resource hungry

  • Calamity Lag fix - 16 March 2025

    The screenshake was causing lag in the first few calamity rooms. I've taken them out for the time being. The levels shouldn't lag as much now. Please let me know if you are still experiencing issues. Thanks for your time!

  • Demo Update! - 14 December 2024

    The Wind’s Path Demo on Steam has been updated with some badly needed fixes. Endless Project Games is still accepting feedback from anyone who plays the demo. So don’t be shy! These fixes include the following: New tutorial - Added a new tutorial to teach players more of the game’s mechanics. Smoother Difficulty - Eased some of the entry levels to ease players into the main game. Increased Attack Range - The basic wind attack has an increased range. This makes attacking enemies slightly safer because the player can attack from farther back now. Updated Capsule Art

  • Added Tutorial! - 4 December 2024

    A new tutorial has been added to help people learn the mechanics. This should hopefully help ease players into the game. As always any feedback is appreciated! Thanks!

Patch notes and updates

S.noRelease datePatch nameGID number
122 July 2026Minor Visual Bug Fixes1839041357022850
214 April 2025New save system1796631172379687
322 March 2025Small Fixes Update1794830910949083
416 March 2025Calamity Lag fix1794102528179535
514 December 2024Demo Update!1785774543587844
64 December 2024Added Tutorial!1784506359208545

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.