- Retail Update [6/12/2024] - 12 June 2024
Hello, Today we have a small update addressing a few additional bugs on Steam. While there have been some small patches for Skullgirls on Steam which have already included some of these changes, the following is a complete list of every combat and gameplay change made since the last version released on other platforms for easy reference. If there are no immediate issues with this build, we will be releasing it on all other platforms as soon as we are able. Of course, if you discover any issues, they can can be reported using the following channels: Discord: https://discord.com/invite/skullgirls Skullheart Forums: https://skullheart.com/ Combat Fixed a bug where blocking a hit on the last frame of a Reaction Shot (Push Block) would cause undesired movement. Fixed a bug where Beowulf could lose access to throwing his chair as an assist (such as when using Hurting Hurl) if he performed a B…
- Retail Update [6/7/2024] - 7 June 2024
Hello, A small update today to address reports related to spectating since the last patch. Steam Networking Update A small additional change to the last update to, hopefully, address issues being experienced when spectating fights. (Version 3.7.13)
- Retail Update [6/5/2024] - 5 June 2024
Hello, This update contains one major upgrade to Skullgirls 2nd Encore's networking on Steam and a small handful of bug fixes. Read on for more details: Steam Networking Update There have been some elevated reports of connectivity issues with the Steam version of the game. This included, but wasn't limited to: The game disconnecting in the middle of gameplay after playing with the opponent for some amount of time. Usually a handful of rounds. The game disconnecting in between rounds or when loading into the very first round from the character select screen. Other issues where connections can’t reliably be established between two players for whatever reason. Hoping to address these issues and future-proof Skullgirls, we have upgraded the underlying Steam networking code to the latest version. This means Skullgirls now leans more on Steam to find and establish the best possible connection…
- Retail/Beta Mode Update [5/28/2024] - 29 May 2024
Hello everyone! With Combo Breaker 2024 and the 2024 Skullgirls Championship Series concluded, the long awaited balance adjustments update for Skullgirls 2nd Encore is now available on all platforms! This update also includes Valentine's new cross design and other recent updates from the playable Beta on Steam. Check out the full details here: https://bit.ly/skullgirls-may-update At this time, the Skullgirls 2nd Encore beta launch option is also being closed down. We thank everyone for all the feedback they provided during the crucial beta periods! Sincerely, Hidden Variable Studios (Version number 3.7.10)
- Beta Mode Update [5/16/2024] - 16 May 2024
Hello Today's update resolves a small bug for Eliza, and contains some miscellaneous fixes. MISC Fixed translation errors for recently updated tutorials. Updated the 2D version of Hilgard's Castle (Nightmare) to match the recently updated 3D version. Fixed a visual artifact on the floor in the SGCS 2024 stage. Added a few more pieces in the Art Gallery with Valentine's new design. ELIZA Fixed a bug where using Crimson Scourge from Eliza form would sometimes have invincibility last too long on Sekhmet. (Version number 3.7.9)
- Beta Mode Update [5/8/2024] - 8 May 2024
Hello This morning's update contains some minor bug fixes and tweaks to last nights update. PARASOUL Egret Dive no longer has an invisible health bar when taking projectile damage, and will block an unlimited amount of projectiles. (... It was extremely rare to cause the move to end early from projectiles in the past. Now that the dive lasts longer, it is more common to trigger, but was confusing and unpredictable.) UMBRELLA Fixed a bug where Umbrella's new Taunt while used when Starving would not activate if pressing LP before pressing LK. Reduced total animation time for Umbrella's new Taunt while Starving. (Version number 3.7.8)
- Beta Mode Update [5/7/2024] - 8 May 2024
Hello Today's beta update contains final tweaks and bug fixes to prepare for releasing this balance update on consoles soon. This is likely the final patch for this balance patch cycle. Full update notes will be compiled on our official forums closer to the release date after Combo Breaker 2024. MISC / ALL Reduced saturation and improved visibility on Hilgard's Castle Nightmare per player feedback. Minimum scaling for starting a combo at max Drama (Undizzy) is now 45% instead of 35%. (... Crossing over into max Undizzy during a combo still immediately scales damage to 55% just as before in Retail) Reverted armor damage reduction experiment from last update back to retail values. (... The differentiation is as follows: Armored normals take 100% incoming damage, and armored Special Moves and Blockbusters take 50% of the incoming damage. An exception is being made to Painwheel's Buer Overd…
- SGCS Curtain Calls: Europe and South America - 5 May 2024
SGCS Curtain Call's feature the strongest Skullgirls competitors from around the globe. Watch them compete for a trip to Combo Breaker and the Skullgirls World Championship. Europe - 12PM US Central Time ( Local: 6PM British Summer Time, 7PM Central European Summer Time, 8PM Eastern European Summer Time) South America - 4PM US Central Time (Local: 4PM Colombia/Peru/Ecuador, 5PM Chile, 6PM Argentina)
- SGCS Curtain Calls: Brasil, North America, East Asia - 4 May 2024
SGCS Curtain Call's feature the strongest Skullgirls competitors from around the globe. Watch them compete for a trip to Combo Breaker and the Skullgirls World Championship. Brasil - 2PM US Central Time (Local: 4PM Brasilia Standard Time) North America - 6PM US Central Time (Local: 4PM US Pacific Time, 5PM US Mountain Time, 7PM US Eastern Time) East Asia - 10PM US Central Time (Local: 12PM Sunday 5.5.24 Japan Standard Time)
- Beta Mode Update [5/1/2024] - 2 May 2024
Hello, Today's update includes more tuning and bug fixing, as well as updates to tutorials to reflect some of the latest changes. Note that translations and new text is only in ENGLISH for now - but please let us know if you spot anything missing or incorrect! This is very close to a potential version that could be finalized and released on consoles sometime after COMBO BREAKER 2024 (May 24th). Please let us know if you see issues, bugs, or have feedback about this patch. Bug reports are best left in the #2e-bugs channel of the official Discord: https://discord.gg/skullgirls Feedback is best left on our official forums: https://skullheart.com/ BLACK DAHLIA Expanded hurtbox during generic air hitstun (the one that restands) and hitstun from "trip" style attacks. Fixed a bug where the visual placement of special ammo during Another Round (M) and (H) didn't align with where the ammo was lo…
- (Valentine Cross Update!) Beta Mode Update [4/25/2024] - 26 April 2024
Hello, Today's beta update includes balance changes, Valentine's new cross redesign, and fixes for an ancient defect with character lighting. UPDATE: A new patch (3.7.5) has been released after these update notes were initially posted. This patch includes a few bug fixes, which are as follows: Fixed a bug where Umbrella's puddles would vanish instantly in some circumstances. Fixed a bug where Umbrella's jLK and jLP could not be buffered during prejump. Fixed a bug where Lenny could still hit assist characters after they leave hitstun (during their landing frames) which was not intended. Fixed a bug where Hatred Install had extra recovery even when used as a point character. VALENTINE The long awaited updates to Valentine’s crosses are finally here! Why did she get these changes? You can read the full explanation here, but the short version is Valentine’s original red crosses presented a…
- Beta Mode Update [4/16/2024] - 16 April 2024
Hello, Today's update features a new debug feature for those using debug replays, and continued balance changes for characters. In case you missed it, our last update featured a large rework for Umbrella. You can read the update notes for that update here: https://store.steampowered.com/news/app/245170/view/7817760904371395868 EDIT: A small update was released to resolve an issue with Umbrella's Overstuffed Tongue Twister. The version number is now 3.7.3. DEBUG REPLAYS Everything below assumes you are using the debug launch option command: -enablereplays Added a new debug feature, "Replay Takeover", which can be used to temporarily take over controls for a character when watching a replay. You can use this feature to test how to escape or win against certain situations that are difficult to recreate in training mode, use it to test if there was a better combo or conversion you could hav…
- Beta Mode Update [4/15/2024] - 15 April 2024
Hello, Today's update focuses on bug fixing and tuning from the last update, and introducing a fairly substantial "rework" for Umbrella. SYSTEM Fixed a bug where characters would take no chip damage during the last frame of a Pushblock, and attackers would behave as if the hit did not connect. (... This fixes a bug where Umbrella connecting with Slurp n Slide on this frame would have her slide much longer than she should have, for example) Fixed a bug where Pushblocking in between two attacks before hitstop for the first hit ended would prevent the Pushblock from happening. Pushblocking during these scenarios should feel drastically more responsive. (... This happens most commonly when pushblocking in between a point character hit, and a secondary hit from a projectile or an assist.) (... Please let us know if you see any weirdness or issues with pushblocking and report them to us in ou…
- Retail Mode Update [4/11/2024] - 11 April 2024
Hello, A small patch to address two outstanding issues that have been reported by the community. If you are still experiencing the issues described below, you can report bugs in our official Discord or on our official forums. Discord: https://discord.com/invite/skullgirls Skullheart Forums: https://skullheart.com/ ACHIEVEMENTS Fixed an issue preventing the Toil and Trouble achievement from triggering. PERFORMANCE Further performance optimizations for some new graphical effects that were implemented in the last update. (Version 3.6.11)
- Beta Mode Update [4/5/2024] - 6 April 2024
Hello, Today we are continuing with some experimental balance changes for the cast. This is just the first update of many, and more system / character changes should be expected. Characters that have gotten changes may still receive more of them later. Characters that have no changes are most likely still being worked on, such as Black Dahlia, Umbrella, Painwheel, etc. While we do our best to monitor all hot spots of discussion around character balance, the best place to discuss these changes where we can see them is our official forum. Feedback in Discord and Steam Forums / Comments for example are seldom checked. Bug reports are welcome in the official Discord and our forum! Discord: discord.gg/skullgirls Skullheart: https://skullheart.com/ SYSTEM / ALL Counter hit assist calls now scale combo damage to 75%, instead of the 90% in retail. (... Most notably, this slightly reduces the re…
- Retail Update [04/03/2024] - 3 April 2024
Today's update is a small patch to address a few issues on Steam since Marie's full release. If you are still experiencing the issues described below, you can report bugs in our official Discord or on our official forums. Discord: https://discord.com/invite/skullgirls Skullheart Forums: https://skullheart.com/ ACHIEVEMENTS Fixed an issue where achievements were not unlocking for Steam. Verified achievements should be re-triggerable. Most achievements track progress in the game's save file. Doing the action associated with the achievement should prompt it to unlock if the criteria have been met. EG: If you should have "The Kitchen Sink" achievement unlocked, hitting an opponent with Peacock's "Shadow of Impending Doom" once should retrigger the achievement. Some achievements don't track progress in the save data and must be completed again. We apologize for the inconvenience. STORY VO A…
- Marie Release Update Notes - 26 March 2024
Hey everyone, It has been a LONG road, but the final character of the Season 1 Pass is finally here. Marie makes her grand official release simultaneously on all systems TODAY Tuesday 26th March! Read on for the full details of this release, including features that were previously only available in the Beta builds on Steam, and updates on the remaining contents of the Season 1 Pass. MARIE If you own the Season One Pass, or purchase Marie’s DLC individually, here's what you get: NEW STAGES The Skullgirl herself arrives with not one, but TWO new stages! Hilgard’s Castle is the former home of Marie, but its once majestic walls have crumbled and been overtaken by nature. The Nightmare version of the stage reimagines the stage in unsettling shades and is haunted by the ghosts of Marie’s past. NEW MUSIC TRACKS Each of the new stages comes with their own music. Hilgard’s Castle is accompanied…
- Beta Mode Update [02/29/2024] - 29 February 2024
Today's update is a very small patch to address an issue regarding online spectating on Steam. If you feel you are still experiencing this particular issue, you can report bugs in our official Discord, or our official forum in the Marie section. Discord: https://discord.com/invite/skullgirls Skullheart Forums: https://skullheart.com/ SPECTATING Fixed an issue where spectating online would sometimes disconnect abruptly before a match ended. (Build version 3.6.8)
- Game Update [2/6/2024] - 6 February 2024
To ring in the new year, we’re excited to share these FREE gifts for everyone in the community! NEW SOVIET ANNOUNCER VOICE PACK As a replacement for a voice pack that was removed last summer, enjoy a brand new “Soviet Announcer” voice pack by none other than the voice of the TF2 Heavy himself - Gary Schwartz! The new announcer pack is now available in both versions of Skullgirls 2nd Encore available on Steam (Retail & Marie Alpha), and will be coming to console platforms with Marie’s full release. NEW PALETTES Many of you have seen some of these palettes in Skullgirls Mobile, now you can enjoy them in Skullgirls 2nd Encore! The new palettes are in both versions* of the game on Steam (Retail & Marie Alpha), and will be coming to console platforms with Marie’s full release. * For now, the new Double and Filia palettes will only be available in the Marie Alpha due to technical limitations.…
- Beta Mode Update [12/15/2023] - 15 December 2023
This update addresses 2 bugs in the Marie Early Access Release MARIE DLC We addressed an issue where Marie was not properly unlocking for users who purchased Marie's individual DLC. ANNIE Updated Annie's command list to better reflect Star Power changes. (Build version 3.6.6)