- Added community translation for Português (Brasil) - 30 December 2025
Greetings Pioneers!Today there is an update that brings the Brazilian Portuguese language to the world of Paragons. Community member Esdras worked through and translated the countless texts of my game at an incredible speed. Thank you so much for that!Have a great week!- Tobias
- Critical security update - please update! - 17 October 2025
Greetings Pioneers!A critical security issue has been spotted in Unity, which can enable an attacker to compromise your system, when using a game made with Unity with an insecure version. Paragon Pioneers 2 was affected as well, so I've uploaded a new version yesterday, which fixes the issue and will keep you safe again!Please ensure to update your game to be safe!If you're into more tech talk, you can read more about the issue here: https://unity.com/security/sept-2025-01Have nice day!TobiasPS: With that update a bugfix for discovery times also has gone live, which I forgot to upload back then. It fixes the time computation to be not based on ship speed, but a fixed time, making discovery reduction research much more viable (which also has been increased to compensate)
- Patch-Notes 1.0.92 - Top 3 QoL-Features from the Discord poll - 16 September 2024
Greetings Pioneers! This update implements the top 3 of the requested QoL features you've voted for in the last Discord poll. I hope you enjoy them! • Added option to show an indicator for available trade offers • New island names are now editable in the discovery menu upfront • You can now order multiple ships in a shipyard to be build sequentially • Internal storage of training buildings doubled • Discovery duration now capped to 2.5 days • Updated to Unity 2022.3.45f Have a nice day and happy building!
- Bugfix patch 1.0.89 for the new content add-on "Isle of Magicians" - 9 July 2024
• Total displayed mana consumption rate count Portal II correctly • Renamed Portals to reflect their differences • ? on Portals shows Portal help • Opening build menu after selected high sea tab doesn't crash anymore • Apprentice damage randomness is now a gaussian curve • Apprentices hit revived enemies • Add-on goods won't show up in Kontor trade anymore • Ships will disappear on max zoom on isle of magicians • Blue Pearl teleports with Arch Mage research • Open Marble deposit can't spawn unusable anymore • Lobsterer doesn't spawn water walking inhabitants
- Patch-Notes 1.0.80 - Large Content Add-On Isle of Magicians and Bugfixes - 28 June 2024
Changes • NEW content add-on: Isle of Magicians, introducing the portal network, a special island and region, 3 new units, 50 new buildings and 5 new custodians Bugfixes • Reduced memory consumption and thereby crashes of devices with little RAM • Building fishermen with weirs had shown wrong cost • Trade route maximum now takes partial cargo queue on arrival into account • Dead warchief special abilities won't be triggered anymore • Battle preview numbers now have more contrast to make them easier readable in bright environments • Ground decoration option now persist after a restart • Trading creativity didn't show proper orc icons • Orc Blaster retargets Cavalry to itself properly
- Hotfix for the new content add-on "Isle of Magicians" - 28 June 2024
• Portal network storage sum now only counts each island once • Harbor Tavern doesn't offer add-on units anymore • Add-on goods are only shown in island storage if the add-on is active
- Patch-Notes 1.0.79 - Ironman-Challenges, Improved Apiaries, Bug fixes - 29 May 2024
Changes • NEW: Ironman-Challenges will give you extra reputation depending on your difficulty level by completing challenges without any custodians • Challenges are now only counted as completed, after opening all palaces • Challenge rewards are now a per palace bonus instead of an overall bonus • Upgraded Unity version to 2022.3.30f1 Bugfixes • Improved saving code to prevent crashes with large savegames • Orc Blaster now are behind melee bosses • Landscape palace animation was missing the flash • Leather now shows also in intermediate tab Balancing • Aparies are now boosted by nearby apple trees • Battle drum research now gives 20 instead of 15 min for merchants and workers, 30 instead of 20 for Paragons and 20 instead of 10 for in-depth research • Orc Blaster now have Defender • Islands greater than 26 will have slightly larger sectors
- Patch-Notes 1.0.78 - New Enemies, Palace opening animation, Bug fixes - 23 May 2024
Changes • NEW: Added 5 new warchiefs for islands larger than size 24 • NEW: Added 4 new orc units for islands larger than size 26 • NEW: Added palace opening animation • Added graphics option to simplify ground rendering • Added graphics option to disable ground decoration Bugfixes • Fixed savegame bug creating new savegames, when former save process was interrupted • Show fallback savegames in list, when former save process was interrupted • Fixed stuck inhabitants after island handover • Fixed wrong Vineyard cooldown • Mountain deposit warning now shows when probability drops below 90% and shows a new text on too many deposits for that island size overall • Ship unload all button now only shows if ship has cargo • Fixed interface scaling for portrait on tablets • Statistics export sometimes won't hide normal ui • Statistics export sometimes broke layout for lots of units • Island stor…
- Patch-Notes 1.0.69 - Challenges, Savegame Management and more - 6 May 2024
Changes • NEW: Challenges • NEW: Savegame Management (Multiple Slots and Backup Access) • NEW: Custodian Prince • NEW: Cosmetic Add-Ons • Custodian screen now shows short overall run statistics • Size 12 islands can have a river • Bribe panel shows current coin balance • Shows a shortcut if a camp can be bribed completely • Added new difficulty option to adjust palace upgrade cost • Pipette is now an option, building help is shown instead by default • Improved Berserker, Navigator and Mercenary custodian • Map generator prevents mountains spawning on bottom coastline to make missing Kontor less probable and better marble deposit spawning • Palace shows hint how to improve upgrade speed • Added tab icon explanation to Island Storage help dialog • Added filter to routes to show only cross region routes and broken routes • Disable tap option deactivates itself on restart to prevent confusi…
- Patch Notes 1.0.68 - English texts improved, Bugfixes - 8 April 2024
Changes • Improved English texts by native proofreader Bugfixes • Battle duration calculation had jumps due to rounding issue • Landscape population menu layout sometimes broken • Bribe slider had missing buttons with option • Research duration could jump on low creativity rate and clean restart • Paddock didn't highlight boost
- Version 1.0.68 - Bugfixes - 7 April 2024
• Battle duration calculation had jumps due to rounding issue • Landscape population menu layout sometimes broken • Bribe slider had missing buttons with option • Battle duration sometimes jumped unexpectetly • Research duration could jump on low creativity rate and clean restart
- Patch Notes 1.0.66 - Added multi selection and a lot of bug fixes - 5 April 2024
Changes • NEW: Multi-selection of equal buildings with ability to sleep/upgrade/destroy them all • NEW: Added option to show maximum input/m and output/m on selected buildings • Improved statistics landscape dialog layout • Statistics by type show total count • Discovered islands statistics now split by island size • Ship list and island storage show text on empty pages • Landscape population menu is more compact Bugfixes • Island discovery stat showed strange values • Marble tap harvesting didn't work • Total duration stat was wrong • Pending old notifications on importing a savegame are now cleared • Cacao Plantations shouldn't be boosted by Buffalo Pasture • Storage/garrison research bonus was applied to research bonus only after restart when boosted by custodian • Restart by changing custodians should reset the statistics and not save a run for the statistics • Mahogany Arboretum ic…
- Added Game statistics - 21 March 2024
Changes • NEW FEATURE: Game Statistics • Stacking research now shows current bonus • Whim House research shows hint to unlock water buffalos • Reverted last shipyard interface change as it lead to confusion Bugfixes • Fixed purple textures on low end devices • Deposit highlighting ignored fog • Custodian checkbox was grey when selected • Quick selection now allows buildings not being able to build to be selected • Infinite tax bonus and build cost reduction was twice as effective as intended
- I just pushed the release button and Paragon Pioneers 2 has been released now! - 11 March 2024
Greetings Pioneers! It's about time, I just pushed the button and Paragon Pioneers 2 has been released now! I'm 110% excited and hope you'll enjoy it! It has been busy 1.5 years since I've started the development, but I'm glad how it worked out and hope to produced a worthy successor to Paragon Pioneers. Thanks to the vigilant eyes of my awesome Alpha Testers the game is in the best bug-free state it possibly can be to launch and await you to dive deep into weeks of building and optimizing your island empire. As a last point I have a request for you all: It is not so easy as a solo-indie-developer to get attention to a game, therefore I'd be greatly happy if you could help me out a bit! Post and share the game in social media, groups and/or forums you're active and think it might fit. Review the game as soon as possible, if you want to give it a thumbs up. Otherwise it is of course tota…
- The END ... em I meant the RELEASE ... is near! - 28 February 2024
Greetings Pioneers! The official release date is set, it will be the 11th March around 12:00 CEST :) I'm so excited for pushing the button at this moment. Together with the Discord community I gave my best to make a worthy sequel to my passion project and hope you'll like my new game. Don't miss to put it on your wishlist, so you get notified once it is live! If you want to play it on your mobile phone, you can also wishlist it already in the App Store and Play Store. It will of course be released together with a free demo, so you can check it out before considering the purchase! App Store: https://apps.apple.com/app/paragon-pioneers-2/id6449643673 App Store (Demo): https://apps.apple.com/app/paragon-pioneers-2-lite/id6475304322 Google Play: https://play.google.com/store/apps/details?id=com.GniGames.ParagonPioneers2 Google Play (Demo): https://play.google.com/store/apps/details?id=com.G…
- Early Alpha has started! Participate at your own risk ;) - 5 June 2023
Hey Pioneers, I'm happy to announce that the alpha of Paragon Pioneers 2 has started :D I'll gradually invite more people to help me testing and squashing the countless bugs probably lurking everywhere. It is a really early alpha phase, so please only take part of it if you got enough patience for a constantly crashing and imbalanced game! There will be a beta phase later on with a much more stable and enjoyable state :) Please head to the Discord to take part in the alpha discussions: https://discord.gg/pRuGbCDWCP Thank you for your help! Tobias