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Realms and Ruins: Abencor

Realms and Ruins: Abencor Steam news

Bonedude Games Studios | Jul 28, 2026 | game

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0players observed · 24 September 2026 - 08:52:13 UTC

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Realms and Ruins: Abencor news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

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  • Release dateJul 28, 2026
  • DeveloperBonedude Games Studios
  • PublisherBonedude Games Studios

Genres: RPG

Company pages: Developer: Bonedude Games StudiosPublisher: Bonedude Games Studios

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Realms and Ruins: Abencor Steam news

Realms and Ruins: Abencor news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • v1.03 - Engine Stability information -- Bugfixes/improvements - 16 August 2026

    Bad News: The Engine I'm using seems to randomly cause crashes that happen inconsistently - that is I cannot replicate them even if you send me a save file right before the issue occurs. Even during my own testing on 2 desktops, 2 laptops (one Windows, one bazzite) a steam deck and steam machine and some random friends helping me QA we did not experience any crashes prior to release, which leads me to believe it's an underlying issue with the engine and possibly some hardware/driver configurations, which I have reported at length to the engine developer. Good News: The developer of the engine has confirmed a 2026 release of an update which should improve stability and performance My plan when the engine update releases: I'll migrate R&R: Abencor to the new major engine release as a beta branch. After extensive testing, I may simply offer two launch options, one for the latest engine, an…

  • Hotfix v1.02 - 31 July 2026

    • Fixed an issue with some equip/unequip event scripts where item stats were not applying properly

  • v1.01 bug fixes and start improvements - 31 July 2026

    Based on player feedback, I added some new things to improve the new player experience. Changes below: • Added an option for the player to pick a background (Warrior, Scout, Apprentice) at start up with some starting equipment, with a brief explanation of how skills work • Added more descriptions to a handful of items to make it clear how they work • Fixed various grammar issues • Adjusted the main quest global variable tracking that could cause a softlock • Adjusted the Sandstorm Sanctum boss encounter to hopefully prevent a crash • Fixed scroll bars appearing on the stat screens UI elements • Fixed a chest that was displaying it's internal script name, rather than a string that was player friendly

  • Realms & Ruins: Abencor is OUT NOW! Take advantage of the launch discount! - 28 July 2026

    If you enjoy classic first-person dungeon crawlers inspired by games like Wizardry, Might & Magic, and Legend of Grimrock, I hope you'll give it a try.-Handcrafted world -Solve puzzles and uncover ancient secrets -Recover powerful artifacts before an ancient evil awakens -Experience an old-school "boomer RPG" - a grid based, first person rpg!A huge thank you to everyone who playtested the demo, offered feedback, and supported the project throughout development. Your suggestions genuinely helped make the game better.

  • July 2026 - Launch day in 23 days - 5 July 2026

    Not much to share, NextFest went great and the game is finished, tested, uploaded, and ready to go on Steam. All that's left is one final click: Submit on July 28th. Launch price will be $11.99 USD with a slight discount for launch.See you on launch day! Wishlist on Steam Itchhttps://bonedudegamestudios.itch.io/Discord https://discord.gg/BRGAEkHxh4Bluesky @bonedudegamestudios.itch.io

  • June 2026: Official Release Date, Next Fest, Final Polish Pass - 3 June 2026

    ​Steam Next Fest is nearly upon us! The demo has been out for a little bit now and is ready for Next Fest which is a couple weeks away. This month I'd like to officially announce: Realms & Ruins: Abencor will release on July 28th, 2026. In a little under 2 months!The final gameplay and polish passes are underway, but the game is largely ready to go and should be good for July 28th. Here's what I've done over the past month or so:Disabled the terminal window that appeared when launching the game.Removed coin pickup items and now award gold directly when opening treasure chests.Added a popup explaining how to interact with NPCs.Fixed itch.io app compatibility so the game can now be launched directly through the itch app.Updated Steam store screenshots.Fixed several saving/loading issues that could occasionally softlock the player.Fixed enemy spawning issues.Fixed a player movement speed b…

  • Demo v1.1 Live - 4 May 2026

    I've updated the demo with the following: • Disabled terminal window when launching the game • Removed coin "items" and grant currency upon opening chests • Added a popup regarding how to interact with NPC's

  • May 2026 - Steam Demo is Live!! Nextfest, release date etc... - 2 May 2026

    The Realms & Ruins: Abencor Steam demo is finally live! It's a small slice of the game to give you an idea of what to expect before I launch the full game. It contains a small area, the Listless Swamp and two mini dungeons with some monsters, traps, treasures and quests to do! I hope you enjoy it. Check out there Demo Here With this demo, I'll also be submitting Realms & Ruins: Abencor to June Nextfest and shortly after, releasing the full game sometime after the Steam Summer sale, likely in July assuming there area no hiccups. If you enjoy what you see, come hang out in Discord or follow me on itch. Here's all the stuff I've done since the March update:• Fixed a bugged transition between Ivywood Forest and Ivywood Forest East that was incorrectly checking if a certain quest was completed• Fixed incorrect facing for the dune tunnels entrance• Corrected some inactive acid pools• Fixed a…

  • March 2026: Demo is complete! Testers needed! - 7 March 2026

    ​Hello everyone,The demo for Realms & Ruins is complete! I've since launched a closed test for it if you would like to participate or check out a peak of R&R: Abencor a bit early. All you have to do is join the Discord and I can add you to the tester role which gets you access to the demo. I've gotten some great feedback already and have loaded some new Demo Builds to address some of that feedback, but could always use more. You can join up here: https://discord.gg/BRGAEkHxh4In other news, final pass and testing on R&R main game is still under way and going well. Demo feedback/updates has also been incorporated into the main build. My plans are to participate in June Next Fest with a polished demo and release in the following weeks after NextFest. No official date yet, but it will be announced soon, likely with the announcement of the demo going public prior to NextFest. Some fun number…

  • February 2026: Beta Phase! Upcoming Demo and more! - 1 February 2026

    ​Over the last development stretch, Realms & Ruins crossed a major milestone. WE ARE OFFICIALLY IN BETA! ​All core content is in and R&R is feature complete. From here on it’s heavy playtesting, balancing, polish passes (enemies, items, skills, quests, animations), bug fixing, new demo prep and some release/marketing prep.​So when will Realms & Ruins: Abencor release?​While I think I could release in a fairly short timeframe, I want to get a really solid public demo out, get plenty of time to make the above polish/bugfix/balancing passes and participate in June Next fest (and maybe some others), then release shortly after that after some feedback. June 2026 will be the 3 year anniversary of starting development on this game and with a nice demo and some feedback from next fest, it feels like around that time should be a good time for releasing. I'll have a more info on the demo and rele…

  • January 2026 - Happy new year! Road to release! - 8 January 2026

    Just a quick update, only a few bullet points but a major milestone has been completed.Updated several item descriptionsAdded 18 new items to the gameAdded 8 new skills, with all skills now functionally complete pending final code polishing and testingRefactored some skills to be dynamic based on your equipment. For example, the "Channel Arcana" skill casts a different spell based on the magic book you have equipped. This will also be the base for other skills, like throwing weapons (different thrown weapons have different effects). This also doubles as a "dual wield" type mechanic, where your offhand equipment isn't just for shields, but magic books or thrown weapons and your primary weapon is still used for the default attack.After I finish some of the QA on skills I have to implement quests/dungeons on where those skills and items will be gained and then I do final playtesting for re…

  • December 2025: New Trailer, Release Timeline, Some Updates - 12 December 2025

    Happy holidays! I hope everyone is staying warm. This update focuses on refining core combat systems, improving status effect behavior, and tightening up map design. I’ve also put together a new gameplay trailer! Check it out: At this point, Realms & Ruins: Abencor is functionally complete. I’m currently waiting on an upcoming RPG in a Box engine update to address a few remaining game-breaking issues before release and do some refining in the meantime. If all goes well, I’m aiming for a Q1 2026 release.Updates specifics here:Refactored the shield block skill to dynamically reduce damage based on the equipped shield’s statsFixed the blind condition so it correctly clears after its timer expiresRefactored the poison condition with a custom script to prevent infinite stackingAdjusted antidote potion behavior to account for the poison changesScripted 4 additional player skillsReduced the sc…

  • October 2025 - Polish and Performance enhancements - 10 October 2025

    This month’s update focuses on a lot of polish and performance tweaks in addition to some things I had been procrastinating on while working on other tasks. I did an entire playthrough, recorded footage and came out with some tighter boss fights, smoother dungeons, better enemies, and a some other needed updates and improvements. From fresh traps to refined systems, things are really coming together.Recorded several hours of gameplay for an updated trailer (which I need to re-record at a higher resolution whoops)Balanced the lava dungeon boss’s HP and reworked boss mechanics to prevent scripting errorsAdded mana recovery when restingConfigured enemy spawns, loot, and behaviors in the Volcano dungeon, Northlands, and final dungeonAdded a new puzzle to the Bastion of the PrismFixed and optimized navigation lines, tiles, and collisions across multiple maps (Ship Graveyard, Sunken Galleon,…

  • September 2025: The Treasure Update! - 10 September 2025

    Another month in the books! This update includes me filling out the world with treasures and quests, along with some bug fixes, new systems, stats, some puzzles and expanding some of the existing areas of the game to make exploration more meaningful. Before I list the bullet points, I had a great interview with Josh Bycer of Game Wisdom where we talk Realms & Ruins: Abencor, my indie development journey, Dungeon Crawlers and more. Check out the interview below: I also created a new website and reword my press kit for R&R. You can see it here: Bonedude Games Studios Alright here's all the stuff I got done this past month:Added new creature attack typeAdded player status effect: blindnessAdded potion to cure blindnessAdded new stats: perception, dodge, and crit (crit split from Dexterity into its own stat, but still interacts with Dex)Completed final systems and scripts related to the per…

  • August 2025 - Animations and UI Improvements! - 5 August 2025

    Summer is nearly over but I've been hard at work. Here’s a rundown of what’s been worked on over the last 30 days or so:Refactored the boat launch script to prevent an exploit that permanently increased player movement speedAdjusted water tile tags and movement modifiers to align with the updated boat fixesFixed navigation issues in several desert mapsAdded 5 new treasures to discover in the worldImplemented portal rune locations, scripts, and items. The portal system is now complete (barring new areas)Resolved a performance issue caused by turret projectile spamUpdated trap projectiles to only trigger sound effects on player hit. The sounds were firing off globally when the projectiles despawned which was unbearable.Added number popups to show damage dealt to enemiesFixed missing roof in Bastion of the PrismAnimations: One of my goals for the last month was to complete all the remainin…

  • July 2025: Full playthrough, tons of fixes! - 5 July 2025

    Happy July! It's been scorching hot this month but this update is hot with lots of little fixes and tweaks. Like I've mentioned before, my goals for R&R going forward are finalizing a few systems, adding treasures, filling in missing dialogue and lots of bug fixes and playtesting. These past few weeks I've completed a full playthrough of Realms & Ruins: Abencor from start to finish. I took notes, squashed bugs, tweaked things and made dozens of small improvements across the game. It's starting to feel like a more complete experience but there's still some work to be done. Here's a list of all the things I've done: Added dialogue to all the NPC's in Mandora, including guards. Some minor quests have been added to Mandora area Refactored a main quest script on how the player receives a quest item to avoid conflicts if the player has a full inventory Removed debug text from bandage ability…

  • June 2025 - 2 years in! 500 wishlist milestone! New dungeon complete, timeline a - 12 June 2025

    Happy summer! This month marks 2 years since I officially announced Realms & Ruins: Abencor. I've been staying busy post DCjam2025. After the jam, R&R reached over 500 wishlists and still growing! This is awesome and I never thought it this many people would be interested in my little dungeon crawler. I've been working hard on finishing up the game, see below for the details of the last month or so:Frost keep and maps leading to it have been connected, including map states related to the questFrost Keep questline has been scripted and completedCompleted the Frost Keep dungeon9 new monsters and NPC's addedVarious objects and weather effects have been created related to the Frost KeepFixed an issue with the portal stone not accounting for world statesFixed an issue with respawning not accounting for world statesUpdated development documentationWhile a short list, there's a lot of content…

  • April 2025 - Dungeons, DCJam2025 and more! - 7 April 2025

    Hello everybody! Lots of work done this month, even if the bullet list is a bit short. 2 dungeons completed and another one started, fast travel system and more implemented! This month, I'll be trying to wrap up the castle dungeon, but also Dungeon Crawl Jam 2025 is coming up and I'll be participating. It's likely to be a slow month for R&R due to that but it will be a nice break for me to try out new things in the engine and play some sweet dungeon crawlers, then get back at it. Check out the R&R updates below: Fast travel system has been created. You'll have to discover the ability to use this magic first and through exploring you'll find runes that allow you to teleport to different areas. I'm thinking I might even add some secret one, that will teleport you to difficult and or optional dungeons or areas. Completed the sunken ship dungeon Completed a spider dungeon New spell/related…

  • March 2025, Main Quest Complete! New engine update and more! - 3 March 2025

    The main quest is finally complete! So it's official, the main quest for Realms & Ruins: Abencor is playable from start to finish! I wrapped up some of the final boss area scripting and the credits roll at the end! That is to say, some areas of the game are a bit barebones, so my focus turns to fleshing out side quests, optional dungeons, itemization etc in the final areas of the game and playtesting for balancing. There was also an engine update so I did a full playthrough last night to see if anything broke and everything is good. Don't forget you can join my discord here to discuss the game (and future projects) here: https://discord.gg/BRGAEkHxh4 You can also follow me on Bluesky: https://bsky.app/profile/bonedudegamestudios.itch.io Here's the updates since last month: The final boss model has been created and animated Final boss arena map has been created The final boss encounter,…

  • February 2025 - Final dungeon complete (mostly)! Discord, new skill, bug fixes, - 14 February 2025

    Hello everybody! I'm a bit late this month but I wanted to push through completing the 2 sub-dungeons for the final area of the game. So that means the actual building/scripting for the final dungeon is complete but I still need to complete the final encounter and wrap up the story. I also added moving platforms, new skills, and made tons of bug fixes and optimizations to keep up on things I notice as I test. On top of that, I launched a Discord server for the game, so if you want to chat, give feedback, or just hang out, come join in! Exciting times ahead as I get closer to the finish line! You can join here: https://discord.gg/BRGAEkHxh4 Here's the updates since last month: Completed, scripted events, added spawns and monsters to sub-dungeon 1 of the final dungeon Completed, scripted events, added spawns and monsters to sub-dungeon 2 of the final dungeon You can now level to 20 Adjust…

Patch notes and updates

S.noRelease datePatch nameGID number
116 August 2026v1.03 - Engine Stability information -- Bugfixes/improvements1840944183784347
231 July 2026Hotfix v1.021839676055888502
331 July 2026v1.01 bug fixes and start improvements1839676055887159
44 May 2026Demo v1.1 Live1831432155576488

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