SPSTEAMPULSELIVE ANALYTICS
FUNG

FUNG Steam metadata

MELLOW PTY LTD | Jul 20, 2023 | game

Released

0players observed · 24 September 2026 - 15:13:48 UTC

CasualIndieSimulationEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)120
  • Revenue (VGI)$480
  • Review score100% positive

FUNG metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)120
  • Revenue (VGI)$480
  • Review score100% positive
  • Total reviews4
  • Release dateJul 20, 2023
  • DeveloperMELLOW PTY LTD
  • PublisherMELLOW PTY LTD

Genres: Casual, Indie, Simulation, Early Access

Company pages: Developer: MELLOW PTY LTDPublisher: MELLOW PTY LTD

Top Steam chartsTop 100 gamesGame directorySteam Store page

FUNG Steam metadata

FUNG metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2467310/metadata
Steam Storehttps://store.steampowered.com/app/2467310/
Steam Communityhttps://steamcommunity.com/app/2467310
PCGamingWiki search
IGDB searchSearch IGDB for FUNG

Reviews, pricing, and metadata

Review summary

4 user reviews

100% positive, 4 positive, 0 negative

Price and discount

$4.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Steam Workshop, Steam Cloud, Includes level editor, Family Sharing

Achievements

10

Platform releases
  • Steam 20 July 2023

Latest Steam announcements

  • Monthly Update #29 - 19 April 2024

    Hey everyone, sorry for the lack of updates recently, haven't had anything too exciting to show off as I slowly tick away at the remainder of the game. We're going to be changing the cadence of these devlogs so we can put a bit more in them and increase our focus on building better things long term rather than crunching on little features to make for exciting changelogs each week. For this months update, we have a new Environment System built into the game! Currently it stores a grid of information about the localised environment, such as temperature. If you place a fire, it can heat up the area around it and turn water into steam! This more energetic form of water can be used to push level elements around, and will eventually cool down and condense back into water. You can see the environment grid by turning on Debug Mode, which will show hotter areas in red. FUNG - Changelog: New Flam…

  • Weekly Update #28 - 29 March 2024

    Greetings Wardens, If you're interested in my other projects (namely - Drift King), you'll already be aware that a combination of sickness and a short holiday have been keeping me away, and if ye didn't know that, now ye do! The latter half of Chapter 2 is coming down the pipes at a slowly accelerating pace, but some bugs have been identified! Let us know if you encounter any more! FUNG - Changelog: Fix crash when adding variable radius entities Fix ignored collisions between small and large entities Small entities are defined as "smaller than the hashmap grid size" and large vice versa Enjoy!

  • Weekly Update #27 - 23 February 2024

    Hey all, We've finally finished our new collision resolution system, that utilises hashmaps to improve collision performance by over 10x! Now we have extra headroom for more complex physical simulations, and can have considerably more particles in a given level. A new fire/heat system is in progress to utilise the new system, keep an eye out in the future for that! FUNG - Changelog: Reimplemented collision resolution to use a spatial hashmap, similar to food searching

  • Weekly Update #26 - 16 February 2024

    We forgot to post the last weeks update! We've been deep in the optimisation mines so that we can expand the number of entities in a level beyond 500 without slowing down, so that we can add some basic thermodynamics! The goal is to add fire particles that will add a heat value to a grid, which will diffuse and spread over time. This, in tandem with a new wood wall type, will allow for the propagation of fire, and the heating of water, which will add more interesting physics based level mechanics (like boiling water into steam to push something)! Also, the tamagotchi mode is coming along too, as the FUNG is fed it becomes happier and slowly evolves into more calm behaviours, and a hungry FUNG becomes more ferocious. It'll stay persistent across sessions, unless you let it die and start again. To keep y'all happy while I continue to improve performance, have a look at 4,000 water particl…

  • Weekly Update #25 - 2 February 2024

    Hey all, I've got that update for y'all to improve the first few levels of Chapter 2 after feedback and extra playtests. The bulk of this week however has been getting back into the captains coding chair and revving up to full development speed by contributing to some open source software (OSS) projects that have either helped the development of FUNG, or helped me keep my sanity. The biggest contributions this week have been to a Minecraft mod called HBM's Nuclear Tech Mod, which was a sorely needed distraction during the downtime between the frenetic pace of working on Chapter 2. If you play Minecraft at all, you'd be doing yourself a disservice to not check out this mod! https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT Also, if you haven't yet found and played the secret chapter in Chapter 2, you're missing out! FUNG - Changelog: Improvements and fixes made to levels 1, 2, 4, 5, and…

  • Weekly Update #24 - 26 January 2024

    Greetings Wardens, This week we're back in action, fixing some issues identified in the earlier levels of Chapter 2, no update yet since we're out of the office for the long weekend in the Grampians, but we'll have something out to you all at the end of the next week! Have a good one! - George

  • CHAPTER 2 - COLLAPSE - Part 1 - 5 January 2024

    A NEW POWER SOURCE. Greetings once again, Warden. You find yourself at the foot of a building that is somehow over a kilometer underground. The power is still on, which leads you to believe that you can end your reliance on the FUNG and bring consistent electrical power to the surface. Steel yourself, traversing this decaying building will be anything but simple... Part 1 of CHAPTER 2 - COLLAPSE is now available, download the latest version and get on it! FUNG - Changelog: ADDED PART 1 OF CHAPTER 2 - COLLAPSE ADDED - Find the second secret chapter New loading indicator - SPINSNEK Add fullscreen effects (Just on the title screen for now) Add link to OST in menu Add option for music to play through level opening video Rifles can now be given from PoIs Bridge building further tuned, should run similarly at all framerates (tested at 144hz and 60hz) Phys Objects can now have custom masses Ph…

  • Weekly Update #23 - 29 December 2023

    Hello once again, I hope you all had a great Christmas, surrounded by people that you love! Next week, on Friday, we'll be releasing the first half of Chapter 2 (15 levels), instead of the planned whole chapter (20 levels). This is because we've decided to fill the chapter with more puzzles that we developed during playtests, and to further flesh out the story. The gap from this first half of the chapter to the second will not be anywhere near as long as the gap between chapter 1 and 2, since we already have all the design elements ready to go. The upside to this, is you'll get 10 more puzzles, and they'll be considerably more difficult than everything faced so far. If you want to get to the bottom of the apparent self-immolation of the world, you'll need guts and brains. Our final code update for this chapter will be released alongside the chapter content, since our build scripts have…

  • Weekly Update #22 - 22 December 2023

    Not gonna bore you all with a long one, just know that things are going. FUNG - Changelog: Tool edit dialog improved, adds custom options for bridge parts Show Phys object start velocity as an arrow in play mode Add trigger effect for losing a level Option for level to be played without FUNG running AI and weapons finished Relink all bridge parts at level start, with new point constraint math for more consistency Fix shift-moving levels breaking on secret chapters Show trigger groups on triggers in edit mode Add hidden PoIs, can be unhidden by other PoIs Don't show tool options in sublevels, they share the top level tools Fix misaligned level image in menu Add water counter to water dropper Have a Merry Christmas, everyone! - George

  • Weekly Update #21 - 15 December 2023

    Not all things go to plan, especially in games development. Even with the blistering pace of work over the last 3 weeks, we're still a little behind on the release of the second chapter. On the upside, we've managed to eliminate all known bugs in the new mechanics, and catch quite a few unknown ones in the process! The bridge building tools have been playtested thoroughly, and have been reworked to be easier to understand and use. We have also been extensively playtesting the levels developed so far (about 19 levels), and tuning them so that they're difficult without being unfair. We're sorry for the delay, but we're not going to release anything unfinished or untested, our respect for our audience extends to the quality of our gameplay, and we want you to feel that you're getting your time and money's worth. Not all is lost however, today's update is probably the last code change requi…

  • Weekly Update #20 - 8 December 2023

    Greetings Wardens, Have you ever wanted to feed your FUNG after release, but not risk being mistaken for food yourself? Good news! We now offer a rifle powered food delivery service for your FUNG, allowing you to fire pellets of food to your actively growing slime mould! Get yours today, available in the latest update! https://imgur.com/a/hPG4dKo FUNG - Changelog: Added two new songs to the editor Whole level gravity toggle, instead of just for the mould New rifle ammo type - Food Rifle now plays sounds, and ammo is split into 5 round magazines Rifle ammo count can be changed in editor Add max size for collision geometry segments on Phys Objects Fixed music not playing correctly on sublevels Add bridge width option for editor added bridge pieces Small explosions no longer destroy bridge pieces Phys Objects can now activate triggers Explosion force now scales with explosion size Water wh…

  • Weekly Update #19 - 1 December 2023

    Greetings Wardens, It has been a big week in writing this week (and dealing with all the paperwork of running a business, oof). If you haven't already read the deep dive on the AI in Drift King I highly recommend giving it a read. In terms of FUNG development, we're aiming to have the second chapter out by Christmas, and we're crunching hard on it! Here is a short sneak peek: https://imgur.com/u9t3PCl Keep an eye out next week for another extension to the level editor/sandbox! (Hint: think Tamagotchi!) https://imgur.com/SqB79uq - George

  • Weekly Update #18 - 24 November 2023

    Drift on, drift 'til you drop, be the envy of Glandeen the Drift Pig himself. Introducing the most sophisticated drift racing AI ever developed, coming straight to you in Alpha v0.8! This one has been in the works for quite a while now, and finally it has paid off. This drift model uses no neural nets, prerecorded inputs, or any other trickery - to bring you an unparalleled single player racing experience! It has been designed using a simple state machine and just a smidge of calculus. Since this isn't directly related to FUNG, I'll leave the meat of this out, but if you're interested in reading more, check out the Drift King devlog: https://mellowarpeggiation.itch.io/drift-king/devlog/640000/weekly-update-18-the-machine-revolution-begins Happy drifting! - George

  • Weekly Update #17 - 17 November 2023

    Hail to the Drift King, baby! This week we've finally finished a vital task in implementing the ideal drift racing AI. It functions without any neural networks or other black boxes, just pure calculus and an improbably simple two-state machine (Grip Racing and Drifting, switching between the two based on about 6 inputs), and no overfitting, the test track is entirely new to the AI! I'll be posting a deep dive on how it functions later! Check out the finished AI below: https://imgur.com/a/RO2xJT3 We got a bit done on FUNG too! Improving our dialogue systems and adding in more interstitials. Check out the sub-lobby: No updates for either game today, since Drift King now requires a rewrite of path following to integrate the new AI, and FUNG hasn't got enough changes to warrant a patch. Have a great weekend, everyone! - George

  • Weekly Update #16 - 10 November 2023

    Hi hello what's up? An OST release, that's what! It's currently available on Youtube and YT Music, have a listen below! We've also finished the official website for MELLOW PTY LTD, check it out! https://mellow.games For FUNG, just a few more bug fixes as we chug along, and some more interaction between level elements, including triggerable PoIs (no longer only triggerable by clicks!) FUNG - Changelog: PoIs are now triggerable entities PoI animations now play in play mode Fix mould not rehiding when returning to edit mode if set as hidden in editor Fix logo font scaling, no more jagged pixels in intro Thanks for tuning in! - George

  • Weekly Update #15 - 3 November 2023

    Greetings once again, I'm feeling better now, so we're back to production! This week we've been setting up a new, proper presence on the web, complete with a snazzy new domain: https://mellow.games It's still being actively worked on and polished, it's not yet in its finished state but we're getting there! Once it's proper good to go public we'll be posting about it again. You're all welcome to follow along the development as it comes down the tube as it is entirely open source! Check it out here: https://github.com/MellowArpeggiation/mellow-games In terms of games development, FUNG is still ticking along, with 6 levels finished (visuals and all) and around 17 more in the pipe. We're also uploading a hotfix today for some bugs and UI improvements! FUNG - Changelog: File dialog now shows an image preview when a .png is selected Fix double loading of music Add win trigger, for levels that…

  • Weekly Update #13 - 20 October 2023

    BREACH DETECTED, SEEK SHELTER FROM UNAUTHORISED ART EXPOSURE: (We didn't want to use a fully developed visual aesthetic for just one single cutscene in FUNG!) Phew, now that we've all been exposed to the art virus, we should be innoculated against any further incursions. This week in development we've been chugging away at turning all the level concepts in CHAPTER 2 - COLLAPSE into fully rendered levels, and working on the new tracks! Here is a short clip of one of the more polished cutscenes in the chapter: https://i.imgur.com/AkcG6Re.mp4 COLLAPSE APPROACHES SEEK SHELTER IMMEDIATELY - George

  • Weekly Update #12 - 13 October 2023

    Greetings Wardens, be careful of any unsettled rubble as a result of the COLLAPSE PROTOCOL. This week has been focused on knocking out all the story elements and animatics, and building out the visuals for the levels within the collapsed facility! However, there are no distributable updates for this week (and probably won't be until the release of the second chapter). Here are some sneak peeks: KEEP YOUR EYES PEELED, COLLAPSE IS INEVITABLE - George

  • Weekly Update #11 - 6 October 2023

    But you alone must drive it... This week doesn't have a code update for FUNG, since we don't need any more code changes to complete CHAPTER 2. But fret not, we are still hard at work on completing the chapter. To make up for this, we have some updates to Drift King (available on itch.io)! Unfortunately, the new AI that was the bulk of work this week is not yet in a good enough state to release. But we do have a new clip replay system, and some improvements to the overworld! For those that don't care for Drift King, I have a sneak peek for you, a closeup of the facility post the initiation of the COLLAPSE PROTOCOL. It appears that the building and even a part of the road has fallen down here, deep under the ground.

  • Weekly Update #10 - 30 September 2023

    A bit of a short one this week, today is a public holiday in Australia for the AFL Grand Finals! But we're now feature complete for CHAPTER 2 - COLLAPSE, so the next few weeks will be finalising that, and then onto more Tower Defense work for the final chapter! This week we created a custom Signed Distance Field function to improve the water rendering, added the ability to add arbitrary png images to levels, which will automatically create a physics hull for them, and added sublevels, to create more complex scenes and navigation within a single level. FUNG - Changelog: Added Phys objects Added sublevels, can be accessed by PoIs Droplet shaped droplets, using a custom SDF function Added input tutorial on the SECRET CHAPTER Fix platformer collision with non-collideable entities Fix PoI tool giving not allowing for more than one instance to be given Fix crash on creating a new level Have a…

Patch notes and updates

S.noRelease datePatch nameGID number
129 March 2024Weekly Update #285749481331439247536
216 February 2024Weekly Update #268033928544494808447
326 January 2024Weekly Update #245519792046250836223
429 December 2023Weekly Update #235410576585157275463
51 December 2023Weekly Update #195395937983663307403
624 November 2023Weekly Update #185382426458979762313
717 November 2023Weekly Update #176560117310266460771
820 October 2023Weekly Update #135218041989045275556
913 October 2023Weekly Update #126438516944122494272
106 October 2023Weekly Update #115220292521182795685
118 September 2023Weekly Update #7 - Teacher's Credit5159491482911054154
121 September 2023Weekly Update #6 - I'm So Light I could gl.FLOAT5141476355660303171
1325 August 2023Weekly Update #5 - What Makes Me A Good Demo?5141475722329478572
1418 August 2023Weekly Update #4 - Let Me Level With You5127964289174993910
1511 August 2023Weekly Update #3 - Maybe The Real Treasure Was The Bridges We Burned On The Way5839532486212635311
164 August 2023Weekly Update #2 - Contractual Observations5124585319851430037
1728 July 2023Weekly Update #1 - Sudden Weeklies!5124584686247971781

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2467310
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$4.99
Free to playNo
Discount0%
Original price USD$4.99
Current price USD$4.99
Release dateJul 20, 2023
DeveloperMELLOW PTY LTD
PublisherMELLOW PTY LTD
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review type4 user reviews
Positive review percent100%
Positive reviews4
Negative reviews0
Total reviews4
Steam recommendationsNot available
Achievements10
Average playtime forever187 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2467310/

Short description

UNLEASH THE LIVING PIXELS - Nurture your mesmerizing slime mold and dive into the depths of a radiation-soaked realm, harnessing its energy. Whatever you do, do not stop feeding the FUNG!

About this game

ALL RESOURCES HAVE BEEN DEPLETED THE SKY IS THICK WITH ATOMIC FIRE DWINDLING ELECTRICAL POWER REMAINS OUR LAST HOPE LIES WITH THE FUNG EVERY PIXEL IS ALIVE The FUNG is a slime mold cellular automata. Each pixel supports the life of your mold as it grows and consumes. As humanity teeters on the edge of extinction, you must embrace your role as a daring pioneer. Cultivate your unique strain of slimy life, an organic marvel capable of converting toxic remnants into vital energy. Through careful nurturing and strategic decision-making, watch your slime mold grow, mutate, and adapt, unfurling mesmerizing tendrils of vibrant power. KEY FEATURES Every pixel simulated, life ebbs and flows on the grid Exquisite visual design, inspired by the old-school stylings of Lemmings (1991) Full level editor included Many more types of cellular automata included, including over 100 totalistic rules based on Conway's Game of Life A true indie classic

Supported languages

English

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
30Steam Workshop
23Steam Cloud
17Includes level editor
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 24, 2026 to Sep 24, 2026
  • Lowest observed: $4.99
  • Highest observed: $4.99

FUNG's USD price history spans from Sep 24, 2026 to Sep 24, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $4.99, the highest is $4.99, and the first visible tracked price is $4.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

FUNG's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $4.99, from Sep 24, 2026 through Sep 24, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $4.99. The latest run records $4.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $4.99
  • Current list price: $4.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records FUNG at $4.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$4.99$4.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $4.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$4.99$4.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $4.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-24$4.99$4.99No discountSteam Store

Most visited Steam Store games

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1Counter-Strike 21,367,88624 September 2026 - 15:11:41 UTC1,818,368
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3Once Human22,09124 September 2026 - 14:44:26 UTC231,343
4五行游00
5Wallpaper Engine108,88524 September 2026 - 14:40:51 UTC150,271
6Party Animals6,13424 September 2026 - 09:53:46 UTC57,806
7Such a guy123 September 2026 - 19:13:33 UTC234

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Wallpaper Engine108,88524 September 2026 - 14:40:51 UTC150,2711,008,495Wallpaper Engine Team
Rust102,06724 September 2026 - 14:58:54 UTC259,6461,359,516Facepunch Studios
TBH: Task Bar Hero87,19924 September 2026 - 14:27:26 UTC546,13043,714Nugem Studio, Tesseract Studio
Palworld63,81024 September 2026 - 14:08:59 UTC2,101,535451,088Pocketpair
Slay the Spire 250,84224 September 2026 - 05:37:29 UTC574,638199,438Mega Crit
Project Zomboid48,09424 September 2026 - 14:00:11 UTC122,811467,999The Indie Stone
Don't Starve Together42,14324 September 2026 - 14:32:22 UTC122,662531,182Klei Entertainment
Terraria33,43524 September 2026 - 12:18:24 UTC486,9181,521,492Re-Logic
Stardew Valley33,39224 September 2026 - 06:51:25 UTC236,6141,016,067ConcernedApe

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat182,61524 September 2026 - 10:23:27 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS120,40224 September 2026 - 09:13:45 UTC399,748Not availableBULKHEAD
War Thunder74,72824 September 2026 - 13:23:40 UTC125,317781,076Gaijin Entertainment
Hearts of Iron IV52,34024 September 2026 - 14:52:11 UTC93,196377,014Paradox Development Studio
VRChat52,04724 September 2026 - 14:42:04 UTC74,217261,953VRChat Inc.
Project Zomboid48,09424 September 2026 - 14:00:11 UTC122,811467,999The Indie Stone
Don't Starve Together42,14324 September 2026 - 14:32:22 UTC122,662531,182Klei Entertainment
Stardew Valley33,39224 September 2026 - 06:51:25 UTC236,6141,016,067ConcernedApe
Escape from Tarkov31,39724 September 2026 - 14:14:40 UTC46,24962,122Battlestate Games
RimWorld31,23424 September 2026 - 14:57:52 UTC95,851239,107Ludeon Studios
7 Days to Die27,77524 September 2026 - 14:46:33 UTC124,449398,822The Fun Pimps
How to Fish26,09824 September 2026 - 14:06:39 UTC373,97124,190Dazed Games

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
Valheim143,22424 September 2026 - 14:44:11 UTC498,478533,888Iron Gate AB
WARDOGS120,40224 September 2026 - 09:13:45 UTC399,748Not availableBULKHEAD
Palworld63,81024 September 2026 - 14:08:59 UTC2,101,535451,088Pocketpair
VRChat52,04724 September 2026 - 14:42:04 UTC74,217261,953VRChat Inc.
Slay the Spire 250,84224 September 2026 - 05:37:29 UTC574,638199,438Mega Crit
Project Zomboid48,09424 September 2026 - 14:00:11 UTC122,811467,999The Indie Stone
Path of Exile 227,97424 September 2026 - 09:37:51 UTC578,562209,717Grinding Gear Games
R.E.P.O.21,41524 September 2026 - 14:15:29 UTC266,908420,693semiwork
BeamNG.drive20,91024 September 2026 - 14:51:26 UTC44,232392,944BeamNG
The Isle16,73724 September 2026 - 12:30:41 UTC27,916111,695Afterthought LLC
ARK: Survival Ascended15,02824 September 2026 - 10:14:50 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
RuneScape: Dragonwilds14,96624 September 2026 - 14:36:57 UTC39,10324,686Jagex Ltd

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