- Patch 1.1.11 - 28 March 2026
Heya healers! Hope you are all doing alright! This patch addresses the following: - Fixed a tab-navigation bug (pressing Q or LB clashed with Cancel and overrode the behaviour in a non desireable way) - Bosses in Prestiges do less damage. Should be less of a difficulty spike now. - Some upgrades in Prestige mode have been rebalanced. - You now start with 25 Ancestral Points in Prestiges. Refund All to get the full amount. Crashes Some players report crashes. I have received logs and savefiles to test with, but havn't yet been able to reproduce the issue or confirm its fix. For this build I have added additional safeguards in some places of the code where I, from the error messages, can guess that the error arises. I have also done a minor upgrade of the engine (Godot) just in case it's something lower level. Let us know what you think, thanks! /Hannes & Alfred
- Patch 1.1.9 - 21 March 2026
Small saturday morning patch:Improved spell queueing. Can now queue spells that are on cooldown and such. Shows errors if the spell wasn't castable when the queued cast actually triggers. Always have Focus Target and Cancel Heal in Prestige mode. No need to unlock anymore. Fixed Cancel Heal binding and updated tooltip. Now on (Q)/(RT)/(R1) Ordered numbered spells in number order in Prestige. Doh XD Thanks for the feedback that led to these! /Hannes
- Spring Sale Patch (v1.1.7)! - 19 March 2026
Hey healers!Spring is in the air 🌱and we have been working on a lil' update... We’ve added a bunch of fun new features that we hope you’ll enjoy! Prestige modes:When the campaign is completed you will unlock Prestige Mode. Prestige modes challenge your healing skills and ability to build-craft.Here, a custom upgrade tree is available to you from the start, but you can't get it all. This means you get to experiment with fun builds.There are 3 difficulties, Bronze, Silver and Gold.What strange builds can you make viable? Let us know on the forums!General balance in skill tree:The skill tree have been rebalanced to reduce grind. The cost of most upgrades have been reduced significantly.Controller support:The game is now fully playable with controller. Deactivate steam input if you have issues.Queue spells:You can now queue spells while casting. Miscellaneous:- Preview auras in Warband.- M…
- Patch 1.0.8 - 9 January 2026
Heya healers!How have you been? :)We're back with the first little patch of 2026. With this patch we are trying to make the start of the game feel a bit smoother by reducing some costs of early upgrades. Patch 1.0.8:Reduces Leaf and Skull costs of early upgrades.Moves the Pulser enemy earlier in the spawnset so you both get to practice it in more isolation and reap the skull rewards.We have also started thinking about what comes next in terms of adding to the game. Stay tuned!Thank you all for making the end of 2025 and the start of 2026 great by buying, playing and leaving feedback on our little game.Love
- Wild Growth OST - 7 January 2026
Hello! We are super glad to let you know that the soundtrack for Wild Growth is finally out!All songs in both mp3 and wav are included. Happy listening :D/Alfred & Hannes
- Patch 1.0.7 - 18 December 2025
Hey again folks!Took a few days off to collect ourselves, but here's a another little update.Patch 1.0.7: - Status Effects are now reliably removed upon death. - The Undergrowth Visual Effect has been reworked. It now follows Ulf around as he roams. The bug where it disappeared too early or stayed too long is also fixed. - Transmute duration is now faster when you have more queued up. - Added an on screen button to take you back to the title without using the keyboard. Thanks!/Hannes & Alfred
- 1.0.6 - 11 December 2025
Hey again!I found another place where the game wasn't properly saving progress.If you successfully cleared a level you had already cleared before and exited without buying anything or playing any other type of level the game would not trigger a save. Before we created the toggle for endless mode there was no way of clearing a level after the first time, you would always play until you died. Hence we didn't handle this branch.Sorry, fixed now!Special thanks to the forum user that reported this!Patch 1.0.6:Added a save trigger after successfully completing a level you had previously cleared./Hannes
- Patch 1.0.5 - 10 December 2025
Heya, menders and curers! Another small update fixing problems you've reported. Patch 1.0.5: - Mouse Only: All primary spells can now be cast with only mouse. - Undergrowth can now be cast without a target close to the mouse. - Afraid of snakes: Ulf's description is updated to reflect his fear of snakes. - Chain Lightning is now affected by Eldirs Aura and Warcry. - Graphical fix: Fix bug where the grassy effect of undergrowth didn't appear when cast as the effect was fading out. Thanks!/Hannes
- 1.0.4 - 7 December 2025
Hey healers!Players found a bug where their skulls and leaf progress sometimes wouldn't be saved across reloads. I have found and fixed the bug.If you played in The Grove, didn't get a new record and exited the game without buying anything in the tree or making any change to your warband or playing any non Grove level etc it wouldn't trigger a save.Super sorry about this one! It's one of those things that is literally caused by extra one character (a tab to be specific) and wasn't caught in testing since almost everything you do trigger a save. Patch 1.0.4:Fixes bug where a save wasn't properly triggered after playing The Grove and not getting a new record./Hannes
- Patch 1.0.3 - Skull-conomy - 4 December 2025
Hey again healers! There has been some discussion around the game being a bit too grindy in places.Especially the Skull economy has been talked about.Let's see if we can remove some of the bumps. Patch 1.0.3 - Skull-conomy- We have reduced the cost of a few mid to late game upgrades.- Transmute. This patch introduces a new mechanic. After unlocked in the tree, Transmute, can be used to turn those lovely leaves you have on bank into scary skulls. Let us know if you feel this has helped smoothen out the ride, or if we possibly took it too far. Thanks a million, we appreciate you all so much!/Hannes & Alfred
- Patch 1.0.2 - 3 December 2025
Allrighty,Another little patch based on your feedback Patch notes 1.0.2:Endless Mode Toggle Not everyone liked the change to replaying levels so I added a toggle to enable the classic Endless mode for previously cleared levels.Links and Warcry tooltips Added some missing stats here Thank you everyone! We are super grateful for how amazing you have been around weird little game of ours!/Hannes
- Patch 1.0.1 - 2 December 2025
It's been just over 24h since the game released, thank you everyone for playing!We think the launch has gone pretty well!Here are notes for the first patch, all stemming from feedback from you:Version 1.0.1 A community member mentioned that the 0.4.x versioning scheme didn't look like the game was finished, so we bumped it to 1.0.1 :)Double Clicking to activate Swift Bloom felt bad to some people as they were already clicking a lot to activate Eir's Touch. We made two changes to make this feel better. Firstly: A hidden way of activating the previously double clicked spell is now on Middle Mouse. Secondly: The settings now has a toggle to disable double clicking.Swift Bloom will now interrupt any current cast properly. Another thing about Swift Bloom is that it used to be able to be cast and automatically interrupt any current cast, we somehow broke that between the demo build and the re…
- Wild Growth is out Now! - 1 December 2025
The day has finally come. We are super proud of what we have achieved. We are also super humble and are looking forward to your feedback in the forums. Massive thanks to everyone who has playtested, left feedback, wishlisted and supported us through the development of this game. Hope you enjoy, and see you in The Grove!/Hannes & Alfred
- Release Date and New Demo - 12 November 2025
We are beyond happy to announce that the game is coming out on December 1st!There is a new trailer and a new demo showcasing the facelifted graphics and other features of the game.See you in The Grove!/Hannes & Alfred
- Happy Next Fest! - 24 February 2025
Steam Next Fest begins in just a few hours. We are super exited that Wild Growth is part of that. Still happy to take feedback in the steam forums. Here's a small update that fixes some issues. Change log 0.1.1: - Made Multi Heal Radius slightly smaller. - Fixed error in Mana Crystals and their tooltip. - Fixed bug where you could select level 8, which doesn't exist. - Added an OpenGL launch option that might help you if the game doesn't work on the default setting. Hope you'll have a nice fest everyone! /Hannes & Alfred
- The Demo is now Live! - 17 February 2025
The demo for Wild Growth is now live! Huge thanks to all of you who played during the play test and left invaluable feedback! Keep it coming, we are listening! (Although, a bit overwhelmed, so responses might be a bit delayed :) ) We are quite excited about the games reception so far. Save files from the play test should transfer over to the Demo build. Leaderboards do not transfer over tho, so now is your chance to snag that top spot! Changes since playtest: - Added a level 7. - A new Overheal mechanic is now unlockable in the tree. - Rebalanced mana usage and upgrades. Should now play a larger role throughout the demo. Known issues: - On older hardware the game might not launch. We are looking into it! Make sure you wishlist the game! Thanks again! Let's keep 'em alive folks! :) /Hannes & Alfred
- Change log 0.0.6 (w/ steam deck instructions) - 15 February 2025
Hey again fam! Here's another update. Thanks again for all the feedback. We read everything but due to the volume of feedback, we might not be able to answer in depth to everyone! Change log 0.0.6: - Fixed issue where maximizing a window instantly restored it to non maximized. - Renamed some upgrades. - Shooting enemies now slow down significantly while they are shooting. - Updated to Godot 4.4-beta3 Steam deck: - The game can run on steam deck! - Go to Properties > Compatibility for the game and enable "Force use of specific Steam Play compatibility tool" and set it to Proton Hotfix. - You can also setup the controls in steam to use the "Mouse Only" template if you don't use an external mouse. - This should work out of the box in future versions. Known issues: - It seems the game has trouble launching on some older hardware. Could be related to Vulkan or DX12 compatibility in GPUs. Inv…
- New Patch 0.0.5 - 11 February 2025
Heyo! Thanks again for all the fantastic feedback! Here's a new lil' patch for y'all. Change log 0.0.5: - Bosses are more aggressive. Less just floating about. - Reduced Mana Crystal Increase upgrade to +5mp (down from +10mp) - Fixed issue where health on players and enemies didn't fill all the way up. - Improved cast bar readability and juice - Character Tooltips in warband - Multi-Heal circle is back - Results screen now shows gained currencies - Raised limit of leaderboard entries to 9999 - New logo and title screen - Updated leaderboard screen /Hannes & Alfred
- Bugfix Patch 0.0.4 - 6 February 2025
Hey fam! Absolutely blown away by the feedback so far. Thank you so much. You are awesome! To celebrate, here's a new build with a couple of fixes to issues you reported. Changelog: ✔ Quick Heal now triggers instantly on the second click, but costs 3X the mana. ✔ Team is now perfectly centered on screen. ✔ Enemies and bosses no longer spawn super close to the team. ✔ Multi heal cast time now matches tooltip. ✔ Multi heal can no longer be cast without targets. ✔ Pickups no longer slide off screen. ✔ Fix issue where Heal was getting stuck when target died JUST before the cast landed. Potentially a _frame perfect_ bug :). ✔ Fix issue where you could click through the tab bar onto the upgrades. ✔ Enabled HiDPI support - should solve issues on 4k monitors. Known issues: - Latest(ish) nvidia drivers cause garbled graphics on some systems. Nothing I can do right now, but keeping track of it. /…
- Playtest 3 is now live - 4 February 2025
Hiya folks, thank you so much for playing and leaving awesome feedback. We have made some changes to the playtest build. Let us know what you think! - Left click is now used for a "Single Heal" that heals only one party member. - Right click can now be unlocked to cast a "Multi Heal" that heals multiple nearby friends. Indicated by white borders. - Removed a lot of the UI around the mouse pointer, giving you a clearer view in the fray. - Borders now flash red when targeted by shooting enemies. - Friends no longer drop coins on death. - Enemy spoils are pushed from the center. - Removed the radius upgrade. - Max mana upgrade split into a lower level and a higher level one. - Added a Leaderboard viewer. There is one board for each of the levels. How did _you_ do? - Various balancing changes and tweaks. - General UI fixes. - Quit button: Yaaay! - Cleanup of title screen - Cleanup of the to…