SPSTEAMPULSELIVE ANALYTICS
DommeBreaker

DommeBreaker Steam metadata

Zee Vital, Swimming Rock | 2026 | game

Coming Soon

GameSteam Store content

CasualIndieFree To PlaySteam Store

  • Steam app typegame
  • Steam App ID2468300
  • PriceFree to play
  • Release date2026
  • DeveloperZee Vital, Swimming Rock

DommeBreaker metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID2468300
  • PriceFree to play
  • Release date2026
  • DeveloperZee Vital, Swimming Rock
  • PublisherZee Vital
  • Parent gameNot available

Genres: Casual, Indie, Free To Play

Company pages: Developer: Zee Vital, Swimming RockPublisher: Zee Vital

Top Steam chartsTop 100 gamesGame directorySteam Store page

DommeBreaker Steam metadata

DommeBreaker metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2468300/metadata
Steam Storehttps://store.steampowered.com/app/2468300/
Steam Communityhttps://steamcommunity.com/app/2468300
PCGamingWiki search
IGDB searchSearch IGDB for DommeBreaker

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

Free to play

Platforms

Windows

Categories

Single-player, Steam Achievements, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • The More, the Merrier - 31 August 2026

    We’ve spent much of this month testing and polishing Shizuru’s scenes. That includes fixing technical issues, tightening the writing, and occasionally rebuilding parts that weren’t quite meeting our standards. It’s painstaking work, but the result is a noticeably stronger and more polished experience. The Erica/Hana content is now complete and will enter testing next. We expect to make some additional adjustments once we see everything working together in-game, with that round of testing planned for September. Meanwhile, Erica, Hana, and Tomie have discovered that three is not, in fact, a crowd. Provided the bed is big enough. This means that our fantastic artist has been working on the final training scene: Erica/Stacy. The first half actually focuses on Erica having some fun with Hana and Tomie while Michael trains with Stacy elsewhere, so this month’s preview contains a particularly…

  • Erica and Tomie deserve some extra attention - 1 August 2026

    So we were expecting to get the Erica and Hana scene done this month. "But the post title mentions Tomie? Are you drunk and/or lying to us?" I hear you ask. Neither. Today, at least. The scene is fundamentally about Erica training Michael with Hana as willing participant. However, we believe in adding more hotness to scenes. Compounding sexiness. Why remove when you can add? More is better, up to a reasonable limit, of course. So Tomie's there as well by Erica's request. What does that look like? A bit like this: This means we're actually only halfway done with what is labeled in the script as the Erica/Hana training sequence. The astute amongst you will have noticed a distinct lack of Hana in that image. She's with Michael in the same room, but the art is split in order to focus on the two wildly different interactions. Would it have been faster to make one big image with all 4? I don'…

  • Summer heat ain't got us beat - 30 June 2026

    Before we get to anything else, you better know we're part of the Steam Summer Sale. Were you waiting for good deals to buy one of our games you've had your eye on? Now's the time! Still considering that DLC that appeals to your niche taste? You should probably buy that while it's on sale. Give in to temptation. Moving on to DommeBreaker, we finished the initial version of Shizuru's Stage 3 combat last month. This month, we tested and the results are gonna take some explaining. Stage 3 is a whole new type of fight, because it involves a third character (Erica) performing the 'attacks' in a way that affects both the player and Shizuru. This means the player has to account for Erica's damage to Shizuru when trying to set up a combo or plan out future turns. On the one hand, this gives us a handy new tool for balancing, because the more damaging attack patterns can do more damage to Shizur…

  • 2 For the price of 1! - 31 May 2026

    We promised a sexy twist for Shizuru's Stage 3 combat and you best believe we're keeping that promise. The Shizuru dlc will feature Mistress Erica from Femdom Lines as a side character. Initially, she helps out in a more passive, advisory role. However, by the final showdown with Shizuru, she joins in for her own reasons and pleasure. Erica wants to see how much erotic torture Shizuru can take while the player fucks Shizuru's brainst out. Together, they'll have to break the craziest painslut either of them has ever met. So how does this work mechanically? Shizuru doesn't perform any attacks in Stage 3. Instead, Erica will perform 'attacks' on Shizuru that deal damage and add status effects. For instance, when Erica drips hot wax on Shizuru, it'll deal damage over time to Shizuru, but the reactive convulsions will cause pleasure to Michael, damaging the player's Stamina. Or Erica might p…

  • 1/3 OF THE YEAR; 2/3 OF THE WAY - 1 May 2026

    Okay, that's not 100% accurate, but we've finished Shizuru Stage 2 combat. Now we move on to testing. Meanwhile, the artist is working on figuring out the art for the Stage 3 combat and we should have a spicy surprise in store for next month when we reveal how that'll work. This month, we talk about Stage 2 and why it's shaping up the way it is. Last month, we showed the feedback we'd been receiving since the release of our demo. The most surprising result was Jitsuko's dominance battle being the favorite by far. Like 50% of all votes. This was even more surprising when you factor in that Tomie scored the highest in visual design. We looked at the few written responses we got and talked to some of our own testers to see what we could learn from this. The result: near as we can figure, it comes down to people preferring the pov style of art. So we took that lesson to heart for Shizuru. H…

  • DATA! So much data! - 31 March 2026

    Some of it is even useful! The Next Fest Demo went live earlier this month, even though we technically missed the Next Fest, so our feedback Google form has been collecting data. First off, the feedback so far through the form, forums and personal messages has been very positive and that's been great to see. We are aware, of course, that only the people who liked the demo enough to finish it and fill in the form are going to be represented there, but other sources of feedback have also been very positive. Combined with the fact that this was literally the least sexy/exciting part of the game, being the build-up, we assume it's somewhat fair to extrapolate the received feedback to an overall player impression. So let's take a look first at some of the polls: Let's start with the character polls. These were very surprising to us. We've done polls in the past to see which character people…

  • LIFE FINDS A WAY. DOMMEBREAKER DEMO IS LIVE! - 3 March 2026

    It's us. We're life. We found a way. Actually, we didn't do much of anything, but suddenly the demo was just approved. Near the end of Next Fest, though, so we couldn't join that anymore. Hence why we're releasing it today! Yes, it's released right now! Play it! After reading this! Or before. I don't know, do whatever. Fair warning, we're not gonna change the texts in the demo that reference Next Fest nor are we changing the feedback form. It's funnier that way. To me, at least. We'll just pretend everything went entirely according to plan. Personally, I spent quite a bit of time these last couple days on trying a bunch of games, adult and otherwise. That hasn't stopped us from making time for DommeBreaker, of course. So what did we do this month while the demo was in limbo? Continued working on Shizuru, naturally. Specifically, we decided the old designs for Stages 2 and 3, although th…

  • So where's that Next Fest Demo? - 23 February 2026

    Hey, everyone! It’s deeply unfortunate, but we’re not able to participate in the current Steam Next Fest with the DommeBreaker demo. The demo build was submitted a while back and is currently under Steam review. This time the Steam review process is taking longer than expected and in our case it means we missed the festival timing. We’ll launch the demo as soon as it’s approved and let you all know as soon as it's available. Thank you for your understanding!

  • Special dev tactics: make second build and test it! - 31 January 2026

    In the 2025 wrap-up post, we mentioned we were working on a special build. A separate build. One might say a build meant to DEMOnstrate what's coming NEXT. In a... umm... FESTive way? I don't really have a good ending for that. It was either that or describing development as "FESTering" and that sounds awful. The point is we're signed up for the upcoming Steam Next Fest, a returning event where games get to release special demo builds to show what's cooking, try to reach a new audience and get player feedback. I don't know if we're allowed to say exactly when it starts, but there's a reason we're mentioning it at the end of January. When the Next Fest begins, we'll also post a short message reminding you all to check out the DommeBreaker demo. As for January itself, our main artist took the month off for personal reasons, but the background artist finished their work, so the reworked ba…

  • What an exhausting year - 20 December 2025

    Are you tired? Because we're tired. What even was 2025, man? Simultaneously too short and so exhaustingly long. I've hit the point where I just consistently wake up tired after sleeping 8 hours. My dreams haven't gotten any better either. If anybody knows of a card-game where you can play an H of Frogs for an Intervention of 5, let me know. That one keeps haunting me, because I don't know what move I'm supposed to make and always wake up with a headache. Anyway, this is the end-of-year recap of what we did and didn't do in 2025 and, I gotta be honest, I had to look up the community posts at the end of 2024 to remember what state the game was even in back then. Good thing I did too, because I almost gave this recap the same title. At the time, we'd finished all 3 Stages of Tomie, Emily and Jitsuko. We'd just decided on adding Hana as a final boss and all the scenes beyond combat still ne…

  • Shizuru's spicy strikes! - 30 November 2025

    Shizuru's Stage 1 combat is in full swing! With the attacks designed and arts planned out, our artist has been cooking up that good stuff. Shizuru will focus on using her whip in Stage 1 as she interprets the duel to be more straightforward rather than kinky. Don't worry, she learns the error of her ways quickly as Michael gets her to expose her tits and 'fight' on his terms. As mentioned previously, the Shizuru fight will have phase effects for each phase, but that's not the only surprise. In Stage 1, each phase is also radically different. Starting relatively weak in phase 1, she gets stronger in phase 2 over time. Meanwhile, phase 3 starts with a burst of explosive anger that calms over time. Why the anger? Well, Michael has learned some tricks of his own to prepare for Shizuru. In the base game, the phases of combat are meant to ramp up. With Shizuru, to make her stand out more, we'…

  • We're gonna pretend it's still October - 5 November 2025

    Look, there were pc-related reasons the update wasn't posted October 31st, okay? Better late than never and it's not like we had anything scary for Halloween anyway. In my defense, it's been years since I've seen anything scarier than my sleep schedule, so I don't bother much with horror stuff myself. The news is good, though! The base game is nearly finished. How nearly? Let's get into it. We mentioned a couple months ago we'd started reworking backgrounds and music. Two aspects that were done quickly early on to have all the pieces in place, but that we felt no longer held up in quality compared to the rest of the game after the polishing and UI rework. The reworked backgrounds are coming along nicely as we got a separate artist to do those, but will need some more time. Music is coming along bit by bit. More importantly, everything else is done now. Of course, there's still testing t…

  • Breaking News for DommeBreaker! - 30 September 2025

    Our artist is still working on the new backgrounds and they're gonna take a while longer to complete. Fortunately, we're pretty sure people are more interested in the sexy art than backgrounds and we've got plenty of that. The old Store page was more of a placeholder for people to follow the monthly updates and to let people wishlist the game. Now that the base game is nearly complete, we were finally able to make a page that properly represents the game. Those of you who remember the old Store page might recall there were 5 images and nothing too spicy to show at the time. Now we've got a much more tantalizing sampling of in-game works, including all the base game characters, some outfit variants and, of course, a couple previews of the sexy combat. The description on the Store page has also been updated with a short bio for each character and a more complete list of features. The old…

  • WE'RE SERIOUS PROFESSIONALS, I SWEAR... - 31 August 2025

    Who wants to talk about user interface? I hope you do, because I'm about to. Early days, we were using the UI style that we'd used in most of our games so far: white text on blue or pink boxes. You know, the functional kind. We just had to get things working and visually clear. Well, as you've undoubtedly heard by now, we're polishing the ever-kink-loving heck out of this game, so we decided to update the UI as well. Don't worry, we haven't succumbed to the 'sad beige' plague. The health bars, ability grid, menus and upgrade screens have all been given a higher contrast, sleeker, more professional looking re-design, but we've stuck to the blue/pink style with white text. We just made it better. This new UI is an even bigger improvement in combat. We've made the health bars smaller and changed the player abilities from a grid to a list. This allows the player abilities to be completely v…

  • Whip her! Whip her good! (Shizuru, that is) - 31 July 2025

    Progress? Don't ask me about progress! Listen, we're still working on improving the backgrounds. Meanwhile, there's writing and designing being done for Shizuru, but that's not very visually exciting without art to accompany it. Still, we're gonna be explaining the basis of Shizuru's combat and why it is what it is. See, instead of the timer-based combat where the player has to outlast the Dommes that will make up the base game (and most likely the majority of future DLC), Shizuru is gonna be a more straight up fight. Let me start this explanation at the beginning, though. We decided early on that each DLC girl would have her own unique mechanic in some way. As mentioned previously, originally Shizuru's unique mechanic was gonna be phase effects that alter how each of the 3 phases of a fight plays out by giving her buffs/debuffs. As you may recall, we decided a couple months back to giv…

  • Big Time Polish! - 30 June 2025

    So we had backgrounds for every area in the game. Have had them for a long time, in fact. However, as we're in the polishing stages, the decision was made to have them redone touched up, because they'd been made quickly in the past to get the game together. Now we want them to look better. How long will this take? Probably about another month or two, judging by the current pace. Once those are finished and added, slap those bad boys in along with music that'll be finished in that same time frame and the base game will finally be ready for complete internal testing. That should only take a week or two before we send it out to our other testers. Fret not! We do have something more interesting than backgrounds to show for this month. Another aspect of polish is looking at scenes that could use just that little bit extra. Another bit of art. A little extra sauce. Some more of that good stuf…

  • I would've preferred in-game bugs - 31 May 2025

    Things were going too well the last 2 months. I should've known the universe wouldn't allow this to continue. Termites from beyond the garden wall effectively ground writing and Shizuru combat design to a halt this month as I used what free time I had dealing with it. Fittingly, our artist finished the failure ending art, because that reflects how I felt about May: In the absence of new content to work on, our artist has been polishing up the background arts. Sound effects have also been added and, some cases, replaced with others. The kind of polishing that comes up late in the development process. Sometimes it's hard to know where to stop with adding and polishing, but we're also just tired. Or I am, at least. We're also still looking for any small issues we may have overlooked as we get the base game near completion. With any luck, we'll get the base game out to our testers in June a…

  • The Boss Bitch - 30 April 2025

    We told you last month that the Hana fight was already designed and programmed well ahead of schedule. This month, we'll explain a little more about what makes her fight unique. A quick refresher on the flow of combat: the goal is to resist the Domme until the timer runs out, but they go through 3 phases in a fight; each of which changes up the attack patterns and art. The key difference is that each of the 3 base Dommes has a specific combat style, but Hana can do it all: offense, defense, buffs and debuffs. This makes it harder to counter her style and will force players to adapt per phase. The scariest part? Testing revealed the most commonly used strat to deal with tough fights and we specifically designed Hana's phase 2 to counter that. That's not all, folks! Hana will also be the player's first encounter with a mechanic we were initially gonna reserve for DLC chapters: phase effec…

  • We're in (h)o(e)verdrive! - 31 March 2025

    We've all got jobs, responsibilities, lives, families. You know how it is. Every now and then, though, things line up just right. This was one of those months. We got so much done! When evaluating remaining workloads at the end of last year, we figured it would take about 3 months to finish the Park scenes, including testing, re-writes and fixing. Done first week of March. Behold! Hold on, hold on. I know that doesn't sound like we're really ahead of schedule. Oh, but then there's Hana. See, we'd assumed another 3 months or so for Hana's final boss fight and had hoped to finish her in June. Guess what? Nearly done already and we were supposed to start on it in April. We'll show off some more details about that fight next month, because she'll be mixing up the formula a bit (as befits the final challenge). Her fight's designed, most of the art is done and we internally tested/balanced it…

  • Real World Consequences - 28 February 2025

    Okay, the title’s a bit dramatic. I’m actually just talking about some stuff we’ve been playing around with physically. This was the surprise we’d planned for December before that community post got buried under holiday chaos. Let me clear this up upfront: this isn’t about anything official yet — just us messing around a bit. Here’s a set of DommeBreaker stickers I had printed: That’s all five base game girls in four different sizes. I threw in some poker chips and a book for scale since I didn’t have any bananas handy. We got these printed just to see how they’d turn out, and we’re really happy with the quality. They’re just test prints for now, but they look solid at different sizes. I also printed a Jitsuko character card and a small poster with some Tomie art we’ve never shown before. Check out this sneak peek, with the same book for scale: You might think, “So what? I could print s…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2468300
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceFree to play
Free to playYes
Discount0%
Original price USD—
Current price USDFree
Release date2026
DeveloperZee Vital, Swimming Rock
PublisherZee Vital
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2468300/

Short description

Encounter hot Dominatrixes, each with their own style and fetish, conquer them through Dominance Battles and enjoy the sexy rewards of awakening their lust.

About this game

DommeBreaker is a BDSM-themed game that will entice you with lots of sexy art, hot scenes covering a wide variety of kinky fantasies and irresistible characters. Players will need to overcome strategic turn-based battles to progress the stories of each Dominatrix and earn their erotic rewards. Manage your turns wisely, unlock new abilities and upgrade your stats to improve your chances of winning. The more you progress, the steamier the art and scenes get. From the creators of Femdom Waifu, Stories of Submission and several other Femdom games. Summary After losing another job by fucking the wrong woman, Michael is presented with an unusual offer: making his living fucking the wrong woman. Specifically: Hana, the wife of his cuck best friend. This unexpected offer takes an even more outrageous (and sexier) turn when Hana reveals she has plans of her own. Now Michael is on a quest to make hot, dominant women submit to him by resisting their powers of seduction and making them give in to their own lust. Features ■ Hot Dommes: Each with their own style, specialized fetish, techniques and story. Brought to life by our amazing artist, at least one of them is sure to appeal to your dirty, depraved tastes. ■ Dominance Battles: Use various skills and upgrades to resist each Domme's techniques. Put them in their place and prove your dominance. Each battle will feature unique scintillating art so good you might not want to win. ■ Reward Scenes: Winning a battle will reveal more of the Domme's story while incorporating her themes and fetish. Enjoy the gorgeous art in visual novel-style scenes that flesh out the cruel personality and expose the insatiable lust of each Domme. ■ Corruption: As you break down each Domme bit by bit, their attitude, mannerisms and outfits will change. Progress through all 3 Stages of a Domme to break her and make her submit completely. ■ Upgrade scenes: certain upgrades will also include scenes with Stacy, a relentless sex addict who will help train your "endurance" along with unlocking special scenes for the Dommes once they've been sufficiently corrupted. ■ So. Much. Art. Each Stage of a Domme's progression features a specific outfi…

Supported languages

English

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus18Nudez Linguagem imprópria
steam germanyBANNEDSexuelle Inhalte Derbe Sprache
igrsBANNEDPenampilan Tokoh Penggunaan bahasa

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 25, 2026 to Sep 25, 2026
  • Lowest observed: Free
  • Highest observed: Free

DommeBreaker's USD price history spans from Sep 25, 2026 to Sep 25, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

DommeBreaker's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 25, 2026 through Sep 25, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records DommeBreaker at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-25FreeFreeNo discountSteam Store

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.