SPSTEAMPULSELIVE ANALYTICS
Strangers on Paper

Strangers on Paper Steam metadata

Gloomy Ghost Studio | Feb 6, 2025 | game

Released

23players observed · 5 October 2026 - 20:48:00 UTC

IndieSimulationEarly AccessSteam Store

  • Latest observed players23 · 5 October 2026 - 20:48:00 UTC
  • SteamPulse tracked peak31
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score86% positive

Strangers on Paper metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players23 · 5 October 2026 - 20:48:00 UTC
  • SteamPulse tracked peak31
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score86% positive
  • Total reviews72
  • Release dateFeb 6, 2025
  • DeveloperGloomy Ghost Studio
  • PublisherGloomy Ghost Studio

Genres: Indie, Simulation, Early Access

Company pages: Developer: Gloomy Ghost StudioPublisher: Gloomy Ghost Studio

Top Steam chartsTop 100 gamesGame directorySteam Store page

Strangers on Paper Steam metadata

Strangers on Paper metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2478810/metadata
Steam Storehttps://store.steampowered.com/app/2478810/
Steam Communityhttps://steamcommunity.com/app/2478810
PCGamingWiki search
IGDB searchSearch IGDB for Strangers on Paper

Reviews, pricing, and metadata

Review summary

Very Positive

86% positive, 62 positive, 10 negative

Price and discount

$9.99

Platforms

Windows, Mac, Linux

Categories

Single-player, Steam Achievements, DualShock Controller Support, DualShock Controller Support, DualSense Controller Support, DualSense Controller Support

Achievements

25

Platform releases
  • Steam 6 February 2025

Latest Steam announcements

  • Chapter 3 is coming to Steam on October 5th! - 29 September 2026

    September 29th came and we have already slowly started distributing Chapter 3.And so, it’s official: It’ll be coming to Steam on October 5th.The steam update will be free for those who already own the game, and, if you don’t own it already, do not buy it yet. There’s a Fall Sale coming on October 1st in which the game will have a 20% discount. Some more technical details below, but first, let’s get sappy.Grogu (Artist): Saying this chapter was not a challenge would be a lie tan grande como una casa.So many things went wrong throughout its development and despite each setback, we didn’t give up and kept going. First of all, because it’s a game we would love to play, and one we believe in and, secondly, because we have so much love for it all: for our characters, our story, our vision on why we choose to do this. Each time we go through the story or we see our renders, it’s a reminder of…

  • Strangers on Paper - Devlog #17 - 30 July 2026

    Chapter 3 is coming September 2026, this is not a drill.Alright, okay, I just need a second to go “aaaaaaaah” because that’s how Grogu and I have been feeling these past two weeks! But, this time, in the best way possible. We pushed this devlog just a little until we were certain Chapter 3 was 99% done and… well, here we are. We’ll be tweaking a few more things before sending it out to beta testers but it’s done and I can feel my chest tightening just typing those words out.Sappy feelings out of the way, let’s get into the technical stuff.While there’s no updates with the GPU situation, Grogu has managed to (slowly) get everything out. And even through that, something I don’t think I’ve talked about enough before is… the fuck?!I’d write a whole paragraph about how damn good this chapter looks, but I think the images speak for themselves. I thought working on the code myself would depriv…

  • Strangers on Paper - Devlog #16 - 11 June 2026

    Hey there, Stranger! I’m hoping you read that with a Merchant accent. I also hope you’re all doing great! We’re doing fine ourselves, only that Buenos Aires hasn’t seen the sun for weeks and that’s driving me a bit insane but oh well (yes, I’ll continue to complain about the weather till Spring comes along).This past week I worked on the bits I felt were missing for Becca and they’ve made all the difference. I will probably be editing them in the near future, but that’s not a big deal. Most of the editing for her scenes involves making her sentences shorter, because she doesn’t speak much unless she’s fully comfortable. So I’ll usually read a scene back and be like ‘nope, that’s too long to sound like Becca’ and cut a lot of words out.Grogu has finally gotten hold of the GPU this past Sunday and the number of renders per day has already grown substantially so we’re both super excited ab…

  • Strangers on Paper - Devlog #15 - 3 June 2026

    Hello, Strangers! Happy Pride Month to those who celebrate! First of all, thank you so much to everyone who has engaged in the comments in our last few posts. You guys have given me a lot of ideas I’d like to write about in some behind-the-scenes articles, and we always enjoy reading your comments and sharing them between the two of us.So, we’re supposed to be releasing the Early Version of CH3 by the end of June. Is that still realistic? Let’s see.From my side, I was fortunate enough to stumble upon one of those crazy adrenaline rushes you get after you’ve been sick for a while and finished all my writing tasks from the previous week and this one, so I’m moving on to coding some extra stuff that’ll make our lives easier in the future.Oh, I almost forgot. There’s one particular scene with Becca which, while revising the code, felt way too rushed for my liking. This week, I will be editi…

  • Strangers on Paper - Devlog #14 - 27 May 2026

    Hello, strangers! Gizmo here, writer (and now coder?!) for SoP. We hope you’ve had a lovely week and, if you're from our patria, a wonderful 25 de Mayo with locro, churros, empanadas or whatever the hell you enjoy the most. As for us, we’ve been a bit under the weather (3°C in May should be illegal but, yeah, winter is just around the corner) yet we’ve managed to pull through.This week we went over pending corrections for some of the renders and writing in Amy’s path as planned and there was just a ‘little’ hiccup there. The video card Grogu wanted to purchase is out of stock until later this week, so for now some of the missing images are still on queue to be rendered sloooowly. Once that wretched card is in his power, he’ll be unstoppable.This crab has seen things. Soon you will too.As I’ve mentioned in an earlier devlog, I’ve been learning RenPy to help Grogu out with it so this week…

  • Strangers on Paper - Devlog #13 - 19 May 2026

    Uff, where do we start? First of all, THANK YOU ALL! Holy shit.We’ll get a little bit more into our personal feelings and progress with everything that’s been happening down below, but let’s hit it off with the news we want to deliver the most.GoalsIt’s funny, we’ve always been somewhat protective of our progress, yet the more we share, the more comfortable we feel with you guys as a community. With the weekly updates we’ve been doing during these weeks of fundraising, we’ve figured out we want to go back to doing weekly devlogs updating you on everything taking place working towards the release of Chapter 3.As of right now, these are the next goals we’ll be diving into:THIS WEEK: Brushing up missing/failed renders and some of the writing for the last scene in Amy’s path. Revising coding for Becca’s path.NEXT WEEK & 1st WEEK OF JUNE: Finalizing renders for Amy’s last scene. Full revisio…

  • Strangers on Paper - Devlog #12 - 2 March 2026

    Hello there Strangers,This devlog was supposed to come out at the end of last month. I had started writing it back then, telling you all about how we were very excited about all the insane progress we managed to get through the holidays, how hopeful we were for the future, and how close we were to releasing an early version for our beta testers. And then, that same week, Grogu’s PC decided the hot render queue nights in the South American summer were just too much to handle and gave up. This is the… third? time that this has happened since the beginning of this chapter's development, and it was yet again devastating not only in regards to SoP but also because Grogu uses his PC for work as well. I’ll pass him the mic to go into some of the more technical stuff, because it’s way more complicated (and just worse in general) than I’m making it up to be.Grogu: I was very fortunate to have re…

  • Strangers on Paper - Devlog #11 - 2 January 2026

    Last year, we used to talk about this Christmas between the two of us. At one point, it was our biggest (and most ambitious) goal that we would have finished SoP by this time. Things couldn’t be more different in our lives individually to where we were when we said that, and yet, one thing hasn’t changed: as a team, we are still here for our game. Despite trials and tribulations, we still get excited over every little step we take in development. We still push and encourage each other, we still show up to do our best, we still look for new ways to do things. I want to sit here with this page and acknowledge that because there’s no hiding that things have been awfully rough. We’ve been trying to communicate with you guys through the process of it all - and failing because we always tell each other “we’ll write a post when we have a build to share” and that is simply and depressingly not…

  • Strangers on Paper - Devlog #10 - 18 September 2025

    We’ll start off with the statement we don’t love making but we feel is necessary: We have decided to delay the release of Chapter 3 to the end of 2025. Our main goal has always been to deliver the best version of our game we can, and we have found that was not possible within the timeframe we had originally set for ourselves. The last thing we want is to deliver a rushed, unpolished chapter that doesn’t match our expectations nor yours. For this reason we are still keeping the exact date somewhat vague until we feel confident to make the launch happen, and you’ll be the first to know when we set one. While we are just as impatient as you guys to play the next chapter and we apologize for making the wait even longer, we know this is the best call right now. That being said, we want to emphasize how much your words of support mean to us. At times, the guilt to write these types of posts h…

  • Strangers on Paper - Devlog #9 - 7 August 2025

    From Grogu:I know we haven't been very communicative since our last devlog, and I thought it's time to talk about some things. This year, for reasons I’ll get into later on, I had a pretty slow start. I'd developed a pretty decent rhythm of rendering by the time of the announcement (which is why we went with the ‘Summer’ window, giving ourselves September 20th as the latest release date), yet I kept encountering too many issues I hadn't predicted.I mentioned before that the best way I’ve found to speed up the process is to leave my PC rendering batches of renders overnight. The thing is, whenever I do this, I cannot watch what's happening and there's been some batches that kept coming out with strange issues, like wrong hair color, shirts that didn't conform the characters’s body (you wouldn’t believe the amount of renders I’ve had to redo due to this) and many others that have been not…

  • Strangers on Paper - Devlog #8 - 3 June 2025

    We gave this one a lot of thought before making the posters. While we do have a date in mind for the official release, we know from experience that corrections, beta-testing, music licensing, translations and many other things can get in the way of our expectations, and so we opted for a larger window: Summer (for the Northern Hemisphere... it’s actually winter down here). We hope you enjoy the Q&A!

  • Strangers on Paper - Devlog #7 - 26 April 2025

    Because we’ve welcomed a lot of you with the release of SoP, I feel compelled to once again remind you we like to use dev logs as some sort of progress journal entries. This is definitely one of those. This past month has been quite a stale one. Progress was made, yes, but not remotely as much as we’d been making - nor as much as we’d projected ourselves. That may be just that, a projection problem, since by now we should know, we should remember that we work in powerful bursts, then small periods of detaching ourselves from this for a bit, only to come back with full force. In my search for possible culprits, I’d like to blame the fact that I don’t write these dev logs as weekly entries anymore, and therefore don’t keep track of our progress as neatly as we used to (although that’s a lie, I’m pretty sure if I go back and read the earliest ones, there’ll be a bunch of “wow, we’re so sur…

  • Strangers on Paper - Devlog #6 - 9 March 2025

    It’s been a very happy first month on Steam for SoPita. We’d like to thank each and every one of you who have supported us by getting your own copy, we couldn’t be happier with how it’s been received. We know our game is quite different from most others in the same category and it’s immensely heartwarming to see that many of you view that in a positive light. These past few months, our energy and time was focused into working towards that release, and looking back, it was a much needed break, even if (very) frustrating at times. It allowed us to gain some distance from what we’d been working on so far, and come back to it with fresh eyes, giving it a much-needed makeover of rewriting, re-rendering, maybe re-dying someone’s hair a different color. It also allowed us to see things from more of a player-perspective and to realize we’ll probably have to update some tags/descriptions of the…

  • Thank you! - 10 February 2025

    We’d like to thank everyone who has been supporting the game so far! If you've been enjoying your time with it, we'd love to hear your thoughts in a review on the Steam page. Your feedback helps us and future players a lot! And, for those of you who are new here, we figured it wouldn’t hurt to bring back an updated FAQ of the game. What kind of sexual content are you planning to include in this game? Let’s get this out of the way first. SOP is not a story about sex. It is a story with sex, but it doesn’t set out to explore kinks specifically, so the content here will be on the tamer side. We have nothing against games depicting other preferences, we just didn’t feel that type of content fits the story we are telling here. Do you have the whole story planned out already? How long is it going to be? The game will be four chapters long, with the last one possible including an epilogue. The…

  • Strangers on Paper is Now Out on Steam! - 6 February 2025

    In celebration of the release, here's an excerpt from a little interview we did to one another a while ago: Grogu: Any message you would send to people who are just starting out with SoP and who have played other AVNs on what they might find here that could be “different”? Gizmo: I never liked comparing much (although it’s inevitable) but, in very general terms, I would say SoP has a lot of emphasis on the story and your journey with it and the characters. That some choices in it really matter, and some others are a “bacon omelet or belgian waffle” sort of thing (Life is Strange reference), and it’s intentional because, well, that’s life itself. That it has adult content, but that’s not the focus of the story, neither something I would personally categorize as “porn”. That we don’t think of the story in terms of “tags”. Things that people may be used to in AVNs such as “lesbian”, “harem…

  • 7 DAYS - 30 January 2025

    So... we're one week away from release day. That's INSANE. At this point, there's not much left to say other than we truly hope you guys enjoy playing this game as much as we have been enjoying making it. We're already hard at work with the following chapters and can't wait for you to see them! We will leave you some previews from chapters 1 & 2 and go back to counting down the days!

  • 🚨 Strangers on Paper Chapters 1 & 2 will be out on Steam February 6 🚨 - 14 January 2025

    After countless hours of coding, designing, re-designing, testing, testing... and even more testing, we're excited to announce that Strangers on Paper will officially launch on February 6th! 🎉🎉 Starting the new year with some reflections… DLCs When discussing what “extra content” we could add on Steam for players, we went with our usual train of thought: What would we buy from a game we love? We started with what felt more obvious, a little walkthrough guide to unlock all content (this one will come with the game). Then we thought of wallpapers with art by Grogu, and eventually we came up with a third item. I’m an absolute sucker for extra shit - I’ve read each and every entry of Max’s journal in Life Is Strange, or April’s diary in The Longest Journey, binged through every behind-the-scenes clip of Detroit: Become Human, not to mention the artbooks! Sooo, making our own little pdf wi…

  • SoP December Update - 27 December 2024

    Happy Holidays everyone! With 2024 almost over, we hope you’re having a wonderful (if not, at least not-too-terribly-stressful) time. As for us, we’re indeed in a very festive mood because we can finally say we are pretty much DONE with everything Steam-related! It’s been the bane of our existence for a while, and now we feel as if this heavy weight has been lifted off our shoulders and, except for some minor adjustments we may need to come up with, we can now devote all our energy just into Chapter 3 of SoP. Just writing that alone feels exciting because, although we are excited to release the game on that platform, it hasn’t really felt like truly moving forward in a while, and both Grogu and I need that as much as we hope you’re looking forward to it. We will only share a release date once the build gets fully approved by Steam, which should not be too long from now, so, yay! Until t…

  • SoP Update! - 21 November 2024

    You know when you really want to release your game on Steam but then completely forget Steam dev logs are a thing? No? Just us? Dang it. It’s been quite a long time and we figured for this one we’d go back to basics, so… Hi! We’re Gizmo and Grogu, both from Argentina, two strangers who bonded over their passion to bring stories of their own creation to life. Gizmo is the writer, while Grogu is the coder and artist. We’ve been working on SoP while managing full-time jobs and so far it’s been nothing but challenging and incredibly rewarding all the same. What started as a “let’s make a silly short game” soon became a project that we have become really proud of, and to which we’ve been devoting as much of our free time as we can, not to mention a lot of love. As cheesy as it sounds, the more progress we make with it, the more we want it to see it succeed. You may have read on the Steam pag…

  • Strangers on Paper new devlog! - 13 June 2024

    Today’s update is a short one! We’ve been writing too much lately, so this dev log is mainly for your visual pleasure. As for what we’ve been up to these past two weeks: Testing, last-minute changes, and more testing. So much fun (actually, I meant to be ironic but I do low-key love it until it gets a bit too much). Anyways, we hope you enjoy these previews!

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2478810
Live current players23
SteamPulse tracked peak31
Live count (today's peak floor)23
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateFeb 6, 2025
DeveloperGloomy Ghost Studio
PublisherGloomy Ghost Studio
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeVery Positive
Positive review percent86%
Positive reviews62
Negative reviews10
Total reviews72
Steam recommendationsNot available
Achievements25
Average playtime forever345 minutes
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2478810/

Short description

What better place to find a muse than among strangers in a bar? In a quest for inspiration, your choices will dictate how you navigate reconnecting with people from your past and helping each other towards a better present and future.

About this game

Strangers On Paper is a story-driven visual novel where your choices will dictate how you navigate reconnecting with people from your past and helping each other towards a better present and future. Tony has the perfect cure for your writer's block: Go work at his bar, meet some strangers, write about them. Turns out the people you find the most interesting there are not strangers at all, and the front they put up may be hiding a lot more than you initially thought. On the one hand there's Becca, your best friend's sister and your past debatably unhealthy crush, who is back in town and as detached as always, yet trying to reach out for some reason. On the other hand, Amy, that popular girl from high school, has chosen to spend her Saturday at a bar that is far away from her seemingly perfect life, on a race to drink her night away. In every crisis there’s an opportunity, it's up to you to make the best of it.

Supported languages

English, Simplified Chinese, Spanish - Latin America

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
55DualShock Controller Support
56DualShock Controller Support
57DualSense Controller Support
58DualSense Controller Support
18Partial Controller Support
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus18Nudez Drogas ilícitas Linguagem imprópria
steam germanyBANNEDSexuelle Inhalte Drogen Derbe Sprache
igrsBANNEDRokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Penampilan Tokoh Penggunaan bahasa

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 5, 2026 to Oct 5, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

Strangers on Paper's USD price history spans from Oct 5, 2026 to Oct 5, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Strangers on Paper's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Oct 5, 2026 through Oct 5, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Strangers on Paper at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-05$9.99$9.99No discountSteam Store

Most visited Steam Store games

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2Counter-Strike 2724,8455 October 2026 - 21:57:02 UTC1,818,368
3Once Human17,6735 October 2026 - 19:46:08 UTC231,343
4Shio24 October 2026 - 17:00:43 UTC4
5Wallpaper Engine81,8405 October 2026 - 17:18:36 UTC150,271
6Reverse Collapse: Code Name Bakery265 October 2026 - 21:44:37 UTC1,364
7Lossless Scaling4,7765 October 2026 - 19:11:42 UTC20,899
8LoveChoice445 October 2026 - 21:27:47 UTC1,139
9Human Fall Flat9965 October 2026 - 21:41:59 UTC127,516

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Valheim143,9835 October 2026 - 21:02:14 UTC498,478533,888Iron Gate AB
Rust108,7485 October 2026 - 20:22:29 UTC259,6461,403,838Facepunch Studios
Wallpaper Engine81,8405 October 2026 - 17:18:36 UTC150,2711,008,495Wallpaper Engine Team
The Outlast Trials62,1205 October 2026 - 16:21:06 UTC90,646101,323Red Barrels
Slay the Spire 256,5125 October 2026 - 17:45:15 UTC574,638199,438Mega Crit
TBH: Task Bar Hero54,6945 October 2026 - 21:30:16 UTC546,13043,714Nugem Studio, Tesseract Studio
Project Zomboid54,1395 October 2026 - 21:09:33 UTC122,811467,999The Indie Stone
Geometry Dash49,0335 October 2026 - 20:34:05 UTC108,707646,789RobTop Games
Palworld41,9445 October 2026 - 20:06:28 UTC2,101,535451,088Pocketpair
Stardew Valley41,8655 October 2026 - 20:27:26 UTC236,6141,016,067ConcernedApe

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS191,7925 October 2026 - 18:42:24 UTC399,748Not availableBULKHEAD
Bongo Cat157,4295 October 2026 - 20:40:09 UTC193,859110,826Marcel Zurawka, Julius Krüger
EA SPORTS FC™ 2771,3305 October 2026 - 15:30:18 UTC90,706842EA CANADA, EA Romania
Project Zomboid54,1395 October 2026 - 21:09:33 UTC122,811467,999The Indie Stone
War Thunder48,4975 October 2026 - 20:26:44 UTC125,317781,076Gaijin Entertainment
Farming Simulator 2545,9655 October 2026 - 18:48:05 UTC135,88351,357GIANTS Software
Stardew Valley41,8655 October 2026 - 20:27:26 UTC236,6141,016,067ConcernedApe
VRChat40,8415 October 2026 - 20:28:29 UTC74,217269,026VRChat Inc.
Escape from Tarkov30,8455 October 2026 - 15:09:56 UTC46,24962,122Battlestate Games
Mount & Blade II: Bannerlord28,1195 October 2026 - 18:06:10 UTC248,034297,199TaleWorlds Entertainment
Hearts of Iron IV27,8215 October 2026 - 21:34:52 UTC93,196377,014Paradox Development Studio
EA SPORTS FC™ 2627,0375 October 2026 - 20:04:07 UTC159,35063,186EA Canada, EA Romania

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS191,7925 October 2026 - 18:42:24 UTC399,748Not availableBULKHEAD
Valheim143,9835 October 2026 - 21:02:14 UTC498,478533,888Iron Gate AB
Slay the Spire 256,5125 October 2026 - 17:45:15 UTC574,638199,438Mega Crit
Project Zomboid54,1395 October 2026 - 21:09:33 UTC122,811467,999The Indie Stone
Palworld41,9445 October 2026 - 20:06:28 UTC2,101,535451,088Pocketpair
VRChat40,8415 October 2026 - 20:28:29 UTC74,217269,026VRChat Inc.
Path of Exile 229,8655 October 2026 - 18:23:22 UTC578,562209,717Grinding Gear Games
The Isle22,4215 October 2026 - 17:27:57 UTC27,916121,501Afterthought LLC
R.E.P.O.22,3935 October 2026 - 18:23:49 UTC266,908420,693semiwork
ARK: Survival Ascended21,0605 October 2026 - 19:53:31 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
RuneScape: Dragonwilds20,5505 October 2026 - 21:08:29 UTC39,10324,686Jagex Ltd
BeamNG.drive15,5335 October 2026 - 11:39:48 UTC44,232392,944BeamNG

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