SPSTEAMPULSELIVE ANALYTICS
Kingdoms Rise

Kingdoms Rise Steam metadata

Flyleap Studios Pty. Ltd. | Nov 18, 2013 | game

Released

0players observed · 22 September 2026 - 03:38:16 UTC

ActionIndieRPGEarly Access

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)57,906
  • Revenue (VGI)$587,000
  • Review score41% positive

Kingdoms Rise metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)57,906
  • Revenue (VGI)$587,000
  • Review score41% positive
  • Total reviews1,035
  • Release dateNov 18, 2013
  • DeveloperFlyleap Studios Pty. Ltd.
  • PublisherFlyleap Studios Pty. Ltd.

Genres: Action, Indie, RPG, Early Access

Company pages: Developer: Flyleap Studios Pty. Ltd.Publisher: Flyleap Studios Pty. Ltd.

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Kingdoms Rise Steam metadata

Kingdoms Rise metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/248630/metadata
Steam Communityhttps://steamcommunity.com/app/248630
PCGamingWiki search
IGDB searchSearch IGDB for Kingdoms Rise

Reviews, pricing, and metadata

Review summary

Mixed

41% positive, 429 positive, 606 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Multi-player, Co-op, Steam Achievements, Full controller support, Family Sharing

Achievements

52

Platform releases
  • Steam 20 November 2013

Latest Steam announcements

  • Flyleap Studios Wrapping Up - 11 June 2022

    Developing games has been full of ups and downs over the long years. Unfortunately in the past few years attempting to push on and work by myself in such a competitive field has generally not been good for me. With the reception of my recently games being unexpectedly poor, the income I have been getting from this line of work has stopped being reliable to pay my bills into the future. As such I have found a new career and decided to stop Flyleap Studios. This will mean that all our games will be taken off sale soon. I apologize to anyone who may feel I have failed them and I extend my warm thanks to anyone has enjoyed my games. I wish you all the best and God bless.

  • Hotfix 7-7-17 - 7 July 2017

    > Fixed a bug that was forbidding saving of character customization > Removed the requirement of armour upgrade to see shoulder armour on characters > Removed nametags from non-human players > Flipped Colour slider images to match actual chosen colour Enjoy

  • Hotfix 7-7-17 - 7 July 2017

    > Fixed a bug that was forbidding saving of character customization > Removed the requirement of armour upgrade to see shoulder armour on characters > Removed nametags from non-human players > Flipped Colour slider images to match actual chosen colour Enjoy

  • Deathmatch Re-introduced! - 5 July 2017

    With this latest update we're bringing back the much loved deathmatch mode with some new twists! To streamline the action, players are given two random spells which will re-roll as a new random spell every time they are used. Additionally, special passive upgrades like stealth and shields can be collected from the new power-up points placed in the map. We think this should make for some frantic fun without any need to get stuck in complicated menus or too much worrying about getting the most optimal build. Jump in to a quick session of fantasy battle chaos and tell us what you think of the new deathmatch (Solo) mode!

  • Deathmatch Re-introduced! - 5 July 2017

    With this latest update we're bringing back the much loved deathmatch mode with some new twists! To streamline the action, players are given two random spells which will re-roll as a new random spell every time they are used. Additionally, special passive upgrades like stealth and shields can be collected from the new power-up points placed in the map. We think this should make for some frantic fun without any need to get stuck in complicated menus or too much worrying about getting the most optimal build. Jump in to a quick session of fantasy battle chaos and tell us what you think of the new deathmatch (Solo) mode!

  • New Kingdoms Rise Beta Live Now - 22 December 2016

    https://www.youtube.com/watch?v=S16rToijuuw The new Kingdoms Rise (rebuilt on Unreal Engine 4) is now playable through the 'Kingdoms Rise Test' app. If you own Kingdoms Rise you should already have 'Kingdoms Rise Test' in your steam library, simply download and play to try out the beta of the New Ue4 version of KR! Don't forget to tell us what you think of it, Stay Tuned and have a Merry Christmas! :) -Mittens

  • New Kingdoms Rise Beta Live Now - 22 December 2016

    https://www.youtube.com/watch?v=S16rToijuuw The new Kingdoms Rise (rebuilt on Unreal Engine 4) is now playable through the 'Kingdoms Rise Test' app. If you own Kingdoms Rise you should already have 'Kingdoms Rise Test' in your steam library, simply download and play to try out the beta of the New Ue4 version of KR! Don't forget to tell us what you think of it, Stay Tuned and have a Merry Christmas! :) -Mittens

  • Update now Live! - APRIL 2015 - Kingdoms Rise - 10 April 2015

    Video Highlights of this Update http://www.youtube.com/watch?v=EUDRg1uCrWs Features: -Purge spell -Area curse spell -Arcane Armour spell -Berserk spell -Soul Pin spell -Chain Blast spell -Dash spell -Firecircle changed to consist of multiple pulses -Trap now blocks 50% of sword damage taken from behind and return 20 damage -Put finishers back in game -Make sword drop when ragdolling -Countdown for starting a duel -LMS round announcer -LMS round end slomo -LMS round summary -Achievements are now all hooked in -Made MMR more reliable -Added experience system players now must get experience to unlock and use spells and weapons -Added particle effect to throwaxe when attached -Added HUD to show who is currently talking with VOIP -Added changeable VOIP button -Explosion and sword scrapes now leave marks on the world -Buy menu changed to more correctly show spell categories -Buy menu spells t…

  • Update now Live! - APRIL 2015 - Kingdoms Rise - 10 April 2015

    Video Highlights of this Update http://www.youtube.com/watch?v=EUDRg1uCrWs Features: -Purge spell -Area curse spell -Arcane Armour spell -Berserk spell -Soul Pin spell -Chain Blast spell -Dash spell -Firecircle changed to consist of multiple pulses -Trap now blocks 50% of sword damage taken from behind and return 20 damage -Put finishers back in game -Make sword drop when ragdolling -Countdown for starting a duel -LMS round announcer -LMS round end slomo -LMS round summary -Achievements are now all hooked in -Made MMR more reliable -Added experience system players now must get experience to unlock and use spells and weapons -Added particle effect to throwaxe when attached -Added HUD to show who is currently talking with VOIP -Added changeable VOIP button -Explosion and sword scrapes now leave marks on the world -Buy menu changed to more correctly show spell categories -Buy menu spells t…

  • December 2014 Update - Now Live! - 19 December 2014

    http://steamcommunity.com/sharedfiles/filedetails/?id=358357793 -Added early MMR tracking (still in early development stages) -Added stat tracking fro kill, deaths, duels wins, duel losses -Added voip press "G" to use -Added new spell icespike -Added new disarm attack press attack and then roll -Parry accuracy now effects next attack time eg. the closer your parry is to perfect the faster your next attack -Doing a perfect parry - matching opponenets directions perfectly will now make your next attack require a much more accurate parry -changed sword damage system to do more damage at lower power swings but same damage with higher powered swings -Fixed sword system constantly returning to 0 -Attempted to fix loading crash bugs -Fixed chat box problems -Fixed double taunt bugs -Fixed controller support problems -Fixed comboing happening from same direction -Fixed push not effecting player…

  • December 2014 Update - Now Live! - 19 December 2014

    http://steamcommunity.com/sharedfiles/filedetails/?id=358357793 -Added early MMR tracking (still in early development stages) -Added stat tracking fro kill, deaths, duels wins, duel losses -Added voip press "G" to use -Added new spell icespike -Added new disarm attack press attack and then roll -Parry accuracy now effects next attack time eg. the closer your parry is to perfect the faster your next attack -Doing a perfect parry - matching opponenets directions perfectly will now make your next attack require a much more accurate parry -changed sword damage system to do more damage at lower power swings but same damage with higher powered swings -Fixed sword system constantly returning to 0 -Attempted to fix loading crash bugs -Fixed chat box problems -Fixed double taunt bugs -Fixed controller support problems -Fixed comboing happening from same direction -Fixed push not effecting player…

  • New Update Now Live! - October 2014 - 22 October 2014

    The October Update of Kingdoms Rise is now Live! https://www.youtube.com/watch?v=IDHqOKhYlu8 Full change-log here; http://steamcommunity.com/app/248630/discussions/3/619569340981081820/

  • New Update Now Live! - October 2014 - 22 October 2014

    The October Update of Kingdoms Rise is now Live! https://www.youtube.com/watch?v=IDHqOKhYlu8 Full change-log here; http://steamcommunity.com/app/248630/discussions/3/619569340981081820/

  • August Hotfix now Live! - 26 August 2014

    Changelog 26/08/14 Melee System - Missed have added back-swing time, increased to make initiative like the original system - Getting parried bars you from re-attacking for a short time (like original system) - Damage is now based on swing speed (avoid taking hits from back-swings and swing beginnings http://steamcommunity.com/sharedfiles/filedetails/?id=297410732 - scaled damage based on hit position along the blade (so hitting with handle hurts less, hitting with blade tip hurts lots) - increased time window to parry a parry-lock swing - made parry-locks no longer require holding the parry button all the way up to the contact point (it's now automatic this like old system) - REMOVED: Dash attacks - (slightly) reduced the 'player facing' angle threshold for parries (so shields can't block attacks coming from behind) - Moved the attack-v-attack clash timing so that they happen more like…

  • August Hotfix now Live! - 26 August 2014

    Changelog 26/08/14 Melee System - Missed have added back-swing time, increased to make initiative like the original system - Getting parried bars you from re-attacking for a short time (like original system) - Damage is now based on swing speed (avoid taking hits from back-swings and swing beginnings http://steamcommunity.com/sharedfiles/filedetails/?id=297410732 - scaled damage based on hit position along the blade (so hitting with handle hurts less, hitting with blade tip hurts lots) - increased time window to parry a parry-lock swing - made parry-locks no longer require holding the parry button all the way up to the contact point (it's now automatic this like old system) - REMOVED: Dash attacks - (slightly) reduced the 'player facing' angle threshold for parries (so shields can't block attacks coming from behind) - Moved the attack-v-attack clash timing so that they happen more like…

  • August 7th - Update now Live! - 7 August 2014

    Key Changes explained in Video; https://www.youtube.com/watch?v=6LKo8QnmzoE Changelog: -Totally remade sword system to use traces for hit detection -Timings of parry, combo, parry locking have changed slightly the system is in general slightly faster paced -Ground-up remake of All Menus and User Interface -New HUD -HUD now shows a Log of incoming damage -New Game mode: Team Last Man Standing -Full controller support throughout the entire game -New survival mode with AI note: It is possible to play this mode multiplayer although it is balanced for single player so we are not hosting any servers for it -Easy, Medium and Hard training bots in the tutorial level -Attack-Inversion button now works (M&B Mode) -Attack and Parrying dashing have been implemented as features (press attack/parry and roll to do them) -New context specific death animations -Sword and shield added as a new sword type…

  • August 7th - Update now Live! - 7 August 2014

    Key Changes explained in Video; https://www.youtube.com/watch?v=6LKo8QnmzoE Changelog: -Totally remade sword system to use traces for hit detection -Timings of parry, combo, parry locking have changed slightly the system is in general slightly faster paced -Ground-up remake of All Menus and User Interface -New HUD -HUD now shows a Log of incoming damage -New Game mode: Team Last Man Standing -Full controller support throughout the entire game -New survival mode with AI note: It is possible to play this mode multiplayer although it is balanced for single player so we are not hosting any servers for it -Easy, Medium and Hard training bots in the tutorial level -Attack-Inversion button now works (M&B Mode) -Attack and Parrying dashing have been implemented as features (press attack/parry and roll to do them) -New context specific death animations -Sword and shield added as a new sword type…

  • Change Log 29/05/2014 - 29 June 2014

    Changes: -Fixed last used spell effects happening on death -Fixed throwing axe discrepancies -Fixed fatalities going out of sync -Tweaked cloth physics -Fixed bug in which player could get stuck in no jump state -Made tapping sprint key leave sprint state faster -Attack vs attack new sound -Shortened pull and tweaked the pull power scale -Pull damage changed to 17 -Push damage changed to 5 -Fixed double casting pull leaving effects -Increased player step height -Widened horizontal swing registration -Throwing knife damage reduced to 29 -Player always running while not dueling -Fixed bug in which player could stay sprinting with sword out -Fixed bug where player could move while using firecircle -Added voice sounds to push/pull -Fixed broken female skin -Added correct animation blending to new spells -Fixed bug in which player could get stuck in a swing -Fixed player voice changing on op…

  • Change Log 29/05/2014 - 29 June 2014

    Changes: -Fixed last used spell effects happening on death -Fixed throwing axe discrepancies -Fixed fatalities going out of sync -Tweaked cloth physics -Fixed bug in which player could get stuck in no jump state -Made tapping sprint key leave sprint state faster -Attack vs attack new sound -Shortened pull and tweaked the pull power scale -Pull damage changed to 17 -Push damage changed to 5 -Fixed double casting pull leaving effects -Increased player step height -Widened horizontal swing registration -Throwing knife damage reduced to 29 -Player always running while not dueling -Fixed bug in which player could stay sprinting with sword out -Fixed bug where player could move while using firecircle -Added voice sounds to push/pull -Fixed broken female skin -Added correct animation blending to new spells -Fixed bug in which player could get stuck in a swing -Fixed player voice changing on op…

  • March 2014 Update NOW LIVE! - 29 March 2014

    The latest update for KR is now live, Check out a summary of some of the new features here on youtube; https://www.youtube.com/watch?v=t8n-zT5GYUY Changelog quoted from Paul; " -New map duel_sahara -New map duel_forgotten -New main menu background level -New Spell Lightning -New Spell Push -New Spell Pull -New game mode duel -Female characters added -All missing loudout options have been added -Graphics optimization -Capture point mode has been replaced with team deathmatch -Sword countering system has been removed, if swords collide at equal power they will hit in the middle -All swords have had damage increased by 30 -A menu will appear if you matchmake into a high ping game We apologize that this update has taken so long, we had a couple of non-KR issues to work through. We have a LOT of exciting nearly finished new content that we really wanted in this update but decided we were tak…

Patch notes and updates

S.noRelease datePatch nameGID number
17 July 2017Hotfix 7-7-173819571572130605419
27 July 2017Hotfix 7-7-172078825132634915878
35 July 2017Deathmatch Re-introduced!3819571572130605552
422 December 2016New Kingdoms Rise Beta Live Now3819571572130605648
510 April 2015Update now Live! - APRIL 2015 - Kingdoms Rise3819571572130605756
619 December 2014December 2014 Update - Now Live!3819571572130605877
726 August 2014August Hotfix now Live!552009641978090555
826 August 2014August Hotfix now Live!3819571572130606130

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID248630
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateNov 18, 2013
DeveloperFlyleap Studios Pty. Ltd.
PublisherFlyleap Studios Pty. Ltd.
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeMixed
Positive review percent41%
Positive reviews429
Negative reviews606
Total reviews1,035
Steam recommendations882
Achievements52
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Kingdoms Rise is a multiplayer fantasy game focused on palpable sword combat. Select your choice of weapons and abilities and step into a battlefield where skill alone will decide your fate.

About this game

Kingdoms Rise is about palpable multiplayer fantasy battle. Select your choice of weapons and abilities and step onto a battlefield where skill alone will decide your fate. With a multitude of armors, swords, spells, ranged weapons and more you can customize a warrior and a fighting style unique to you. Kingdoms Rise makes fantasy combat something more than grind a earn level-ups. It's not a means to an end but and end in itself. The feeling of steel against steel is made solid. Bringing all tension and thrill as knights wield sword and fire against each other. Read your opponent and try to psych them out in tactical blade dueling. Wield spells such as fireballs, lightening, hook-shots, invisibility and blinks that will work tightly in tandem with your strengths in swordsmanship. This game has been build from the beginning to feel palpable, as though you control every muscle and plant every step. You wont watch a knight perform fancy pants maneuvers from simple button presses, instead you step into the very boots of your character and fight with your own finesse. With deep character customization every fight is unique and every opponent will have a new trick up their sleeve. Experiment with different combinations and strategies to create a knight with a fighting style unique to you alone. Players can form parties with friends and fight in competitive modes. In team games the only limit is your imagination. Your teammates can build themselves into roles such as tanks, damage dealers, supports or any new role you see fit. Think up new strategies, combine spells in interesting ways and achieve victory! Key Features 360° Directional Melee Sword Fighting System Deep Character Customization Wide Range of Magic spells and abilities to use and combine Create a Party with Friends and fight as a Team Full Controller Support In Development Disclaimer This game is still under construction, there are bugs yet to be fixed, features yet to be added and balance yet to be fine-tuned. Please understand that you WILL encounter bugs and balance issues while the game is still in development! Players of the Early Access builds should expect some features to be 'coming soon' o…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
1Multi-player
9Co-op
22Steam Achievements
28Full controller support
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Kingdoms Rise's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Kingdoms Rise's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Kingdoms Rise at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

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Project Zomboid46,94822 September 2026 - 02:15:54 UTC122,811467,999The Indie Stone
Stardew Valley40,46122 September 2026 - 01:46:14 UTC236,6141,016,067ConcernedApe
Geometry Dash38,02822 September 2026 - 01:06:14 UTC108,707590,977RobTop Games
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Valheim139,05422 September 2026 - 02:48:13 UTC498,478533,888Iron Gate AB
Aniimo98,22022 September 2026 - 02:59:44 UTC111,475Not availablePawprint Studio
TBH: Task Bar Hero73,60622 September 2026 - 03:38:32 UTC546,13043,714Nugem Studio, Tesseract Studio
Palworld54,24422 September 2026 - 01:55:48 UTC2,101,535451,088Pocketpair
Rust51,71822 September 2026 - 02:17:06 UTC259,6461,359,516Facepunch Studios
Baldur's Gate 347,11922 September 2026 - 01:49:32 UTC875,343836,282Larian Studios
Project Zomboid46,94822 September 2026 - 02:15:54 UTC122,811467,999The Indie Stone
Warframe42,49722 September 2026 - 01:47:17 UTC181,509676,031Digital Extremes
Stardew Valley40,46122 September 2026 - 01:46:14 UTC236,6141,016,067ConcernedApe
Path of Exile 231,89222 September 2026 - 01:22:28 UTC578,562209,717Grinding Gear Games
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Diablo® IV31,26822 September 2026 - 01:45:17 UTC64,51869,242Blizzard Entertainment, Inc.

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS253,85122 September 2026 - 01:46:14 UTC399,748Not availableBULKHEAD
Valheim139,05422 September 2026 - 02:48:13 UTC498,478533,888Iron Gate AB
Slay the Spire 259,77622 September 2026 - 03:12:42 UTC574,638199,438Mega Crit
Palworld54,24422 September 2026 - 01:55:48 UTC2,101,535451,088Pocketpair
Project Zomboid46,94822 September 2026 - 02:15:54 UTC122,811467,999The Indie Stone
VRChat44,44222 September 2026 - 01:47:29 UTC74,217261,953VRChat Inc.
Path of Exile 231,89222 September 2026 - 01:22:28 UTC578,562209,717Grinding Gear Games
RuneScape: Dragonwilds30,04722 September 2026 - 01:46:13 UTC39,10324,686Jagex Ltd
ARK: Survival Ascended16,58722 September 2026 - 03:33:13 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle14,29522 September 2026 - 01:15:01 UTC27,916111,695Afterthought LLC
R.E.P.O.14,18022 September 2026 - 02:41:32 UTC266,908420,693semiwork
Schedule I11,53922 September 2026 - 02:32:10 UTC455,652297,022TVGS

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