- Version 1.01.104.3 – Big Bug Squash Update! - 6 August 2026
BUG FIXES • Fixed a bug where the Smelters would work first time without Coal. • Stopped certain Triggers, like the Noxious plant gas trigger from getting in the way of objects that the player needs to interact with, for example loot bags. • Fixed an issue that prevented Projectiles, like Fireballs and Throwing Stars from damaging Noxious Plants. • Fixed an issue where enemy buildings would have missing parts when they exist on a chunk boarder. • Fixed an obstacle detection issue on NPC’s. • Introduced a workaround to prevent NPC’s from clipping through walls, due to Unity’s buggy Character Controller physics. OPTIMISATION • Fixed a timing issue that caused unnecessary distant chunks to re-create themselves and partially load. This will boost performance even more. • Optimised Damage Collider layer detection to help boost performance.
- Version 1.01.104.2 – Hell-Ova Optimisation Update! - 9 July 2026
OPTIMISATION This update focuses mostly on optimisation. • Many scripts have been cleaned up and improved in order to remove many lag spikes and performance slowdowns. • Voxel Building Blocks have also been optimised. • Chunk Loading is also smoother. Overall you should see a significant improvement to performance and frame rates. BUG FIXES • Fixed a physics issue that allowed Throwing Stars to pass through terrain. Please note that these improvements have not been thoroughly play tested and therefore unforseen bugs may be present. Please report any concerning issues you find in the Discord server: https://discord.gg/zZp6HccNPp or in the Steam Community here: https://steamcommunity.com/app/2490850/discussions/1/3809532340211560446/ Happy Hell Raising! ~Strongfinger
- Version 1.01.104.1 - 14 June 2026
TWEAKS & CHANGES Some gameplay balance changes have been made to reduce the player from being over powered early game. • Both Fireballs and the Shadow Sprint now use twice as much Magicka as they used to. • Magicka Wells now have a cool down of 30 seconds, so they can no longer be spammed. • Removed the feature that pauses the game and warns of high loading times, for now. Note that if heavy lag creeps in during a Chunk Loading, you can pause the game and it will continue to load the current chunk and it will do so faster. • Increased the speed at which objects are updated after they are loaded into a chunk. This is to help prevent the player from clipping through objects before their physics are ready. BUG FIXES • Fixed an issue where it was possible to spawn 2 blocks instead of 1 upon one single block colliding and breaking against another object. • Fixed an issue with the She Devil t…
- Update Version 1.01.104 - 28 May 2026
Warning: Workbenches in any current saves will be lost and you will need to craft and place a new one. Apologies for any inconvenience. NEW FEATURES • Added craftable traps: 1. The Iron Jaws of Death: An Iron Double door like trap that slices anything that moves between it 2. Spike Trap: Launches Iron Spikes up out of the ground when walked over. 3. Lucifer Trap: A spiky ball on a chain that gets released when a creature walks under it and swings down damaging anything that it hits. 4. The Impaler: Like a doorway that impales whoever attempts to pass through it. 5. Chopper Trap: A spinning Battleaxe trap that chops up anyone who walks into it. • Added new ingredients to craft traps: Chain Links and Mechanisms, which can be smelted and forged. • Added traps to Ruins and Fortresses. • Added sound to placing and picking up placeable objects. BUG FIXES • Fixed an issue where if an NPC and t…
- Version 1.01.103 - 30 March 2026
BUG FIXES & TWEAKS • If the HUD is disabled the Escape key will now enable it. This acts as a failsafe button for players who accidently turn off the HUD using the H key and have not realised what just happened. • Improved the jump animations for the Devils and Pain Demon. • Companions are now better at detecting their nearest Enemy NPC when Idle.
- Version 1.01.102.1 - 22 March 2026
BUG FIXES & TWEAKS • Fixed a bug that was preventing the player from respawning. • Added extra sticks to the Campfire room in the Tutorial level.
- Version 1.01.102 - 16 March 2026
QUALITY OF LIFE IMPROVEMENTS • Added a New Playable Tutorial Scene that can be chosen from the main menu. • Appropriately renamed the Tutorial button in the in game menu to “Quick Guide”. • Reduced how often Hesicasial complains about being thirsty for blood and starving. • Added a RIGHT SHIFT + E function to allow some interactive placeable objects to be picked up that could not previously be picked up after placing them. • Recipe lists in both the Crafting Recipe Book and the Crafting Window are now sorted into alphabetical order. BUG FIXES & TWEAKS • Stopped the player from being able to activate an Angel Statue while already having the Flight Buff as this was causing timer issues.
- Version 1.01.101.1 - 5 February 2026
BUG FIX • Fixed the terrain not generating when starting a new game.
- Switched Back to the Previous version - 26 January 2026
This returns to version of V1.01.101. The one after V1.01.101 was purely for testing if the Steam API is working properly for the added Steam Achievements. Steam Achievements are now integrated! - Unlocks are saved and will appear on your Steam profile. - If you don't see the in-game popup notification, make sure "Enable the Steam Overlay while in-game" is checked in your game's Steam Properties (right-click game → Properties → General tab). - Achievements still work even without the popup — it's just visual feedback.
- V1.01.101 - Achievements Test - 26 January 2026
This is another version of V1.01.101, which is for testing if the Steam API is working properly for the added Steam Achievements. It saves a log file to the desktop.
- Version 1.01.101 - 26 January 2026
NEW FEATURES • Steam Achievements: Integrated but not fully tested in live environment yet. If you unlock one and it doesn't pop on Steam, let me know via reviews/Discord! Working on it. BUG FIXES & TWEAKS • Fixed a timing issue with the Mouse Movement that often occurred when the game was busy in the background. This caused the mouse/camera to zip around at rapid and disorientating speeds randomly. This will happen no more. • Fixed potential errors that can happen when mountains are being generated. • Fixed a bug that was preventing the Saved Options Settings from getting set correctly when the Main Menu loaded.
- Version 1.01.100 - Not So Small Update - 11 January 2026
NEW FEATURES • Added craftable Iron, Titanium and Deathbone Throwing Stars, that can be retrieved after use and can be enchanted. • Added Fence, Wall and Gate Placeables. They can be crafted from Wood, Stone, Stone brick and Iron Ingots for the Iron gates. • Added item Tier levels to the Crafting Recipe Equipment listings. • Added the ability to drop items from the inventory window by clicking outside of it with the item selected attached to the mouse cursor. • When starting a new game, if the world seed leads to the player being over lava, a magical moving platform will now catch them. The platform will move them over to terrain, then it will turn to blood, collapse and spill to the ground taking the player with it. • Added Angel Statues that grant a Temporary Flight Buff that allow you to fly for up to 1 minute. Buff icon and counter included. • Added Iron Throwing Stars to medium tie…
- Version 1.01.004 - 14 September 2025
BUG FIXES • Fixed a bug that caused objects to get placed outside of the game world if you were not aiming at a surface and aiming off into the distance when activating placement. • Fixed a bug that caused environmental generated objects to disappear when touching a player made object whilst it was in the process of being placed by the player.
- Version 1.01.003 - 11 September 2025
NEW FEATURES • Added a warning message at midnight: “Avoid the Tormented Souls... Trying to defeat them is a foolish endeavour.” BUG FIXES & TWEAKS • Fixed a bug caused the Consume Life Stats and Achievements to be wrongly recorded. • Made some adjustments to the procedural generation; Decreased the tolerance distance of enemy buildings (ruins & fortresses) co-existing, so that they can exist closer together, because they were evaporating into space too often. Increased how often enemy buildings actually spawn, so they will be more common to come by. Also increased how many of the Large Rock Formations, Plasma Fruit Plants and Death’s Tombstones spawn. • Increased how often some of the rarer mobs spawn for more common variety. • Adjusted the colour and intensity of the night time atmospheric lighting. QUALITY FOF LIFE IMPROVEMENTS • The monitor refresh rates now display next to the reso…
- Version 1.01.002 - 6 September 2025
NEW FEATURE • Added the ability to sit in player crafted seats. BUG FIXES • Stopped the tutorial window from sticking around when the escape key is pressed. • Fixed a bug that prevented the player from dropping items manually. QUALITY FOF LIFE IMPROVEMENTS • Reduced the mouse sensitivity and completely and utterly destroyed the Mouse Drag Issue once and for all. • Made the spells easier to select in the spell wheel. • Added access to the General Options Menu in the Start Menu. • Hesicasial’s Inventory Character now scales to 2K and 4K resolutions, whereas before she was too zoomed in. • Added a pop-up symbol for poisoning with a timer at the top right corner of the screen. • Toned down the intensity on the lava mist effects.
- Version 1.01.001 - 10 August 2025
BUG FIXES AND TWEAKS • Fixed an issue causing the AI to continue attacking the player after they die. • Fixed a bug that caused the player camera to return to standing position up before they respawn. • Improved the animations and deformation on Hesicasial’s first person character camera arms. • Improved the deformation of the arms on Hesicasial’s full body animation for the main menu and inventory screen. • Fixed up some code for the Mouse and improved movement.
- Version 1.01 - 13 July 2025
• Added gameplay difficulty levels that can be selected from the Start Menu and are applied to the created world permanently. Wimpy Imp - Easy Weapons and Tools are extremely more effective, especially primitive tools. When you die you keep your entire inventory when you respawn. You Cannot Unlock Achievements. Hell Wanderer – Medium Weapons and Tools are very effective, especially primitive tools. When you die you only drop your armour and keep the rest of your inventory when you respawn. Demon Slayer – Hard The way the game was designed to be played. Weapons and Tools have regular effectiveness. You start with no crafting materials. When you die you drop ALL inventory and respawn with nothing. • Added a new Thud style blocking sound effect for some of the NPC’s.
- Full Release v1.0 - 7 July 2025
WARNING: With the improvement of Plasma Fruit Harvesting and the introduction of Enchantable gear, there have been major saved data changes on all Armour, Tools, Weapons and Plasma Fruit Plants. This will unfortunately break your current game saves preventing a lot of saved objects to not load into the game. I apologise for any inconvenience. NEW FEATURES • Added a new Voice actress for Hesicasial. Performed by Brittnay Mustard-Smith. • Added a new Tameable Succubus Companion that may spawn on player made beds after midnight. A heart is needed to tame her. • Added a Sacrificial Circle Structure that can be used to enchant all Tools, Weapons and Armour. They generate in the environment and can be found by exploring. • Added a Magical Blue Flint Statue that appears in some of the Ruins that can be mined for Magical Blue Flint, which is needed for Enchanting items. • Added the ability to m…
- Update v1.07.4 - 17 March 2025
• Added the ability to call tamed companions to the player’s location. The Default Key to do this is . • Tweaked and Improved Enemy ranged combat. • Removed the ability to reassign the Escape key, because this can have game breaking consequences to menu. • Fixed a physics bug on a few Fortress Objects. This was especially urgent for ladders. • Optimised the Generation and Loading of Chunks slightly.
- Update v1.07.4 - 17 March 2025
• Added the ability to call tamed companions to the player’s location. The Default Key to do this is . • Tweaked and Improved Enemy ranged combat. • Removed the ability to reassign the Escape key, because this can have game breaking consequences to menu. • Fixed a physics bug on a few Fortress Objects. This was especially urgent for ladders. • Optimised the Generation and Loading of Chunks slightly.