- Patch v1.3 - 10 May 2025
- A new Experimental size sandbox cave map. - Diamond Mines now can be built in any biome. - Korean Language was missing some characters. - Missing text when building coal and gold mines. Thanks everyone for playing and enjoying the game! -Knight Owl Games and Goblinz Publishing
- Patch v1.2 - 8 May 2025
- Some maps were missing Gold Mines. - Population goal UI is hidden at the start of the level Thanks everyone for playing and enjoying the game! -Knight Owl Games and Goblinz Publishing
- Patch v1.1 - 7 May 2025
- When changing the select rebind button in the controls menu will self-lock the game Keeping in mind you'll always need the mouse to control the UI Thanks everyone for playing and enjoying the game! -Knight Owl Games and Goblinz Publishing
- Mini Settlers 1.0 is OUT NOW! | Launch Discount -30% - 6 May 2025
Hello everyone, The moment we’ve all been waiting for has finally arrived—Mini Settlers v1.0 is officially LIVE on Steam! To celebrate, we're launching with a 30% discount for a limited time! https://store.steampowered.com/app/2521630/Mini_Settlers/ What's in the 1.0 update? NEW BIOMES Explore a richer, more diverse world with the introduction of three distinct biomes: • Plains: A vibrant and fertile landscape ideal for early expansion, offering a balanced mix of resources and space to grow. • Snow: A frigid, snow-covered region where survival is tougher, but valuable resources like pine and rare minerals make the risk worth it. • Desert: A dry and unforgiving environment that puts your planning to the test, with scarce water, intense heat, and exclusive resources like oil and gold. Each biome brings its own unique layout, visual style, and strategic challenges, encouraging new ways to…
- 🎉 Version 1.0 Launching May 6th! - 23 April 2025
Hello everyone, We’re excited to announce that Mini Settlers v1.0 officially launches on May 6th! After months of testing, feedback, and improvements, the game is ready to leave Early Access. This release includes everything from the Experimental Branch—new biomes, expanded mechanics, improved balance—and marks the beginning of the full Mini Settlers experience. Whether you're returning or just joining us, we can't wait for you to build, connect, and settle in v1.0. Announcement Trailer 📅 Mark your calendars: May 6th. Wishlist or get the game here: https://store.steampowered.com/app/2521630/Mini_Settlers/ Thanks for being part of this journey! — Knight Owl Games & Goblinz Publishing
- Experimental Branch Now Available! - 13 March 2025
Hello everyone, We’ve got some exciting news! The Experimental Branch is now live, bringing major gameplay improvements, new biomes, and expanded mechanics. This update represents the final iteration of our experimental build before the official launch, and we’d love for you to jump in and share your thoughts! It's recommended that you've played the main game for a couple of hours before going into the Experimental Branch. What’s New? Two New multi-biomes Maps: One medium and one large map to test different playstyles and biomes. 15+ New Buildings: Expanding your city’s possibilities with more variety and depth. New Biomes & Population Quests: Three distinct biomes bring unique population types, challenges and dependencies. Plain Biome Desert Biome Snow Biome Dynamic House Requests: You can now change the resources houses consume via the city center. Interdependent Population System: Hi…
- Mini Settlers 1.0 Coming Soon + 20% Off Sale! - 20 January 2025
Hello everyone, We're thrilled to announce that Mini Settlers 1.0 is set to launch in Q2 2025! While our team is hard at work reading feedback, adding new content and preparing for the big release, this means there won’t be any public updates any time soon. However, we’re excited to share that an experimental branch for the 1.0 build will be announced soon hopefully next month. All info will be shared here and on our Discord Server. Also as a part of the Steam Real-Time Strategy Fest, we're running a special sale—Mini Settlers is now 20% off for a limited time! Don’t miss this chance to join the adventure at a discount, as the game will increase its price before 1.0. Thanks for playing and have a nice day, -Knight Owl Games & Goblinz Publishing
- Patch #6 (v0.3.2) - 11 November 2024
Hi everyone, Patch #6 is live including some minor bug fixes and changes. Change Log: Fixed: - Bug fixes regarding saving and loading uncomplete roads. Thanks for playing and have a nice day, -Knight Owl Games & Goblinz Publishing
- Patch #5 (v0.3.1) - 10 November 2024
Hi everyone, Patch #5 is live including some minor bug fixes and changes. Change Log: Fixed: Various localization issues and rephrasing in the handbook. "Per 1 min" text in the resources dashboard was too large in some languages to fit properly. Text on houses UI without a city center text was too small in some languages. "Population satisfaction" overlay tooltip would extend off-screen in all languages. Resource path tracking occasionally displayed unusual shapes on roads when selecting a building. Brief display of the previous video when hovering over building buttons with video previews. "Must be linked to another Helipad" message appeared momentarily in empty space when moving between Helipads. Potential bug related to copying certain buildings. Special thanks to #TAPgiles for all his help and efforts in bugs hunting and feedback. Thanks for playing and have a nice day, -Knight Owl…
- Helipad and Overlay Update (v0.3) - 7 November 2024
Hi everyone, We're excited to share our newest update with you the Helipad and Overlay Update (v0.3) now you can fly over your buildings while getting detailed insights across your island. Added Overlay and Resources Dashboard System Get detailed insights across your island, from population satisfaction to production efficiency, and pinpoint traffic issues affecting resources. New features include: Resources Dashboard: View total demand, production, and current production of any selected resource, along with overlays for input, output, and storage locations. Population Satisfaction Overlay: Monitor the population satisfaction levels in cities and houses. Production Efficiency Overlay: Check how efficiently production buildings are performing. Road Traffic Overlay: Identify high-traffic roads that may be slowing down your island. Station Efficiency Overlay: Monitor the capacity of indivi…
- Sandbox Update (v0.2) - 18 September 2024
Hi everyone, We're excited to share our newest update with you the Sandbox Update (v0.2) now you can play the game without restrictions and goals with everything unlocked. Including: Build Villages and Monuments. 16 maps across four size categories. New Experimental Size Map, this is a new size so please let us know if you faced any issues or lag while filling up this map with your designs.- A new Instant Build Tool is available to build anything instantly. The Infinite Generator is a new building to generate infinite resources. Instant Build Tool to instantly build tool to instantly construct or finish upgrading any building. V2.0 ChangeLog: Fully Constructed Monuments now will raise the speed of drivers around the whole map. Zoom and Camera Speed Sensitivity Sliders in the options menu. Roads will get highlighted to indicate the available spaces if you want to divide them while constr…
- Patch #4 (v0.1.4) - 14 August 2024
Hi everyone, Patch #4 is live including some minor bug fixes and changes. Change Log: Added: - Controls key "3" to the handbook tip about controlling game speed. - Better linked station highlight system when hovering over stations - while the camera is zoomed out - will now show a big pop-up on the station and its linked station with their output resource. Fixed: - Stations were overflowing by asking for extra resources after loading the game. (Thanks JinxedLynx, Re7-Bobie, Aerialtus, Darrell, KristyBisti, Blazedragon223 and special thanks to Gabriel for sharing the save file that helped us solve this) - Chinese time font missing characters in the save/load menu (上午(AM) and 下午(PM)) (Thanks Yukimo_Hoshimiya) - On some levels, the port will cross the island instead of building a path over the sea. (Thanks 플롯) - City Centers were not updating the population count after getting upgraded. (T…
- Patch #3 (v0.1.3) - 11 August 2024
Hi everyone, Patch #3 is live including some minor bug fixes and changes. Change Log: Removed: - Keyboard Arrows controls from "Camera Move" in Handbook and tutorial. (Thanks kesler1) Modified: - Now you can build Foresters on top of a full forest (even if there are no empty spaces). (Thanks Dr. William Hobbs) Fixed: - Some Localization errors while hovering over mines and ores. (Thanks ThatBeADragon) - Resources tooltip shows up over the building UI. - Sometimes the wrong text shows for the completed level quest. (Thanks Slappy and らてのす) - The prioritized buildings were not getting set correctly after loading the game. (Thanks Mathieu Marthy Roy) Thanks for playing and have a nice day, -Knight Owl Games & Goblinz Publishing
- In Game Timer - Patch #2 (v 0.1.2) - 9 August 2024
Hi everyone, After a community discussion over the Steam discussion forum and our Discord server, we decided to remove the time limits from the levels quests, and make the in-game timer disabled by default. If you want to view the real-time timer in the game or to view your best time feature in the game over menu or level selection in the main menu all you have to do is go to Options -> Game and enable the in-game timer. Change Log: Removed: - Time limits from levels quests. Modified: - The in-game timer is now disabled by default if you want to see your best time you have to enable it from the options menu. - Road drivers' color design to help differentiate them from the road posts. Special Thanks to our community members: Baker, cytospin, Hyruga, Sol, Kaganis, Steam Dad, Hart, Measure, ShakyChicken, Darth Phaser, ThatBeADragon, Silden, Tikupoiss, DariganZ, baron, and bz-mof Thanks for…
- Early Access Patch #1 (v0.1.1) - 9 August 2024
Early Access Patch #1 (v0.1.1) Modified: - The Auto Save interval is 5 mins instead of 10 mins. Fixed: - Resources getting stuck on highway trucks resulting in buildings not getting their orders. - Level Quest is shown as incomplete in the pause menu if the in-game timer exceeds its time limit even if it has been completed. - "Not available in level" in the construction menu was not localized. - Arabic Controls Rebinding Localization was reversed. Thanks everyone for playing and please keep letting us know of your feedback -- all reviews and suggestions are enormously appreciated, and we will use your advice to help improve the game together!
- Early Access OUT NOW! - 8 August 2024
Hello everyone, Mini Settlers early access is available now with a 10% launch Discount! https://store.steampowered.com/app/2521630/Mini_Settlers/ We hope you will enjoy all the content Mini Settlers has to offer for its early access release, containing: - 3 city levels each with unique needs. - 50+ buildings in the game production tree. - New logistical tools like trains, ports, road filters, and highways. - 10 Campaign maps each with unique quests (25+ hours of gameplay) - Saving system. In case you missed it, here's the planned early access roadmap: As you can see, a lot of content will be added until the 1.0 version, and we are counting on your feedback on Discord to report any bugs or suggestions you may have to improve the game as much as we can! Thank you again so much for your support. It means a lot! Save 10% now or even more with our bundles: https://store.steampowered.com/bund…
- Early Access Release Date! - 17 July 2024
Hello everyone, We are so happy to announce that Mini Settlers will launch into early access on August 8th! https://youtu.be/tTuKOSYNGlM The initial early access release will feature: 3 city levels, each with unique needs 50+ buildings in the game production tree New logistical tools like trains, ports, road filters, and highways 10 campaign maps, each with unique quests (25+ hours of gameplay) Saving system But as you can see on the roadmap, we've planned many more features throughout the early access! Feel free to join our Discord server if you have any questions or feedback to share. We would like to thank everyone for your wishlists, follows and feedback on the demo. If you want to help us even more for the launch, don't forget to wishlist the game! https://store.steampowered.com/app/2521630/Mini_Settlers/
- 🚂 Mini Settlers Livestream #2 - 12 June 2024
Get a sneak peek of Mini Settlers, and feel free to try out the demo yourself! Like it? Don't forget to wishlist! ✨ https://store.steampowered.com/app/2521630/Mini_Settlers/ About the game Mini Settlers is a minimalistic city builder! Settle islands, construct cities, and design efficient logistic networks to fulfill your buildings' needs and fuel population growth to adventure into new worlds. Build your buildings and factories to harvest resources and create new ones to expand your cities and industries. Build a well-connected network of roads, trains & ports between your Factories and Cities to transport and fulfill any need they may have, but be careful not to overload your supply chain. Settle abandoned islands by building your settlement and growing your population by fulfilling all their needs. Discord | X/Twitter
- 🚂 Mini Settlers Livestream #1 - 11 June 2024
Get a sneak peek of Mini Settlers, and feel free to try out the demo yourself! Like it? Don't forget to wishlist! ✨ https://store.steampowered.com/app/2521630/Mini_Settlers/ About the game Mini Settlers is a minimalistic city builder! Settle islands, construct cities, and design efficient logistic networks to fulfill your buildings' needs and fuel population growth to adventure into new worlds. Build your buildings and factories to harvest resources and create new ones to expand your cities and industries. Build a well-connected network of roads, trains & ports between your Factories and Cities to transport and fulfill any need they may have, but be careful not to overload your supply chain. Settle abandoned islands by building your settlement and growing your population by fulfilling all their needs. Discord | X/Twitter
- Trains and Highways Exclusive Next Fest Demo! - 10 June 2024
Hi everyone, We are happy to share a new exclusive demo introducing an early version of Trains and Highways, and it'll run through the fest week ending on June 17th, and we would love to hear your feedback on how to improve the new tools. https://store.steampowered.com/app/2521630/Mini_Settlers/ Now you can build Highways between any two road posts and the highway trucks will move two resources at a time but you can't connect highways to buildings. Trains are your ticket to high velocity resources transportation just build two stations and link them with a train rail. Also we added a new bigger map make sure to hurry up and play it during the fest. Play now: https://store.steampowered.com/app/2521630/Mini_Settlers/ Your feedback is really important to us. You can join our Discord server to share yours. If you enjoy this free version of the game, please consider leaving a positive review…