- Trivals Closed Playtest 27/09/26 18:30-21:30 UTC - 15 September 2026
This session will help us test the latest gameplay changes, identify problems, and improve the overall experience. Please update the game before the event and join the playtest voice channel a few minutes early. Bring your team or meet your teammates inside. See you in the arena!
- We are live again! - 29 August 2026
We are live!Come and play with us This session will help us test the latest gameplay changes, identify problems, and improve the overall experience. Please update the game before the event and join the playtest voice channel a few minutes early. Bring your team or meet your teammates inside. See you in the arena!
- Patch Notes - Playtest Update #5 - 27 August 2026
Patch Notes – Playtest Update #5Hey everyone This update adds a playable Waiting Room, Sudden Death, match chat, faster joining, and more polish. HighlightsPlayable Waiting RoomReworked Character SelectionSudden DeathChat during matchesLive Server Browser detailsFaster server joiningWaiting Room & Character SelectionMove, chat, and change characters while waitingAdded match-start announcements, countdown audio, and smoother transitionsRefreshed Character Selection with clearer abilities, improved layouts, new colors, Ready feedback, and updated spectator slotsSudden DeathLong matches now enter Sudden Death to ensure a winner. Guardians gradually lose health as Sudden Death continuesCharging the ball once can open all Guardian weak pointsGuardian damage increases over time, making every attack more dangerousGameplayImproved Noel’s Dash responsiveness and reliabilityFixed Health Regen con…
- Trivals Closed Playtest 29/08/26 19:30-22:30 UTC - 21 August 2026
This session will help us test the latest gameplay changes, identify problems, and improve the overall experience. Please update the game before the event and join the playtest voice channel a few minutes early. Bring your team or meet your teammates inside. See you in the arena!
- 🔔 Join Discord to Get Notified When Playtests Go Live - 11 August 2026
Request access to the Trivals Playtest on Steam, then join our Discord so you know exactly when the next playtest goes live.👉 JOIN THE TRIVALS DISCORDYou can also find people to play with, learn about the heroes and abilities, follow updates, and share feedback.Already requested access on Steam? You're all set. Join Discord and we'll let you know when it's time to jump into the arena.
- We are live again! - 9 August 2026
We are live!Come and play with us This session will help us test the latest gameplay changes, identify problems, and improve the overall experience. Please update the game before the event and join the playtest voice channel a few minutes early. Bring your team or meet your teammates inside. See you in the arena!
- Patch Notes - Playtest Update #4 - 6 August 2026
Patch Notes – Playtest Update #4Hey everyone This update focuses on smoother matchmaking, clearer information, social features, and visual improvements. HighlightsImproved Server Browser, Quick Play, and hostingAdded chat to Character SelectionImproved Elderball visibility and player countsUpdated Guardian gate visualsFixed gameplay, UI, and presentation issuesServer Browser & MatchmakingServers in progress, full servers, and unavailable servers are shown more clearlyFaster server searches and hostingMore accurate player countshosting while another server is available will now prompt to join existing serverClearer join prompts and error messagesRefreshed Quick Play button location and styleChat & SocialCharacter Selection ChatLobby chat is now available in Character Selection, so players can communicate before the match begins.Gameplay & Quality-of-Life FixesFixed Characters unable to j…
- Trivals Closed Playtest 09/08/26 18:00-21:00 UTC - 1 August 2026
This session will help us test the latest gameplay changes, identify problems, and improve the overall experience. Please update the game before the event and join the playtest voice channel a few minutes early. Bring your team or meet your teammates inside. See you in the arena!
- We are live! - 26 July 2026
We are live!Come and play with us This session will help us test the latest gameplay changes, identify problems, and improve the overall experience. Please update the game before the event and join the playtest voice channel a few minutes early. Bring your team or meet your teammates inside. See you in the arena!
- Trivals Closed Playtest 07/26/26 18:00 UTC - 21 July 2026
This session will help us test the latest gameplay changes, identify problems, and improve the overall experience. Please update the game before the event and join the playtest voice channel a few minutes early. Bring your team or meet your teammates inside. See you in the arena!
- Patch Notes - Playtest Update #3 - 15 July 2026
Hey everyone!We heard your feedback about the game’s readability, and this update focuses heavily on making the Elderball, Guardian objectives, team possession, and combat feedback much easier to understand.We’ve also made a major update to the Guardian gameplay loop.Here are the main changes 👇HighlightsReworked the Guardian objective and weak-point systemAdded Guardian health barsAdded a new possession and Elderball charge HUDAdded an animated crosshair with hit indicatorsRedesigned the Guardian weak pointsAdded team colors to the ElderballImproved Server Browser ping informationUpdated the arena layout around the Guardian shrinesGuardian Gameplay ReworkThe Guardian objective now works differently.After one successful team pass, two weak points on the opposing Guardian will activate.Complete a second successful pass to activate two additional weak points.Each active weak point can be…
- Patch Notes - Playtest Update #2 - 17 June 2026
Patch Notes – Playtest Update #2Highlights Added Sticky Ball protection after picking up the ElderballReworked Shane’s Vine Root into the new Vine GrabAdded a Server BrowserAdded a new Post-Match ScreenImproved the map with a new grass systemTesting a new speed-based camera FOVLaunchpad cooldown increased to 30 secondsGameplaySticky BallAfter picking up a loose Elderball, your hero is protected from dropping it for **1.5 seconds**.Prevents the ball from being immediately knocked loose after pickupPlayers can still take damage during this timeLaunchpadsIncreased the launchpad cooldown to **30 seconds**This should make launchpad usage feel more strategic and prevent players from moving around the map too freelyShane UpdatesNew Ability: Vine GrabShane’s Vine Root has been replaced with Vine Grab.We felt that Shane was beginning to fall behind the other heroes, especially when it came to ae…
- Patch Notes – Playtest Update #1 - 23 March 2026
Hey everyone! Following our first playtest, we’ve made a series of gameplay, balance, and clarity improvements based on your feedback.Here are the main changes 👇HighlightsFaster hero movement and smoother abilitiesGuardian pacing improved (faster matches + more threat)New Guardian ability: Axe ThrowMap readability and verticality improvementsElderball flow updated for better match startsHeroesUpdatesIncreased overall hero movement speed by 10%FixesFixed an issue where Jane’s double dash could breakDouble dash now works consistentlyJumping no longer cancels the abilityGuardianUpdatesIncreased weak point size by 35% → Makes matches flow faster and goals more achievableGuardian is now more aggressive:Ability power scales with each levelAbility cooldowns are reduced as it evolvesNew Ability: Axe ThrowAfter the second weak point is destroyed, the Guardian evolvesSummons and throws two massi…
- A New Beginning - Game Update #1 - 26 October 2024
We’ve got some exciting updates to share as we continue rebuilding the game from the ground up Shane’s New Look Shane just got a major overhaul with a fresh model, a more refined rig, and enhanced animations! We’ve integrated the latest motion-matching tech from Unreal Engine 5 to give you tighter, more responsive control over your hero. Multiplayer Replication Solved We encountered some challenges getting multiplayer systems to sync properly, but our talented dev team worked through them. Now, everything runs smoothly across multiplayer, making the experience feel seamless. Core Gameplay Progress We’ve been hard at work building the foundation of the gameplay using Unreal’s Ability System, which gives us the flexibility to create complex hero abilities. The first big milestone is that the ball and its mechanics are fully functional! 🎉 New Game Mode in Development Our team is also deve…
- A New Beginning - Game Update #3 - 26 October 2024
This week, we’ve been brainstorming the new map layout! Map Concept Each team will start next to their own Guardian, with two main paths to choose from: 1️⃣ Water Path: A shorter route that takes you through water, but it’ll slow your movement down. 2️⃣ Bridge Path: A longer route, but you avoid the slow-down effect, allowing for faster positioning. The ball will spawn in the center of the map, encouraging both teams to strategize their approach early and fight for control. The map will be filled with various tiles to create more dynamic and unpredictable gameplay moments. Buffs & Power-Ups We’ll also be spreading XP and Power Buffs across the map, giving players more reasons to explore and control key areas. Guardian Weak Spots Each team’s main Guardian will have weak spots that must be deactivated before it can be defeated. This will add another layer of strategy to the game and make…
- A New Beginning - Game Update #2 - 26 October 2024
Here’s what we’ve been working on this week Shane’s clothing is getting some work done to make it more dynamic, we are adding rigid body simulation to give it a more natural and overlapping feel. We’ve added the throw ability functionality, but we ran into a strange bug with the animation. After investigating, we discovered we needed to create a custom montage node to play our animations properly in a replicated way alongside the motion-matching system. It’s a work in progress, but we're hoping to have it resolved by next week! We’ve also been working on getting Shane’s Vinewall ability functional which will serve as a base for creating other abilities that require a preview. As part of making the game more scalable and to take full advantage of Unreal's Gameplay Ability System (GAS), we’ve started moving more information and data into Data Assets. For those unfamiliar, Data Assets are…
- A New Begining - Game Update #4 - 26 October 2024
This week, we focused on three main areas: HUD brainstorming, animation fixes, and enhancing the Tile System! HUD Brainstorming We spent some time brainstorming our HUD design. We listed out each element we needed and explored an amazing site that showcases various game UIs to draw inspiration. We had a great debate on what the HUD should look like and what elements it should have. Stay tuned for more on this as we lock down our design! Animation System Update Remember that annoying animation bug we mentioned last time? It turns out we had to redo the motion-matching system again! This time, we tackled it without real-time retargeting, and while it took some time, the blend animations are now working properly. We’ve got a few new bugs to squash, but it’s a step forward! Tile System Progress We’re super excited about the Tile System! We’re starting to see sparks of cool gameplay moments…