SPSTEAMPULSELIVE ANALYTICS
Trivals

Trivals Steam metadata

Living on Ro Entertainment | 2027 | game

Coming Soon

GameSteam Store content

ActionCasualRPGSports

  • Steam app typegame
  • Steam App ID2532110
  • PriceNo longer available on Steam Store
  • Release date2027
  • DeveloperLiving on Ro Entertainment

Trivals metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID2532110
  • PriceNo longer available on Steam Store
  • Release date2027
  • DeveloperLiving on Ro Entertainment
  • PublisherLiving on Ro Entertainment
  • Parent gameNot available

Genres: Action, Casual, RPG, Sports

Company pages: Developer: Living on Ro EntertainmentPublisher: Living on Ro Entertainment

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Trivals Steam metadata

Trivals metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2532110/metadata
Steam Communityhttps://steamcommunity.com/app/2532110
PCGamingWiki search
IGDB searchSearch IGDB for Trivals

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Multi-player, PvP, Online PvP, Co-op, Online Co-op, Cross-Platform Multiplayer

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Trivals Closed Playtest 27/09/26 18:30-21:30 UTC - 15 September 2026

    This session will help us test the latest gameplay changes, identify problems, and improve the overall experience. Please update the game before the event and join the playtest voice channel a few minutes early. Bring your team or meet your teammates inside. See you in the arena!

  • We are live again! - 29 August 2026

    We are live!Come and play with us This session will help us test the latest gameplay changes, identify problems, and improve the overall experience. Please update the game before the event and join the playtest voice channel a few minutes early. Bring your team or meet your teammates inside. See you in the arena!

  • Patch Notes - Playtest Update #5 - 27 August 2026

    Patch Notes – Playtest Update #5Hey everyone This update adds a playable Waiting Room, Sudden Death, match chat, faster joining, and more polish. HighlightsPlayable Waiting RoomReworked Character SelectionSudden DeathChat during matchesLive Server Browser detailsFaster server joiningWaiting Room & Character SelectionMove, chat, and change characters while waitingAdded match-start announcements, countdown audio, and smoother transitionsRefreshed Character Selection with clearer abilities, improved layouts, new colors, Ready feedback, and updated spectator slotsSudden DeathLong matches now enter Sudden Death to ensure a winner. Guardians gradually lose health as Sudden Death continuesCharging the ball once can open all Guardian weak pointsGuardian damage increases over time, making every attack more dangerousGameplayImproved Noel’s Dash responsiveness and reliabilityFixed Health Regen con…

  • Trivals Closed Playtest 29/08/26 19:30-22:30 UTC - 21 August 2026

    This session will help us test the latest gameplay changes, identify problems, and improve the overall experience. Please update the game before the event and join the playtest voice channel a few minutes early. Bring your team or meet your teammates inside. See you in the arena!

  • 🔔 Join Discord to Get Notified When Playtests Go Live - 11 August 2026

    Request access to the Trivals Playtest on Steam, then join our Discord so you know exactly when the next playtest goes live.👉 JOIN THE TRIVALS DISCORDYou can also find people to play with, learn about the heroes and abilities, follow updates, and share feedback.Already requested access on Steam? You're all set. Join Discord and we'll let you know when it's time to jump into the arena.

  • We are live again! - 9 August 2026

    We are live!Come and play with us This session will help us test the latest gameplay changes, identify problems, and improve the overall experience. Please update the game before the event and join the playtest voice channel a few minutes early. Bring your team or meet your teammates inside. See you in the arena!

  • Patch Notes - Playtest Update #4 - 6 August 2026

    Patch Notes – Playtest Update #4Hey everyone This update focuses on smoother matchmaking, clearer information, social features, and visual improvements. HighlightsImproved Server Browser, Quick Play, and hostingAdded chat to Character SelectionImproved Elderball visibility and player countsUpdated Guardian gate visualsFixed gameplay, UI, and presentation issuesServer Browser & MatchmakingServers in progress, full servers, and unavailable servers are shown more clearlyFaster server searches and hostingMore accurate player countshosting while another server is available will now prompt to join existing serverClearer join prompts and error messagesRefreshed Quick Play button location and styleChat & SocialCharacter Selection ChatLobby chat is now available in Character Selection, so players can communicate before the match begins.Gameplay & Quality-of-Life FixesFixed Characters unable to j…

  • Trivals Closed Playtest 09/08/26 18:00-21:00 UTC - 1 August 2026

    This session will help us test the latest gameplay changes, identify problems, and improve the overall experience. Please update the game before the event and join the playtest voice channel a few minutes early. Bring your team or meet your teammates inside. See you in the arena!

  • We are live! - 26 July 2026

    We are live!Come and play with us This session will help us test the latest gameplay changes, identify problems, and improve the overall experience. Please update the game before the event and join the playtest voice channel a few minutes early. Bring your team or meet your teammates inside. See you in the arena!

  • Trivals Closed Playtest 07/26/26 18:00 UTC - 21 July 2026

    This session will help us test the latest gameplay changes, identify problems, and improve the overall experience. Please update the game before the event and join the playtest voice channel a few minutes early. Bring your team or meet your teammates inside. See you in the arena!

  • Patch Notes - Playtest Update #3 - 15 July 2026

    Hey everyone!We heard your feedback about the game’s readability, and this update focuses heavily on making the Elderball, Guardian objectives, team possession, and combat feedback much easier to understand.We’ve also made a major update to the Guardian gameplay loop.Here are the main changes 👇HighlightsReworked the Guardian objective and weak-point systemAdded Guardian health barsAdded a new possession and Elderball charge HUDAdded an animated crosshair with hit indicatorsRedesigned the Guardian weak pointsAdded team colors to the ElderballImproved Server Browser ping informationUpdated the arena layout around the Guardian shrinesGuardian Gameplay ReworkThe Guardian objective now works differently.After one successful team pass, two weak points on the opposing Guardian will activate.Complete a second successful pass to activate two additional weak points.Each active weak point can be…

  • Patch Notes - Playtest Update #2 - 17 June 2026

    Patch Notes – Playtest Update #2Highlights Added Sticky Ball protection after picking up the ElderballReworked Shane’s Vine Root into the new Vine GrabAdded a Server BrowserAdded a new Post-Match ScreenImproved the map with a new grass systemTesting a new speed-based camera FOVLaunchpad cooldown increased to 30 secondsGameplaySticky BallAfter picking up a loose Elderball, your hero is protected from dropping it for **1.5 seconds**.Prevents the ball from being immediately knocked loose after pickupPlayers can still take damage during this timeLaunchpadsIncreased the launchpad cooldown to **30 seconds**This should make launchpad usage feel more strategic and prevent players from moving around the map too freelyShane UpdatesNew Ability: Vine GrabShane’s Vine Root has been replaced with Vine Grab.We felt that Shane was beginning to fall behind the other heroes, especially when it came to ae…

  • Patch Notes – Playtest Update #1 - 23 March 2026

    Hey everyone! Following our first playtest, we’ve made a series of gameplay, balance, and clarity improvements based on your feedback.Here are the main changes 👇HighlightsFaster hero movement and smoother abilitiesGuardian pacing improved (faster matches + more threat)New Guardian ability: Axe ThrowMap readability and verticality improvementsElderball flow updated for better match startsHeroesUpdatesIncreased overall hero movement speed by 10%FixesFixed an issue where Jane’s double dash could breakDouble dash now works consistentlyJumping no longer cancels the abilityGuardianUpdatesIncreased weak point size by 35% → Makes matches flow faster and goals more achievableGuardian is now more aggressive:Ability power scales with each levelAbility cooldowns are reduced as it evolvesNew Ability: Axe ThrowAfter the second weak point is destroyed, the Guardian evolvesSummons and throws two massi…

  • A New Beginning - Game Update #1 - 26 October 2024

    We’ve got some exciting updates to share as we continue rebuilding the game from the ground up Shane’s New Look Shane just got a major overhaul with a fresh model, a more refined rig, and enhanced animations! We’ve integrated the latest motion-matching tech from Unreal Engine 5 to give you tighter, more responsive control over your hero. Multiplayer Replication Solved We encountered some challenges getting multiplayer systems to sync properly, but our talented dev team worked through them. Now, everything runs smoothly across multiplayer, making the experience feel seamless. Core Gameplay Progress We’ve been hard at work building the foundation of the gameplay using Unreal’s Ability System, which gives us the flexibility to create complex hero abilities. The first big milestone is that the ball and its mechanics are fully functional! 🎉 New Game Mode in Development Our team is also deve…

  • A New Beginning - Game Update #3 - 26 October 2024

    This week, we’ve been brainstorming the new map layout! Map Concept Each team will start next to their own Guardian, with two main paths to choose from: 1️⃣ Water Path: A shorter route that takes you through water, but it’ll slow your movement down. 2️⃣ Bridge Path: A longer route, but you avoid the slow-down effect, allowing for faster positioning. The ball will spawn in the center of the map, encouraging both teams to strategize their approach early and fight for control. The map will be filled with various tiles to create more dynamic and unpredictable gameplay moments. Buffs & Power-Ups We’ll also be spreading XP and Power Buffs across the map, giving players more reasons to explore and control key areas. Guardian Weak Spots Each team’s main Guardian will have weak spots that must be deactivated before it can be defeated. This will add another layer of strategy to the game and make…

  • A New Beginning - Game Update #2 - 26 October 2024

    Here’s what we’ve been working on this week Shane’s clothing is getting some work done to make it more dynamic, we are adding rigid body simulation to give it a more natural and overlapping feel. We’ve added the throw ability functionality, but we ran into a strange bug with the animation. After investigating, we discovered we needed to create a custom montage node to play our animations properly in a replicated way alongside the motion-matching system. It’s a work in progress, but we're hoping to have it resolved by next week! We’ve also been working on getting Shane’s Vinewall ability functional which will serve as a base for creating other abilities that require a preview. As part of making the game more scalable and to take full advantage of Unreal's Gameplay Ability System (GAS), we’ve started moving more information and data into Data Assets. For those unfamiliar, Data Assets are…

  • A New Begining - Game Update #4 - 26 October 2024

    This week, we focused on three main areas: HUD brainstorming, animation fixes, and enhancing the Tile System! HUD Brainstorming We spent some time brainstorming our HUD design. We listed out each element we needed and explored an amazing site that showcases various game UIs to draw inspiration. We had a great debate on what the HUD should look like and what elements it should have. Stay tuned for more on this as we lock down our design! Animation System Update Remember that annoying animation bug we mentioned last time? It turns out we had to redo the motion-matching system again! This time, we tackled it without real-time retargeting, and while it took some time, the blend animations are now working properly. We’ve got a few new bugs to squash, but it’s a step forward! Tile System Progress We’re super excited about the Tile System! We’re starting to see sparks of cool gameplay moments…

Patch notes and updates

S.noRelease datePatch nameGID number
127 August 2026Patch Notes - Playtest Update #51842212951299562
26 August 2026Patch Notes - Playtest Update #41840310314343033
315 July 2026Patch Notes - Playtest Update #31838407329254112
417 June 2026Patch Notes - Playtest Update #21835871199299762
523 March 2026Patch Notes – Playtest Update #11827626365763248
626 October 2024A New Beginning - Game Update #16212245217911882222
726 October 2024A New Beginning - Game Update #36212245217911882221
826 October 2024A New Beginning - Game Update #26212245217911882220
926 October 2024A New Begining - Game Update #46212245217911882219

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2532110
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release date2027
DeveloperLiving on Ro Entertainment
PublisherLiving on Ro Entertainment
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

A multiplayer sport where the goal adapts to stop you. No aim assist. No randomness. Just ball physics, hero abilities, and a target that gets harder to break the closer you get to winning.

About this game

Trivals Some games let you get away with bad positioning, lucky shots, or carrying alone. Trivals doesn’t. Trivals is a 3v3 competitive hero-sport built around real ball physics , team coordination, and mechanical skill. Every pass, bounce, interception, and shot is based on movement and timing. There is no auto-aim . If you miss, it’s on you. If you score, you earned it. To win, your team must charge the Elderball by passing it between teammates . Once powered up, you can launch it at the enemy Guardian a massive living creature that fights back and becomes harder to defeat as the match goes on. If you want a competitive game that rewards teamwork, positioning, and mastery, this is it. PASS TO CHARGE: Teamwork Wins Matches In Trivals, you cannot play solo and expect to win. The Elderball only charges when your team passes it between players. No passes means no power. If you want to score, you need to work together. A charged ball is your team’s weapon. Build energy through coordination, then use it to hit the enemy's guardian. STRIKE THE GUARDIAN'S WEAK POINTS Once charged, the ball becomes a heavy projectile. Hurl it with precision at the enemy’s Towering Guardian . Aim for the glowing runes and unleash a devastating impact that shatters stone and magic alike. INTERCEPT & RESET: Defense Can Change Everything Defense in Trivals is active and skill-based. You can intercept a charged shot before it reaches your Guardian, but that is not your only option. Skills can also hit the ball, letting players block, deflect, or disrupt enemy attacks at the right moment. One strong defensive play can stop the shot, remove the enemy’s pressure, and turn the fight back in your favor. THE GUARDIAN FIGHTS BACK The Guardian gets stronger when you damage it. Each weak point you break levels it up, unlocking new abilities and increasing its damage. As your team gets closer to winning, the Guardian becomes a bigger threat and the match gets more intense.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
1Multi-player
49PvP
36Online PvP
9Co-op
38Online Co-op
27Cross-Platform Multiplayer
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus12Conteúdo sexual Violência fantasiosa
steam germany12Sexuelle Andeutungen Fantasy-Gewalt
igrs18Penampilan Tokoh Kekerasan Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Trivals's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Trivals's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Trivals at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

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