- Release is HERE! - 28 August 2025
Hello everyone, the release is HERE! Thanks to everyone who played the demo and the prelude, and for all the feedback, that really helped. For the next month I will try to improve the network performance and fix all the bugs that you all will eventually find. After that I plan on adding some more content, like new skills, skins, maps and some weapons. Save Files Sadly the prelude and the demo were development builds, and thus their savefiles are located on a different folder than the release version, if you intend on using the same save, it's possible to transfer the files from the older folder to the new one. Here are the steps. First install and open Roguevive First you have to go to the Installed files of the Demo or Prelude, you can go via Steam. First you right click in the game name at the library. Go to Propreties, a new window will open, thre you go to Installed Files and click…
- Little QOL - 13 March 2024
Hi everyone, just a some quality of life while I am still working on the full version of the game. Fixed the game using the endless boss Heath bar on normal mode in some instances. Added an option to enable/disable V sync on the settings. Pressing Esc will leave the menu you are in, works for Setting, Online Menu, Load out, and stage selection. Really small update. As always thanks for the support and stay awesome.
- Endless mode improvements - 16 February 2024
Hi everyone, it's been a while, here are the patch notes for this update, I focused on improving the endless mode and some issues you guys pointed. Added xp bonus, weapon area and knock back stats to the pause stats. Quitting a match will now show the game over screen. Decreased pause stats font size. Changed pause stats position, it was covering the level bar. Tripled the hp of Necromancer summons, they were instantly dying. Limited max level to 255. Limited max level of every skill, that did not have a max level, to 10. Originally the endless mode was intended to be a late game mode, but since then the game has evolved so much, with in game upgrades being stronger and meta progression being so much bigger, the endless mode ended being almost just as hard as normal mode, so it's receiving a much needed buff. Endless movement speed multiplier increased from 20% to 50% per loop. Endless…
- Achievements Fix - 2 December 2023
Hello everyone, I am still fixing the achievements, I think I got everything right this time, please feel free to curse at me if any of them does not work. Patch Notes Additional Code for achievements to Register on the Save File. So every time the a new level starts, it checks for unlocked achievements again. Fixed a specific problem with the "Favorite Choice" and "Long Run" achievements. Fixed Arsenal Upgrade not increasing the Upgrades Tree level. Fixed Lightning Step not showing it's damage value on the game over screen. Reduce level up options cards, they were covering the level bar. Simplified the level up options cards level information. Fixed Fire Ammo tooltip, it was showing 50% chance, but it was nerfed to 20% on the last patch. GraviPush will now hit 3 times before disappearing, it was just doing 1 burst damage. Thanks everyone who reported the bugs, it really helps a lot.
- Balancing Skills - 25 November 2023
Hello everyone, how are you all? Here are some more improvement in the game, since I said I would focus on balance, I remade the evolution of the Skills that didn't have proper upgrades, also I remade the Gravi Push since a lot of people said the skill was throwing enemies in them. Patch Notes Achievements not unlocking possible fix. Lightning Step max level changed from 5 to 10. Remade Poison Pool evolution. Remade Explosive Step evolution, max level changed to 10. Remade Gravi Pull evolution. Remade Gravi Push, now it spawns at player position. Fire Ammo chance nerfed from 50 to 20%. Right now I am focusing on content for the paid version of the game and Marketing, when I decide on a release date I will post here. As always thanks everyone for the support.
- Achievements are here. - 1 November 2023
Hello everyone, As promised Achievements are here, I just enabled some, since it's my first time doing achievements I am not sure if everything will work properly, I will keep tweaking them along the next days, and add some more Achievements. Patch Notes Achievements are on. Added controller support in game, still working on getting the menus right. Changed the behavior of the Flamethrower, not the damage works like a cone, instead of a line. Fixed a bug where the Damage Text would go Black before disappearing. Changed the Flamethrower damage area from a Line pattern to a Cone pattern. Also the controller should work properly in game, but still don't work on the menus, I am still working on that, little I knew it would take more work than everything else. SO please be patient if you want to use a controller. Thanks everyone for the support and the feedback. As always,
- Improving Performance - 21 October 2023
Hello everyone, this week update is a short one, I was focused on coding the controller support, achievements and performance. Since the controller support still has bugs, I will not be uploading that right now. Also the achievements will be enabled by the end of the month. So here is the update. Patch Notes Now you can level up the upgrade tree by Left clicking and refund individual upgrades by Right clicking. "Improved Arsenal" upgrade moved to the middle row, for easier Controller navigation. Limited the FPS to 120, will add an option to unlimit it on a later update. Fixed a bug where some enemies would spawn when the game was paused. Fixed Starfall spawning multiple Stars before level 5. Fixed Living Needle not working correctly on multiplayer. Fixed Necromancer animations not working on multiplayer. Remade how the physics and enemy AI works. Slowed down ranged enemy aiming so they…
- Flamethrower - 13 October 2023
Hi everyone, in this patch we have a new weapon, the Flamethrower, and I tried to address all the feedback I've been receiving along the week about the Laser and Melee weapons. I think the Laser Rifle will be better now, since I amped it's damage, widened the damage area and fixed the bugs related to damaging enemies. New Weapon Flamethrower. Laser rifle damage increased by 100%. Laser rifle reload rate decreased from 5 to 4 seconds. Fixed Laser Rifle not damaging some more enemies on some instances. Fixed Laser Rifle shooting even when the player died. Fixed Bandit Mask not reactivating when the cooldown ended. Fixed Fire Bullet Effect only playing on the Host. Living Needle now follows the autoAim. Living Needle upgrade evolution changed. Living Needle now resets it damage cooldown on impulse. Steel meat level limited to 5. Pills max level limited to 10. Arsenal max level limited to 1…
- Melee and Laser Hotfix - 9 October 2023
Hello everyone, thanks to everyone who reported bug thought the weekend, just released a little hotfix for the problems found. Correct the boomerang sound still playing when the player was dead Added a 10s cooldown to the fast cylinder Increase damage on Starfall by 20% Every "Item damage" text changed to "skill damage" Fixed the Pills upgrade still showing shooting speed instead of attack speed. Fixed several problems with Laser Rifle not damaging enemies Fixed Melee Weapons Effect increasing size disproportional to the real damage area. The next update will come by Friday. As always thanks for playing and for the feedback.
- Melee Weapons - 7 October 2023
Hello Everyone, big thanks for playing the Prelude, a lot more people played than I anticipated. I will keep the updates coming, weekly. This one is kinda big, even tho it's a weekly update. It has 4 new weapons, 3 being Melee Weapons. Patch Notes Change the hp bar color for a better visibility Increase the Little moon distance from the player, and centralized their axis on the player sprite. "Shooting Speed" related texts changed to Attack speed. Xp collector chance to spawn reduced from 0.1 to 0.01, it's supposed to be a somewhat rare event to drop, but at every 1000 enemies was kinda too easy to drop. New weapon Laser Rifle. New weapon Steel Sword. New weapon Katar. New weapon Hammer. New setting option Screen Shake, since the Hammer has a screen shake effect, it can be disabled on the settings menu. 2 new upgrade options. Frisbee don't use ammo anymore and won't show the Soda skill…