- EA Demo Patch v0.6.7 - 11 September 2026
\This patch comes with full rework on the Mutation System, which should bring some variety to playthroughs. Also small QoL improvements. Main things:Mutation System full rework = Mutations are now completely different and the effects are more active rather than just simple stat bonuses. Some even provide additional abilities you manually have to use.Toxic Waste Barrells = Are also now semi-randomized, so the order will vary. AND they no longer unlock mutagens, but instead Perks to be attached to mutagens.Amethyst are no longer currency, but items = They are used to equip mutagens. Amethyst nodes will now refresh due time but it takes longer than other nodes.Enemy Debuffs Displayed = Enemies' debuff durations are now displayed in target frame (+ under Boss Health Bar). This way you can keep track of active status effects. Bug fixes / Other:Smaller level polish (annoying edges, floating e…
- EA Patch v0.6.7 - 11 September 2026
Greetings! This patch comes with full rework on the Mutation System, which should bring some variety to playthroughs. Also small QoL improvements. Main things:Mutation System full rework = Mutations are now completely different and the effects are more active rather than just simple stat bonuses. Some even provide additional abilities you manually have to use.Toxic Waste Barrells = Are also now semi-randomized, so the order will vary. AND they no longer unlock mutagens, but instead Perks to be attached to mutagens.Amethyst are no longer currency, but items = They are used to equip mutagens. Amethyst nodes will now refresh due time but it takes longer than other nodes.Enemy Debuffs Displayed = Enemies' debuff durations are now displayed in target frame (+ under Boss Health Bar). This way you can keep track of active status effects. Bug fixes / Other:Enemy / Boss tweaks. Rat Packs + Goo C…
- EA Patch v0.6.6 - 30 July 2026
Greetings! This patch comes with various improvements that should bring some variety to playthroughs and also improve the first steps of being a goblin. We also added more goblin flavor to the game with more talkative NPCs.Main things:Randomized Gear Element = Now when crafting any basic gear that piece's element is drawn randomly. Upgrading a Reinforced piece will take the source's elementApex Predators = Regions now have roaming apex predators that are significantly harder than common mobs around there, so keep your eyes peeled when pickin' berriesAqueduct Sewers / Pools Polish = These two areas got some much needed love as they were lacking of proper decoration. Also added more enemies, patrol routes and loot there. Some recipes also got moved around.Improved Onboarding = Basic movement / actions are now taught more clearlyZamus Talking Head = Zamus - the Goblin Leader will have his…
- Patch v0.6.6-demo - 30 July 2026
Greetings!This patch comes with various improvements that should bring some variety to playthroughs and also improve the first steps of being a goblin. We also added more goblin flavor to the game with more talkative NPCs.The EA build will get the same treatment very soon.Main thing:Randomized Gear Element = Now when crafting any basic gear that piece's element is drawn randomly. Upgrading a Reinforced piece will take the source's elementApex Predators = Regions now have roaming apex predators that are significantly harder than common mobs around there, so keep your eyes peeled when pickin' berriesImproved Onboarding = Basic movement / actions are now taught more clearlyZamus Talking Head = Zamus - the Goblin Leader will have his own talking head UI when important events happen.More goblin NPCs = Added a bunch of NPC goblins all around the world. They usually have some guide / advisory…
- Patch Notes v0.6.5 - 3 July 2026
Heyoo! This one is short and not that impactful gameplay-wise, but very important from the dev side. We've added a lightweight analytics to get a better feel for how players experience Goblins Die. Like which milestones people hit, where runs tend to end, and which areas could use some attention from us. Nothing personal here! No accounts, no individual tracking, just anonymized data across all players. If we see a bunch of goblins getting wrecked at the same boss, or players bailing around the same area, that's a signal for us to dig in and fix it. Basically: less guessing, more fixing the stuff that actually needs it. If you have any concerns, questions or anything we are happy to answer! Bug fixes:Invite Player button not showing for Host Have a fun weekend, goblins!
- EA Patch v0.6.4 - 25 June 2026
Greetings again! This patch comes with a significant performance boost due to implemented level streaming. We just patched the demo with the same treatment.Main things:Level streaming = system that dynamically offloads unactive levelsDynamic player count scaling for multiplayer = no longer need to set desired player count when creating a multiplayer game. People can hop in and out and the difficulty scales automaticallyBug fixes / Other:Some requested enemy auto-attack timings were tweaked for easier parryingMap not showing sometimesStarting a new multiplayer game shows wrong mode descriptionMisc minor UI issuesSlight balancing to boss' DoT scaleNote:Due to the level streaming implementation / level split, some of the save files may have reset (like minor contributions are no longer built etc.). Sorry for the inconvenience.Next we'll shift into adding more replay value to the mix. So if…
- Patch v0.6.4-demo - 23 June 2026
Greetings! This patch comes with a significant performance boost due to implemented level streaming. The EA build will get the same treatment very soon. Main thing:Level streaming = system that dynamically offloads unactive levelsDynamic player count scaling for multiplayer = no longer need to set desired player count when creating a multiplayer game. People can hop in and out and the difficulty scales automaticallyTrimming the demo content = We have decided to trim out the demo content a bit due to it being around +4h long as it was. The Jail area has been excluded from the demo. It is still a beefy demo that provides easily multiple hours of gameplay to get a proper taste of what is coming.Bug fixes / Other:Some requested enemy auto-attack timings were tweaked for easier parryingMap not showing sometimesStarting a new multiplayer game shows wrong mode descriptionMisc minor UI issuesNo…
- EA Patch v0.6.3 - 22 May 2026
Hiya! Let's go straight to the point: Bug fixes:'Something in the Drain Pipe' quest not completingEnemies dying inside mesh are unlootableLight triggers not always workingBandit Swordman - broken timing (damage)UI elements moving due to the UI Scale functionality Other:Photo mode (pressing 'Z') can be toggled off by pressing Esc nowIncreased camera rotate speedOptimization for the lightsSmaller level polish (annoying edges, floating elements)Have a great weekend! Goblin out. ^-_O^
- EA Patch v0.6.2 - 15 May 2026
Greetings! Let's go straight to the meat: Main things:We have implemented UI scaling for better readability, found in the Settings / VideoPlenty of optimization (vfxs, animations etc.) Other:Smaller Stat / Info / UI / animation bugs users have reported If you happen to discover any funkiness with the refitted UI, please report them to us and well fix 'em up! Have a great weekend! Goblin out. ^-_-^
- v0.6.1 Hotfix - 5 May 2026
Let's keep it short and sweet:You can now continue the game from your demo save files seamlessly to the Early Access content!That is all for now! ^-.0^
- Goblin's Die Early Access is out now!!! - 30 April 2026
Hear ye, hear ye! Hive is calling all you goblins and goblins-alike as Goblin's Die has finally released it's Early Access version on Steam. What a ride has it been. We are so humbled by the positive and constructive feedback by our players and community. We hope to get more as we work on with upcoming features and content. Early Access containsThree playable Acts, so two new regions including the never before seen Aqueducts5 different bosses each playthrough (some will switch up based on your actions)New gear, new enemies, new recipes, new mutations!More full-on goblin action! We encourage you to join our Discord if you haven't already. The game has been shaped based on our community goblins' feedback and suggestions. So be sure to bring in all your rotten ideas, o Thank you all the goblins who have contributed the shaping of the game so far
- Demo Patch v0.6-demo - 29 April 2026
Hello!Tomorrow is the big EA launch, and we did a little demo update on Monday. Just a quick notes:Main thingImproved the save data system --> Unfortunately this means that older save files will no longer be available. But on the bright side this also fixed a lot of stupid bugs! MiscPolishing level work and landscaping as we've been playtesting Early AccessBalancing all around enemies, items, skills and gearIroning out smaller bugs and issuesThat is all. Early Access launch tomorrow. WOOOOOOOOO! ^O.O^
- Demo Patch v0.5.8-demo - 20 February 2026
Whooo-eeee, things are getting exciting! This will be our Steam Next Fest February 2026 final build. So everything should be polished up. Few annoying bugs were also squished. Main thingPerformance optimization with enemy actorsSave game issues fixed Issues FixedSometimes Stamina Bar stays on when out of combatHasty -mutation no longer gives sonic speed MiscPolishing level work and landscapingBalancing gear and itemsIroning out smaller bugs and issues Have a fun Next Fest next Monday! ^O.O^
- Demo Patch v0.5.7-demo - 12 February 2026
Heyoo!We finally managed to track down the “multiplayer joining” issues, and they SHOULD now be crushed ^-_-^Some smaller polish is in there as well, though we’ve mostly been focused on the EA content.If you guys who had issues joining a friend’s game can validate that it works now, goblin would be very happy ^o_-^Main thingJoinable games should now be displayed correctly in the multiplayer menuInviting / joining should also work properly nowMinor fixesGousage now gives the correct amount of HPDiscarding items at the crafting station no longer drops them below the mesh or gets them stuckChangesQuartermaster 2 can now be unlocked at Hive Level 4Killing enemies no longer gives HXPOverleveled enemies now show a skull in their tooltip as a warningOtherBalancing gear and itemsIroning out minor bugs and issuesThat’s most of it.PS: Not too long until Steam Next Fest — Feb 26 ^O.O^
- Demo Patch v0.5.6-demo - 28 January 2026
Greetings!Okay so this is a pretty significant update. Dig this:We crunched the numbers and got rid of the stat bloat, meaning that every stat digit has now one less 0 in the end. Not only that, the whole demo area had a balancing round as well. So stat data should be more readable and the gear progress more solid.Improvements & tweaks:Reduced Stat BloatAll-around balancingSorting also groups same stacks next to each otherFixed issues & bugs:Fixed: Ranged items not working if positioned higher / lower than the enemyFixed: Blocking Stance blocks ALL incoming damageFixed: Death does not reset Abilities' radial metersFixed environmental spots that were hard for enemy AIGeneral level workThe stat change is a big one. Please let us know what you think!Known issue:There is something funky going on with the in-game 'Join Game' menu. It displays the hosted games very arbitrarily.However, joinin…
- Demo Patch v0.5.5-demo - 23 January 2026
Hello!Added some small improvements and bug fixes. Nothing crazy.Improvements & tweaks:You can now close menus' with ESCAdded Camera settings forCamera Rotate SpeedCamera Zoom SpeedFixed issues & bugs:Fixed: If you fast travel out of the Hive while the construction crew is busy building something, they will get stuck in building mode.Environmental spots that were hard for enemy AINext we'll be reworking stats, hence we wanted this out of the way before that.Have a fun week end, gobbos! ^-_o^
- v0.5.4 hotfix - 13 January 2026
Short list, but important stuff.Most notable fixesKaiju boss skipping straight to phase 3Improved enemy navigation & resetting^-.0^
- Demo Patch v0.5.2-demo - 12 January 2026
Hello again! Demo was updated with small improvements and fixes. Improvements & tweaks:Quartermaster now sells contributed raw consumable ingredients as wellAnimated construction crew and building phase (wip)Essence Binders can no longer be contributedImproved Stamina/Player combat detectionSorting items now stack them also Fixed issues & bugs:Fixed Turtle charge crash. Also can avoid the charge knockback with dodge nowCannot no longer equip multiple Mutagens before unlocking the slotsEquipping only one single hand weapon hits now slower than dual wielding two single hand weaponsFixed the bug where items could get stuck when dropped close to ledgesItem Mov. Speed modifier fixSmall level bugsMisc stuff:Medium + Large Green Crawlers now also have a chance to drop Green Crawler EggsI think those are the most notable ones. Have a fun week, gobbos! ^-_-^
- Dev Log #5 - Wrapping up the year - 16 December 2025
The latest demo patch v0.5.1 went live last Friday and it introduced some of the new mechanics mentioned in the previous dev log. The main additions being: Stamina system, Construction Upgrade System, Status Effect Buildups and general HUD updates (like a scalable HP bar) You can find full patch notes here → https://store.steampowered.com/news/app/2602430/view/538872373928002789?l=english We are preparing for a bigger press release announcement of the game and a lot of our art team's attention for the last month has been on creating an eye-catching announcement trailer. It is going to be amazing, just you wait! 8) For the rough timeline; goblins are participating in the upcoming Steam Next Fest February 2026. And we are planning to release the game's Early Access version pretty soon after the event. Alongside that we are full at work creating and polishing up the ACT III area - The Aque…
- Demo Patch v0.5.1-demo now LIVE ^o_o^ - 5 December 2025
Hello hello! I'll keep this short and sweet.Additions:Construction Upgrade SystemAdded a new 'Construction Crew' facility to the HiveRaising the Hive level now opens up new available upgrades to the different Hive stationsYou'll need to gather resources to build themThis opens up new recipes and features AND updates the stations' visuals Stamina systemParry, Dodge Roll and Sprint now uses Stamina *_*But only while in combat!This was added so to that just running through enemies would be slightly more difficultPlease share your opinions on this! Status effect build upStatus effects (like Poison, Bleed, Burn etc.) no longer trigger instantly on chanceInstead you'll have to stack build up on each enemy in order for it to triggerHowever, triggering a status effect deals now much more damage as wellHUD updatesHP bar has been updated so that it gets longer as you gain more MaxHPAdded visuals…