- Update v1.0.9 - 25 March 2025
We've pushed a small fix to address an issue that would sometimes cause the physics state to stop syncing in online games.
- Update v1.0.8 - 24 March 2025
We've just updated the game to version 1.0.8. This includes a change to the Sticky Rocket item, which will now detach any platforms that get stuck to them. Full changes below: Sticky Rockets will now detach any platforms that get stuck to them. Players can now get crushed between two platforms. You can now cancel a slingshot by releasing your grab with one hand. Made some small tweaks to a number of levels.
- Update v1.0.7: Sudden Death! - 21 March 2025
We've just updated the game to version 1.0.7. This patch includes a new Sudden Death mechanic that many of you have been asking for. After a configurable amount of time (or never if you want to disable the feature), a circle will start closing in on the center of the screen. It will devour the map and eventually all players in it, forcing players to stop stalling and jump into combat to have a chance to win the round. Full patch notes: Added a configurable sudden death timer. When the time runs out, a damaging circle will starting closing in on the map and eventually eliminate all remaining players. Made some small tweaks to a number of levels. Fixed a bug where ropes could not be split with an arrow on Hanging Hazards. Fixed a bug where objects, or even other players, would sometimes get stuck to a player.
- Update v.1.0.6 - 14 March 2025
Minor update to fix two bugs: * Fixed an issue where you'd sometimes be able to leave the screen completely without dying * Fixed an issue where the online delay would increase to an unplayable state while having the game minimized for a longer time when playing in someone else's lobby.
- Update v1.0.3 - v.1.0.5 - 13 March 2025
We've done a number of updates over the last few days, here are the combined patch notes for these changes: Added a lobby setting for changing how much damage you take from going outside the screen's edge. This will now default to 50%, instead of the previous value of 100%. Added a lobby setting for changing how much force the player bounces back with when leaving the screen's edge. Changed time before a player starts regenerating health from 5 to 7.5 seconds. Increased knockout time from 3.75 seconds to 5 seconds. Changed health to regenerate at a speed of 25% health per second instead of regenerating instantly. This only applies to the regeneration that happens when avoiding taking damage for 7.5 seconds, you will still get back all health instantly when recovering from a knockout. Added a preset option for playing with easier levels and lobby settings the first time you start a game.…
- Hilarious physics-based 2D multiplayer brawler Oblin Party is out now - 11 March 2025
Tellus Games have released Oblin Party, a physics-based 2D party party brawler where you have direct control over your two hands made with Godot. It has Native Linux support and should work great on Steam Deck too. Read the full article here: https://www.gamingonlinux.com/2025/03/hilarious-physics-based-2d-multiplayer-brawler-oblin-party-is-out-now/
- Oblin Party is Out Now! - 11 March 2025
Oblin Party is now available for purchase, with a 15% launch discount! Make sure to bring all your friends to the party, and remember to leave us a review! Purchase the game here: https://store.steampowered.com/app/2643290/Oblin_Party/
- Update v1.0.2 - 7 March 2025
The game has been updated with a number of improvements and smaller fixes based on player feedback from Next Fest: Added a new and simpler tutorial to teach the basics of the game Made some improvements to how aiming works while charging a throw Added an option to make each hand have their own color, to help with distinguishing them Fixed a memory leak The full game launches on Tuesday next week (March 11th). We hope you are as excited as we are!
- Update v1.0.1 - 28 February 2025
The game has been updated with a few minor tweaks and bug fixes: The grenade launcher now has a charging animation and sound Removed some platforms from the Blasting Beams level Fixed an issue where the "spawn item" button in the lobby settings menu would sometimes trigger more than once Fixed an issue that sometimes made it hard to grab a weapon that was on top of a climbable platform Fixed an issue where the connection problem icon would show up at the beginning of certain levels online, even though the connection was fine
- Update v1.0.0: Public Lobbies and New Levels! - 24 February 2025
Happy Next Fest everyone! We are participating with our demo, and have an exciting update to bring you. To help new players more easily find people to play with, we're enabling public lobbies in our demo for the duration of this week. We have also replaced 6 of the 12 demo levels with fresh new ones from the full game. Enjoy! Full changes below: 6 of the 12 demo levels have been replaced with new ones from the full game Public lobbies will be available in the demo up until the end of this week (March 2nd) The tutorial time trials have been slightly redesigned to be a little more welcoming to new players, and the leaderboards have been reset Reduced bandwidth usage during online play on lower-end connections Increased font sizes on text across the board
- Update v0.2.0: Time Trials! - 10 February 2025
In celebration of participating in the Steam Couch Co-Op Fest, we're releasing a new update and adding the Time Trials mode to the demo! These will include the first 5 levels, which also acts as a tutorial for new players. Your will be able to compete against other players on the leaderboards to see who can get the fastest completion times, and earn shiny stars to show off your accomplishments! We urge you to try to beat our best times. 😏 The time trials can be played either alone or with up to 4 players locally/online, but keep in mind that they have mostly been designed for solo-play. Here is the he full list of changes: * Time Trial mode added. * New music track by Axel Rosén (Xowie). * Removed the ability to fly around by holding a box below your feet in a specific way. Sorry :(
- Update v0.1.9 - 28 January 2025
The demo has been updated with the following changes: New music track by Axel Rosén (Xowie). Added support for rebinding keyboard and gamepad controls. The rocket launcher’s rocket can now be more directly controlled by holding down the action button after shooting. Offscreen indicators have been enabled again, hopefully without crashes this time. Made some tweaks to the network code to slightly reduce bandwidth use. Added translations for the following languages: German, Spanish (Latin America), French, Italian, Polish, Portuguese (Brazil), Russian, Turkish.
- Update v0.1.8 - 16 January 2025
The demo has been updated with a fix for a bug that previously prevented 3 or more people to connect to the same online lobby.
- Oblin Party is releasing on March 11th, 2025! - 6 January 2025
We're excited to finally announce the release date for Oblin Party. The full game will be coming out on March 11th, 2025! We're also happy to share that the game has recently surpassed 10,000 outstanding wishlists, we can't wait for you all to get to play the full game! 🎉
- Update v0.1.7 - 5 December 2024
The demo has been updated with translations for Traditional Chinese, Simplified Chinese, Japanese and Korean. These can be accessed from the language dropdown in the settings menu. Support for more languages is coming in a later update!
- Update v0.1.6 - 22 November 2024
The demo has been updated with the following changes: We’re temporarily removing the off-screen indicators, due to them being the culprit for the crashes that have been happening since our v0.1.4 update. The crash is caused by a bug outside of our direct control in the Godot game engine. We will be waiting for the next engine update (where this bug has reportedly been fixed) before enabling this feature again. We’ve introduced a round draw mechanic - if the last remaining players die around the same time, the round will end up as a draw with no player receiving a score. You can now choose a color for your Oblin while spawning into the lobby. Indicators that help you differentiate between your left and right hands can now be enabled as an option when spawning into the lobby . The lobby settings now have an option for filtering which items can spawn into the level while playing, and you c…
- Update v0.1.5 - 9 October 2024
The demo has been updated with the following changes: * Added a max fps setting * Various performance and stability improvements Our last update unfortunately introduced a crash that has been affecting many of our players, and due to the seemingly random nature of it we had to spend quite some time in trying to track it down. We hope to have fixed it with this update!
- Update v0.1.4 - 17 September 2024
The demo has been updated with the following changes: The position of physics objects are no longer capped to updating at 60 FPS, resulting in much smoother gameplay on higher refresh rates, and less stuttering across the board. Player movement has been changed slightly to feel more snappy. An off-screen indicator has been added to help the player orient themselves while out of bounds. Players can now perform simple facial emotes using the d-pad on the controller, or number keys 1-4 on the keyboard. Holding towards any direction while waiting for the player to spawn into the level will now give a small boost towards that direction. The Oblinterator (laser beam gun) now has a slight homing effect on other players. We've made some tweaks to how weapons are controlled to further make them easier to aim at your desired target. We hope you enjoy these changes, and make sure to join us in our…
- Oblin Party + Tiny Teams 2024 - 8 August 2024
We’re over the moon to announce that Oblin Party has been selected to be a part of Yogscast’s Tiny Teams 2024, an event for celebrating games made by solo and micro-studios! Out of over 1,600 submissions, Oblin Party is one of the ~140 games that made the cut, and we couldn’t be prouder. The event is live NOW until August 15th! Dive into the chaos of Oblin Party, try out our latest demo with fresh updates and check out the Tiny Teams 2024 event on Steam
- Update v0.1.2 - 8 August 2024
The demo has been updated with the following changes: Two new levels added to the demo. New mechanic: Body Slam! By reaching sufficient velocity and holding the action button. you can now perform a Body Slam, generating a small explosion upon impact. A level selector can be found in the lobby settings. New backgrounds, replacing the old ones. Platforms have been redesigned. Climbable platforms now feature a surrounding railing, making them easier to distinguish. Nitro Crate, a green crate that explodes on impact. New funky track! Spawn points. You now get a second or two to find your player color when a new level starts. Various bug fixes We hope you enjoy it!