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Orc Survivor

Orc Survivor Steam news

TitanCrestGames | Jun 21, 2024 | game

Released

0players observed · 9 October 2026 - 07:24:38 UTC

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  • Latest observed playersNot available
  • SteamPulse tracked peak21
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score96% positive

Orc Survivor news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak21
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score96% positive
  • Total reviews51
  • Release dateJun 21, 2024
  • DeveloperTitanCrestGames
  • PublisherTitanCrestGames

Genres: Action, Indie, RPG

Company pages: Developer: TitanCrestGamesPublisher: TitanCrestGames

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Orc Survivor Steam news

Orc Survivor news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • V1.1.0 - Local multiplayer, projectile transparency, and 5 new challenges! - 13 November 2024

    Hi everyone, Today we're releasing an update that I didn't think we'd be ever be able to do - local multiplayer! Play together on one computer (or over the internet using Steam Remote Play Together), with up to 3 total players. And if multiplayer isn't your thing, there's something for you as well - we've added a few new Consumable items, and 5 new challenges to go with them. We've also added a new option to the Settings menu to change the transparency of player projectiles. Increase the transparency to reduce screen clutter and increase the visibility of the Orc, perfect for massive +projectile size runs. A few notes on how multiplayer works: Chests rewards are not shared by players - first to touch the chest gets it! Revives are shared across all players. If any player dies without a revive left, that's it - game over. Players share a single attribute list. Pick up Fury for 10% damage…

  • Thanks for a successful launch! - 12 August 2024

    Hi everyone, We hope you have been enjoying Orc Survivor! We released out of Early Access only 6 weeks ago, and we just passed 1000 copies sold during that time. Our initial goal for the game was to sell 200 copies, so this response has been incredible! We also have had zero (reported) bugs so for this release, a feat I wouldn't have thought possible - a huge thanks to all our Early Access players that helped root out all the bugs ahead of the release. While there are no more major releases planned for Orc Survivor, we would still like to release some small updates over the next year. What would you be most interested in seeing? New hats New weapons New weapon mods New enemies New quests / achievements / challenges New boons New consumables Thank you, TitanCrestGames

  • The full release is here! - 21 June 2024

    Our full v1.0 release is finally here! A huge thanks to every one that has followed us throughout early access. You've helped make the game so much better than we could have accomplished by ourselves. We're offering a 10% launch discount, that will only be running for the next couple weeks. So pick up the game now, if you haven't already! Or, if you love the genre, check out the Self-published Bundle we're a part of, to pick up 9 amazing survivors-likes, all at 20% off! There's a few huge features included in this release, that complete our final vision for the game: Compendium: Tracks your acquistion stats across enemies, maps, weapons, and consumables. As you increase your counts here, it will unlock extra lore descriptions, providing more information about the world of Orc Survivor. These descriptions also contain various gameplay hints and more in-depth enemy/weapon stats. Orcphanag…

  • Orc Survivor releasing out of Early Access on 6/21! - 31 May 2024

    Hi everyone, I'm excited to announce that we'll be releasing v1.0 of Orc Survivor on Friday, June 21st. This update adds the final content we had planned for the game and will officially graduate the game out of Early Access. This update will include some final big systems: - The Compendium. This tracks your kills and item receives across all your runs, shows stats of enemies, and includes lore snippets that you unlock as you reach milestones. - The Orcphanage. It's tough being an Orc, and it's especially tough being an orc orphan. Spend gold to save Orcphans, which will reward you Karma, which can then be invested to increase your luck and bless you to improve your stats. - The King. Our final class! The King is available after defeating the final boss of the game. The King is able to receive all weapons that the other classes use, and receives all boons for those classes, as well as b…

  • v0.6.2 - Minor fixes - 16 April 2024

    Another small update today: - Fixes an error case, that we were able to track down due to improve logging from the previous release. - Properly hide the 'New!' label on the armory, when you already have purchased all mods. - Fix an issue that was preventing multiple mods from being unlocked back-to-back for the same level-up. Thanks, TitanCrestGames

  • V0.6.1 - Crash fix and mod flow fix - 15 April 2024

    This is a small update to try to address some of the bugs reported with the last release. Thanks to every one for the reports. - Change how the Armory flow is implemented, to try to prevent locked mods from sometimes being selectable. This should hopefully have also fixed some crashes that were occurring when opening the Armory. - Add some safety checks to Spiralius to try to prevent a crash that could occur while fighting him. - Change how Timers are used across the codebase, to hopefully prevent an Error message that was sometimes being emitted. - Fix an error message that was being emitted when using the Knife and fighting bats in the Underground. - Fix an error message that was sometimes being emitted when applying conditions to enemies. - Change Javelin Shrapnel mod behavior to prevent it from instantly killing large groups of low health enemies. - Fix the behavior of the Sudden De…

  • V0.6.0 - Total balance overhaul and performance improvements - 10 April 2024

    We're getting close to our v1.0 release! Before we can get there, this update addresses two main items, that we've wanted to get to for awhile now: A complete balance overhaul, across all weapons/classes/maps/quests/boons/etc! Now that we have the majority of the game's systems added, we wanted to finally get everything adjusted as a whole. This should make the game feel more fun than ever before, improve weapons to be as strong as one another, and make the new player game experience smoother. This balance, as always, is ongoing, so let us know if you see anything that seems too far off! Fixing performance issues. We've had various small stutters in the game, which were caused by dozens of reasons, depending on where they were happening. This release hopefully fixes the majority of them, making everything feel much smoother. The biggest details of these changes: Add boons that increase…

  • V0.5.2: Crash and item mod fixes - 11 March 2024

    Thanks to every one that has played the last update! This small release fixes the issues that have been reported. Fix a crash that would occur when Telekinesis picked up Ghost enemies. Fix a crash that could occur if you died at the same moment the Roman Kindle weapon hit enemies. Fix a crash that would occur when using the Javelin Shrapnel mod against some enemies. Fix the Hypothermia Geyser mod to properly apply the Frosted condition to enemies. Remove the redundant level 10 Quake mod. Slightly adjust the player death animation so he falls over less abruptly. Thank you, TitanCrestGames

  • V0.5.1 - Palace adjustments and bugfixes - 7 March 2024

    This is a small update to fix a few things from the latest release. The Palace is more difficult to complete than intended. To fix this, the final boss has had its health reduced, and the number of minions it spawns is reduced as well. The final boss sequence is also now set-up as optional - the Palace will be marked as completed for purposes of Quests if you survive the 20 minutes, even if the final boss was not killed. Make treasure chests move out of walls, if they spawned there. This issue was made more apparent by the larger walls of the Palace. This fix makes it so you'll always be able to access a chest that drop. Adjust the Bandages and Magnet to be more powerful. These were nerfed as a side effect of switching from multiplicative to additive scaling, which wasn't the intention. Fix a bug where the end round timer was sometimes over 20 minutes. Fix a bug with Phoenixes were ther…

  • V0.5.0 - Full Mage class and Palace map released! - 7 March 2024

    This update adds a few big-ticket items. The final 5 weapons of the Mage have been added! Unlock these weapons by completing the 2nd tier quest of the existing Mage weapons. This also adds the achievements and all the quests/challenges for the Mage. Make your enemies dizzy with Telekinesis, or cultivate a garden of Psydrangea! This update also changes the balancing of the first 5 Mage weapons, and shifts the elemental combination effects to be activated by a purchasable Boon. Our final map, the Palace, has been added! Unlock the Palace by completing a run in the Underground. Venture into the Palace of the Emperor, fighting a dozen new unique enemies, and take your revenge for being forced to fight in the Colosseum. The quests and achievements for the Palace have also been added. Our next update will focus on game balance and game performance. To prepare for that, this update changes how…

  • v0.4.5 - Crash fixes - 27 February 2024

    This is a small update that attempts to fix a couple crash scenarios: On some PCs, the game was crashing on start-up due to being unable to connect to the Steam API, due to missing DLL files. This release contains a couple changes that try to ensure the DLL files are present, but also adds a check to prevent the game crashing if that fails. However, even though the game will no longer crash, you will be unable to earn Steam achievements or access the Steam Overlay, until you manage to reconnect to the Steam API. Try to fix a crash that could happen when the Skulls explode in the underground. Fix an error that was being emitted when a gachaball was successfully kicked open. Fixing these has been particularly tricky, as we haven't been able to reproduce them ourselves. Thanks to all those that have provided logs to work through debugging these issues! - TitanCrestGames

  • Thanks for your support! And roadmap update - 26 February 2024

    Hi everyone, We've just sold our 500th copy! Thanks so much to everyone for your support and for playing our game. When we first started developing Orc Survivor, our initial goal was to sell only 200 copies, so we're very grateful to hit this 500 milestone. As a reminder, please leave us a Steam review - it helps us out a lot! I also wanted to share what's left for Orc Survivor's development, as we're close to hitting our v1.0 goals and coming out of Early Access. V0.5.0 should be out in the next few weeks. It contains the final 5 weapons for the Mage class, as well as the new Palace map. V0.6.0 will contain a variety of balancing improvements, as well performance improvements. We haven't re-adjusted the Boons or Enemies since adding the new classes, so they are a bit out of line with what we want the game to feel. Primarily, the game should feel a little bit harder, and this should mak…

  • V0.4.2 - Clarity and balance improvements - 15 February 2024

    We've got another small release today. It includes a few changes that should make the game smoother to play and easier to understand. Add additional text to the level-up screen that describes the max level of the item you are leveling up. This should help new players know how much leveling is needed before evolving. Add an announcement when picking up the Treasure Map and the Gem Streak. New players often were confused by what these items did, so this should make things clearer. The Vortex Gem (the item that magnets all experience to the player) has had its sprite changed to the Vortex Orb. This is to make it easier to tell apart from the Aggregate Gem. Add bad luck protection to the Vortex Orb - its now guaranteed to drop if you haven't found it after breaking 10 crates. Adjust max mana with the Mage to last 60 seconds, instead of 30. This allows you to stockpile more mana at a time, l…

  • v0.4.1 - Bugfixes for latest release - 12 February 2024

    Hi all, This is a small update to address a handful of bugs introduced in the latest release. Thanks so much to everyone for reporting these! Fixed a crash that would occur with the Gachaball (the Cannonball evolution). This would happen when the Gachaball was breaking open its rewards and it left the player's screen. Our apologies to everyone that experienced this crash! Fixed the level displayed on a few Mage weapon mods. Also changed the names of a few of the mods that had too long of names. Unfortunately, if you had these mods unlocked, you may have to unlock them again by ranking up the weapon further. Fixed a potential crash that could happen when you died with an active Geyser projectile on the field. If you leveled up and picked up a treasure chest on the exact same game tick, both screens would open at once. This has been fixed. Set the music speed back to normal when starting…

  • v0.4.0 - Introducing the Mage! - 9 February 2024

    We're back with another release! This release adds a new class with its first five weapons - the Mage! Unlock the Mage by completing a run with the Rogue. The Mage has a few new mechanics, that will make it feel and play differently from our existing classes: Mana meter - when playing as the Mage, you'll notice a mana bar. This bar depletes steadily over time, and while you have mana, all your attacks are much more potent. When it runs dry, you'll still be attacking, but at reduced power. Keep an eye out for purple-outlined enemies that drop mana potions to restore your mana and keep yourself at full power. Elemental conditions - The Mage introduces 4 new elemental conditions - Burn, Drenched, Static, and Frosted. Each of these elements interact with each other, such as - Burn a Frosted enemy to cause a Meltdown, causing bonus damage. Apply Static to a Drenched enemy to cause Conduction…

  • V0.3.0 - Underground map and Rogue class now available! - 4 January 2024

    This is our biggest update yet. It finishes up the final 5 weapons of the Rogue, adds new challenges and achievements, and adds our first new map - the Underground! The Underground - escape underneath the colosseum and survive anew. There are 12 new enemies to fight, each with their own strengths, weaknesses, and behaviors. Includes 3 new bosses. The Underground is dark, gloomy, and claustrophobic, providing a good change of pace from the Colosseum. Unlocked by completing a run in the Colosseum. Final Rogue weapons - The last 5 Rogue weapons are now available. I'll let you discover what these are. They can be unlocked by completing the quests for the base 5 rogue weapons. Look out for unique weapon mods for these weapons as well! Attributes screen - You can now view your global attributes, such as +Damage percentage or +Move speed from the pause menu while in a run. And of course, some…

  • v0.2.5: Minor bugfixes - 18 December 2023

    This is a small release that fixes a few bugs from the last patch. Thanks to every one that reported these bugs! - The Purist quest is now possible again. The new start-up sequence was counting your first weapon as an additional weapon pick-up, failing the purist quest incorrectly. - Fix the shield weapon to position all its shields correctly. When you were at 4 shields, it would output all 4 shields in really weird positions, including 2 shields directly on top of each other. - Adjust the Protean quest to only require 1/3/5 item unlocks, instead of 1/5/10. With the Passive items no longer being unlocks, this quest was impossible to complete. It's breakpoints will be adjusted upwards as new weapons are added (for the rogue or future mage class). - With the 'one more time' mod on the Blink weapon, it was possible to spam the teleport button to teleport more than just 2 times. This has be…

  • V0.2.4 release - Initial Rogue class and game start rework! - 14 December 2023

    Hello, this release contains a few bigger updates that I'm really excited for: Initial Rogue class release! The rogue is available, with its base 5 weapons and 5 evolutions. To play as the rogue, complete a run with the warrior class. The rogue's kit emphasizes movement. To support this, the rogue comes with a built in Teleport ability, that can be activated to teleport the orc in the direction he's walking, turning him invincible and moving through enemies in the way. The remaining 5 weapons for the rogue will be coming to an update real soon! New round start sequence! When starting a new run, the enemies will no longer appear instantly. Instead, pick your weapon of choice off the the pedestals in front of you. This will let new players vary their starting weapons more easily, as it could take awhile to unlock the Weapon Master feature. The Weapon Master feature is still available to b…

  • v0.2.2: Bugfixes and balancing - 4 December 2023

    Thanks to every one who's played our early access so far! We've got a quick game release, that addresses a lot of the feedback and bugs we've received, as well as does another pass at balancing the game. - Bugfixes: -- Prevent the notification drop-in from stopping mouse inputs on the Level-up screen. -- Fix level 4 of the warhorn to not have a duplicate weapon mod. -- Properly reward quest-based Steam achievements to our Playtesters. - Balancing: -- When leveling up at max level, you now get an additional small bonus to one random attribute, in addition to the gold or heal restore that it previously gave. -- When exiting a level-up screen or chest screen, you now emit a knockback effect, giving you more space to get your bearings before getting back to the fight. This doesn't effect projectiles, however. -- Add an indicator to point at the Super Gem and Super Coin. When too many gems o…

Patch notes and updates

S.noRelease datePatch nameGID number
116 April 2024v0.6.2 - Minor fixes6474562312200270542
215 April 2024V0.6.1 - Crash fix and mod flow fix6474562312197104065
311 March 2024V0.5.2: Crash and item mod fixes5679673637667745289
47 March 2024V0.5.1 - Palace adjustments and bugfixes5679673637653343028
527 February 2024v0.4.5 - Crash fixes5728086065201687214
615 February 2024V0.4.2 - Clarity and balance improvements6069233198563430838
712 February 2024v0.4.1 - Bugfixes for latest release5589599109281133109
818 December 2023v0.2.5: Minor bugfixes5409450219988086903
914 December 2023V0.2.4 release - Initial Rogue class and game start rework!5409450219974098535
104 December 2023v0.2.2: Bugfixes and balancing5395937983677277624

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