- ✅ Hotfix #6 - 26 August 2026
After a lot of back-and-forth, I’ve finally overhauled my dialogue system from the ground up. We’re currently hard at work fixing the bugs related to it. This has allowed me to resolve many of the previous issues with the dialogues and quests. Some of the quests can now finally be completed, and the city is finally fully accessible. However, there are still plenty of other bugs I need to fix. The beta tester is working hard to find as many of them as possible and report them to me. So here’s an update. It’s better than before, but not yet completely bug-free. Rest assured, though, I’m working on making it better. Even though things have been very quiet lately, everything is still running at full speed behind the scenes.
- Where is 0.5??? - 8 July 2026
Hello everyone. Just wanted to give you an update on the current situation. Unfortunately, I won’t be able to stick to the schedule. Version 0.5 was actually supposed to be released last quarter, but due to personal circumstances and some persistent bugs in the game, I simply haven’t managed it. I’d hoped it would only be delayed by a few days, but I’m going to need the whole of the third quarter. Unfortunately, there are a few bugs in my dialogue system that I just can’t seem to sort out. According to the code, it should work, but in the game, dialogue lines or options keep going missing. That’s why I’m forced to rework quite a bit of it. But that also means a lot of work. I’m working as fast as I can to release version 0.5. Stay well and see you soon. 😊
- ✅ Update 0.4 - 31 March 2026
Hello adventurers, Just in time for the end of the quarter, I’m pleased to release version 0.4. What’s new: - The monastery and its surroundings - New NPCs - New quests - New guild You can now explore the monastery on the island of Miralis and even join it as a new guild. Alongside these new features, I’ve also identified and fixed many issues and bugs. Here is a selection: - Fall damage has been adjusted - NPCs now face the intended direction again after respawning - NPCs no longer fly next to the bed - Barto’s dialogue corrected - Henrik’s dialogue corrected - Isabella’s dialogue corrected - Magarete’s dialogue corrected -Dieter’s dialogue corrected -Arim’s dialogue corrected -Friedrich’s dialogue corrected -Otto’s dialogue corrected -Heinrich’s dialogue corrected -Shako’s dialogue corrected -Brutus’s dialogue corrected -Owen’s dialogue corrected -Tancred’s dialogue corrected -Eivar's…
- ✅ Update 0.3 - 3 March 2026
Finally, after a long time, I can release 0.3. I encountered some problems with my new pool system. There may be some more bugs, but I will fix them all, of course. What's new: - NPC AI improved. - New areas: east farm and ruins at Dieter's farm. - New NPCs and quests. - And many technical improvements. Thank you for your patience. I'm working directly on 0.4, which should also be released this month. Wishing everyone a wonderful start to spring.🪻
- Update 0.2 - 30 December 2025
Hello adventurers,It's the end of Q4, but I managed to stick to my roadmap. There were a few challenges that delayed the update.Among other things, I implemented a new spawn pool for NPCs and monsters and completely revamped the inventory system, both visually and technically. I also fixed a lot of bugs – too many to mention them all here.A few bugs may still remain, so please let me know if you encounter any on Steam or Discord.About the update:You can now explore the port and trading city Miralis. Many NPCs await you, as well as stories and quests to experience. In addition, the area surrounding the city can be explored with another farm.If you want to get to the city ‘faster’ just to explore what it looks like, check out Discord where I've posted some a small ‘hint’.I wish you all a happy New Year. There will be many updates in 2026.I would like to thank everyone who has placed their…
- Hotfix #5 - 11 November 2025
Many AI improvements for NPCs and Enemies,Some small error fixes
- Roadmap until Q2 2026 - 10 November 2025
Hello everyone, Today, I made a short roadmap to share my update plans for the next six months with you. I've also planned a few things that aren't listed there. I'll share these with you in the patch notes. I'll also fix any bugs in between updates. Hotfix #5 is almost finished and will be released very soon. If you have any questions, feedback or problems, feel free to join the Discord server https://discord.gg/6YFspQmstx
- Hotfix #4 - 18 October 2025
- NPC AI improved. - Savegames now display game data. - You can no longer go to bed with a torch. - Many NPC dialogues have been revised. - Menus can be closed with ESC. - Some flying items have been fixed. - Names of NPCs or objects no longer remain visible over long distances. - Dialogue cameras always try to show a visible angle and not a wall or something else (often the case in “Friedrich's” hut). - The signpost at the beginning now has a translation. - Some sound effects have been made quieter. - The night has been made brighter.
- To all Early Access supporters - 7 October 2025
🎮 To all Early Access supportersHey there! First of all, a huge thank you for supporting my game during Early Access. As a small thank you, I'd love to include your name in the credits! It's entirely up to you, but I'd be really happy to show my appreciation this way.✔ Who can join?You can take part if– you’ve played the game for at least 2 hoursor– your purchase was made at least 14 days ago📸 What do I need from you?Just a quick proof that you own the game—you have two options:– A screenshot of the game in your library or on your profile. Your profile name and playtime must be visibleor– A purchase receipt showing the purchase date clearlyPlease blur or crop any sensitive info!🔒 These proofs are used only for verification and won’t be stored.✉ How to submit your proof– Send your screenshot via Discord to strecki or xhyacinthiaxor– Email it to [email protected]📝Don’t forget to includ…
- Hotfix #3 - 6 October 2025
- When returning to a dialogue choice, the entire dialogue is no longer played back. - Waterfall sounds can be made quieter. - The guard at the city gate now has its own dialogue. - Some German dialogue lines have been corrected. - The dialogue window no longer opens twice. - Dialogue improvements for various NPCs (Isabella, Isamu, Arim, Dieter, Conrad, Kati). - NPC heads no longer grow when performing a facial animation. - You can no longer walk through the Early Access “walls.” - NPCs no longer sit on top of chairs. - The “cap mushroom” item has been enlarged and is now much more visible. - The dialogue selection color has been changed. - The dialogue box is now slightly darker. - NPCs perform a conversation animation. - The “Manaweed” item no longer flies. - Spelling in the main menu has been improved.
- Hotfix #2 - 29 September 2025
- Baldar's dialogue has been revised - The river near the city is now visible - The fatal error near the city has been fixed - NPCs no longer trap you in dialogue - Language settings are now saved even after restarting the game - Arim's English translations have been revised - Campfire sound is now also quieter via SFX
- Hotfix #1 - 28 September 2025
-Dialogue can now be ended with 4 ambient NPCs at the camp outside the city. -Translations are now saved when changed during gameplay. -Starting the game during gameplay now works better; the menu no longer freezes. -Some NPC interactions have been revised. -A flying tree near the city has been removed. -A dialogue error involving Dieter has been fixed. -An English language file for Barto has been improved.