- Version: 5.0.1042178 - 1 October 2026
List of changes: 1. New feature called “Witcherscript scope-based overrides”. This means in script mods you can now create a new script file and only specify the scope (e.g. the class) and add a new function there. At runtime the game will then add the new function to the class. This also works for overriding existing functions. This may greatly reduce script conflicts and may make using the “Script Merger” tool no longer necessary. (Explanation: Script merger operates on whole script source files, but with this method, and the already existing “Script annotation”, it is possible to create mods that “auto-merge” at game-start.) 2. Script blobs: new way to compile script mods to small “script blobs” which the engine loads at game-start. This allows mods to run e.g. on console, where loose script files are no allowed. 3. New DLC Mounters: some new dlc mounters (e.g. the LoadingScreenDLCMo…
- Patch 3 - 21 November 2024
Patch 3 for The Witcher 3 REDkit is now live, featuring a multitude of improvements to the most powerful modding toolkit on the Continent! Dive into the patch notes to learn more: Features Scene Editor: Double-clicking on an empty animation event will now open AnimBrowser. AnimBrowser will now open on double-click. Double-clicking on the timeline will now create an event for the clicked track. If it’s an animation, it will open the AnimBrowser. The "Swipe" button will now remove Scene Editor's subtitles as well. If there’s a Scene Editor fragment, it will always show the scene subtitles. All additional debug information will be displayed when the Scenes debug checkbox is enabled. Enabling Free Camera Mode will restore the editor's default camera FOV. Camera FOV in preview will not be editable. FOV in Free Camera Mode will always use the last free camera FOV setup. FOV on the viewport wi…
- Meet the winners of The Witcher 3 REDkit Modding Contest! - 14 November 2024
Hear Ye, Hear Ye! By order of the Redanian Crown, the votes are tallied, the decision is sealed, and the heralds sound their horns to announce the champions of our REDkit modding contest! Meet the winners of the Main Category: 1st place: NGCLS group for "A Witcher Can Hide Another" https://nexusmods.com/witcher3/mods/9453 2nd place: Gerwant for "Tales of the Witcher" https://www.nexusmods.com/witcher3/mods/9745 3rd place: olesnienie for "Echoes of Play" https://www.nexusmods.com/witcher3/mods/9793 A heartfelt thank you to all the participants for your creativity and dedication and to everyone who voted to support our community’s finest. On top of the main prizes, 12 finalists will receive a keepsake to honor their work. We urge you to check your inboxes! Visit the contest’s website to check out all the mods for yourself and experience new adventures in The Witcher 3: Wild Hunt: https://…
- The Witcher 3 REDkit Modding Contest — Challenge #3: Fall is coming - 10 September 2024
The time has come for the final modding challenge of The Witcher 3 REDkit Modding Contest. With our first two modding challenges, summer also came to an end. The days now are getting shorter and a chill (unrelated to the Wild Hunt) can be felt in the air. In this final challenge, we’d like you to show us how fall can transform the Continent. Maybe trees across Toussaint turn red and lose their leaves, or residents of Velen redecorate their homes for the upcoming Saovine… Or maybe you can conjure something up that we couldn’t even dream of! In order to submit your mod, you will need to upload it on Nexus Mods at https://www.nexusmods.com/witcher3 and provide a link in the submission form available on the official contest website: https://thewitcher.ly/REDkitContest You will also find there a handy set of Frequently Asked Questions! Please remember that: you need to participate individual…
- The Witcher 3 REDkit Modding Contest — Challenge #2: Show us your moves - 13 August 2024
Speaking of moving — in this challenge, you will become the NPC puppeteer. We task you with creating a new animation for any character besides Geralt. It could be a cool pose that goes with Photo Mode, an entire choreographed dance routine, or anything in between. Submit your work by uploading it on Nexus Mods at https://www.nexusmods.com/witcher3 and sharing a link in the submission form on the official contest website: https://thewitcher.ly/REDkitContest. There, you will also find a set of Frequently Asked Questions to guide you. Here are a few things to remember: • you need to participate individually, and you can only submit one mod per challenge, but you can take part in as many challenges as you like; • entries in this challenge can be submitted until August 27th, 15:59 CEST; • to qualify for the contest, mods must not have been published before April 16th, 2024, 13:00 CEST; • sub…
- The Witcher 3 REDkit Modding Contest — Challenge #1: Summer vibes - 16 July 2024
It's time to unveil the first modding challenge of The Witcher 3 REDkit Modding Contest! Remember Triss’ green robes or Yennefer’s feathered attire? In this challenge, we’re asking you to create an alternative SUMMER look for any character. It could be a breezy summer dress for Ciri, a smart-casual outfit for Dandelion, or a beach look for the Bloody Baron — the possibilities are endless! In order to submit your mod, you will need to upload it on Nexus Mods at https://www.nexusmods.com/witcher3 and provide a link in the submission form available on the official contest website: https://thewitcher.ly/REDkitContest You will also find there a handy set of Frequently Asked Questions! Please remember that: you need to participate individually, but you can take part in as many challenges as you wish (you can only submit one mod to every challenge); entries in this challenge can be submitted u…
- The Witcher 3 REDkit Modding Contest - 15 July 2024
Unleash your creativity and take part in the official modding contest for The Witcher 3 REDkit! This May we've released The Witcher 3 REDkit, an end-to-end solution which allows users to create new experiences and modify all aspects of The Witcher 3. It is based on refurbished versions of the same tools which were used by the RED developers to create this legendary game almost a decade ago. It's available for free for everyone who owns The Witcher 3: Wild Hunt. Claim yours here: https://store.steampowered.com/app/2684660/The_Witcher_3_REDkit/ Learn more on the official website of the editor: https://www.thewitcher.com/redkit Now it's time to show us what you can do with it for a chance to win amazing prizes sponsored by our partners. Including: NVIDIA GeForce RTX 4080, sponsored by NVIDIA; Gaming headsets, mice and keyboards, sponsored by Razer; The Witcher team jerseys and playing card…
- Patch 2 - 3 July 2024
The second patch for The Witcher 3 REDkit is now available. Here's the list of changes for this update: Added an option to start the editor in dark mode (View → Settings → Editor Configuration → Editor → startInDarkMode). REDkit is now shipped with pre-generated thumbnails. Users can update them for checked-out and added assets. You can now use a .jpg image as a thumbnail when publishing a mod. Added an option to disable the automatic reopening of resource editors that were open when the editor was last closed. Added an option in Scene Editor to generate all misssing lipsync and voiceover. It will use Windows' text to speech feature for voiceover, lipsync generation is possible if the audio is generated and the Editor knows the location of the Blender Plugin. Added the languages that were missing after cooking strings. Added scrollbars for the "Entry Attributes" section in the Color tab…
- The Witcher 3 REDkit — Tutorial #13: Adding Voiceovers - 2 July 2024
Concluding the series of REDkit tutorials, Mátyás from Yigsoft presents how to set up lipsync for your characters. Don't forget you can find all tutorials, as well as other helpful materials on the official REDkit website at https://www.thewitcher.com/redkit
- The Witcher 3 REDkit — Tutorial #12: UI Modding - 27 June 2024
If you plan on editing the User Interface in The Witcher 3: Wild Hunt, then make sure to watch this REDkit tutorial by Moritz from Yigsoft!
- The Witcher 3 REDkit — Tutorial #11: Working With Scripts - 25 June 2024
"From words is our existence shaped." as runewright once said. In this REDkit tutorial Anita from Yigsoft team will teach you how to use scripts.
- The Witcher 3 REDkit — Tutorial #10: Adding New Audio - 20 June 2024
BAM! KAPOW! WHAM! POOF! Need to add sound effects? In this REDkit tutorial Ákos from Yigsoft team will show you how to add them to the game.
- The Witcher 3 REDkit — Tutorial #9: Publishing Mods - 18 June 2024
Whether your mod is done or you need beta-testing, you'll need to publish it. Learn how to publish your mod in REDkit from the newest tutorial by Mátyás from Yigsoft.
- The Witcher 3 REDkit — Tutorial #8: Localization - 13 June 2024
Ceádmil evellienn! Dice Hen Linge? Neén? Ⱈⱁⱉ ⰰⰱⱁⱆⱅ Ⱌⱁⰿⰿⱁⱀ? Language troubles? Not to worry! In this REDkit tutorial Márk from Yigsoft will tell you about adding localization to your mods.
- The Witcher 3 REDkit — Tutorial #7: Setting Up Scenes - 11 June 2024
Lights... camera... ACTION! 🎬 Learn how to set up scenes in The Witcher 3 like a pro from the newest #REDkit tutorial. Starring Mátyás from Yigsoft.
- The Witcher 3 REDkit — Tutorial #6: Creating Entities - 6 June 2024
In order to make an NPC you'll need: a hefty supply of body parts, voice, animations and a place far away from pitchfork-armed mobs. Watch this #REDkit tutorial with dr Fran... Mátyás from Yigsoft and learn how to create NPCs and bring them to life!
- Patch 1 - 6 June 2024
The first patch for The Witcher 3 REDkit is now available. Here's the list of changes for this update: Fixed an issue where the cursor could disappear in the editor after zooming in in the preview in the Texture Viewer. Generated navmesh instance will now be properly loaded back after saving and re-opening the world. Color picker in the Environment Editor will now properly show colors. Creating a new world and generating terrain will no longer fail when Ray Tracing is enabled. Fixed the trajectory calculation of bone motion extraction when importing animations. Various stability improvements and crash fixes. Various UI improvements to the Welcome dialog box. Editor will now check the game version before starting and warn the user if it's outdated. Various language fixes and tweaks. Disabled some not working or console-related debug filters. Editor will now remember the configurations in…
- The Witcher 3 REDkit — Tutorial #5: Editing The World - 4 June 2024
Do you need to make a deal with Gaunter O'Dimm to move mountains? Not necessarily... In this REDkit tutorial Mátyás from Yigsoft will teach you how to edit the world: shape the terrain, plant trees, control weather and add navigation data so NPCs won't get lost.
- The Witcher 3 REDkit — Tutorial #4: Creating Quests - 30 May 2024
You don't have to be an Emperor of Nilfgaard to make people do your bidding. Just set up a quest! In this REDkit tutorial Mátyás from Yigsoft team will explain how to create new quests, manage their logic, set triggers and more.
- The Witcher 3 REDkit — Tutorial #3: Animations - 28 May 2024
Whether you want to teach Oxenfurt Academy students a new dance, give Redanian soldiers a fancy march pattern or simply make monsters walk funny, the third REDkit tutorial is for you! Ákos from Yigsoft team will show you how to export animations, edit them in Blender and import back into the editor. https://youtu.be/wXQRwfslN4Q