- Gnome Task Fix - 14 April 2026
There was a small bug where gnomes would not collect items from trees or work on the last row of the farm. This should be fixed with version 1.203 Hope the gnomes behave for a while now :P
- Bees and Decoration - 13 April 2026
Hey there! Good news, I just finished some small adjustments for the next update! Bees and Decorations are coming to the farm!With this update I will also take a small break, it has been some crazy months reworking the game and adding new content. I will be here to fix bugs and maybe add improvements that really do matter. I will still read every comment and discussion to stay up to date to what is happening.Again thanks to everyone who has supported me, gave me feedback and enjoyed the game. You are the best! 💕Now take a look at what has been changed, or just discover it by yourself in the game 😊 New Stuff:Buildings: Beehive - Produces various honey types depending on what is nearby. Honey Extractor Decoration Shop Crops: Buckwheat Hops Lavender Roses Recipes: Rose Oil Lavender Oil Honey Popcorn Buckwheat flour Ale Honey Ale 3 new bee themed hats25+ Decorative elementsSome Improvemen…
- Small Orchard update - 8 April 2026
Hey there!Hope you are enjoying the new update so far! I added a few improvements and also made the inventory highlighting better, added a black background to the tooltip text on top and added a new max button to recipe selections.The max button will jump to the currently maximum amount you can produce with the ingredients you have stored, even if a mastery allows production of 10 items at a time, if you only have enought ingredients for 5 it will jump to 5. I am already working on the next update, you better "Bee" ready for it :D
- Orchard Update! - 7 April 2026
Hey there lovely people!Hope you all had some nice easter holidays! The next bigger update of Micro Macro Farm has arrived! This times I love to introduce to you trees, new machines and a few new improvements.Please take a look down below to all new additions and improvements.CHANGELOGNew Stuff:- 3 new crops - Strawberry - Pumpkin - Grapes - 9 new recipes - Apple juice - Lemonade - Mutivitamin juice - Orange juice - Olive oil - Pumpkin soup - Red wine - Strawberry marmelade - Tomato soup - 5 Trees: Trees grow over time, need no water and will always produce fruits. - Apple tree - Lemon tree - Orange tree - Cherry tree - Olive tree - 3 new buildings. - Machine: Juicer - Machine: Press - Gnome hat shop - Planting Sign Allows the player to automate seed planting with the gnome helpers. - Sizes are: 3x3, 5x3, 5x5, 7x7 - Level cap set to 25 - Over 30 gnome hats - Gnomes - Task Manager Allows…
- Gnome patch and Polish Language - 27 March 2026
Hey there! Small fixes for the game: - Machines now consume correct amount of items - Gnomes will collect correct amount of items now instead of only 1 - minor bugfixes Added new language! Polish is now available!
- Regrown mini update - 25 March 2026
Hey there!First of all thanks for all the feedback for the new game update! I hope everyone is enjoying the content! I finished adding some things I forgot, for example the mastery of recipes, when crafting items you will be able to level up the recipe mastery. Leveling up the recipe will allow you to create more items at once and also reduce the production time.Recipe masteryNo produce going to waste anymoreHere is a list of all changes to the game:Escape button should close menus now before opening pause menuAlways on top toggle addedCan not harvest if inventory is fullIcon displays full inventoryFixed missing translationsTomato SauceCornmealWorkshop can not be destroyed anymoreDestroying buildings returns 80% of valueWeeds now overgrow soil as intendedMax level cap set to 20Adjusted tool upgrade costsGnome helpers:Lowered helper upgrade costsNew specialization: Collect items from mac…
- Micro Macro Farm Regrown - 24 March 2026
This is Regrown!Hey! Exciting news!I finally released the big update for Micro Macro Farm. This new update is just the start of a new direction of the game, by reworking a lot of the code and adding new stuff that will allow future implementations of new plants, buildings and more stuff.If you have already played micro macro farm in the past I would highly appreciate that you take some time and revisit this update.I hope I was able to fix as many problems as possible that people had while playing the old version and would love to those who decided to write a bad review to maybe reconsider updating it ^^. If new bugs appear I will try to fix these as soon as possible. Please remember to use the community discussions for these problems.For now, have fun and let me know what you think about the new direction of Micro Macro Farm!Big love to everyone!D. Schram
- Update on big rework - 22 February 2026
Hi there!It has been a while since I posted an update saying that I would be working on an update to fix and improve the game, making it feel more polished and aligned with my original vision when I created it a few years ago.First of all, the work on this update is much bigger than I initially thought. However, that won’t stop me. It has, though, changed a few things about how I plan to release the update.I have planned a small roadmap to release the first update as soon as possible, so both new and returning players can enjoy the game as it was meant to be.The first patch will be the Regrown patch, including:New core system of the gameA reworked crop tableBetter balanced item valuesAutomation via small helpersBuildings have been reworked a bit, may use more space now.Added new languages, including Chinese.Better achievement system + adjusted achievements (less grind).New order board s…
- Micro Macro Farm Regrown - 26 December 2025
Hey!First of all, I want to thank everyone who has bought and played Micro Macro Farm. Since the release of the game, this has been a huge support to me.Nearly two years ago, I switched from Unity to Godot and wanted to create a small video game. This is where Micro Macro Farm was born, a small project created in about two months. I launched the game mainly to learn how the whole Steam ecosystem works. Little did I know that so many people would buy the game.This was pretty amazing, but at the same time I felt a bit odd. I wasn’t proud of the game, since I knew the core wasn’t very polished: the code was a mess, and I had just barely made everything work, right on the edge of becoming a bigger problem.Over the last two years, I’ve gained a lot of experience in Godot, learning how to create good systems and write clean, reusable code. I originally wanted to create a second version of Mic…
- Balance update - 8 January 2024
Im aware that there has been a lot of unbalance with items, what they cost, and what produced items cost, making no sense at all. This has been changed now. Also prices on machines and unlocking new land has changed.
- Bugfix - 6 January 2024
There was an issue, when players wanted to craft multiple items and could not craft them even though they had the ingredients. Workaround was restarting the game or rearranging the inventory. This is fixed now. Also the Pickles should not be displayed in the order board until later on in the game.
- Hotfix Achievement - 5 January 2024
A small bug was blocking the achievement in which you have to complete all recipes. This bug should be fixed, the achievement should be collected after completing one recipe. Recipes from new content update are not counted for this achievement, but also trigger the event.
- Content Update - 5 January 2024
New content arrives to Micro Macro Farm! Changes: Beehives now need to be standing next to plants. Each plant will increase production speed. New stuff: New plant: Rosemary New plant: Lavender New building: Wooden fence New building: Hedge New recipe: Honey pancakes New recipe: Rosemary fries New recipe: Lavender oil New recipe: Honey ale Hope you enjoy the new additions to the game!
- Quality of Life #5 - Last before Content Update - 4 January 2024
Adding some new quality of life features some people requested, and fixing some minor bugs. This will be the last QoL update until the next bigger update with new content is uploaded. Bugfixes will still be updated. The next update will have something to do with the beehives, maybe you also get a little help to harvest crops... New QoL Features: Drag and plant: Now you will be able to drag crops over soil to plant them, no need to click each soil. Sell faster: Added a button to the inventory where you can choose to sell x1,x5,x10 or all items at once. Machines now display what item they are producing in the tooltip and display a image of the product when hovering over the machine. Balance and Bugfixes: Gain more experience for high level items Fixed that Orders with the same items could be sold even when not having enough items in the inventory. Pressing on close button on recipe select…
- Hotfix 5 - 3 January 2024
Small rework on the orders, the timer of an order has been removed, giving the order more place to display correct values of gold and experience. So no more annoying text overflowing the pages :P Harvesting speed has been increased. The UI for the recipe selection has been reworked a bit, some sprites where stretching in a strange way. Water reservoire max capacity will increase by 1 every 2 levels - before every 4. White Wine, Wine and Vinegar should not be in orders until higher level. Removed the shop button infinity jump bug.
- Quality of Life #3 - Bug fixes - 2 January 2024
Added smaller QoL features: Ingredients in recipe selection show name in tooltip on hover. Max water capacity increases slightly with level. Bugfixes: Inventory now can hold multiple stacks of same item. Orderboard had rare bug where the "New order counter" would not work properly. Other smaller bugs and balancing.
- Achievement Update - 27 December 2023
People requested it, so people get it! Achievements have arrived to Micro Macro Farm, collect up to 21 Achievements and show your friends your farming dedication! Bugfixes: Some recipes had the wrong level requirement Inventory would not reset after starting new game
- Quality of Life #2 - 23 December 2023
New update contains: When inventory is full, the player wont be able to pick up new items, unless one slot has room for it. Harvesting speed increased. Added percentage display to tooltip when hovering over growing plant. Balanced some recipes. Added hint to recipe selection showing current ingredient count the player has in the inventory. Added rearrange button to inventory. Some Bug fixes: Fixed machines resuming wrong recipe when loading the game. Shop tab buttons should stop bouncing after clicking or hovering it.
- Quality of Life Update #1 - 22 December 2023
After releasing the game I got a lot of feedback that I am implementing with this update. Sprinklers: Sprinklers will help the player water plants, unlock them at different levels. Sprinklers will use water over time, depleting the water storage. The player must refill the water on the well with the watering can. Other things added to game: Autosave. game will save every minute Darkmode. Change to a darker background in the pause menu More tooltips: Added tooltips to various buttons and to the order page icons. Extended Inventory: Inventory has been increased from 18 to 32 slots, adding a small warning icon when being full. Be carefull, harvesting after having a full inventory will destroy the items harvested/collected if you have no space. Various smaller bugfixes Volume of level up sound lowered. Added missing Soup recipes. Balanced Production machine costs. Reduced Weed spawn rate Sh…