SPSTEAMPULSELIVE ANALYTICS
Celestial Return

Celestial Return Steam metadata

Metaphor Games | Jul 14, 2026 | game

Released

1players observed · 5 October 2026 - 23:34:13 UTC

AdventureIndieRPGSteam Store

  • Latest observed players1 · 5 October 2026 - 23:34:13 UTC
  • SteamPulse tracked peak13
  • Units sold (VGI)2,261
  • Revenue (VGI)$17,073
  • Review score87% positive

Celestial Return metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players1 · 5 October 2026 - 23:34:13 UTC
  • SteamPulse tracked peak13
  • Units sold (VGI)2,261
  • Revenue (VGI)$17,073
  • Review score87% positive
  • Total reviews134
  • Release dateJul 14, 2026
  • DeveloperMetaphor Games
  • PublisherShoreline Games

Genres: Adventure, Indie, RPG

Company pages: Developer: Metaphor GamesPublisher: Shoreline Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Celestial Return Steam metadata

Celestial Return metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2704090/metadata
Steam Storehttps://store.steampowered.com/app/2704090/
Steam Communityhttps://steamcommunity.com/app/2704090
PCGamingWiki search
IGDB searchSearch IGDB for Celestial Return

Reviews, pricing, and metadata

Review summary

Very Positive

87% positive, 116 positive, 18 negative

Price and discount

$14.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Full controller support, Camera Comfort, Custom Volume Controls, Keyboard Only Option

Achievements

18

Platform releases
  • Steam 14 July 2026

Latest Steam announcements

  • Still Standing! A Little Update From Us - 1 September 2026

    Hey everyone,Earlier today, mikeydsc made a discussion post just to check if we were okay because we’ve been a little quiet lately. (Can we spam the comments with “Thank you, mikeydsc”?

  • Patch 1.0.6 is Live - 26 July 2026

    Another patch just dropped! Hey everyone!We've fixed one of the biggest headaches in the game: the startup bug where the game could get stuck on a gray square the first time you launched it. This should finally be gone! If you still run into it for any reason, please let us know. We're keeping a close eye on it.We've also tweaked the dice balance a bit more. In particular, the section before entering Elysium Tower in Book 2 has been rebalanced. If you're low on dice, you now also have the option to postpone entering the tower and continue exploring for a while before starting the quest.A couple of Quest Log fixes too:Fixed the Quest Log getting stuck after loading a save.Fixed an incorrect quest entry showing up during the Skin Deep questline.We've also made a number of performance improvements, so it should run a bit smoother overall.As always, thank you all so much for the bug reports…

  • Week One: Survived - 22 July 2026

    It’s been one week since our game hit the wild.For four years, this game was almost our entire lives. Every evening after work, every weekend, every holiday Bilge (Whiplash) and I poured absolutely everything we had into this project. Seeing you all actually play it, and care about it... has been the most overwhelming, beautiful experience of our lives.The Bumps in the RoadOf course, not everything went flawlessly. We had more bugs than we'd like. Some systems misbehaved, and players rightly pointed out continuity hiccups, awkward pacing, or spots where we could have done better.As a result, this week has been a blur of patches. We’ve smashed progression blockers, fixed save issues, ironed out dialogue bugs, added more collectible Dice, buffed items, and tweaked the Dice economy. We know the balance still isn't quite where it needs to be, but we are wrestling with those systems every si…

  • Patch 1.0.5 is Live - 19 July 2026

    Another patch is live!ChangesImproved the reliability of save/load in a few edge cases.Fixed several dialogue issues and typos reported by the community.Updated the Dice tutorial to make it clearer that Dice are consumable resources.Added more collectible Dice to several scenes throughout the game.

  • Patch 1.0.4 is Live - 19 July 2026

    Hey everyone!Another small update is live!ChangesAdded an autosave at the end of every Book. The game already autosaves at the beginning of every scene, but we've also added an autosave at the end of each Book to make sure you have a more reliable checkpoint before moving on.Fixed an Insight leveling bug. There was a bug that allowed Insight skills to level beyond the intended maximum of Level 3. This has now been fixed.Thanks again for all the bug reports and feedback. We really appreciate everyone taking the time to help us

  • Patch 1.0.3 is Live - 18 July 2026

    Hey everyone!Our goal was for spending dice to feel tense and meaningful. The idea behind the system is that money is luck and you're only as lucky as the dice count you have.(We might have drawn a little too heavily from real-life inflation for this one... it's rough, folks.)That said, we realized that in some spots, the tension tipped over into frustration. That's definitely not the experience we want. To smooth things out, we've made the following balance changes:Added more collectible Dice throughout the game.Reduced the difficulty of several Dice checks.Buffed a number of items to make them more worthwhile.We'll keep reading your feedback and continue tweaking the balance in future updates. Thank you all so much for playing and sharing your experiences. You guys are the best, and we hope this patch makes the experience a whole lot smoother.

  • Patch 1.0.2 is Live - 17 July 2026

    Hey everyone!Another patcy is live. Thanks again for all the bug reports and feedback. We've been reading everything and working through the list as fast as we can.Fixed several issues that could prevent saving or loading the game correctly.Fixed a bug that could cause dialogue choices to not appear.Fixed an issue that could cause character portraits to appear in the wrong position during certain scenes.Fixed an issue where the "Who Let the Dogs Out?" random encounter could trigger after the story events it was meant to introduce.Fixed an issue where DK could reference Yara before the player had actually rescued her in certain story paths.Fixed a progression blocker where players could get stuck at RR Industries if they couldn't afford the required drones.Fixed a bug that could cause "Different Kind of Muse" quest to end incorrectly in certain situations.We're still working on improving…

  • Patch 1.0.0.11 Is Live! - 15 July 2026

    Thanks again for all the reports and feedback. Here's what's included in this update:Switched to new video codecs to fix the broken video playback on Steam Deck.Fixed the stuttering during the intro video. (The intro was originally rendered in 4K, which was causing performance issues on some systems. We've reduced the quality a little, and it now plays smoothly.)Thanks for helping us make Celestial Return better!

  • Hotfix 1.0.0.1 - 14 July 2026

    Fixed the incorrect Neural Archive Boost description.Fixed an issue where loading a save from the main menu could incorrectly start the intro sequence.Fixed an issue where Howard could get stuck outside RR Industries, preventing players from entering the location.Fixed an issue where multiple Communist Dice weren't calculating correctly.Fixed an issue that caused the game to lock up at the graveyard scene.

  • Known Issues - 14 July 2026

    Known IssuesHey everyone! We wanted to share the issues we're currently aware of and working on.H.264 Video Issue (Steam Deck / Linux / Proton)Some Steam Deck and Linux (Proton) users may experience issues with H.264 videos.This issue only appeared after the game went live (due to H.264 licensing), we never encountered it during testing. We've already identified the cause, and a fix is coming today.(Edit: This issue has now been fixed in Patch 1.0.0.11. If you're still experiencing any video-related problems after updating, please let us know in the discussions so we can take a look.) Grey Screen When Starting a New GameSome players may encounter a grey screen the first time they click New Game.If this happens, simply close the game and launch it again. That should resolve the issue, and you shouldn't encounter it again.We're actively working on a permanent fix and hope to have it out a…

  • We finally made it. - 9 July 2026

    Hey everyone!Sorry for being a little quiet. The last few weeks have basically been us playing our own game an unhealthy number of times, finding bugs, fixing bugs, creating new bugs, fixing those bugs, arguing over dialogue, tweaking tiny details nobody will probably notice... and then doing it all over again.But we finally made it.Celestial Return is officially launching on July 14.Thank you all for sticking with us. Whether you've been here since the demo, wishlisted the game yesterday, or just randomly stumbled across us somewhere on the internet, you've helped us get to this point. We genuinely couldn't have done it without you.We also have one more piece of exciting news.We're working on bringing Celestial Return to consoles! If everything goes according to plan, we'll have a pretty big announcement to share with you very soon.Now excuse us while we play the game another hundred t…

  • Release Date Update - 30 April 2026

    Hey everyone, This one’s a bit hard to write. We have made the difficult decision to move our release date from May 7 to around July / early August. We'll lock in a final date as soon as we're confident. We know this is very disappointing, especially this close to the original date, and we’re really sorry about that. But we've realized that we need a little more time to polish the final chapters and squash remaining bugs. Please know that we didn't make this decision lightly. We let our excitement get ahead of reality, and that is on us. Thank you for sticking with us. We’re doing everything we can to make the wait worth it.- Metaphor Games Team

  • Celestial Return rolls into the public on May 7th, 2026 - 28 February 2026

    Hey all, Shoreline Games here. It’s been a while but we've finally made it. With release just a few months away and Steam Next Fest right around the corner, we’re finally ready to really show off the game. We encourage everyone to play the Steam Next Fest build, live now and to leave the team as much feedback as possible on our discord https://discord.gg/NPPs8SNgvw. Want to see more? Check out IGN FanFest here for more information: https://www.ign.com/videos/celestial-return-official-announcement-trailer-ign-fan-fest-2026For those who backed Celestial Return on Kickstarter, we'll be having updates about how we'll send out keys soon, so stay tuned!Need a quick refresher on what Celestial Return is? Well, here’s a quick rundown. Doomed Gameplay Loop: Earn and spend your dice while leveling up your own personality, to gain the edge needed to survive conversational combat. It’s sometimes vi…

  • Steam Next Fest is here! Play the Demo + New Teaser - 23 February 2026

    Hey everyone,Quick update from the team: Celestial Return is part of Steam Next Fest!The demo is live right now, and we’ve also put together a short teaser to celebrate. You can check that out below:If you enjoy the demo, a positive Steam review helps us a TON. Genuinely. It’s the single biggest way you can support the game's visibility right now.And if you find something broken, buggy, or just plain annoying... come yell at us on Discord. We want your unfiltered feedback so we can crush those issues before they ever hit a permanent review.😅Join us on DiscordThanks so much for being here and supporting us 🖤 More news coming very soon. 🔗Our Socials

  • 🎬 Ninameep is Playing the Celestial Return Demo! - 8 December 2025

    Heyy all!We’re running a livestream loop of Nina playing the Celestial Return demo throughout the Choose Wisely Festival! Enjoy the stream and if you haven’t yet, give the demo a try! 🖤 Nina’s channel:

  • Last 48 Hours of the Campaign! - 12 November 2025

    It’s been an amazing ride so far. From the very first wishlist to now, every comment, share, and message of support has helped us shape this game, and we couldn’t be more grateful.We’ve also been working on a new roadmap with fresh story and gameplay additions, all made possible thanks to you. We’ll be sharing it very soon, so thank you again for making this journey real.🖤 The Final Stretch: Help Us Give Howard His VoiceBecause of your incredible support, we’ve already funded Celestial Return and brought the world of Netherveil to life.The finish line is in sight, but one last climb remains our Voice Acting Stretch Goal.If we make it, Howard’s inner voices will finally speak. Intelligence, Foolishness, Virtue, and every whisper inside his head.Let’s bring them to life together.✦ Be Part of NetherveilThere’s still time to grab Add-Ons like “Netherveil Citizens”, where your name, and may…

  • FINAL 10 DAYS: Let's Give Howard His Voice. - 4 November 2025

    Hey everyone! We’re getting really close to the end of the Kickstarter, and there’s one last thing we want more than anything: to hit $20K and finally bring voice acting to Celestial Return. That means Howard would finally speak. And not just him. Intelligence, Virtue, Foolishness… we have the scripts ready and the vision clear. We just need that final push to bring them to life. We’ve been imagining how they’d sound for months, and honestly, hearing them come to life would mean the world to us. What you can do: 1. SHARE, SHARE, SHARE! Post the Kickstarter Link on your social media, in relevant forums, or with a friend who loves deep narrative games. This is the single biggest thing you can do. 2. CONSIDER UPGRADING. If you've been thinking about moving up to a higher tier, now is the perfect time. Every single dollar gets us closer to hearing Howard's mind speak. 3. CHANT WITH US! Even…

  • Community Art Contest — Vote on Discord! - 1 November 2025

    Hey everyone, Our very first community event just finished and honestly, we’re so excited (and a bit emotional) about it. We didn’t expect many entries, but we got 7 amazing ones, and every single piece is so full of soul. Seeing people recreate what we created… it’s a hard feeling to put into words. Just pure joy. So from the bottom of our hearts thank you to everyone who joined and shared their art. To celebrate, we’ve created a Community Art Gallery on our website where you can see all the entries together. And just so you know, you don’t need to wait for the next contest to share your art. Anyone is welcome to submit Celestial Return-inspired art anytime, we’ll keep featuring community creations in the gallery as they come in.Take a look at some of the amazing entries: Originally, we planned to pick our top three and then run a community vote but since we have only seven entries, we…

  • Celestial Return Webtoon Episode 2 is OUT! - 25 October 2025

    Hey everyone! Just a quick and happy update from our side: Episode 2 of our Celestial Return Webtoon is now live and free for everyone to read! If you want to see more of Howard and the moody streets of Netherveil, you can read it right here:🔗 Read Episode 2 Here!This Webtoon is our little gift to everyone following the project, a chance to explore more of the world of Celestial Return outside the game.For those who want to go deeper, there’s also a longer, expanded comic available as a reward on our Kickstarter. That version includes bonus scenes, creator notes, and early sketches from the making of Celestial Return. 🔗 Kickstarter Link! We hope you enjoy the new episode, and thank you so much for supporting us and being part of this journey!

  • WE. ARE. LIVE! 🚀 - 14 October 2025

    The day is finally here! We're thrilled and humbled to announce that our Kickstarter for Celestial Return is now OFFICIALLY LIVE! This game has been our heart and soul. We've poured everything into it, and to be here now feels surreal. To make things even more special, Celestial Return has also been selected as a Kickstarter “Project We Love” 💜 We're so excited we can barely sit still (and yes, a little nervous!), but mostly, we're just incredibly grateful. None of this would mean half as much without this community behind us. From the bottom of our hearts, thank you for wishlisting, following, and believing in us. If you’d like to follow along and support the campaign, you can find it here: Kickstarter Page Wish us luck, we’re going to need it! Thank you for being part of this with us. ❤️

Patch notes and updates

S.noRelease datePatch nameGID number
119 July 2026Patch 1.0.5 is Live1838407329264281
219 July 2026Patch 1.0.4 is Live1838407329264202
318 July 2026Patch 1.0.3 is Live1838407329260955
417 July 2026Patch 1.0.2 is Live1838407329258235
515 July 2026Patch 1.0.0.11 Is Live!1838407329254631
614 July 2026Hotfix 1.0.0.11837955055367019
714 July 2026Known Issues1837955055366994
831 January 2024UI UPTADE & IN-GAME Encyclopedia!5582843074937292557

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2704090
Live current players1
SteamPulse tracked peak13
Live count (today's peak floor)1
Price$14.99
Free to playNo
Discount0%
Original price USD$14.99
Current price USD$14.99
Release dateJul 14, 2026
DeveloperMetaphor Games
PublisherShoreline Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeVery Positive
Positive review percent87%
Positive reviews116
Negative reviews18
Total reviews134
Steam recommendations144
Achievements18
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2704090/

Short description

Loot, bribe, gamble, survive. The dice will be your savior or your downfall in this story-driven RPG. Every roll matters when trying to uncover cosmic horrors and outwit megacorps. Pray your next roll won’t be your last.

About this game

BACK US ON KICKSTARTER About the Game A dying city. A string of suicides. A detective with nothing left to lose. Netherveil City eats the weak. Its streets bleed neon, its corpses crawl back to life, and its secrets? They'll gnaw through your sanity. Step into the worn boots of Detective Howard. Armed with a rusted badge, a sentient rose that won't shut up, and a pocketful of stolen dice. Explore the city. Interrogate the dead. Expose the c*rpos. Investigate. Make choices. Loot the dice. Roll the dice. And survive. (Optional.) Dice are oxygen. They keep you alive. Earn 'em, spend 'em, lose 'em. Hoard too long, and opportunities vanish. Roll recklessly, and resources burn. There’s no perfect build. No power fantasies. Just survival... barely. Your choices build character. Your character builds choices. Intelligence picks locks in silence. Virtue pleads for mercy. Foolishness laughs at the abyss. These fragments clash, corrupt, and rewrite your path mid-conversation. Choose your poison and deal with the consequences. A hand-shattered art style. Where manga’s precision meets the raw nerve of American comics. Ripping pages from legends like Blame!, Biomega, Akira, and Berserk. Our artistry aims to evoke the same depth and intensity that made these series iconic. Gear up for an auditory assault. Noir Jazz, Cyberpunk Techno, Death Metal. This isn't background noise. Sonic warfare. Heroes don't last long in Netherveil. This is a manifesto for the forgotten, the erased, the expendable, those never given a chance. It’s about those who were never meant to survive, yet somehow still do. It’s about the existential terror of being alive in a world ruled by forces you can’t see. It’s about resistance. “I’m here, and I won’t go quietly.”

Supported languages

English

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
67Camera Comfort
68Custom Volume Controls
75Keyboard Only Option
76Mouse Only Option
80#category_playable_at_your_own_pace
74Playable without Timed Input
55DualShock Controller Support
56DualShock Controller Support
57DualSense Controller Support
58DualSense Controller Support
79Save Anytime
77Touch Only Option
23Steam Cloud
41Remote Play on Phone
42Remote Play on Tablet
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus16Violência Temas sensíveis Linguagem imprópria
steam germany18Drastische Gewalt Alkohol / Tabak Derbe Sprache
igrs18Kekerasan Horor Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 5, 2026 to Oct 5, 2026
  • Lowest observed: $14.99
  • Highest observed: $14.99

Celestial Return's USD price history spans from Oct 5, 2026 to Oct 5, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $14.99, the highest is $14.99, and the first visible tracked price is $14.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Celestial Return's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $14.99, from Oct 5, 2026 through Oct 5, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $14.99. The latest run records $14.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $14.99
  • Current list price: $14.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Celestial Return at $14.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$14.99$14.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $14.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$14.99$14.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $14.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-05$14.99$14.99No discountSteam Store

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GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat157,4295 October 2026 - 20:40:09 UTC193,859110,826Marcel Zurawka, Julius Krüger
WARDOGS143,6485 October 2026 - 22:28:11 UTC399,748Not availableBULKHEAD
Valheim112,3845 October 2026 - 22:16:14 UTC498,478533,888Iron Gate AB
Rust108,7485 October 2026 - 20:22:29 UTC259,6461,403,838Facepunch Studios
Wallpaper Engine81,8405 October 2026 - 17:18:36 UTC150,2711,008,495Wallpaper Engine Team
The Outlast Trials62,1205 October 2026 - 16:21:06 UTC90,646101,323Red Barrels
Slay the Spire 256,5125 October 2026 - 17:45:15 UTC574,638199,438Mega Crit
TBH: Task Bar Hero50,7815 October 2026 - 22:37:52 UTC546,13043,714Nugem Studio, Tesseract Studio
Project Zomboid47,9175 October 2026 - 23:35:57 UTC122,811467,999The Indie Stone
Geometry Dash46,0605 October 2026 - 23:10:55 UTC108,707646,789RobTop Games
Palworld41,9445 October 2026 - 20:06:28 UTC2,101,535451,088Pocketpair
Stardew Valley41,8655 October 2026 - 20:27:26 UTC236,6141,016,067ConcernedApe

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Valheim112,3845 October 2026 - 22:16:14 UTC498,478533,888Iron Gate AB
Rust108,7485 October 2026 - 20:22:29 UTC259,6461,403,838Facepunch Studios
Aniimo57,0055 October 2026 - 03:56:34 UTC140,219Not availablePawprint Studio
The Witcher 3: Wild Hunt55,0385 October 2026 - 22:40:53 UTC137,187877,306CD PROJEKT RED
TBH: Task Bar Hero50,7815 October 2026 - 22:37:52 UTC546,13043,714Nugem Studio, Tesseract Studio
Project Zomboid47,9175 October 2026 - 23:35:57 UTC122,811467,999The Indie Stone
Warframe45,0045 October 2026 - 22:11:42 UTC181,509676,031Digital Extremes
Palworld41,9445 October 2026 - 20:06:28 UTC2,101,535451,088Pocketpair
Stardew Valley41,8655 October 2026 - 20:27:26 UTC236,6141,016,067ConcernedApe
Deskrawl: Idle ARPG38,5005 October 2026 - 22:04:28 UTC45,587Not availableFirst Day Games
Baldur's Gate 338,2455 October 2026 - 22:50:01 UTC875,343836,282Larian Studios
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

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