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Celestial Return

Celestial Return Steam news

Metaphor Games | Jul 14, 2026 | game

Released

2players observed Ā· 25 September 2026 - 14:35:09 UTC

AdventureIndieRPGSteam Store

  • Latest observed players2 Ā· 25 September 2026 - 14:35:09 UTC
  • SteamPulse tracked peak13
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score87% positive

Celestial Return news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players2 Ā· 25 September 2026 - 14:35:09 UTC
  • SteamPulse tracked peak13
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score87% positive
  • Total reviews134
  • Release dateJul 14, 2026
  • DeveloperMetaphor Games
  • PublisherShoreline Games

Genres: Adventure, Indie, RPG

Company pages: Developer: Metaphor GamesPublisher: Shoreline Games

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Celestial Return Steam news

Celestial Return news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Still Standing! A Little Update From Us - 1 September 2026

    Hey everyone,Earlier today, mikeydsc made a discussion post just to check if we were okay because we’ve been a little quiet lately. (Can we spam the comments with ā€œThank you, mikeydscā€?

  • Patch 1.0.6 is Live - 26 July 2026

    Another patch just dropped! Hey everyone!We've fixed one of the biggest headaches in the game: the startup bug where the game could get stuck on a gray square the first time you launched it. This should finally be gone! If you still run into it for any reason, please let us know. We're keeping a close eye on it.We've also tweaked the dice balance a bit more. In particular, the section before entering Elysium Tower in Book 2 has been rebalanced. If you're low on dice, you now also have the option to postpone entering the tower and continue exploring for a while before starting the quest.A couple of Quest Log fixes too:Fixed the Quest Log getting stuck after loading a save.Fixed an incorrect quest entry showing up during the Skin Deep questline.We've also made a number of performance improvements, so it should run a bit smoother overall.As always, thank you all so much for the bug reports…

  • Week One: Survived - 22 July 2026

    It’s been one week since our game hit the wild.For four years, this game was almost our entire lives. Every evening after work, every weekend, every holiday Bilge (Whiplash) and I poured absolutely everything we had into this project. Seeing you all actually play it, and care about it... has been the most overwhelming, beautiful experience of our lives.The Bumps in the RoadOf course, not everything went flawlessly. We had more bugs than we'd like. Some systems misbehaved, and players rightly pointed out continuity hiccups, awkward pacing, or spots where we could have done better.As a result, this week has been a blur of patches. We’ve smashed progression blockers, fixed save issues, ironed out dialogue bugs, added more collectible Dice, buffed items, and tweaked the Dice economy. We know the balance still isn't quite where it needs to be, but we are wrestling with those systems every si…

  • Patch 1.0.5 is Live - 19 July 2026

    Another patch is live!ChangesImproved the reliability of save/load in a few edge cases.Fixed several dialogue issues and typos reported by the community.Updated the Dice tutorial to make it clearer that Dice are consumable resources.Added more collectible Dice to several scenes throughout the game.

  • Patch 1.0.4 is Live - 19 July 2026

    Hey everyone!Another small update is live!ChangesAdded an autosave at the end of every Book. The game already autosaves at the beginning of every scene, but we've also added an autosave at the end of each Book to make sure you have a more reliable checkpoint before moving on.Fixed an Insight leveling bug. There was a bug that allowed Insight skills to level beyond the intended maximum of Level 3. This has now been fixed.Thanks again for all the bug reports and feedback. We really appreciate everyone taking the time to help us

  • Patch 1.0.3 is Live - 18 July 2026

    Hey everyone!Our goal was for spending dice to feel tense and meaningful. The idea behind the system is that money is luck and you're only as lucky as the dice count you have.(We might have drawn a little too heavily from real-life inflation for this one... it's rough, folks.)That said, we realized that in some spots, the tension tipped over into frustration. That's definitely not the experience we want. To smooth things out, we've made the following balance changes:Added more collectible Dice throughout the game.Reduced the difficulty of several Dice checks.Buffed a number of items to make them more worthwhile.We'll keep reading your feedback and continue tweaking the balance in future updates. Thank you all so much for playing and sharing your experiences. You guys are the best, and we hope this patch makes the experience a whole lot smoother.

  • Patch 1.0.2 is Live - 17 July 2026

    Hey everyone!Another patcy is live. Thanks again for all the bug reports and feedback. We've been reading everything and working through the list as fast as we can.Fixed several issues that could prevent saving or loading the game correctly.Fixed a bug that could cause dialogue choices to not appear.Fixed an issue that could cause character portraits to appear in the wrong position during certain scenes.Fixed an issue where the "Who Let the Dogs Out?" random encounter could trigger after the story events it was meant to introduce.Fixed an issue where DK could reference Yara before the player had actually rescued her in certain story paths.Fixed a progression blocker where players could get stuck at RR Industries if they couldn't afford the required drones.Fixed a bug that could cause "Different Kind of Muse" quest to end incorrectly in certain situations.We're still working on improving…

  • Patch 1.0.0.11 Is Live! - 15 July 2026

    Thanks again for all the reports and feedback. Here's what's included in this update:Switched to new video codecs to fix the broken video playback on Steam Deck.Fixed the stuttering during the intro video. (The intro was originally rendered in 4K, which was causing performance issues on some systems. We've reduced the quality a little, and it now plays smoothly.)Thanks for helping us make Celestial Return better!

  • Hotfix 1.0.0.1 - 14 July 2026

    Fixed the incorrect Neural Archive Boost description.Fixed an issue where loading a save from the main menu could incorrectly start the intro sequence.Fixed an issue where Howard could get stuck outside RR Industries, preventing players from entering the location.Fixed an issue where multiple Communist Dice weren't calculating correctly.Fixed an issue that caused the game to lock up at the graveyard scene.

  • Known Issues - 14 July 2026

    Known IssuesHey everyone! We wanted to share the issues we're currently aware of and working on.H.264 Video Issue (Steam Deck / Linux / Proton)Some Steam Deck and Linux (Proton) users may experience issues with H.264 videos.This issue only appeared after the game went live (due to H.264 licensing), we never encountered it during testing. We've already identified the cause, and a fix is coming today.(Edit: This issue has now been fixed in Patch 1.0.0.11. If you're still experiencing any video-related problems after updating, please let us know in the discussions so we can take a look.) Grey Screen When Starting a New GameSome players may encounter a grey screen the first time they click New Game.If this happens, simply close the game and launch it again. That should resolve the issue, and you shouldn't encounter it again.We're actively working on a permanent fix and hope to have it out a…

  • We finally made it. - 9 July 2026

    Hey everyone!Sorry for being a little quiet. The last few weeks have basically been us playing our own game an unhealthy number of times, finding bugs, fixing bugs, creating new bugs, fixing those bugs, arguing over dialogue, tweaking tiny details nobody will probably notice... and then doing it all over again.But we finally made it.Celestial Return is officially launching on July 14.Thank you all for sticking with us. Whether you've been here since the demo, wishlisted the game yesterday, or just randomly stumbled across us somewhere on the internet, you've helped us get to this point. We genuinely couldn't have done it without you.We also have one more piece of exciting news.We're working on bringing Celestial Return to consoles! If everything goes according to plan, we'll have a pretty big announcement to share with you very soon.Now excuse us while we play the game another hundred t…

  • Release Date Update - 30 April 2026

    Hey everyone, This one’s a bit hard to write. We have made the difficult decision to move our release date from May 7 to around July / early August. We'll lock in a final date as soon as we're confident. We know this is very disappointing, especially this close to the original date, and we’re really sorry about that. But we've realized that we need a little more time to polish the final chapters and squash remaining bugs. Please know that we didn't make this decision lightly. We let our excitement get ahead of reality, and that is on us. Thank you for sticking with us. We’re doing everything we can to make the wait worth it.- Metaphor Games Team

  • Celestial Return rolls into the public on May 7th, 2026 - 28 February 2026

    Hey all, Shoreline Games here. It’s been a while but we've finally made it. With release just a few months away and Steam Next Fest right around the corner, we’re finally ready to really show off the game. We encourage everyone to play the Steam Next Fest build, live now and to leave the team as much feedback as possible on our discord https://discord.gg/NPPs8SNgvw. Want to see more? Check out IGN FanFest here for more information: https://www.ign.com/videos/celestial-return-official-announcement-trailer-ign-fan-fest-2026For those who backed Celestial Return on Kickstarter, we'll be having updates about how we'll send out keys soon, so stay tuned!Need a quick refresher on what Celestial Return is? Well, here’s a quick rundown. Doomed Gameplay Loop: Earn and spend your dice while leveling up your own personality, to gain the edge needed to survive conversational combat. It’s sometimes vi…

  • Steam Next Fest is here! Play the Demo + New Teaser - 23 February 2026

    Hey everyone,Quick update from the team: Celestial Return is part of Steam Next Fest!The demo is live right now, and we’ve also put together a short teaser to celebrate. You can check that out below:If you enjoy the demo, a positive Steam review helps us a TON. Genuinely. It’s the single biggest way you can support the game's visibility right now.And if you find something broken, buggy, or just plain annoying... come yell at us on Discord. We want your unfiltered feedback so we can crush those issues before they ever hit a permanent review.šŸ˜…Join us on DiscordThanks so much for being here and supporting us šŸ–¤ More news coming very soon. šŸ”—Our Socials

  • šŸŽ¬ Ninameep is Playing the Celestial Return Demo! - 8 December 2025

    Heyy all!We’re running a livestream loop of Nina playing the Celestial Return demo throughout the Choose Wisely Festival! Enjoy the stream and if you haven’t yet, give the demo a try! šŸ–¤ Nina’s channel:

  • Last 48 Hours of the Campaign! - 12 November 2025

    It’s been an amazing ride so far. From the very first wishlist to now, every comment, share, and message of support has helped us shape this game, and we couldn’t be more grateful.We’ve also been working on a new roadmap with fresh story and gameplay additions, all made possible thanks to you. We’ll be sharing it very soon, so thank you again for making this journey real.šŸ–¤ The Final Stretch: Help Us Give Howard His VoiceBecause of your incredible support, we’ve already funded Celestial Return and brought the world of Netherveil to life.The finish line is in sight, but one last climb remains our Voice Acting Stretch Goal.If we make it, Howard’s inner voices will finally speak. Intelligence, Foolishness, Virtue, and every whisper inside his head.Let’s bring them to life together.✦ Be Part of NetherveilThere’s still time to grab Add-Ons like ā€œNetherveil Citizensā€, where your name, and may…

  • FINAL 10 DAYS: Let's Give Howard His Voice. - 4 November 2025

    Hey everyone! We’re getting really close to the end of the Kickstarter, and there’s one last thing we want more than anything: to hit $20K and finally bring voice acting to Celestial Return. That means Howard would finally speak. And not just him. Intelligence, Virtue, Foolishness… we have the scripts ready and the vision clear. We just need that final push to bring them to life. We’ve been imagining how they’d sound for months, and honestly, hearing them come to life would mean the world to us. What you can do: 1. SHARE, SHARE, SHARE! Post the Kickstarter Link on your social media, in relevant forums, or with a friend who loves deep narrative games. This is the single biggest thing you can do. 2. CONSIDER UPGRADING. If you've been thinking about moving up to a higher tier, now is the perfect time. Every single dollar gets us closer to hearing Howard's mind speak. 3. CHANT WITH US! Even…

  • Community Art Contest — Vote on Discord! - 1 November 2025

    Hey everyone, Our very first community event just finished and honestly, we’re so excited (and a bit emotional) about it. We didn’t expect many entries, but we got 7 amazing ones, and every single piece is so full of soul. Seeing people recreate what we created… it’s a hard feeling to put into words. Just pure joy. So from the bottom of our hearts thank you to everyone who joined and shared their art. To celebrate, we’ve created a Community Art Gallery on our website where you can see all the entries together. And just so you know, you don’t need to wait for the next contest to share your art. Anyone is welcome to submit Celestial Return-inspired art anytime, we’ll keep featuring community creations in the gallery as they come in.Take a look at some of the amazing entries: Originally, we planned to pick our top three and then run a community vote but since we have only seven entries, we…

  • Celestial Return Webtoon Episode 2 is OUT! - 25 October 2025

    Hey everyone! Just a quick and happy update from our side: Episode 2 of our Celestial Return Webtoon is now live and free for everyone to read! If you want to see more of Howard and the moody streets of Netherveil, you can read it right here:šŸ”— Read Episode 2 Here!This Webtoon is our little gift to everyone following the project, a chance to explore more of the world of Celestial Return outside the game.For those who want to go deeper, there’s also a longer, expanded comic available as a reward on our Kickstarter. That version includes bonus scenes, creator notes, and early sketches from the making of Celestial Return. šŸ”— Kickstarter Link! We hope you enjoy the new episode, and thank you so much for supporting us and being part of this journey!

  • WE. ARE. LIVE! šŸš€ - 14 October 2025

    The day is finally here! We're thrilled and humbled to announce that our Kickstarter for Celestial Return is now OFFICIALLY LIVE! This game has been our heart and soul. We've poured everything into it, and to be here now feels surreal. To make things even more special, Celestial Return has also been selected as a Kickstarter ā€œProject We Loveā€ šŸ’œ We're so excited we can barely sit still (and yes, a little nervous!), but mostly, we're just incredibly grateful. None of this would mean half as much without this community behind us. From the bottom of our hearts, thank you for wishlisting, following, and believing in us. If you’d like to follow along and support the campaign, you can find it here: Kickstarter Page Wish us luck, we’re going to need it! Thank you for being part of this with us. ā¤ļø

Patch notes and updates

S.noRelease datePatch nameGID number
119 July 2026Patch 1.0.5 is Live1838407329264281
219 July 2026Patch 1.0.4 is Live1838407329264202
318 July 2026Patch 1.0.3 is Live1838407329260955
417 July 2026Patch 1.0.2 is Live1838407329258235
515 July 2026Patch 1.0.0.11 Is Live!1838407329254631
614 July 2026Hotfix 1.0.0.11837955055367019
714 July 2026Known Issues1837955055366994
831 January 2024UI UPTADE & IN-GAME Encyclopedia!5582843074937292557

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