Clamb news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak20
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score65% positive
- Total reviews159
- Release dateNov 7, 2024
- DeveloperOP Softworks
- PublisherOP Softworks
Company pages: Developer: OP SoftworksPublisher: OP Softworks
Clamb Steam news
Clamb news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Maintenance Patch - Version 1.2.2 - 10 October 2025
This update includes Unity’s latest official security patch following a recent high-severity advisory that affected all Unity-based games.No gameplay or content changes were made.For more details, please refer to Unity’s announcement:https://unity.com/security/sept-2025-01
- Twin Hammers & Checkpoints Update - 2 October 2025
Play your way - new climbing options & checkpoints!This update adds two highly requested features and improves accessibility for new players while keeping the original hardcore climbing challenge fully intact.New Features:Checkpoints (Optional) - Toggle ON/OFF when starting a New Game. When ON, you’ll respawn at your last checkpoint instead of the mountain base.Twin Hammers - Play with two smaller hammers, one in each hand. Easier to control than the original Heavy Hammer. Selectable in the Hammer dropdown at the start of a New Game.Left / Right Heavy Hammer Option - The Heavy Hammer can now be explicitly chosen for the left or right hand in the New Game Hammer dropdown. The Settings menu option previously called "Hands" has been renamed to "Hammer" for clarity.Gameplay Notes:Hammer style and checkpoint settings are locked in once you start a game. To change them, start a New Game.Heavy…
- Major Optimization & Stability Update - 27 June 2025
This new update brings major improvements to performance, stability, and compatibility. The PC version now benefits from months of optimization work originally done to make the game run on standalone VR hardware. As a result, the game runs faster, is more stable, and the build size has been more than halved - all without significant visual differences. Highlights Controller disconnection no longer causes flying/stretching bugs. Resolved the "arm stretch" issue when tracking is lost or controllers run out of battery. Improved spawn logic. Players are now correctly spawned without risk of getting stuck or thrown away. Massive optimization of game assets. Textures, shaders, particle effects, and other assets were heavily optimized, leading to faster load times and a significantly smaller build. Improved colliders. Some colliders were simplified for better collision detection and smoother c…
- Hammer & Physics Optimization - 19 December 2024
Thank you all for your feedback and support! Based on your input, this update focuses on one of the main areas of concern: the hammer swinging through or getting stuck in objects too often. My apologies to anyone who faced difficulties because of this issue. This update improves the interaction with the hammer, making the climbing experience more enjoyable. Here’s a summary of the changes made in this patch for both the full game and the demo: - Improved physics engine and object interactions for better compatibility across a wider range of hardware devices. - Optimized colliders throughout the mountain to enhance collision detection. - Closed gaps where the hammer or player could get stuck. - Adjusted hand collisions to prevent occasional hammer jitter by ensuring the player’s hands no longer collide with the environment. - Fixed issue with falling through the ground in the home and en…
- Swap Hands Option Added - 7 November 2024
Thanks everyone for playing the demo and sharing your thoughts in the discussions and elsewhere. Due to popular demand, the option to swap the hammer between hands is now live in the demo and will also be available in the full game. Added: Swap Hands Option Before starting a game, you can now choose which hand to hold the hammer with, regular or goofy (left or right). A 'Hands' option has been added to the Settings menu for this. Fixed: Game Ending Bug Launching yourself over the finish height, far from the mountain, with an explosive barrel for example, no longer ends the game. This bug in the demo caused the game to restart after being catapulted high by a red barrel.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 10 October 2025 | Maintenance Patch - Version 1.2.2 | 1813041031251917 |
| 2 | 27 June 2025 | Major Optimization & Stability Update | 1803527891551754 |
| 3 | 19 December 2024 | Hammer & Physics Optimization | 1786409468884732 |
| 4 | 7 November 2024 | Swap Hands Option Added | 6148070194801599553 |
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