- Turret System Update - 18 May 2026
Turret System Expanded: Loadouts, Weapon Selection and Progression The turret system has been significantly expanded. Turrets can now use multiple weapons, switch between them, and work with prepared loadouts. In the progression overview, players can select their preferred primary weapon for upcoming stages. A new turret progression layer has also been added. Weapons can be unlocked, upgraded to higher Mark levels, and improved through runtime upgrades. Stage progress and better ranks also contribute to permanent turret stat improvements. New in this update: Turret weapons can now be selected and switched Stage-based loadout selection has been prepared New weapons can be unlocked Weapons can be upgraded to higher Mark levels Runtime upgrades for damage, fire rate, and ammo Permanent turret meta progression through stage and rank progress Improved foundation for future turret balancing T…
- Turret & Orb Visibility Update - 17 May 2026
Adjusted turret behavior The turret system has been refined for cleaner target handling, hit detection, and armor interaction. Turret projectiles now interact more reliably with valid targets while avoiding unwanted hits on friendly armor components. Improved armor and orb visibility Armor plates and orbs have been visually reorganized for better readability. Layered armor structures and their related orbs should now be easier to see and understand during gameplay. Visible orb explosion radius Orb explosion radius visualization has been improved. Players can now better identify the affected area before or during orb explosions. Additional fixes Reward hit detection has been corrected, so rewards can once again be hit and collected reliably.
- Minor Fixes and Turret System Progress - 16 May 2026
**Patch Notes** **Small Bug Fixes & Stabilization** * Fixed several minor issues in the project. * Improved scene start behavior. * Further stabilized Free Play startup. * Further stabilized sequential scene startup. * Added initial fixes for Free Play and Sequential mode wiring. * Continued expanding the turret system. * Started preparing the next stage of turret improvements. * Continued work on the turret HUD, turret structure, and turret setup.
- Material & Sound Fix Part 2 Is Live - 15 May 2026
Hello Space Memory pilots, the new update for Space Memory TDG is now live. With this patch, Part 1 of the Material & Sound Fix has been added to the game. The current focus is clear: Space Memory TDG is being improved step by step to become stronger, cleaner, and more epic. Materials, sounds, effects, and the overall game feel will continue to be improved until everything feels right and the game rocks the way it should. What has been improved? With this update, the first material and sound adjustments have been implemented. This is another important step toward bringing Space Memory TDG closer to the version I have in mind for the game. I am developing Space Memory TDG completely on my own. Every part of the game is built and improved by me: gameplay, updates, testing, balancing, sounds, materials, fixes, and everything else that comes with it. That is why the game continues to grow s…
- UFO Visual Update — More Color, More Identity - 13 May 2026
We just pushed a visual update focused on making the UFO fleet feel more alive, readable, and distinctive. ## What changed Each UFO house now receives a stronger visual identity with its own color direction, cleaner material setup, and more premium-looking surface treatment. The goal is simple: UFOs should no longer feel flat, dark, or visually similar. Every house should be recognizable by its style, color language, and energy signature. ## Improved UFO materials This update improves the UFO material pipeline with: * stronger house-specific colors * brighter accent and emissive tones * cleaner URP material handling * smoother premium surface patterns * less dark/black-looking output * better visual separation between houses The new look is designed to feel more sci-fi, more polished, and easier to read during gameplay. ## House identity pass The UFO houses now have clearer visual direc…
- Universe Update: The Eight Houses Have Arrived - 13 May 2026
All **Eight Houses** of the Qhyr’Vuun Empire have now entered the universe of **Space Memory TDG**. This is an important step for the game’s identity and lore. Space Memory TDG is no longer only about memory trials — it is growing into a larger sci-fi universe with its own factions, power structures, conflicts, and future threats. **Space Memory TDG is being created by one solo developer.** Everything is being built from the ground up: the gameplay systems, the lore, the Eight Houses, the worldbuilding, the visual direction, the UFO systems, and the foundation of the universe itself. The **Elite UFOs** are still in development and will be added later. Until the full system works the way it is intended, the current price will remain unchanged. Once the systems, balance, content, and universe foundation are running as planned, the price is expected to increase. That means: players who joi…
- Sound Fix Update - 13 May 2026
We’ve improved the gameplay audio mix to reduce distortion, clipping, and overlapping sound effects during intense moments. This update adds better sound spacing, softer volume balancing, stricter effect limits, and cleaner priority handling so important sounds remain clear without everything playing at once. Gameplay should now sound cleaner, less overloaded, and more comfortable during heavy action scenes.
- Mega Major Update: Space Memory TDG Evolves Beyond Memory - 13 May 2026
Hello everyone, the biggest Space Memory TDG update so far is here. Until now, the game was mainly focused on classic memory gameplay, Sequential Mode, Free Play, time pressure, and highscore chasing. That foundation remains — but the game has now evolved. The Eight Houses have arrived. UFO threats, combat pressure, turret gameplay, explosive orb effects, harder progression, and stronger survival elements are now part of the experience. Space Memory TDG is no longer only about matching pairs. It is about surviving the trial. Main changes: - The Eight Houses are now part of the active gameplay experience - UFO threats are stronger and more dangerous - Combat pressure has been increased - Turret gameplay is more important - Explosive orb effects help against UFO groups - Shields and armor have been rebalanced - Level progression now requires higher scores - Later stages are significantly…