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Scratchin' Melodii

Scratchin' Melodii Steam news

LJ LephemStar | Coming soon | game

Coming Soon

GameSteam Store content

Indie

  • Steam app typegame
  • Steam App ID2728050
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperLJ LephemStar

Scratchin' Melodii news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID2728050
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperLJ LephemStar
  • PublisherLJ LephemStar
  • Parent gameNot available

Genres: Indie

Company pages: Developer: LJ LephemStarPublisher: LJ LephemStar

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

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Scratchin' Melodii Steam news

Scratchin' Melodii news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Progress Checkup! (Jul. 2026) | Scratchin' Melodii Devlog - 24 July 2026

    Hey there! Scratchin' Melodii development continues as usual and I've got a little bit of news to touch base with you all on.Most of the progress as of late has been animation related. We're mostly done animating the first rival song of Act 3. I said "we're" this time because I've finally brought on another animator! Camille C. is now working with me on the game as a 2D animator. We may mix and match who does what part of the process depending on the scene, but for this song's animation we tried having Camille do the lineart and color for a few scenes.Here's a small look:Sketch animation by meFinal lineart and color by CamilleI've never really worked this much nor this actively with another animator before, so it's been a really interesting experience and a huge relief to finally have some help, both now and going forward. As the general scope of these MVs increase, it's been rather iso…

  • Progress Checkup! (May 2026) | Scratchin' Melodii Devlog - 1 May 2026

    Hey again everyone! In case you missed it, in March I uploaded a new gameplay preview showcasing the boss stage of Act 2. This one's called "My Darling Is A Robot", with the new character, Dr. Nitrofunk voiced by Jay M (or Jtastic as some of you may know him!)Dr. Nitrofunk is a robotics scientist with the ambitious dream of giving everyone (who can pay for it) the same happiness and companionship that was given to him by his robotic wife, Robo-Darling.Also, while it typically goes without saying anyway, I forgot to include the "(Gameplay footage not final)" text at the beginning of the preview. I still have some work to do on the background, so if his lab looks a bit empty at the moment, that's why.As I've mentioned before, this is the longest song I've done for the game so far, running at a little over 3 minutes long, so there's still plenty you haven't seen yet of it! I'm excited for…

  • Progress Checkup! (Jan. 2026) | Scratchin' Melodii Devlog - 3 January 2026

    ​Happy New Year everyone! Thanks for another year of following/supporting the development of Scratchin' Melodii. Let's touch base again on the game's progress over the past few months. PROGRESS:In October, I finished implementing the Act 2 boss and I now continue chipping away at animation. I'm currently animating the first stage of Act 3. If you're wondering when I'll be showing a gameplay preview of the Act 2 boss though, I'm not sure at the moment! The audio isn't completely ready yet, but even aside from that, there will probably be a point where I'll have to decide to start saving most of the gameplay previews for when the game is closer to release. Whether or not that point will be before or after the Act 2 boss is shown is still up in the air though.Another thing I've been working on is the hub world. As I've mentioned before, the tutorial and beginning of story mode are being re…

  • Progress Checkup! (Sep. 2025) | Scratchin' Melodii Devlog - 16 September 2025

    Hello again everyone! Looks like it's been a long time since the last devlog. (again). Sorry about that! It's for a good reason though actually, as like I mentioned on Twitter and Bluesky, I'm now at a point in development where the majority of the workload is with animations, music, and other non-coding related tasks. This is because the game's new framework for the stages is pretty much complete! The tradeoff though, is that less coding for me to do also means less for me to write about in these devlogs. Talking about animation and music is a bit more difficult, especially since I can't show you most of it yet. All things considered though, rest assured that I am indeed still putting my all into working on the game. I'm lucky enough to be in a position that allows me to work on this game full-time. Nearly every single day, I spend most of my time working on it and making progress, eve…

  • Progress Checkup! (Apr. 2025) | Scratchin' Melodii Devlog - 20 April 2025

    Hey there! I felt like it was time for another devlog, it's been longer than usual I think. I felt it was less of a priority since I'd just shown off a gameplay preview, so my deepest apologies to all 7 dedicated devlog readers... Also, this is actually the first time I've tried posting a devlog on Steam, so we'll see how that goes! If you're on Steam and this is your first time reading one of my "Progress Checkups", it's just where I give a little insight on how progress is going with the development of Scratchin' Melodii. First off, in case you missed it, Lucid Mode was shown off in a recent gameplay preview of Stir & Mix! During stages, freestyling well enough on two consecutive lines will allow you to ascend into Lucid Mode, a state where there are no charts or suggestions to follow, just your own freestyles! Successfully completing the stage in Lucid will give you a special ending…

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